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Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
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Posted - 2012.07.29 09:54:00 -
[1] - Quote
Simple thing to ask but when a fully spec'd out proto forge can destroy a fully spec'd shield tank Myron or Gunlogi in 2 shots don't you think it's time to nerf the weapon?
Why spend so much cash on a fully spec'd Myron if it can be shot out the air in 2 shots no matter how well you fly?
The instant hit and Indefinite range of the forge gun is a major balance issue in itself but the fact that it can decimate a fully spec'd shield tanking Myron in 2 hits is a bit much! To give this weapon infinite range, instant hit and massive damage whilst leaving the user with a good measure of mobility (enough to track a vehicle) just makes this weapon massively overpowered.
I haven't trained the Forge very far and even with the basic level Forge I can do a decent amount of damage to a vehicle, the best shield and armor tankers start running for their lives when you start shooting at them. With a full proto forge gun you don't need to worry about the second shot, it's a one shot kill hit unless the player has invested some time and money into their vehicle in which case you wind up for a second and kill it then!
Now don't get me wrong there needs to be a counter to good pilots and tanks and the infinite range swarm launcher does this as if can chase a dropship all over the map round objects and still land a decent hit to cause the pilot to rethink his tactic but the forge is just way too OP in it's current form.
I know there will be people that will instantly say no to this because they love using it but please I ask you to read and consider the implications of using such a overpowered weapon in a game like this! |
zerkin gerend
Villore Sec Ops Gallente Federation
67
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Posted - 2012.07.29 10:23:00 -
[2] - Quote
no |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.29 10:24:00 -
[3] - Quote
Yes. Definitely.
Besides, this thread is a duplicate: https://forums.dust514.com/default.aspx?g=posts&t=28293 |
JAG ONE
97
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Posted - 2012.07.29 10:25:00 -
[4] - Quote
Forge is fine. Dropships are not tanks.. |
Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
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Posted - 2012.07.29 10:28:00 -
[5] - Quote
This is in the General discussion section the thread you posted is in the Feedback section. but thanks for posting the link at least people will know where to post in the feedback section now as well.
JAG ONE wrote:Forge is fine. Dropships are not tanks..
Doesn't matter a Dropship or a Tank it's still taken out as quickly by a Forge Gun.
The problem with the forge is Instant hit, Instant damage, good tracking and massive damage. As far as I can see this weapon is a instant win and as stated in the Feedback thread a Proto forge does more damage than a Proto railgun and is a fraction of the size with a better rate of fire and tracking.
This weapon needs a nerf! |
Gatsu Scarz
Bragian Order Amarr Empire
55
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Posted - 2012.07.29 10:29:00 -
[6] - Quote
I find forge guns fine how they are like the man said dropships aint no tank. You should just fly higher and when low keep moving. |
Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
|
Posted - 2012.07.29 10:35:00 -
[7] - Quote
Gatsu Scarz wrote:I find forge guns fine how they are like the man said dropships aint no tank. You should just fly higher and when low keep moving.
The forge gun can easily track a moving target, I know I have used them, and as I have said they offer a higher rof than a railgun with more damage as well as good tracking this makes it far superior and a misery to a slow moving tank and a fast moving dropship.
A proto forge can one shot a basic tank and with a few shots can do the same to a fully spec'd shield tanking vehicle. |
ICECREAMK1NG WARRIORS
99
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Posted - 2012.07.29 10:36:00 -
[8] - Quote
OMFG..........NO
Enough with the ******* nerfing already. |
Agnoeo
Jedi Knights.
35
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Posted - 2012.07.29 10:37:00 -
[9] - Quote
JAG ONE wrote:Forge is fine. Dropships are not tanks..
I agree they are not tanks. Although maybe something needs to be done with the highend drop ships so they handle better to dodge forge guns. I'm an AV gunner who uses the Forge and its not that difficult for me to take a drop ship out of the air. Although it does take some skill and good prediction to take one down.
I feel the forge is fine. Especially with how many kills dropships get in comparison when camping an objective. |
Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
|
Posted - 2012.07.29 10:37:00 -
[10] - Quote
ICECREAMK1NG WARRIORS wrote:OMFG..........NO
Enough with the ******* nerfing already.
