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3441. Viziam With x4 DMG Mods - in General Discussions [original thread]
ChribbaX wrote: My experience tell me that the bonus from that 4th is so little that most often you'd be better off switching it for an extender or other module. /c Does Chribba have knowledge that damage modiefier stacking is fixed? So th...
- by KEROSIINI-TERO - at 2013.04.08 17:39:00
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3442. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
mollerz wrote: mikegunnz wrote: Solution: Change the armor plates so that they keep their current HP buffs, but give them less of a movement penalty. Perhaps basic should be 2% speed penalty, enhanced 3%, and complex 4% penalty. This way,...
- by KEROSIINI-TERO - at 2013.04.08 17:20:00
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3443. [BUG] Shotgun hit detection and recital repose - in Feedback/Requests [original thread]
I concur that shotgun hit detection has gone worse from what it was four months ago. Also, I've noticed that laggy conditions hurt tremendously more shotguns (and some other single shot weapons while automatic weapons work nicely.) These may be...
- by KEROSIINI-TERO - at 2013.04.08 17:04:00
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3444. [BUG] Shotgun hit detection and recital repose - in Feedback/Requests [original thread]
SiNo Evol wrote: martinofski wrote: The reticle should change size following the SP invested in sharpshooting. Same for HMG I guess Not necessarily Maybe the radius depending on recoil and whatnot but not necessarily based on skill in sh...
- by KEROSIINI-TERO - at 2013.04.08 17:00:00
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3445. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
Instead of suit-based bleedout time bonus, [SUGGESTION]: Make it a skill! That way everybody could balance the necessity of giving more time to rez and make a choice . That would also go hand-in hand with char SP developement. No freebies. ...
- by KEROSIINI-TERO - at 2013.04.08 16:55:00
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3446. Corporation Tax - in Feedback/Requests [original thread]
CCP Nullarbor wrote: [poll] 1) Yes, definately 2) No, again definately as income models are so different. Should be easy to do. 3) Yes. Not absolutely necessary but ok thing. 5% might do the trick.
- by KEROSIINI-TERO - at 2013.04.08 16:39:00
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3447. [Feedback] - Daytime - in Feedback/Requests [original thread]
RINON114 wrote: Some of the maps on daytime are abnormally bright. I don't know if it's my game or what but every other game seems fine. It's almost blinding. I got killed twice just now because I couldn't see my target, as well as losing a few...
- by KEROSIINI-TERO - at 2013.04.08 16:36:00
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3448. [Request] Skill restriction for driving vehicles - in Feedback/Requests [original thread]
I see no reason behind current (anyone can hop in and drive) model.
- by KEROSIINI-TERO - at 2013.04.07 23:27:00
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3449. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
KAGEHOSHI Horned Wolf wrote: Will corps eventually be able to sell their districts to other corps? I think it should happen. It can be fixed, no worries there. Of course 'district contract system' or 'district market' would be cool.
- by KEROSIINI-TERO - at 2013.04.07 16:52:00
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3450. We need AT. - in Feedback/Requests [original thread]
Op, recommend testing more, on both sides (the tank and AV). Balance is pretty ok now.
- by KEROSIINI-TERO - at 2013.04.07 16:42:00
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3451. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
CCP Nullarbor wrote: Something we havn't mentioned yet is that our cost calculation skips high security systems provided they are along the shortest path between the districts. Having said that, I am neither confirming nor denying there will ...
- by KEROSIINI-TERO - at 2013.04.06 20:08:00
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3452. Controllers vs keyboard/mouse... - in General Discussions [original thread]
Hybrid. A bit of both, depending on the situation.
- by KEROSIINI-TERO - at 2013.04.06 02:34:00
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3453. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
If I were in a corp interested in PC, I would definately use this Quote: Genolution Assault pack: 20m ISK 150 clones Can only be purchased if your corp has no districts. Can assault anywhere in region ONLY allowed to attack occupied districts....
- by KEROSIINI-TERO - at 2013.04.05 20:26:00
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3454. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Goric Rumis wrote: I'm still concerned about larger corps with lots of resources being able to beat down a district by simple attrition. In other words, fighting a series of losing battles strictly for the purpose of reducing the number of clon...
- by KEROSIINI-TERO - at 2013.04.05 17:49:00
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3455. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
jamstar saa187 wrote: CCP Nullarbor wrote: It's looking very likely we will introduce corporation tax, just a question of when. This just occurred to me, and i'm just putting it out there to further the discussion. (devil's advocate, if y...
- by KEROSIINI-TERO - at 2013.04.05 17:35:00
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3456. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Booker DaFooker wrote: Dont forget that if you win as an attacker then you are locked, therefore you cant reinforce but you can be attacked. Now as I understand it you should get a chance to produce clones at the next reinforcement window beca...
- by KEROSIINI-TERO - at 2013.04.05 17:26:00
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3457. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Bones McGavins wrote: 100K reduces the problem quite a bit. Especially since biomass can be resold and you can steal clones. But im not entirely sure where the 100k number comes from. Why is that the estimated value? Fron this very dev blog...
- by KEROSIINI-TERO - at 2013.04.05 17:21:00
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3458. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
InsidiousN wrote: It looks to me, with this current system of clones costing much more and the attacker gaining so much when they win, that defending is almost pointless. Corps can just jump district to district and gain huge amounts of clones,...
- by KEROSIINI-TERO - at 2013.04.05 17:11:00
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3459. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
God Hates Lags wrote: This update presents a huge problem-the unlimited starter packs kills the strategic aspect to PC that came with attrition. Before, this update, attrition presented a very cool strategic element into PC by limiting the rang...
- by KEROSIINI-TERO - at 2013.04.05 17:07:00
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3460. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
xLTShinySidesx wrote: Are you accounting for the loss of clones needed to send to take the shell corp district? You're still missing my point though, yeah it does make it a little less attractive for big corps to take multiple districts but i...
- by KEROSIINI-TERO - at 2013.04.05 17:02:00
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