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601. Dust based ISD - in Feedback/Requests [original thread]
Looking forward to the ISD coming to Dust in a more formal way!
- by Kain Spero - at 2013.01.29 19:36:00
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602. [Request] Kill Death Leaderboard needs to be fixed - in Feedback/Requests [original thread]
+Infinity Something really needs to be done to clean up all of the leader boards.
- by Kain Spero - at 2013.01.29 19:34:00
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603. [REQUEST] A joint forum section for Dust and Eve - in Feedback/Requests [original thread]
Sentient Archon wrote: I will just leave this here. The thing is I don't think they should be merged. Just a single section or subforum where both sides can post. A total merge would be a complete disaster.
- by Kain Spero - at 2013.01.29 19:32:00
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604. [REQUEST] A joint forum section for Dust and Eve - in Feedback/Requests [original thread]
From putting Eve and Dusters in the mixer that is "Dust OB" I realized how difficult communication can be at times between players of the two games. I think we should add a section to the forums that is accessible from both Eve and Dust. I DO NOT...
- by Kain Spero - at 2013.01.29 18:04:00
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605. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
Breakin Stuff wrote: the fact that we have to pay for the privelege of engaging in FW is absolutely stupid. Win = ISK payout Lose = maybe 100k as a retainer fee. I think the collateral payment is absolutely lame. If I'm a merc I expect to be ...
- by Kain Spero - at 2013.01.29 01:44:00
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606. [Request/Feedback] Limit the amount of ISK a director can give out per day - in Feedback/Requests [original thread]
I think that this has finally happened Dust side is awesome. That it happened to Sentient is not. I want him to be able to buy tanks so I can blow them up. Get in touch with me in game Archon. I do think that we need some more discrete roles fo...
- by Kain Spero - at 2013.01.28 23:11:00
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607. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
I would still want to proceed with caution. Lets make Faction Warfare not broken first, but long term this sounds like a golden idea. Imagine being on the War Barge, but instead of seeing the planet below you see yourself warping/jumping through s...
- by Kain Spero - at 2013.01.28 22:32:00
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608. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
Hmmm....... I see what you are getting at. We already have the 10 min timer for a War barge. Maybe make that timer actually the travel time for a NPC war barge??
- by Kain Spero - at 2013.01.28 22:24:00
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609. [REQUEST] Formalize using Ringers with In game mechanics : Sub contracting - in Feedback/Requests [original thread]
I think this thread really demonstrates some fantastic gameplay opportunities: https://forums.dust514.com/default.aspx?g=posts&t=53781&find=unread Currently filling a corp battle with folks other than those that made the contract is bu...
- by Kain Spero - at 2013.01.28 22:22:00
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610. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
I worry about introducing the lag time for a player deciding they want to fight and being able to fight. Maybe if the current system of contracts is left in place for dueling, grudge matches, srims etc. then that wouldn't be an issues. I think ...
- by Kain Spero - at 2013.01.28 22:07:00
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611. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
I totally agree with bringing the logistics side to it. It also an important way for Eve to be able to push back against Dust. The main thing though is that I think this should be limited to Nullsec warfare. In Faction warfare the Navy from each...
- by Kain Spero - at 2013.01.28 21:32:00
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612. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
0 Try Harder wrote: As a merc, I am instantly teleported to a system, but apparently Eve pilots need to fly and go through gates and stuff. This is now one of my favorite quotes. I might just add this to my eve side signature.
- by Kain Spero - at 2013.01.28 21:20:00
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613. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
The issue with a miss once and flip system is that a REALLY REALLY large corp could put out a massive amount of contracts that could let them flip entire constellations by just winning the lottery of placing the contracts when few people happen to...
- by Kain Spero - at 2013.01.28 21:16:00
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614. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
Breakin Stuff wrote: Here's hoping your points are heard and acted upon. Reactivating Mercenary matches as a way to form up war parties on the fly would be good. Create some opposition for organized corps. It's kinda like a PUG so you don't pa...
- by Kain Spero - at 2013.01.28 20:55:00
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615. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
CCP Nullarbor wrote: So just a chat message basically, but an easy way to do it quickly? Before the battle or during (or both)? I actually hadn't thought about it being available in battle but I think that is a good idea as well. Merc swi...
- by Kain Spero - at 2013.01.28 20:52:00
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616. Certificate System, Teaching Players to Play better and rewarding them a bit. No... - in Feedback/Requests [original thread]
I really like this idea. I think that you could go one step further and tie PS3 trophy rewards to these certs. It was pointed out to me that you wouldn't want to directly tie this to certain certs (free intel regarding what a character has speced ...
- by Kain Spero - at 2013.01.28 12:18:00
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617. [FEEDBACK] Orbital Bombardment Events; what's working and what isn't - in Feedback/Requests [original thread]
Right now there are certain aspects of the Eve/Dust interaction through corp battles and the Orbital Bombardment events that work really well, while others are more problematic. From the mechanics side in actual combat I've seen little to no bugs....
- by Kain Spero - at 2013.01.28 04:49:00
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618. Demand of team/corp deployment now (alot likes= high demand) - in Feedback/Requests [original thread]
I think having a way to deploy an entire team at once into something other than corp battles is a fantastic idea.
- by Kain Spero - at 2013.01.24 15:05:00
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619. [Request] Proximity Voice Improved. - in Feedback/Requests [original thread]
Grrr.... I keep wanting to add immersion features as well, but the logic here is sound. If a proxy system forces you to compromise your coms or give you a disadvantage it will not be used and result in a net loss to the game since time would be sp...
- by Kain Spero - at 2013.01.14 23:06:00
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620. [Request] Proximity Voice Improved. - in Feedback/Requests [original thread]
Deranged Disaster wrote: Kain Spero wrote: I was thinking, maybe even when transmit is off you could hear enemy coms, but it comes through sounding all garbled like it's still encrypted. That's a really nice idea but.. we won't be able to ...
- by Kain Spero - at 2013.01.14 22:52:00
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