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Thread Statistics | Show CCP posts - 1 post(s) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.17 04:53:00 -
[31] - Quote
Elijah Sol' Dzusaki wrote:KAGEHOSHI Horned Wolf wrote: Wow is that an actual iron sight?
Yes, exile assault rifle. Pics showing the lack of camera sights have been posted already, this weapon has been announced already, the weapon was shown in action in the recent weapons dev diary also. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2012.12.17 04:56:00 -
[32] - Quote
KAGEHOSHI Horned Wolf wrote:Elijah Sol' Dzusaki wrote:KAGEHOSHI Horned Wolf wrote: Wow is that an actual iron sight? Yes, exile assault rifle. Pics showing the lack of camera sights have been posted already, this weapon has been announced already, the weapon was shown in action in the recent weapons dev diary also.
yeah, I expected the Iron sights to be like the Scrambler Pistol's "Iron sights" |
Grimmiers
ZionTCD Legacy Rising
158
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Posted - 2012.12.17 06:01:00 -
[33] - Quote
Spkr4theDead wrote:Grimmiers wrote:Remember when you could hold down the trigger as you died and hope you can hit something on your way down? I thought this was a cool unique feature of this game, but it turns out it was a glitch.
I think it gave the game more of a movie like feel and was wondering if it could make it's way back in the game somehow. If they are gonna implement smart-bombs on death I think ccp should add this in as well. Go back to Call of Duty and stay there if you want that.
Well the thing I liked is the fact that you can't aim, reload, and you can only worked if your hand was already pulling the trigger as you died. The gun actually aimed with the ragdoll's movements making it pretty hard to actually kill someone. You've never seen a movie where someone gets shot and falls down while his gun is blasting (like in the movie colors)? |
Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2012.12.17 22:11:00 -
[34] - Quote
I actually really like this feature (bug?). It made gunfights feel a bit more tangible. |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.12.18 03:17:00 -
[35] - Quote
Firing my gun on my way down might be fun, not sure about being able to continue to shoot while bleeding out though. How about this: no ADS while bleeding out, and the longer you spend bleeding out, the less accurate hip fire becomes. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.18 03:31:00 -
[36] - Quote
Encharrion wrote:Firing my gun on my way down might be fun, not sure about being able to continue to shoot while bleeding out though. How about this: no ADS while bleeding out, and the longer you spend bleeding out, the less accurate hip fire becomes. How about a more simple "you can't aim while dying, so firing as you go down relies on luck to hit anything, friend or foe? You can shoot while you're falling, and you can shoot when you're down, but it's likely to achieve absolutely nothing. Also, no reloading while you're down. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.27 00:04:00 -
[37] - Quote
Was hoping it would be back this build, still would like it. |
Solaire Randash
Algintal Core Gallente Federation
3
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Posted - 2012.12.29 05:24:00 -
[38] - Quote
This bug sounds awesome. Wish i had been in the beta at that time to test it out. But yes. Bring us back the ability to fire while being downed |
Deeez Nuttz
Doomheim
12
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Posted - 2012.12.29 07:54:00 -
[39] - Quote
+1 |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
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Posted - 2012.12.30 18:11:00 -
[40] - Quote
This may be to far out there, but what about a suit module that explodes when you expire. |
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G Torq
ALTA B2O
88
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Posted - 2012.12.30 18:59:00 -
[41] - Quote
Hobos-N-Guns wrote:This may be to far out there, but what about a suit module that explodes when you expire. your suit desolves in a controlled manner when you die, to prevent the opposition from getting anything from it. Exploding it would work against this, as pices would remain that could be utilized for something. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.12.30 21:03:00 -
[42] - Quote
I loved this glitch, made a downed heavy still deadly if he held R1 |
Agnoeo
Jedi Knights.
35
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Posted - 2012.12.30 23:29:00 -
[43] - Quote
G Torq wrote:Hobos-N-Guns wrote:This may be to far out there, but what about a suit module that explodes when you expire. your suit desolves in a controlled manner when you die, to prevent the opposition from getting anything from it. Exploding it would work against this, as pices would remain that could be utilized for something.
Then how does Salvaging work? |
Ultra Boomer2
GRIM MARCH SpaceMonkey's Alliance
5
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Posted - 2012.12.31 00:18:00 -
[44] - Quote
I think this needs to be put back in. if your bleeding out and have the strength to call for help, I think you can pull the trigger. maybe not aim, but fire surely. I also think you need to be able to finish people off again. |
G Torq
ALTA B2O
88
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Posted - 2012.12.31 09:36:00 -
[45] - Quote
Agnoeo wrote:G Torq wrote:Hobos-N-Guns wrote:This may be to far out there, but what about a suit module that explodes when you expire. your suit desolves in a controlled manner when you die, to prevent the opposition from getting anything from it. Exploding it would work against this, as pices would remain that could be utilized for something. Then how does Salvaging work?
Seems it works by cleanup crews finding random boxes of random stuff :)
So far I've always received 5 pcs of stuff that I think no-one is using, so doubting it is salvaged from dead mercs. If it was salvaged from mercs, it would be more...well..random :) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.04 10:01:00 -
[46] - Quote
I miss this feature. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.11 21:05:00 -
[47] - Quote
KAGEHOSHI Horned Wolf wrote:I miss this feature.
A lot |
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