LOL you honestly think that will happen EVE has been running for the last 9 years and never have they ever once stopped nerfing! |
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Nos Faust
BurgezzE.T.F
37
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Posted - 2012.07.29 10:38:00 -
[11] - Quote
ICECREAMK1NG WARRIORS wrote:OMFG..........NO
Enough with the ******* nerfing already. This |
ICECREAMK1NG WARRIORS
99
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Posted - 2012.07.29 10:44:00 -
[12] - Quote
Fine let's get rid of all weapons and vehicles, give everyone boxing gloves and call it DUST514 Fight Night. |
Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.07.29 10:44:00 -
[13] - Quote
The forge gun maybe able to take out dropships but it is next to impossible to take down a top level HAV solo so if anything I say they need a direct damage buff, or a way to over charge a shot using more ammo but doing double damage for every round you over charge with. So charge longer, do more damage, but have fewer shots. Maybe have the screen shake and recoil increase to match over charge. |
Spergin McBadposter
Subdreddit Test Alliance Please Ignore
4
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Posted - 2012.07.29 10:47:00 -
[14] - Quote
Dillan NightStorm wrote:The instant hit and Indefinite range of the forge gun is a major balance issue in itself but the fact that it can decimate a fully spec'd shield tanking Myron in 2 hits is a bit much! To give this weapon infinite range, instant hit and massive damage whilst leaving the user with a good measure of mobility (enough to track a vehicle) just makes this weapon massively overpowered.
The forge isn't instant hit. |
Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
|
Posted - 2012.07.29 10:49:00 -
[15] - Quote
Chao Wolf wrote:The forge gun maybe able to take out dropships but it is next to impossible to take down a top level HAV solo so if anything I say they need a direct damage buff, or a way to over charge a shot using more ammo but doing double damage for every round you over charge with. So charge longer, do more damage, but have fewer shots. Maybe have the screen shake and recoil increase to match over charge.
This sounds good.
A damage debuf for moving targets would help Dropship pilots and hinder Dropship campers and the double damage buff for and against Marauders would certainly help the AV gunner out but it would really need to be nerf'd in movement and tracking if that's the case.
Spergin McBadposter wrote:
The forge isn't instant hit.
It is more or less. the time taken from shot to hit is fractional and if you track a vehicle you can easily hit it without moving the reticule off of the target. For me that is an instant hit. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.29 10:54:00 -
[16] - Quote
No to nerfing forge guns. They are fine. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.29 10:55:00 -
[17] - Quote
Chao Wolf wrote:The forge gun maybe able to take out dropships but it is next to impossible to take down a top level HAV solo so if anything I say they need a direct damage buff, or a way to over charge a shot using more ammo but doing double damage for every round you over charge with. So charge longer, do more damage, but have fewer shots. Maybe have the screen shake and recoil increase to match over charge.
Probably not a double up per overcharge. Most other items in EVE and DUST that can be stacked, have a reduced effectiveness penalty for doing so.
Still, the Forge Gun is an EM pulse. It should fan out more, reducing damage done at longer ranges. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.29 11:20:00 -
[18] - Quote
My girlfriend uses Forge Guns.
She's used one at range against a tank. You still have to lead the target.
It's not instant hit. And against fast-moving Dropships, it ISN'T easy to hit. Get better at keeping yourself actually moving. |
Gyrnius
ZionTCD Legacy Rising
65
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Posted - 2012.07.29 11:41:00 -
[19] - Quote
I'm fully spec'd for forge gunning so I think i may be able to help clarify your concerns.
The main fit I run includes a prototype heavy suit and a prototype assault forge gun with 3 complex heavy damage mods - Forge guns do not hit harder than I can.
It usually takes two direct hits to kill a militia tank and 1 shot to down a militia dropship. Well-fitted and skilled militia tanks take 3 shots to a full clip (4) to take down. Well-fitted and skilled marauders are beastly and usually take 4-8 direct hits in sequence to down. Keep in mind that if the vehicles can move and get outside my draw distance or put terrain features between us their survivability goes up greatly.
Forge guns as have already been stated are not instant hit weapons. You have to lead your target depending upon speed, range and direction which can be REALLY hard, especially against dropships which can move in 4 dimensions (up/down, left/right, forward/back and faster/slower.) Leading your target also means leading the charge-up time on the thing. At 2.5 seconds this is not insignificant - hitting a fast moving dropship takes skill, not just an uber weapon and skillpoints.
