Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
201. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
When you have Speaker and Laser's post hidden this thread looks like a bunch of crazy people talking to themselves.
- by Kain Spero - at 2015.01.27 20:43:00
|
202. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Pokey Dravon wrote: Breakin Stuff wrote: Wow, I make a thread and within 30 minutes both of you two post in it to say what bad ideas I have! It's almost like you're following me, my own little fan club trying to derail every thread I make. ...
- by Kain Spero - at 2015.01.27 19:19:00
|
203. [Idea] mCRU always Active - in Feedback/Requests [original thread]
Just had a thought. If they ever introduce the MAV why not give it a mCRU that's always on whether there is a pilot or not? Basically give Dust a PS2 Sunderer.
- by Kain Spero - at 2015.01.27 16:00:00
|
204. [Petition] Apex Dropsuits Multi-Fit - in Feedback/Requests [original thread]
SirManBoy wrote: CCP Rattati wrote: deezy dabest wrote: Alex-ZX wrote: The can do that just by reducing CPU and PG till its very limits. I mean just the necessary for a new player to use, and everything else is our mistake, not suppose...
- by Kain Spero - at 2015.01.27 04:58:00
|
205. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Adipem, you have to remember that the purchase cost of clone packs will be going away and from what I can tell most corporate side ISK cost will be disappearing as well. In that way the barrier is going to be largely disappearing. From what's bee...
- by Kain Spero - at 2015.01.27 00:23:00
|
206. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
A good point has been made. Raid attacks large or mall need to require an MCC/CLone pack. Essentially a raid needs require the same resource build up as a normal district attack. I actually thought that this would always be the case, but it seem...
- by Kain Spero - at 2015.01.25 15:27:00
|
207. [Idea] mCRU always Active - in Feedback/Requests [original thread]
shaman oga} Well,[b wrote: if we don't take in account bugs [/b] Lol, so true. It does seem like some of the mCRU bugs are getting crushed though.
- by Kain Spero - at 2015.01.25 12:12:00
|
208. [Idea] mCRU always Active - in Feedback/Requests [original thread]
Breakin Stuff wrote: you can call an LAV with an MCRU on a rooftop. THat is the problem. Even if you couldn't, you can fly an MCRU dropship to the roof and park it there. They actually killed this ability off in most places.
- by Kain Spero - at 2015.01.25 12:10:00
|
209. [Idea] mCRU always Active - in Feedback/Requests [original thread]
Maybe just make it where unoccupied ground vehicles are the only ones that have mCRU's alway active?
- by Kain Spero - at 2015.01.25 11:57:00
|
210. [Idea] mCRU always Active - in Feedback/Requests [original thread]
shaman oga wrote: No, people would just park ds over the roofs and defend them while teammates with links come in. That would require constant massive AV. I don't like this idea of links with >3000 HP which can't be destroyed by normal weapo...
- by Kain Spero - at 2015.01.25 11:53:00
|
211. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Assert Dominance wrote: please remember to keep the gallente research lab out of the rotation until its fixed (if its ever fixed). I have to agree and pretty strongly.
- by Kain Spero - at 2015.01.25 11:23:00
|
212. [Idea] mCRU always Active - in Feedback/Requests [original thread]
Something that I think would vastly increase the utility of the mCRU would be to let it be active whether or not a driver is in the vehicles. This may need to paired with the ability to lock the driver seat to be fully effective.
- by Kain Spero - at 2015.01.25 11:00:00
|
213. Command and Control- an FCs favorite weapon. - in Feedback/Requests [original thread]
Anything that makes herding the cats easier I'm all for. Really though if they added the ability to just be a field commander in a BF4-like commander mode I would be happy beyond words. The idea seems pretty straight forward as well.
- by Kain Spero - at 2015.01.25 10:56:00
|
214. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Radar, overall I think your proposal looks good. I think that the Warbarge time should be at least 5-15 minutes though. Folks need to be able to drop and/or finish up pub matches, potentially restart their PS3s etc. If we get the platoon and battl...
- by Kain Spero - at 2015.01.25 10:44:00
|
215. [Suggestion] Less Pretty, More Smooth - in Feedback/Requests [original thread]
I really would rather have a steady frame rate than pretty visuals. As long as the visual quality doesn't get in the way of me being able to see and shoot folks.
- by Kain Spero - at 2015.01.25 10:13:00
|
216. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Adipem Nothi wrote: District Count / Corp Member <--- easily fudged Daily Missions Completed <--- not-so-easily fudged Daily Clone Sales <--- not-so-easily fudged So you are thinking (Daily Clone Sales)/ (District Count ) equal so...
- by Kain Spero - at 2015.01.25 10:06:00
|
217. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
All Gucci wrote: Raids should yield more for attacks against the better corps... Both corp win/loss and K/d should come into play. I like the idea of some statistic making a corporation a more juicy target. Something I think might also be in...
- by Kain Spero - at 2015.01.25 09:51:00
|
218. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
There could always be a grace period of X days. It seems like it would be important to only recruit members serious about joining. Also, if corp history becomes available you look at someone's history and it shows they are a corp hopper then you d...
- by Kain Spero - at 2015.01.25 02:36:00
|
219. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
I think 8 hours is a bit much. You want the opposing side to fight in the battle. For me the raid mechanic should follow the timer mechanic (I would prefer expanding windows like in Pokey's proposal), but have the benefit of having a much shorter ...
- by Kain Spero - at 2015.01.25 02:33:00
|
220. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Jadek Menaheim wrote: Felt nifty being a fly on the wall in Bamm Havoc's chat with the CPM on Team Speak. Kane Spero brought to my attention the idea of having to spend command points to accept and kick players from co...
- by Kain Spero - at 2015.01.25 02:25:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |