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401. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Been waiting for this. :)
- by Kain Spero - at 2015.03.05 06:10:00
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402. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: No single hardener rule No PG/CPU upgrade debuff (increased fitting costs as previously discussed) stay posted Yeah I think the PG/CPU debuff would have made things go a bit sideways for Dropships. The single hardner rul...
- by Kain Spero - at 2015.03.05 05:49:00
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403. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
If it's possible to revisit this when/if we do reach AV parity I think this would be reasonable. For AV weapons what happens to proficiency skills? Also with this change what happens to commando bonuses? Maybe commandos just get +X% damage bonus...
- by Kain Spero - at 2015.03.05 05:43:00
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404. Apologies to those asking for a RE nerf - in General Discussions [original thread]
Adipem Nothi wrote: Booby-trapping objectives / chokepoints and baiting-and-luring pursuers wouldn't be possible if REs showed up on passives or had a grenade-like indicator. Agreed on your followup points. Still feels like fewer than 5 seco...
- by Kain Spero - at 2015.03.04 15:08:00
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405. Apologies to those asking for a RE nerf - in General Discussions [original thread]
CCP Rattati wrote: Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if pac...
- by Kain Spero - at 2015.03.04 11:11:00
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406. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Jebus McKing wrote: Can we use portals to entirely replace ladders? Yes please.
- by Kain Spero - at 2015.03.04 10:13:00
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407. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
I'm thinking you might be able to use these portals to eliminate the need for a red line. Have some portals in the MCC and the exits are actually located in the sky way above the map (can't RE or camp something above the flight ceiling). I thin...
- by Kain Spero - at 2015.03.04 07:56:00
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408. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, using some future technology, one of our QA testers was able jury-rig a portal. It can be placed on the map by a level designer, not a player. It can either have a one way transport, from A to B, but not B to...
- by Kain Spero - at 2015.03.04 07:30:00
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409. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: To address anti-shield concerns, after we add HAV progression, we will add anti-shield swarm launchers, and homing av-flux grenades, probably reduce lock on range on normal swarm launchers and add an anti-air version, most ...
- by Kain Spero - at 2015.03.04 04:45:00
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410. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
GLOBAL RAGE wrote: Kain Spero wrote: This really has gone on long enough. Until performance can be improved the Gallente Research Facility (lovingly called lag map or lag facility) needs to be switched out for communications as it used to be...
- by Kain Spero - at 2015.03.04 02:15:00
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411. Announcement:Changes to Planetary Conquest Map Rotation - in General Discussions [original thread]
Shepherd Grey wrote: Ok, now that 85% of maps are hubs, 14% are productions, and 1% are labs, can you guys give us like a day/week where changing infrastructure is free instead of 100mil? You know, so we can reconcile the situation that arose f...
- by Kain Spero - at 2015.03.03 20:53:00
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412. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
Mad Syringe wrote: Can it at least be replaced with the cargo hub? The comms outpost is such a horrid map... the cargo hub is much more comparable with the research facillity gameplay wise... When it comes to PC over 90% of districts are alr...
- by Kain Spero - at 2015.03.03 17:42:00
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413. Announcement:Changes to Planetary Conquest Map Rotation - in General Discussions [original thread]
This is a great change.
- by Kain Spero - at 2015.03.03 08:13:00
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414. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability. Talking about AV weapons is changing the Swarms to a Caldari damage profi...
- by Kain Spero - at 2015.03.03 06:18:00
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415. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
CCP Rattati wrote: This is happening. ALL THE LIKES!!!!
- by Kain Spero - at 2015.03.03 06:08:00
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416. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Yeah, HMG and shotguns seems about right. I actually got some kills in PC with Amarr commando last week. Didn't realize I was pulling out a unicorn.
- by Kain Spero - at 2015.03.03 06:08:00
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417. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
Zatara Rought wrote: I have been asked/requested this on and off since July for them to simply swap maps out. Logibro even suggested long ago that it was hotfixable. While you're at it just swap out all map rotations. It's not difficult, just ...
- by Kain Spero - at 2015.03.03 02:27:00
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418. The Lag Map - in Feedback/Requests [original thread]
This map needs to be removed until it's fixed pure and simple.
- by Kain Spero - at 2015.03.03 02:26:00
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419. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Imp Smash wrote: I believe that there should be vehicles entry exit timers (not including LAVs or passengers jumping out of dropships). It should take a few seconds to get into any and all vehicles for drivers, pilots, and gunners. (AGAIN let...
- by Kain Spero - at 2015.03.03 02:20:00
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420. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
I don't know. I think making modules more effective on the vehicle because of the pilot suit is the exact wrong direction. Better modules means more HP or more Damage so just straight up more powerful. Special abilities make give you more tricks ...
- by Kain Spero - at 2015.03.03 02:14:00
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