Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
4141. Should we nerf the Forge? - in General Discussions [original thread]
Dillan NightStorm wrote: Chao Wolf wrote: [quote=Spergin McBadposter] The forge isn't instant hit. It is more or less. the time taken from shot to hit is fractional and if you track a vehicle you can easily hit it without moving the re...
- by KEROSIINI-TERO - at 2012.07.29 12:01:00
|
4142. A way to stop dropship crushing - in Feedback/Requests [original thread]
there has been a thread on this topic previously, but I'm actually changing my statement from those times: Before I saw dropship crushing as desperate last resort but still something possible by the game machanics. Now I see that as an ok mino...
- by KEROSIINI-TERO - at 2012.07.29 11:48:00
|
4143. A way to stop dropship crushing - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I don't believe there should be any arbitrary penalty for -any- tactic in this game. Once you make one such penalty, where does it end? You are assuming the game is ready, which it's obviously not. What if knife would ...
- by KEROSIINI-TERO - at 2012.07.29 11:23:00
|
4144. SPAMMING - in Feedback/Requests [original thread]
This has been discussed many times before and CCP has answered to it. Lock needed.
- by KEROSIINI-TERO - at 2012.07.29 11:16:00
|
4145. [BRAINSTORM] What would you replace the knife with? - in Feedback/Requests [original thread]
Nova Wristblade. Explains the instant usability.
- by KEROSIINI-TERO - at 2012.07.24 14:03:00
|
4146. [Feedback/Req] Running is awkward - in Feedback/Requests [original thread]
On your first point, Had the same feelings at the beginning but got used to it some time. Actually I like the fact that running feels more like running that in some other games. The reason is that it feels like an effort, it's the price to pay t...
- by KEROSIINI-TERO - at 2012.07.24 12:27:00
|
4147. forge nerf - in Feedback/Requests [original thread]
Last weekend I spent testing forge gun extensively. The range is a must in order to take down tanks. One of the reasons is that the tanks move so fast and best marauders need 6-10 double amplified shots to die. They always start moving away afte...
- by KEROSIINI-TERO - at 2012.07.24 12:13:00
|
4148. How to fix Remote Explosives - in General Discussions [original thread]
About RE: What is currenty okay : - Both suicide detonation and post-bleedout detonation are ok. There was a price and tactic cannot be repeated (in one spawn anyway). - Objective and doorway trapping ok. - Sneak behing RE killing ok. - Abilit...
- by KEROSIINI-TERO - at 2012.07.19 11:39:00
|
4149. Ship Boarding Actions: Bringing Dust 514 and EVE closer together. - in General Discussions [original thread]
I try to be as short as possible: Ship boarding isn't a good idea and very unlikely to be implemented correctly. Reason: In order to get a fight happening and both attacking and defending teams ready, there would have to be a timer. A timer on ...
- by KEROSIINI-TERO - at 2012.07.18 22:11:00
|
4150. To Heavy users: Your feedback needed here - in General Discussions [original thread]
I started using heavy+HMG in this build and done that quite a lot. My biggest fear when in heavy suit is going face-to-face with an average skilled player using a breach gun, at any range longer than 10m. I've learned to dread the breach, theref...
- by KEROSIINI-TERO - at 2012.07.14 14:09:00
|
4151. Feedback: Sound design - Dropships - in Feedback/Requests [original thread]
The dropship sound is cool indeed, but it's too quiet. Actually, the whole metal beast rocket-propulsed into air is too quiet. Some other player mentioned that he wants to be terrified of enemy ds close by =) Adding loud engine sound would a...
- by KEROSIINI-TERO - at 2012.07.14 13:14:00
|
4152. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
The real issue is that breach isn't on par with other AR's, it's currently actually The assault rifle of choice. I even dare to call breach Easy Mode as I coach new friends in their first steps into Dust (their k/d went from something like 1/10 to...
- by KEROSIINI-TERO - at 2012.07.10 14:24:00
|
4153. [Request] Disable aim assist option. - in Feedback/Requests [original thread]
I've wondered about the diagonal crosshair which sometimes shows up and I've grown to assume it is some sort of auto aim. There is clearly uncertainty about whether there's auto aim or not at the moment. Might be the case that as Move is so poorl...
- by KEROSIINI-TERO - at 2012.07.04 09:47:00
|
4154. Swarm Launcher update - in Feedback/Requests [original thread]
Asno Masamang wrote: My gut feeling, based on what you are asking / saying, is that it is not locked yet. Remember it does take a few seconds to actually lock and you have to hold the button that entire time and you have to have a clear radar-...
- by KEROSIINI-TERO - at 2012.07.04 09:05:00
|
4155. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
I've understood that CCP is really gonna make it sensor vs EWAR competition. Even now the sensor strength vs signature radius might do something as now always enemies have the red arrow on them even though I see them personally.
- by KEROSIINI-TERO - at 2012.07.03 21:07:00
|
4156. Swarm Launcher update - in Feedback/Requests [original thread]
Thanks, Asno. about 2), in that case I might be having issues keeping the lock on. After clearly making a lock it just seems to break from smallesta of move. I assume target making it behind a obstacle doesn't matter.
- by KEROSIINI-TERO - at 2012.07.03 21:03:00
|
4157. Swarm Launcher update - in Feedback/Requests [original thread]
@Ryan Martel I see you have plenty of experience on SL's. Could you help me with these: 1) When using a lock, do you have to lock each round separately? 2) Will the lock break at the same moment you move the reticle upwards (in order to launch...
- by KEROSIINI-TERO - at 2012.07.03 13:53:00
|
4158. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
@Ryan Martel A very good point you got, that balance has to be discussed. But first I suggest you (and other SL/Sagaris users) get more experience in confronting each others, we need more encounters to get wiser. At the moment I agree with oth...
- by KEROSIINI-TERO - at 2012.07.03 13:40:00
|
4159. no mic when dead - in Feedback/Requests [original thread]
Cool idea but unfortunately absolutely impossible to do. Third party voice comms are already in use and will be in the future. No need to handicap PS3/Dust voice and make it a losers choice.
- by KEROSIINI-TERO - at 2012.07.03 00:31:00
|
4160. Swarm Launcher update - in Feedback/Requests [original thread]
Orban Shaedos wrote: What makes it even more of a nerf is that the heaavy armor dropsuits have no equipment slot, and thus cannot carry their own nanohive to mitigate ammo restriction. . First @ Orban: * At the moment Swarm Launcher fits s...
- by KEROSIINI-TERO - at 2012.07.03 00:22:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |