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Bethhy
Ancient Exiles.
2375
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Posted - 2014.09.07 02:22:00 -
[91] - Quote
Soulja Ghostface wrote:Go play call of duty.
He's probably one of the most Die hard dusters.... Been here playing it competitively since the start.
The scanning things is neat... But the scanning things through walls just isn't...
Pre-fire is 9/10's of the law in Shooters. This is fact and is an absolute when playing them.
being able to see and track targets through walls is and will always be a massive problem in moment to moment gameplay and competitive gameplay in this IP and the future of it.
This will only be made worse in Legion when aiming will actually be a skill and headshots will be something that you can consistently and accurately aim for...
Pre firing ruins everyones game and enjoyment of the game... From the person getting the easy kill and missing out on a meaningful engagement to the person coming around the corner that will be dead or less then half health before they can react.
Showing blips on the radar after a scan is one thing... Making Eye contact with a target and them staying on screen for 15-30 seconds...But showing their entire position without any eye contact and giving you a targeting box without ever seeing them is something that is Ridiculous in every sense for general gameplay.
This is not complicated big picture stuff... It should be everyone with general FPS genre experience shaking their head in agreement |
John Demonsbane
Unorganized Ninja Infantry Tactics
3985
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Posted - 2014.09.07 02:43:00 -
[92] - Quote
Funkmaster Whale wrote:Kin Cat wrote:then again i dont know. you'd think in a futuristic society they'd have better scanning technology than we do.
and we can already scan through walls with X-rays. i don't know if we can apply it to a battle situation but im sure new eden could
i agree that there should be some sort of "commando" light frame that sacrifices EWAR for slaying ability
You have to understand that balancing around lore is not something you do in an FPS. Yes, I'm sure they could have amazing tactical networks that feed every soldier enemy positions 100% of the time with chips implanted in their brains to make it so they never miss and blah blah blah... It doesn't matter what shooter it is, you have to balance around gameplay and not "Well in the future they would have...".
You can also easily make the counter point that *cue big voice* "in a world... with immortal clone soldiers" they would also be able to create stealth technology that counters the scanning technology.
Think about real-world radar and stealth technology. Radar was amazing for decades, but no longer. The stealth bomber is totally OP right now (have you ever seen one? It's f*cking crazy, they are super quiet too). Eventually that will get "solved" with some kind of narrow band intense scanning radar or the like.
Every real world military technology eventually gets a counter too.
(The godfather of tactical logistics)
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5504
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Posted - 2014.09.07 02:50:00 -
[93] - Quote
If its not been mentioned yet, remove the symbol that shows which way they are facing and replace it with a red dot.
This way, you at least won't know exactly which way they are facing.
My hometown beat Manchester united.
Git gud man utd.
4-0
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1126
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Posted - 2014.09.07 06:19:00 -
[94] - Quote
Himiko Kuronaga wrote:Alena Ventrallis wrote:Zatara Rought wrote:Alena Ventrallis wrote:The problem is the pass/fail nature of passive scans. Either they always see you, or they never do. There's no dynamic, and it makes balance near impossible. If we ever get a client side update, I'd advise a revamp of the system into something dynamic, like people becoming harder to detect the farther away they are. This issue was much more engaging however pre 1.8 where I could decide with my logi or assault suit whether to damp enough to neutralize all but the 5 second active scanner...and completely nullify all passive scans with 3 damps. The monopoly on the wallhack by scouts is a large part of the imbalance. To be honest, that is a scout's job. He should be able to see a lot of what's going on around him, that's what scouting is. The issue is how easily it is for them to act on their own with their knowledge as opposed to wait for backup and let the actual slayer suits do their work. As long as the scout suit has 1 HP and a sidearm, he will be able to kill any suit in the game. That is the power of passive scan intel combined with virtual invisibility. Scans, or stealth. I don't think a scout should be doing both.
I don't think you play as Min scout much then. It's very rock-paper-scisors-y. Sure you can ambush any suit and OHK them with, for argument's stake, Ishuk NK. But for every kill like that there is gonna be plenty of instances where you get randomly blown up by a single grenade that was not even meant for you, or OHK'd by a sniper who can see you really well even when cloaked.
