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621. [Request] Proximity Voice Improved. - in Feedback/Requests [original thread]
I was thinking, maybe even when transmit is off you could hear enemy coms, but it comes through sounding all garbled like it's still encrypted.
- by Kain Spero - at 2013.01.14 19:34:00
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622. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
I think that the current throwing mechanics are fine, but I would like to change the fuse to the following: Quick throw tosses the grenade and after it hits an object, person, or surface the FULL timer (whatever that used to be not this 2 sec...
- by Kain Spero - at 2013.01.14 17:55:00
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623. [Request] Proximity Voice Improved. - in Feedback/Requests [original thread]
Noc Tempre wrote: Proxy chat menu: Transmit: TEAM/ENEMY/ALL/OFF Recieve: TEAM/ENEMY/ALL/OFF Everyone wins. + Infinity The ability to have these setting options will let people go as far down the rabbit hole as they want (enable transmit a...
- by Kain Spero - at 2013.01.14 17:44:00
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624. [Request] Proximity Voice Improved. - in Feedback/Requests [original thread]
Our guys were talking about something like this last night. I would love to have proxy chat in this game. I think it would add tons to the experience and solve a lot of problems. These ideas are cool, but I agree with others that are saying that...
- by Kain Spero - at 2013.01.14 15:34:00
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625. [REQUEST] State Change to Sky when Capsuleer Connects to District (FIREWORKS IN ... - in Feedback/Requests [original thread]
Currently when a battle is taking place on the ground and a capsuleer is in orbit they can see explosions on the ground (not tied directly to whats happening on the ground). I think it would add a lot of immersion is there was a state change to th...
- by Kain Spero - at 2013.01.14 15:28:00
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626. Reduce Militia FG Range - in Feedback/Requests [original thread]
Jason Pearson wrote: So, to make the thread short, cut the range of a Militia Forge Gun by atleast 1/3. It's far too strong atm. I support this as well. I feel that the militia forge gun should have an additional disadvantage over a standard...
- by Kain Spero - at 2013.01.13 11:29:00
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627. [Feedback] EVE Orbital and Mass District Taking Event - in Feedback/Requests [original thread]
During a corp match for the event Saturday that I participated on the ground in I noticed significant lag that was experienced across the team. As an example after my forge gun fired there would be up to a half second delay to the shot. I was told...
- by Kain Spero - at 2013.01.13 11:01:00
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628. Request: Need to make new Corp Forum. Unable with EVE CEO - in Feedback/Requests [original thread]
Shad, I think your best bet will be to transfer CEO to your Duster character. Problem is that you have to have the skills in place to handle your current number of members. If Dust directors could activate Corp forums here that would be a big plu...
- by Kain Spero - at 2013.01.10 19:46:00
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629. [Request] Hide Name of Corporations Involved in Contracts - in Feedback/Requests [original thread]
Jason Pearson wrote: ______ Jason Pearson in no way represents Crux Special Tasks Group or it's members. You have always had the best disclaimers.
- by Kain Spero - at 2013.01.10 17:00:00
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630. [Request] Hide Name of Corporations Involved in Contracts - in Feedback/Requests [original thread]
I think that corporation names in contracts should be hidden (or have an option of being hidden). This should reduce folks ducking corp battles and also add more importance to the metagame and intelligence gathering since knowing what corp you are...
- by Kain Spero - at 2013.01.10 08:21:00
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631. Orbital Strike Testing Results - in Feedback/Requests [original thread]
Jayquan18 wrote: The GM already said that this isn't possible, so i have no idea what you're talking about. 3 different squad leaders call in 1 OB each on 3 different targets. 3 separate ships in Eve fulfill the order. Time it with a countd...
- by Kain Spero - at 2012.12.29 15:20:00
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632. Orbital Strike Testing Results - in Feedback/Requests [original thread]
Jayquan18 wrote: Liner ReXiandra wrote: Firing multiple groups, eg hybrid, laser & emp is possible; from multiple ships? Lol, multiple ships? Do you wan't to destroy the whole district!? GIANT and The Southern Legion allowed us to ...
- by Kain Spero - at 2012.12.28 22:21:00
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633. Orbital Strike Testing Results - in Feedback/Requests [original thread]
EVE-Daniel wrote: garrenteed kill/sorta range testing: 150m emp | 60m hybrid | 45m lazer could use more refined testing for the max range [05:22:44] Kane Spero > BUG: If location is change at the same time of firing it cancels the OB do...
- by Kain Spero - at 2012.12.28 05:50:00
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634. Orbital Strike Testing Results - in Feedback/Requests [original thread]
Great post Jaiden. Just wish I had been in faction warfare during the test so I could have fired off some shots from the Moros. I'll be doing some large batches of all three types of ammo. Kane Spero EVE-side.
- by Kain Spero - at 2012.12.24 15:38:00
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635. The LAV engine sounds - in Feedback/Requests [original thread]
I've grown to like it. If they ever come up with a Minmatar LAV I can imagine that it would have a combustion engine sound to it.
- by Kain Spero - at 2012.12.21 04:03:00
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636. [Request/Feedback] Forge gun/Railgun Damage - in Feedback/Requests [original thread]
One of the main reasons it takes so much PG for your Vehicle rails is that you guys get longer range and have unlimited ammo. A forge gun is raw shorter range power with only 4 shots to a clip that has to be charged for every round. Large rails on...
- by Kain Spero - at 2012.12.21 03:32:00
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637. Iron Sights - an alternative - in Feedback/Requests [original thread]
Better yet, why not add a transparency slider in the system options. The iron sights can then be as present as you want them to be (with maybe an upper limit on how transparent you can make them).
- by Kain Spero - at 2012.12.19 20:15:00
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638. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
Weapons brought to the field should be limited by the ISK you are willing to loose, not some artificial cap.
- by Kain Spero - at 2012.12.19 15:59:00
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639. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
I actually really like this feature (bug?). It made gunfights feel a bit more tangible.
- by Kain Spero - at 2012.12.17 22:11:00
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640. Active SP boosters applied to passive SP - in Feedback/Requests [original thread]
Ten-Sidhe wrote: What would be point of passive booster then? Maybe a combined booster for a price less then both boosters separably could be added? I would actually like to see package deals implemented. Probably not combine them into one ...
- by Kain Spero - at 2012.12.17 22:05:00
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