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Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
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Posted - 2012.07.18 10:53:00 -
[61] - Quote
John Surratt wrote:Umallon Macross wrote:Fivetimes Infinity wrote:My immediate reaction is that losing a ship outright to Dust players would be a pretty terrible thing. But, then, it is EVE. I don't know, maybe smaller ships (battleships) could be destroyed outright, but anything larger really ought to simply experience penalties of some kind. It would just be really frustrating to lose your ship to something you can't really defend against at all. Yeah yeah, adapt or die, blah blah. Still.
Otherwise though I really like the idea and I'm sure we've all been hoping this'd show up on the roadmap sometime. Boarding actions would be pretty awesome, intense fights.
Another consideration: How long does the average Dust game take, vs. the average EVE fight? What are the odds that a particular fight would still be going by the time your Dust boarders actually started doing damage to the ship you fired them into? I proposed in a post that EVE ships be given new module slot for 'internal security' modules, to defend against and counter boarders. Hell to the no. Time scales between the two different kinds of fights are too far apart. Fights can last a long time in fleet engagements but most often it's more like "hey I'm good, life is fine. . . . ZOMGWTFBBQ-snap-crackly-dead" for whoever dies. I do support boarding of POSes and outposts. That kinds of structure grind is much more compatible with a DUST style match and would give the whole CQB fighting in a corridor feeling similar to a ship. It even makes sense in terms of gameplay and setting in both games.
It depends on the kind of ship.
Ship boarding would be self-regulating in that you would have to weigh up the cost and effectiveness vs different targets. Motherships and titans don't get instapopped constantly. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.18 20:44:00 -
[62] - Quote
KAGEHOSHI Horned Wolf wrote:Would PVE enemies of EVE make good targets for boarding? Any answers? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.18 20:47:00 -
[63] - Quote
KAGEHOSHI Horned Wolf wrote:KAGEHOSHI Horned Wolf wrote:Would PVE enemies of EVE make good targets for boarding? Any answers?
I think those would have to be the test bed we try on.
I'd love for that, but I want to hit stations!
pretty much just walk out of my merc quarters one day and BAM!
We have someone fighting for a POS or NPC faction warfare station. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.07.18 22:11:00 -
[64] - Quote
I try to be as short as possible:
Ship boarding isn't a good idea and very unlikely to be implemented correctly. Reason: In order to get a fight happening and both attacking and defending teams ready, there would have to be a timer. A timer on a flying ship doesn't work well.
BUT on the other hand: Station boarding IS a very good idea indeed because: - It is a large static target - Current station conquering mechanics suck azz big time in Eve: Whichever corporations ship that happens to destroy the last HP of the stations hull gains control if it magically and the station is even more magically repaired 75% or so. Really??? Oh yes. - Stations are being conquered rarely enough to keep it interesting, not like 1000+ "take this carrier"-contracts at the same time - Station takeover would be neatly implemented with a timer allowing both sides to hire/organise a defense
My 5 cents onto the subject. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.18 23:30:00 -
[65] - Quote
It really depends on the ship, and the system behind it.
If you target a ship that's gonna get instapopped, then you have wasted your shot. The system is self-limiting. You don't need to limit it to certain kinds of ships because it is self-limiting. It would give an advantage to fleets that have strong communication: they could send boarders to cripple or even capture high value targets. I see a lot of people saying 'no this won't work it takes too long and ships blow up' but I guess you've never flown in fleets. Good fleets call targets and communicate.
If the defender installs a DUST 514 Merc internal security module, it could automatically add their ship to the playlist for people to join in the 'ship-boarding' queue, with the payouts automatically deducted from the pilot, when the ship is hit with boarders.
If you have Dust players in your corp you can work with, you could have a 'private' lobby, where your corps Dust mercs could be standing by in major fleet battles to spawn on any ship that needs assistance, or to spawn in any boarding craft, and only allowing in freebooter mercs from the queue as needed.
Ships and stations would have base level NPC defenses, which could be augmented with modules that affect the terrain of the map, the difficulty of the NPCs, and the ability to hire Dust mercs. These would fit in new internal security module slots. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
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Posted - 2012.07.20 07:17:00 -
[66] - Quote
Umallon Macross wrote:It really depends on the ship, and the system behind it.
If you target a ship that's gonna get instapopped, then you have wasted your shot. The system is self-limiting. You don't need to limit it to certain kinds of ships because it is self-limiting. It would give an advantage to fleets that have strong communication: they could send boarders to cripple or even capture high value targets. I see a lot of people saying 'no this won't work it takes too long and ships blow up' but I guess you've never flown in fleets. Good fleets call targets and communicate.
If the defender installs a DUST 514 Merc internal security module, it could automatically add their ship to the playlist for people to join in the 'ship-boarding' queue, with the payouts automatically deducted from the pilot, when the ship is hit with boarders.
If you have Dust players in your corp you can work with, you could have a 'private' lobby, where your corps Dust mercs could be standing by in major fleet battles to spawn on any ship that needs assistance, or to spawn in any boarding craft, and only allowing in freebooter mercs from the queue as needed.
Ships and stations would have base level NPC defenses, which could be augmented with modules that affect the terrain of the map, the difficulty of the NPCs, and the ability to hire Dust mercs. These would fit in new internal security module slots.
Ships, no. Stations yes. NPC defenders, . . no. It should be a contract or group of troops from the aggressor corp/alliance who is SBUing the system, and a contract or group of troops from the defending corp/alliance which holds the sov. It should occur during some portion of the reinforcement grind. . .
. . . I've got some thoughts on station fights & Sov but I'm gonna wait till the weekend when I can write it out. I'll post something in feedback, if I get the chance to work it out on "paper." |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.20 10:19:00 -
[67] - Quote
I think NPC defenders should be the baseline, like if you have no internal security modules installed, or if you don't have enough isk to pay out contracts. |
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