Dust is definitely not a 1 v 1 game or at least, as most ppl here would probably agree, not supposed to be 1v1. So, eHP is definitely a not nothing.
The problem with scouts is that there are some very OP combo's. Proto Scouts with 500 eHP can insta shoot while not fully decloaked dealing massive damage from a SG that's got 6 shots.
These very unbalanced combo's must be undermined, not all scouts nerfed which would be a mistake. For example, there is no way Min Scout should be nerfed - you never see one of them go a game with a massively bloated KDR despite their E-War and cloaks. Why? Because they have PG and slot layout limitations and their bonuses make good sense (like NK bonus is a great example of not given a massive advantage to a suit while being very useful and attracting a good niche of players).
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1126
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Posted - 2014.09.07 06:21:00 -
[95] - Quote
TechMechMeds wrote:If its not been mentioned yet, remove the symbol that shows which way they are facing and replace it with a red dot.
This way, you at least won't know exactly which way they are facing.
Overall, it's a good idea but again I am worried that it would disproportionately hurt min scouts who work in very close quarters and already are struggling compared to other scouts.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4155
|
Posted - 2014.09.07 07:08:00 -
[96] - Quote
Sylwester Dziewiecki wrote:Funkmaster Whale wrote:CLARIFICATION ABOUT MY SUGGESTION: Red dots would still appear on your RADAR, as in that thing on the top left of your screen that you may or may not have known exists. Red dots will cease to appear on your SCREEN as to prevent you knowing exactly where enemies are around you at all times. EWAR would still exist, only in a more limited fashion since it's clearly broken in its current implementation. The idea would make it a lot harder for Scouts to play whack-a-mole with the red dots that pop up all around them. IMAGE FOR CLARIFICATION RADAR is not perfect - does not show the height of target(redberry on radar), so chevrons on your screen are necessary.
SMH!
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Happy Violentime
OMFGZOMBIESRUN
798
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Posted - 2014.09.07 09:57:00 -
[97] - Quote
Remove ewar and the scout will be just another flat boring suit.
But yes, remove all active and passive ewar - maybe remove the map as well and squads, and any kind of 'shared vision' |
Maken Tosch
DUST University Ivy League
9257
|
Posted - 2014.09.07 10:06:00 -
[98] - Quote
Himiko Kuronaga wrote:Maken Tosch wrote:It is not a wallhack since CCP implemented it on purpose. Get over it.
PS: The Halo series by Bungie and 343 Industries has radar that allows you to see EVERYONE that's moving and yet that never ruined the gameplay experience. Bullshit and completely misleading. Radar is disabled during competitive play events, for one thing, and it clearly DID ruin the experience for anyone who took the game seriously. and even during casual multiplayer it has built-in balance mechanics that Dust lacks. A person cloaking for example creates tons of ghost static all over the enemies radar when he is in close proximity so the enemy is put on alert when someone is sneaking around. This makes cloaking useful at a distance, but not up close. Furthermore, anyone can go under the radar by simply crouching. This allows a person to drop off the radar entirely, even after being spotted. It is a big part of ambushing people who rely heavily on radar. You cripple your movement as a "trade off" for getting the drop on someone. I can understand why that wouldn't be appealing to you though -- Dust Scouts aren't used to the phrase "trade off".
It still doesn't change the fact that it never ruined my experience nor that of my close friends who are equally competitive as I am.
