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241. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Zaria Min Deir wrote: I disagree. If raiders can initiate a raid whenever they want, as many of them as they want, why should the defender be penalised both for showing up to defend AND not being able to be there 24/7 to defend? That's just ri...
- by Kain Spero - at 2015.01.24 07:19:00
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242. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Pokey Dravon wrote: Eh wording can be hard sometimes, I know I fail at it frequently. But yeah since basically....all of PC is Cargo Hubs now, I think randomizing them at the start is fine. Randomising the SIs to re...
- by Kain Spero - at 2015.01.23 18:56:00
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243. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
I think something that would work as a compromise for the randomization of the map is that the map stays the same until a flip happens then the map gets randomized again.
- by Kain Spero - at 2015.01.23 17:49:00
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244. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Zaria Min Deir wrote: John ShepardIII wrote: I just deleted dust. Time to redownload it Well, it has become pretty common knowledge that doing that regularly does, at least slightly, improve client performance ;) I just choked on my dr...
- by Kain Spero - at 2015.01.23 16:23:00
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245. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Radar R4D-47 wrote: Kain Spero wrote: Tieing CP pool to district amount seems unnecessary and could create some negative results. One of the issues right now is that in many ways whoever has the most districts wins logistically. There is no ...
- by Kain Spero - at 2015.01.23 14:32:00
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246. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Beren Hurin wrote: What if the Corp could get some LP from FW and there were some LP store options for buying clone packs with special bonuses? Since corporate missions are like daily missions is should be plenty easy to get CP and component...
- by Kain Spero - at 2015.01.23 14:13:00
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247. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Tieing CP pool to district amount seems unnecessary and could create some negative results. One of the issues right now is that in many ways whoever has the most districts wins logistically. There is no need to extend that mechanic in CP pools. At...
- by Kain Spero - at 2015.01.23 14:02:00
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248. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Kevall Longstride wrote: steadyhand amarr wrote: Would I be correct in thinking that raiding will cost CP. So a raiding corp would still need missions runners to help fill the CP pool. Yes to first point, don't s...
- by Kain Spero - at 2015.01.23 13:46:00
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249. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
501st Headstrong wrote: Arkena Wyrnspire wrote: Kevall Longstride wrote: How long do you think you and your 20-25 fiends will hold out against a corp of several hundred, well motivated players? I can see the elites holding out just f...
- by Kain Spero - at 2015.01.23 12:09:00
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250. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
If CP aren't tied to district ownership then it seems you can raid all you want within your CP wallet without owning land.
- by Kain Spero - at 2015.01.23 11:34:00
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251. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
501st Headstrong wrote: Kain Spero wrote: Something to consider in regard to timers and the CP cost of district attacks (would like to see this replaced with Warbarge mechanics in the long run). I would make attacks that vary from your own d...
- by Kain Spero - at 2015.01.23 11:25:00
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252. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Something to consider in regard to timers and the CP cost of district attacks (would like to see this replaced with Warbarge mechanics in the long run). I would make attacks that vary from your own districts timer have an increasingly higher CP co...
- by Kain Spero - at 2015.01.23 11:17:00
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253. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kevall Longstride wrote: steadyhand amarr wrote: Would I be correct in thinking that raiding will cost CP. So a raiding corp would still need missions runners to help fill the CP pool. Secondly could theory lanch a raiding campaign on a corp...
- by Kain Spero - at 2015.01.23 10:57:00
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254. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Is there a chance that these default timers will be localized to planets, systems, etc? Or will they just be scattered about randomly? TQ DT is mentioned. Does this mean timers can't be set within a certain time of DT or what?
- by Kain Spero - at 2015.01.23 10:32:00
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255. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
New Concept: Command Points Command points seem like a pretty dang brilliant way to keep track of activity and cap how much any one character can generate. New Concept: Corporate Missions Corporate Missions feel like another win and a...
- by Kain Spero - at 2015.01.23 09:51:00
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256. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Will clones autosell for Command Points or will a player with the proper roles have to sell off clones themselves using Command Points?
- by Kain Spero - at 2015.01.23 08:41:00
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257. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
The timer proposal seems fairly reasonable and tying these systems to Command Points which must be actively generated feels like a win. I'll update when I've re-read this a few times. x)
- by Kain Spero - at 2015.01.23 08:14:00
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258. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
One question I have is that if these changes are deployed before the Corporation Warbarges that generate clone packs will clone packs be reduced in cost? Clone packs have been largely tied to the value and if biomass is being replaced by this sy...
- by Kain Spero - at 2015.01.22 10:32:00
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259. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Phase 1 1) Introduce ADV and PRO HAVs that only progress in PG/CPU, therefore being able to fit higher tiered gear, making fitting optimizations necessary as well. Adding slots to the progression is not an option. This ...
- by Kain Spero - at 2015.01.22 09:16:00
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260. PC map changes? - in Feedback/Requests [original thread]
CCP Rattati wrote: The maps are for "lore" reasons, does anyone object to randomizing this up a bit? Yes please.... but just don't include the lab. It still causes tons of issues. It really needs to go back in the toybox until it can get wha...
- by Kain Spero - at 2015.01.22 08:40:00
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