Tracking? Are you serious? Shooting at the south eastern CRU - a stationary target mind you - from the hilltop south of Bravo, I usually miss 1 out of 6 shots. That is a 16% miss ratio against a stationary target from a stationary position from a distance of about 50-60 meters. Accuracy is TERRIBLE with these things. Incidentally, if I can land 4 shots - a full clip - the CRU dies, so if I miss a shot I have to reload, standing there waving my junk in the air while I wait. With only 16 shots in TOTAL available, it doesn't take long to blow through the entire amount of ammo.
In short, forge guns need a buff if anything. If i could reliably hit stationary targets I'd be happy.
EDIT fixed my crappy math |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.29 11:50:00 -
[20] - Quote
To the OP, you're comparing a prototype AV weapon to NON-Prototype vehicles so your argument is invalid.
Sir please step aside and make room for the next QQ thread. |
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Spergin McBadposter
Subdreddit Test Alliance Please Ignore
4
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Posted - 2012.07.29 11:52:00 -
[21] - Quote
Gyrnius wrote:I'm fully spec'd for forge gunning so I think i may be able to help clarify your concerns.
The main fit I run includes a prototype heavy suit and a prototype assault forge gun with 3 complex heavy damage mods - Forge guns do not hit harder than I can.
It usually takes two direct hits to kill a militia tank and 1 shot to down a militia dropship. Well-fitted and skilled militia tanks take 3 shots to a full clip (4) to take down. Well-fitted and skilled marauders are beastly and usually take 4-8 direct hits in sequence to down. Keep in mind that if the vehicles can move and get outside my draw distance or put terrain features between us their survivability goes up greatly.
Forge guns as have already been stated are not instant hit weapons. You have to lead your target depending upon speed, range and direction which can be REALLY hard, especially against dropships which can move in 4 dimensions (up/down, left/right, forward/back and faster/slower.) Leading your target also means leading the charge-up time on the thing. At 2.5 seconds this is not insignificant - hitting a fast moving dropship takes skill, not just an uber weapon and skillpoints.
Tracking? Are you serious? Shooting at the south eastern CRU - a stationary target mind you - from the hilltop south of Bravo, I usually miss 1 out of 6 shots. That is a 16% miss ratio against a stationary target from a stationary position from a distance of about 50-60 meters. Accuracy is TERRIBLE with these things. Incidentally, if I can land 4 shots - a full clip - the CRU dies, so if I miss a shot I have to reload, standing there waving my junk in the air while I wait. With only 16 shots in TOTAL available, it doesn't take long to blow through the entire amount of ammo.
In short, forge guns need a buff if anything. If i could reliably hit stationary targets I'd be happy.
EDIT fixed my crappy math Quoting this because it is correct. The weapon is not instant hit and you have to lead the shot. Any change in speed or direction makes your shot miss, and a far off moving dropship is near impossible to hit. |
Cless Vallein
Teknomen
37
|
Posted - 2012.07.29 11:55:00 -
[22] - Quote
I have to say that the Forge gun is not an instant hit. I have to lead my shots constantly when they go on the run after the first volley. It's just raw skill taking you down whilst in flight. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2012.07.29 11:57:00 -
[23] - Quote
nope no need for a nerf because theres plenty of anti- vehicle nerfs already, nerfing the forge gun too would let segaris camping kids run wild and not able to be destroyed. currently as it stands right now with the RE nerf comming soon theres not alot of other anti vehicle options out there other than calling in your own vehicle. |
Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
|
Posted - 2012.07.29 11:57:00 -
[24] - Quote
Garrett Blacknova wrote:My girlfriend uses Forge Guns.
She's used one at range against a tank. You still have to lead the target.
It's not instant hit. And against fast-moving Dropships, it ISN'T easy to hit. Get better at keeping yourself actually moving.
What you fail to realize is if the drop ship is constantly moving it cant hit anything the gunners have an exceedingly hard time hitting anything. This means the Drop ship does need to be stationary or at least slow moving in order to do any damage to anything. This therefore means that it is open season for a forge gun user and as they rip through the dropships it's an easy kill.
Get better isn't a decent response to a post if you can't come up with a decent argument then you may as well not discuss anything. I am a fairly decent pilot I have been complimented on many occasions. My gunners have had very good scores and been at the top of the scoreboard while I as a pilot sit down at the bottom. Now to be knocked out of the sky while using a ship that costs almost 200K isk per ship is a little harrowing to say the lease especially if its in 2 shots from a weapon carried by a foot soldier!