Speaking of which, competitive play events are never uniform in every event. It's usually up to the discretion of the group hosting the event on how the radar is setup. So a Halo Tournament in one place will obviously have a completely different set of rules than that of another unless both locations are managed by the same group. I've been to Halo Tournaments before (up to Halo 3 at least) and I have seen them managed like this.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Happy Violentime
OMFGZOMBIESRUN
798
|
Posted - 2014.09.07 10:06:00 -
[99] - Quote
Bethhy wrote:Soulja Ghostface wrote:Go play call of duty. He's probably one of the most Die hard dusters.... Been here playing it competitively since the start. The scanning things is neat... But the scanning things through walls just isn't... Pre-fire is 9/10's of the law in Shooters. This is fact and is an absolute when playing them. being able to see and track targets through walls is and will always be a massive problem in moment to moment gameplay and competitive gameplay in this IP and the future of it. This will only be made worse in Legion when aiming will actually be a skill and headshots will be something that you can consistently and accurately aim for... Pre firing ruins everyones game and enjoyment of the game... From the person getting the easy kill and missing out on a meaningful engagement to the person coming around the corner that will be dead or less then half health before they can react. Showing blips on the radar after a scan is one thing... Making Eye contact with a target and them staying on screen for 15-30 seconds...But showing their entire position without any eye contact and giving you a targeting box without ever seeing them is something that is Ridiculous in every sense for general gameplay. This is not complicated big picture stuff... It should be everyone with general FPS genre experience shaking their head in agreement
I think you have a poor grasp of how 'radar' works - it doesn't require 'eye contact'
Aiming in Legion will be a skill? Really? I'm so skilled I double clicked on internet explorer today |
dzizur
6 dayz
91
|
Posted - 2014.09.07 12:41:00 -
[100] - Quote
Happy Violentime wrote:Aiming in Legion will be a skill? Really? I'm so skilled I double clicked on internet explorer today
well it's being released on PC, mysterious land where you actually don't have an aimbot in every game
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
160
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Posted - 2014.09.07 13:00:00 -
[101] - Quote
I run no ewar I have a scout..amar..but I feel adding ewar to my character atm..would be adding fotm..which I do not do..
dust has gotten harder I can only be thankful that while ewar scouts may be broken..Most of them suck at their roles..on the saD occasion I run into a full squad of veteran ewar scouts..i go find another match..because I'm stingy about my iskies. Nowadays I make a point to be around 100m away from the hot spots ..Ide rather deal with snipers than scouts..so if a scout wants to jump me they are gonna have to sprint 50-90 m across open space..The game is still playable for someone like me but it is far from easy and everything as always is circumstantial
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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John Demonsbane
Unorganized Ninja Infantry Tactics
3987
|
Posted - 2014.09.07 14:09:00 -
[102] - Quote
Maiden selena MORTIMOR wrote:I run no ewar I have a scout..amar..but I feel adding ewar to my character atm..would be adding fotm..which I do not do..
dust has gotten harder I can only be thankful that while ewar scouts may be broken..Most of them suck at their roles..on the saD occasion I run into a full squad of veteran ewar scouts..i go find another match..because I'm stingy about my iskies. Nowadays I make a point to be around 100m away from the hot spots ..Ide rather deal with snipers than scouts..so if a scout wants to jump me they are gonna have to sprint 50-90 m across open space..The game is still playable for someone like me but it is far from easy and everything as always is circumstantial
Fortunately true. Lots of scrub scouts in pubs, and even in FW, but an organized squad of good scouts is f*cking terrifying.
Couple nights ago I was up against Amaterasu and a few other FA people in FW, turned a corner while flanking with some uplinks in a dragonfly. Saw 4 of them cloak and scatter after taking out a couple blueberries who had made a run for the objective. Pretty much just kissed my ass goodbye and started flinging grenades, was dead even before the second one hit the ground (F*cking dual ishukone assault SMGs... Limiting scouts to sidearms wasn't gonna save me there, lol.)
Totally fine with that, it was a risky move and I knew it. Those 4 would have shredded me anyway, and scout-scout combat is solid. The problem is that I can't use any other suit.
The days of spending even 75% of the match in my logi suit are over. Certainly no point in trying to put damps on it. There's a minimum of one person in every squad who will see me anyway, which means everyone can see me.
