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421. We can't be the only Soldiers on the field! - in Feedback/Requests [original thread]
That, of course, would be sweet to have. But it is very very likely that it is beyond PS3 capabilities. Let alone AI programming resources of some unnamed company.
- by KEROSIINI-TERO - at 2015.10.06 01:28:00
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422. Quafe skins remain the best looking skins. - in General Discussions [original thread]
Totally agree. They ARE great, and very dark so they are good camouflage for city maps. BTW I know a person who sells a lot of those - even the rare ones: https://forums.dust514.com/default.aspx?g=posts&m=2879079#post2879079
- by KEROSIINI-TERO - at 2015.10.06 00:13:00
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423. Giving GV.0's a "nerf" - in Feedback/Requests [original thread]
Proto tanks die all the time, claiming contrary is misinformation. Sounds like OP wants to nerf teamwork, falling back behind blues is a basic tactic and highly advisable. It is very usable in frontline vs frontline situation. WHICH BY THE WAY ...
- by KEROSIINI-TERO - at 2015.10.03 23:51:00
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424. Nades n nanos. (Request) - in Feedback/Requests [original thread]
that idea actually has some worth. Not that nanohives are op or anything, but this would tune down their power. Probable implications: - Logistic suit use incentive: Logis would be more valuable as they could carry both types if needed. - Slig...
- by KEROSIINI-TERO - at 2015.10.03 23:31:00
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425. Time to ask for TRADING IMPROVEMENT! - in General Discussions [original thread]
It appears Mr Arkena Wyrmspire is asking for the same: https://forums.dust514.com/default.aspx?g=posts&t=217832&find=unread Some different arguments there.
- by KEROSIINI-TERO - at 2015.10.03 23:26:00
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426. Balancing Laser Weaponry and the Amarr Assault - in Feedback/Requests [original thread]
Forever ETC wrote: The Problem: ScR and LR can't be balanced properly due to how a huge factor the Amarr Assault bonus gives. Balance of these weapons always keeps in mind the Amarr Assault bonus not the weapon itself thus leading the weapon to...
- by KEROSIINI-TERO - at 2015.10.03 16:53:00
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427. A basic bilateral trading system is needed - in Feedback/Requests [original thread]
Liked. A lot. I have a related thread asking for basically same thing, with lots of extra arguments (which are still standing without anyone succesfully debunking them!) linky: https://forums.dust514.com/default.aspx?g=posts&m=2948355#post...
- by KEROSIINI-TERO - at 2015.10.03 16:48:00
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428. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Mortedeamor wrote: Ydubbs81 RND wrote: Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY cha...
- by KEROSIINI-TERO - at 2015.09.29 21:37:00
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429. How to Expedite Loyalty Ranks - in General Discussions [original thread]
A good link to bookmark is Mr Kaze's thread on loyalty gain metrics on the rookie training ground forum section: https://forums.dust514.com/default.aspx?g=posts&t=185999 Note that at the time of this post it has not been updated to reflect...
- by KEROSIINI-TERO - at 2015.09.27 00:41:00
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430. Loyalty Rank Metrics: A Guide - in Rookie Training Grounds [original thread]
Contrary to my previous report, as of Warlords 1.2 (just before hotfix foxfour) Rank is no longer accumulated thru spending AUR. It is now thru buying AUR. (confirmed by my two alt accounts to whom I bought elite packs when they were at disc...
- by KEROSIINI-TERO - at 2015.09.27 00:39:00
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431. How to Expedite Loyalty Ranks - in General Discussions [original thread]
In case there was still any confusion whether buying AUR or spending it, or both, grant loyalty rank, I rechecked and made a vid: https://youtu.be/-SIHY3VoHwg Buying grants, spending does not.
- by KEROSIINI-TERO - at 2015.09.27 00:35:00
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432. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Daddrobit wrote: Objections to the nades aren't about how it was handled by having progression only affect blast radius, our objection is that everyone and their mother who carries even a basic nade will now have two 600 damage thunder nugget...
- by KEROSIINI-TERO - at 2015.09.26 01:12:00
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433. Warbarge Upgrade after Eperimental Laboratory - in Technical Support/Bugs [original thread]
This bug report would be usually redundant, BUT it might be good to poke ccp about it because it is very poor customer service not to have any info for players to view what each warbarge level really gives. Before spending AUR!
- by KEROSIINI-TERO - at 2015.09.26 01:10:00
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434. Damage Mods + Stacking - in Technical Support/Bugs [original thread]
Time to give an answer: 1st: Because damage mods are additive multipliers, basic mathematics mean that multipliers beyond the first give bonuses to bonuses. Example with big numbers: Two modules. +50% bonus, which means a multiplier of 1,5. ...
- by KEROSIINI-TERO - at 2015.09.26 01:06:00
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435. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
In my expert opinion (lol), I think the premise of nerfing the scrambler rifles thru it's charge-up shot is wrong. Accordingto empiric experience, the charge is used relatively rarely, and difficult enough to hit. If there can be any data on such...
- by KEROSIINI-TERO - at 2015.09.26 00:52:00
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436. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
CCP Rattati wrote: Locus Grenade damage progression made Standard and Advanced grenades fairly useless, so we are going to have the same damage for all tiears, with increasing radius per tier. We are also fixing the Packed Locus and buffing ...
- by KEROSIINI-TERO - at 2015.09.26 00:42:00
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437. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
CCP Rattati wrote: Simply increasing the weak spot on HAVs considerably will allow dedicated AV and other vehicles to use positioning, speed and skill to heavily change the outcome of each encounter without having an effect on Dropships. ...
- by KEROSIINI-TERO - at 2015.09.26 00:38:00
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438. Can we revisit changing/removing warbarge weapon damage? - in Feedback/Requests [original thread]
From the day 1, the warbarge blanket weapon damage bonus was a huge mistake. Sure, it generated revenue for CCP which is good, but the price was pretty high. When warbarge was introduced, the Time to Kill vs HP balance was finally tuned few ...
- by KEROSIINI-TERO - at 2015.09.26 00:33:00
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439. Sp based matchmaking. - in General Discussions [original thread]
Void Echo wrote: I greatly disagree. A player in the top 100 bracket of cod or bf with less than 5 mill sp won't stand 2 seconds against someone with 100% proto gear. Or even advanced gear. Skill level only affects when you have the same g...
- by KEROSIINI-TERO - at 2015.09.24 03:29:00
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440. Sp based matchmaking. - in General Discussions [original thread]
SP is no indication how lethal the player himself is on the field. Therefore SP matchmaking is inferior to performance based matchmaking.
- by KEROSIINI-TERO - at 2015.09.24 03:26:00
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