This weapon needs a nerf and you know it does. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.29 12:00:00 -
[25] - Quote
Dillan NightStorm wrote:Garrett Blacknova wrote:My girlfriend uses Forge Guns.
She's used one at range against a tank. You still have to lead the target.
It's not instant hit. And against fast-moving Dropships, it ISN'T easy to hit. Get better at keeping yourself actually moving. What you fail to realize is if the drop ship is constantly moving it cant hit anything the gunners have an exceedingly hard time hitting anything. This means the Drop ship does need to be stationary or at least slow moving in order to do any damage to anything. This therefore means that it is open season for a forge gun user and as they rip through the dropships it's an easy kill. Get better isn't a decent response to a post if you can't come up with a decent argument then you may as well not discuss anything. I am a fairly decent pilot I have been complimented on many occasions. My gunners have had very good scores and been at the top of the scoreboard while I as a pilot sit down at the bottom. Now to be knocked out of the sky while using a ship that costs almost 200K isk per ship is a little harrowing to say the lease especially if its in 2 shots from a weapon carried by a foot soldier! This weapon needs a nerf and you know it does.
Are you saying helicopters aren't destroyed by foot soldiers carrying RPGs?
Yeah yeah I know my analogy is set thousands of years apart and one is real the other virtual but its still valid. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.07.29 12:01:00 -
[26] - Quote
Dillan NightStorm wrote:Chao Wolf wrote:
[quote=Spergin McBadposter]
The forge isn't instant hit.
It is more or less. the time taken from shot to hit is fractional and if you track a vehicle you can easily hit it without moving the reticule off of the target. For me that is an instant hit.
Nope, try long to extreme distances. You have to take some lead. Not an instant hit (I was surprised with that too when I begun forgin') |
Naramarth Qc
1
|
Posted - 2012.07.29 12:01:00 -
[27] - Quote
They don't need buff becaus when we are trap in the last spawning point by 2-4 tank and all the infantrie it impossible to call vehicule to turn back the tide because all tank shoot down our vehicule befor they have landed so our last hope is the forge gun.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.29 12:02:00 -
[28] - Quote
stop with your nerf topic for god's sake !!!!
Why is the forge proto OP vs a tank ? Because you're NOT playing as an organized team !!!
When you will, you'll see that infantry will go before a tank to make sure there isnt a freakin proto forge ! And then the tank will come in.
OR, you'll go with a tank, pretty much sacrifying it , making a diversion to allow 2-3 dropship to drop infantry behind the lines.
At the moment, everyone is judging weapons\vehicles and their balance without taking all the NEEDED cooperation into account. What do you want from this game exactly ? Having something that just DOESNT have any weakness when two team will face each other ?
Swarmlauncher against infantry was a true imbalance as it would have allowed full SL teams to take out nboth vehicles AND infantry. At the moment, NOTHING is OP except remote explosives maybe. And even those RE are going to be WAY TO MUCH nerfed.
Just because of all of you freakin whiners !
PLEASE CCP. dont nerf anything else until real teamwork can test how everything will interact in a properly organized battle. |
Spergin McBadposter
Subdreddit Test Alliance Please Ignore
4
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Posted - 2012.07.29 12:04:00 -
[29] - Quote
Dillan NightStorm wrote:What you fail to realize is if the drop ship is constantly moving it cant hit anything the gunners have an exceedingly hard time hitting anything. This means the Drop ship does need to be stationary or at least slow moving in order to do any damage to anything. This therefore means that it is open season for a forge gun user and as they rip through the dropships it's an easy kill.
You should get better gunners. A dropship is not a tank and relies on mobility to survive. It is nobody's fault but your own that your non-moving dropship gets killed. |
Cless Vallein
Teknomen
37
|
Posted - 2012.07.29 12:05:00 -
[30] - Quote
This forge gun does not need a nerf. It is a Dropship!!! AKA troop carrier with turrets for DEFENSE not assault purposes. This is not an attack ship and just because you feel you should be able to hover around and not suffer being a big fat target is no grounds for a nerf. Quit complaining and use the dropships for what they are intended for. If you want some kills, make some strafe runs or some quick stop and goes to grab some kills. Hell do like everyone else and go crush some peeps, but don't cry when the anti-tank weapon blows you out the sky by some skillful AV mercs . |
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