(The godfather of tactical logistics)
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ratamaq doc
Onslaught Inc RISE of LEGION
942
|
Posted - 2014.09.07 16:30:00 -
[103] - Quote
John Demonsbane wrote:Maiden selena MORTIMOR wrote:I run no ewar I have a scout..amar..but I feel adding ewar to my character atm..would be adding fotm..which I do not do..
dust has gotten harder I can only be thankful that while ewar scouts may be broken..Most of them suck at their roles..on the saD occasion I run into a full squad of veteran ewar scouts..i go find another match..because I'm stingy about my iskies. Nowadays I make a point to be around 100m away from the hot spots ..Ide rather deal with snipers than scouts..so if a scout wants to jump me they are gonna have to sprint 50-90 m across open space..The game is still playable for someone like me but it is far from easy and everything as always is circumstantial Fortunately true. Lots of scrub scouts in pubs, and even in FW, but an organized squad of good scouts is f*cking terrifying. If more people used their suits to their real potential the game really would be unplayable for everyone else. Couple nights ago I was up against Amaterasu and a few other FA people in FW, turned a corner while flanking with some uplinks in a dragonfly. Saw 4 of them cloak and scatter after taking out a couple blueberries who had made a run for the objective. Pretty much just kissed my ass goodbye and started flinging grenades, was dead even before the second one hit the ground (F*cking dual ishukone assault SMGs... Limiting scouts to sidearms wasn't gonna save me there, lol.) Totally fine with that, it was a risky move and I knew it. Those 4 would have shredded me anyway, and scout-scout combat is solid. The problem is that I can't use any other suit. The days of spending even 75% of the match in my logi suit are over. Certainly no point in trying to put damps on it. There's a minimum of one person in every squad who will see me anyway, which means everyone can see me.
This is my new progression for city sockets. Start with Dragonfly with 1 complex precision. If I get gaged by a cloak scout I didn't see it's respawn ADV Cal with dual precision, then ADV Gal with Dual, then ADV Amarr with dual. Sometimes I will just straight to Amarr if say it is a proto Gal or Min with a cloak that gaged me. If all of this fails then I come back with a proto Gal with 4 focused scanners, call in an LAV and just circle the city hopping out every 8 seconds to re ping the city. Even if I'm not in a squad :). I'll do this for the rest of the game content that every time one of them sees, "you have been scanned" they poop themselves.
YouTube
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Sylwester Dziewiecki
Interregnum.
365
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Posted - 2014.09.07 17:15:00 -
[104] - Quote
Funkmaster Whale wrote:Sylwester Dziewiecki wrote:Funkmaster Whale wrote:CLARIFICATION ABOUT MY SUGGESTION: Red dots would still appear on your RADAR, as in that thing on the top left of your screen that you may or may not have known exists. Red dots will cease to appear on your SCREEN as to prevent you knowing exactly where enemies are around you at all times. EWAR would still exist, only in a more limited fashion since it's clearly broken in its current implementation. The idea would make it a lot harder for Scouts to play whack-a-mole with the red dots that pop up all around them. IMAGE FOR CLARIFICATION RADAR is not perfect - does not show the height of target(redberry on radar), so chevrons on your screen are necessary. Are you serious? That's my entire point! The radar and scanning shouldn't be perfect. It's "perfect" the way it is now because I have a 360 degree aura of exact enemy positions conveniently pasted with red chevrons on my screen. Passive scans should not be perfect. I can totally agree that the Active Scanner should still provide exact positions because it's got a long list of drawbacks to it (duration, angular distance, cooldown, equipment slot, fitting costs, etc.). What drawbacks do passive scans have[, specifically on Scouts? Go on, I'll wait. What drawbacks do passive scans have
Passive scans can not penetrate ground level of map. So if you are on flat ground with one hill, away from any outpost structures, and there is Militia Heavy behind that hill, and you can not see his shape on your screen, you can not see his signature ether even if he is 5 meters from you and have no dampening skills or modules. Passive scanner mechanic is construct in way that allows you to detect enemy signatures behind solid walls, buildings, and plenty of materials that should interact and disrupt your 'sound detector', as you already know. If you only have range and precision to detect it, you will detect it with one exception - ground level of map - if target is behind it you will not detect his signature no matter how many modules you use or skills you have, ground level is not penetrable 'wall'.
Are you serious? That's my entire point!
It is RADAR of your DROPSUIT so it should work in 3D, it is not RADAR of spaceship that see battleground in 2D.
because I have a 360 degree aura
BS, you have 60 degree scanning range on your Dropsuit, you see redberry on your 'back' because squad-mates see then in they 60 degree angle and squad scans are shared. Stop spreading BS, you knowledge about how passive scan works is basic.
Active Scanner should still provide exact positions
It takes 3kk less SP to skill it on lvl5, so no.. you are wrong, again.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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ratamaq doc
Onslaught Inc RISE of LEGION
943
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Posted - 2014.09.07 18:44:00 -
[105] - Quote
Sylwester Dziewiecki wrote:Funkmaster Whale wrote:Sylwester Dziewiecki wrote:Funkmaster Whale wrote:CLARIFICATION ABOUT MY SUGGESTION: Red dots would still appear on your RADAR, as in that thing on the top left of your screen that you may or may not have known exists. Red dots will cease to appear on your SCREEN as to prevent you knowing exactly where enemies are around you at all times. EWAR would still exist, only in a more limited fashion since it's clearly broken in its current implementation. The idea would make it a lot harder for Scouts to play whack-a-mole with the red dots that pop up all around them. IMAGE FOR CLARIFICATION RADAR is not perfect - does not show the height of target(redberry on radar), so chevrons on your screen are necessary. Are you serious? That's my entire point! The radar and scanning shouldn't be perfect. It's "perfect" the way it is now because I have a 360 degree aura of exact enemy positions conveniently pasted with red chevrons on my screen. Passive scans should not be perfect. I can totally agree that the Active Scanner should still provide exact positions because it's got a long list of drawbacks to it (duration, angular distance, cooldown, equipment slot, fitting costs, etc.). What drawbacks do passive scans have[, specifically on Scouts? Go on, I'll wait. What drawbacks do passive scans havePassive scans can not penetrate ground level of map. So if you are on flat ground with one hill, away from any outpost structures, and there is Militia Heavy behind that hill, and you can not see his shape on your screen, you can not see his signature ether even if he is 5 meters from you. Passive scanner mechanic is construct in way that allows you to detect enemy signatures behind solid walls, buildings, and plenty of materials that should interact and disrupt your 'sound detector', as you already know. If you only have range and precision to detect it, you will detect it with one exception - ground level of map - if target is behind it you will not detect his signature no matter how many modules you use or skills you have, ground level is not penetrable 'wall'. Are you serious? That's my entire point!It is RADAR of your DROPSUIT so it should work in 3D, it is not RADAR of spaceship that see battleground in 2D. because I have a 360 degree auraBS, you have 60 degree scanning range on your Dropsuit, you see redberry on your 'back' because squad-mates see them in they 60 degree angle and squad scans are shared. Stop spreading BS, you knowledge about how passive scan works is basic. Active Scanner should still provide exact positionsIt takes 3kk less SP to skill it on lvl5, so no.. you are wrong, again.
This post is filled with so much wrong it's not even worth pointing it all out. Instead I'll do the Joe Peci "everything that guy just said was BS... Thank you"
YouTube
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Sylwester Dziewiecki
Interregnum.
365
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Posted - 2014.09.07 19:00:00 -
[106] - Quote
ratamaq doc wrote:
This post is filled with so much wrong it's not even worth pointing it all out. Instead I'll do the Joe Peci "everything that guy just said was BS... Thank you"
Boring.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Happy Violentime
OMFGZOMBIESRUN
799
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Posted - 2014.09.07 19:02:00 -
[107] - Quote
Maiden selena MORTIMOR wrote:I run no ewar I have a scout..amar..but I feel adding ewar to my character atm..would be adding fotm..which I do not do..
dust has gotten harder I can only be thankful that while ewar scouts may be broken..Most of them suck at their roles..on the saD occasion I run into a full squad of veteran ewar scouts..i go find another match..because I'm stingy about my iskies. Nowadays I make a point to be around 100m away from the hot spots ..Ide rather deal with snipers than scouts..so if a scout wants to jump me they are gonna have to sprint 50-90 m across open space..The game is still playable for someone like me but it is far from easy and everything as always is circumstantial
You run no ewar? Um I'm sure that 25% to scan precision helps you (along with the other 10% if you have your cores up) |
Kin Cat
Another Clone in the Wall
53
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Posted - 2014.09.07 20:03:00 -
[108] - Quote
John Demonsbane wrote:You can also easily make the counter point that *cue big movie voice* "in a world... with immortal clone soldiers fighting an endless war..." they would also be able to create jamming technology that counters the scanning tech.
Think about real-world radar and stealth technology. Radar was amazing for decades, but no longer. The stealth bomber is totally OP right now (have you ever seen one? It's f*cking crazy, they are super quiet too). Eventually that will get "solved" with some kind of narrow band intense scanning radar or the like.
Every real world military technology eventually gets a counter too.
lol one time someone on squad finder was impersonating Morgan Freeman it was hilarious
he was like "morgan freeman does not have sex. morgan freeman smiles at women and they become pregnant." |
ratamaq doc
Onslaught Inc RISE of LEGION
943
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Posted - 2014.09.07 21:40:00 -
[109] - Quote
Sylwester Dziewiecki wrote: What drawbacks do passive scans have
Passive scans can not penetrate ground level of map. So if you are on flat ground with one hill, away from any outpost structures, and there is Militia Heavy behind that hill, and you can not see his shape on your screen, you can not see his signature ether even if he is 5 meters from you. Passive scanner mechanic is construct in way that allows you to detect enemy signatures behind solid walls, buildings, and plenty of materials that should interact and disrupt your 'sound detector', as you already know. If you only have range and precision to detect it, you will detect it with one exception - ground level of map - if target is behind it you will not detect his signature no matter how many modules you use or skills you have, ground level is not penetrable 'wall'.
Both of the following images are from this video. https://www.youtube.com/watch?v=qqiWBB6gWXw&list=UUBw0rF1WiMtNMkfRZhXxGzw
Passive scanning seeing through terrain.
http://imgur.com/5TWomim
Sylwester Dziewiecki wrote:Are you serious? That's my entire point!
It is RADAR of your DROPSUIT so it should work in 3D, it is not RADAR of spaceship that see battleground in 2D.
because I have a 360 degree aura
BS, you have 60 degree scanning range on your Dropsuit, you see redberry on your 'back' because squad-mates see them in they 60 degree angle and squad scans are shared. Stop spreading BS, you knowledge about how passive scan works is basic.
Active Scanner should still provide exact positions
It takes 3kk less SP to skill it on lvl5, so no.. you are wrong, again.
Passive scanning showing marks more than 60-¦ out of my FOV.
http://imgur.com/YHE3cku
I was not in a squad, (notice the my dot is blue), so I was only getting intel from my passives.
Maybe you are visiting us from 2012? Hey! welcome to 2014. Scanning hasn't worked the way you are describing since uprising 1.4. Do us a favor go back and tell the 2013 Devs that the vehicle changes in 1.7 are moronic, and to make sure they get that decimal right on the militia booster!
YouTube
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Funkmaster Whale
Fatal Absolution
2448
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Posted - 2014.09.07 21:53:00 -
[110] - Quote
ratamaq doc wrote:Sylwester Dziewiecki wrote: What drawbacks do passive scans have
Passive scans can not penetrate ground level of map. So if you are on flat ground with one hill, away from any outpost structures, and there is Militia Heavy behind that hill, and you can not see his shape on your screen, you can not see his signature ether even if he is 5 meters from you. Passive scanner mechanic is construct in way that allows you to detect enemy signatures behind solid walls, buildings, and plenty of materials that should interact and disrupt your 'sound detector', as you already know. If you only have range and precision to detect it, you will detect it with one exception - ground level of map - if target is behind it you will not detect his signature no matter how many modules you use or skills you have, ground level is not penetrable 'wall'.
Both of the following images are from this video. https://www.youtube.com/watch?v=qqiWBB6gWXw&list=UUBw0rF1WiMtNMkfRZhXxGzwPassive scanning seeing through terrain. http://imgur.com/5TWomimSylwester Dziewiecki wrote:Are you serious? That's my entire point!
It is RADAR of your DROPSUIT so it should work in 3D, it is not RADAR of spaceship that see battleground in 2D.
because I have a 360 degree aura
BS, you have 60 degree scanning range on your Dropsuit, you see redberry on your 'back' because squad-mates see them in they 60 degree angle and squad scans are shared. Stop spreading BS, you knowledge about how passive scan works is basic.
Active Scanner should still provide exact positions
It takes 3kk less SP to skill it on lvl5, so no.. you are wrong, again. Passive scanning showing marks more than 60-¦ out of my FOV. http://imgur.com/YHE3ckuI was not in a squad, (notice the my dot is blue), so I was only getting intel from my passives. Maybe you are visiting us from 2012? Hey! welcome to 2014. Scanning hasn't worked the way you are describing since uprising 1.4. Do us a favor go back and tell the 2013 Devs that the vehicle changes in 1.7 are moronic, and to make sure they get that decimal right on the militia booster! Don't know why you bothered responding to him. The guy's a troll and a blatant idiot.
Follow me on Twitch.tv!
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ReGnYuM
Escrow Removal and Acquisition Negative-Feedback
3233
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Posted - 2014.09.07 22:19:00 -
[111] - Quote
On a happier note: Funk you wanna run some stream some pubs tonight?
Escrow Removal and Acquisition- Our ERA has only just begun...
Gym Bro/ Meat Head -- CrossFit enthusiast
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Funkmaster Whale
Fatal Absolution
2448
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Posted - 2014.09.07 22:41:00 -
[112] - Quote
ReGnYuM wrote:On a happier note: Funk you wanna run some stream some pubs tonight? I'd be down. I haven't streamed in a while since the viewer count was always so low and I'm bad at marketing myself, but I could try again.
Follow me on Twitch.tv!
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Sylwester Dziewiecki
Interregnum.
365
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Posted - 2014.09.08 00:49:00 -
[113] - Quote
ratamaq doc wrote:Sylwester Dziewiecki wrote: What drawbacks do passive scans have
Passive scans can not penetrate ground level of map. So if you are on flat ground with one hill, away from any outpost structures, and there is Militia Heavy behind that hill, and you can not see his shape on your screen, you can not see his signature ether even if he is 5 meters from you. Passive scanner mechanic is construct in way that allows you to detect enemy signatures behind solid walls, buildings, and plenty of materials that should interact and disrupt your 'sound detector', as you already know. If you only have range and precision to detect it, you will detect it with one exception - ground level of map - if target is behind it you will not detect his signature no matter how many modules you use or skills you have, ground level is not penetrable 'wall'.
Both of the following images are from this video. https://www.youtube.com/watch?v=qqiWBB6gWXw&list=UUBw0rF1WiMtNMkfRZhXxGzwPassive scanning seeing through terrain. http://imgur.com/5TWomim http://youtu.be/qqiWBB6gWXw?t=6m15s
Look at your own video once again:
- At 6:15 you are on the bridge. - At 6:17 you see all players that is running to bridge, hold it for a second and focus on guy who is on left - he is on your radar with 2 other guys. They are far away but you can see they shape, chevron, and red dot on radar. - At 6:18 you falling from the bridge.
From moment when you start falling from bridge(6:18 to 6:19) those 3 guys that was farthest from you, disappear from your radar, they chevrons as well. You will detect them later when you will come closer to edge of the hills.
- 6:25 they blink on you radar once again.
True magic and disappearing rabbits.. right? You played as a Heave here, so you not suppose to 'see' or detect everything on your radar - I play as a scout and I'm telling you I encounter many more situations like that, and there is something wrong with ground level of the map.
ratamaq doc wrote:Sylwester Dziewiecki wrote:Are you serious? That's my entire point!
It is RADAR of your DROPSUIT so it should work in 3D, it is not RADAR of spaceship that see battleground in 2D.
because I have a 360 degree aura
BS, you have 60 degree scanning range on your Dropsuit, you see redberry on your 'back' because squad-mates see them in they 60 degree angle and squad scans are shared. Stop spreading BS, you knowledge about how passive scan works is basic.
Active Scanner should still provide exact positions
It takes 3kk less SP to skill it on lvl5, so no.. you are wrong, again. Passive scanning showing marks more than 60-¦ out of my FOV. http://imgur.com/YHE3ckuI was not in a squad, (notice the my dot is blue), so I was only getting intel from my passives. Passive scanning is showing me red-berry on radar on 60 degree - I'm mostly using Adv-Pro Gallente Scout suit. Something is f*ck up here because clearly you can see them on 180 degree(http://youtu.be/qqiWBB6gWXw?t=6m56s)
..and btw one more: http://youtu.be/qqiWBB6gWXw?t=6m40s
Focuses on your radar in area of neutral turret, at 6:43 red berry blink near it - this bug was reported god know when, everyone that spawn 'blink' on radar, yet it was not fix, so do not try to prove me that scanning works perfectly.
ratamaq doc wrote:Maybe you are visiting us from 2012? Hey! welcome to 2014. Scanning hasn't worked the way you are describing since uprising 1.4. Do us a favor go back and tell the 2013 Devs that the vehicle changes in 1.7 are moronic, and to make sure they get that decimal right on the militia booster! Do me a favor and leave your feelings for yourself.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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ratamaq doc
Onslaught Inc RISE of LEGION
945
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Posted - 2014.09.08 01:35:00 -
[114] - Quote
Sylwester Dziewiecki wrote:http://youtu.be/qqiWBB6gWXw?t=6m15sLook at your own video once again: - At 6:15 you are on the bridge. - At 6:17 you see all players that is running to bridge, hold it for a second and focus on guy who is on left - he is on your radar with 2 other guys. They are far away but you can see they shape, chevron, and red dot on radar. - At 6:18 you falling from the bridge. From moment when you start falling from bridge(6:18 to 6:19) those 3 guys that was farthest from you, disappear from your radar, they chevrons as well. You will detect them later when you will come closer to edge of the hills. - 6:25 they blink on you radar once again. True magic and disappearing rabbits.. right? You played as a Heave here, so you not suppose to 'see' or detect everything on your radar - I play as a scout and I'm telling you I encounter many more situations like that, and there is something wrong with ground level of the map.
Good, you are at least looking at footage to try and prove your point. Look again at the 6:15 - 6:18 footage you pointed out. The guy I kill just before falling under the bridge. He is 39m from me. The three you talk about that disappear like magic rabbits are further away than he was (over 45m) which puts them outside of my passive scan range. They're suppose to fall off my radar. And no I was not playing as a heavy. If you're confused, maybe it's because I was 'range testing' with a commando suit earlier in the video? The footage you are clipping is me in a ADV Cal Scout suit.
Sylwester Dziewiecki wrote: Passive scanning is showing me red-berry on radar on 60 degree - I'm mostly using Adv-Pro Gallente Scout suit. Something is f*ck up here because clearly you can see them on 180 degree(http://youtu.be/qqiWBB6gWXw?t=6m56s) ..and btw one more: http://youtu.be/qqiWBB6gWXw?t=6m40sFocuses on your radar in area of neutral turret, at 6:43 red berry blink near it - this bug was reported god know when, everyone that spawn 'blink' on radar, yet it was not fix, so do not try to prove me that scanning works perfectly.
Not sure what you are saying in the first part, realizing that passives are 360-¦ I hope. I can't speak to the spawn blink bug. But that guy by the turret was at the edge of my scan range.
YouTube
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ratamaq doc
Onslaught Inc RISE of LEGION
947
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Posted - 2014.09.08 16:15:00 -
[115] - Quote
Bump for some CCP working hours visibility.
YouTube
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KEROSIINI-TERO
The Rainbow Effect
1264
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Posted - 2014.09.08 19:10:00 -
[116] - Quote
+1 for OP.
One salty thing that was not mentioned, at least in op, was that above everything - we see where the red dots are facing. Combined with 24/7 + sq sharing + on screen chevrons.... Sick as fudge.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Sylwester Dziewiecki
Interregnum.
365
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Posted - 2014.09.13 02:32:00 -
[117] - Quote
ratamaq doc@ Sorry, my mistake.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Atiim
12373
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Posted - 2014.09.21 23:51:00 -
[118] - Quote
Agreed.
The 1st Matari Commando
-HAND
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postapo wastelander
Wasteland Desert Rangers
67
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Posted - 2014.09.22 01:08:00 -
[119] - Quote
I had this idea for scouts.
"The human being was not chosen to be a god..the god himself should become a human being."
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