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lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 16:41:00 -
[61] - Quote
DUST Fiend wrote:lowratehitman wrote:You clearly have PERSONAL problems with the LR. You're right. I PERSONALLY have a problem with a weapon doing insane damage just by swiping past an enemy halfway across the field. I thought in a FPS one is required to aim And now I'll leave you be, sorry for the response
As i stated,very one sided,disregarding valid points...carry on,there is other threads to troll, 10/4? |
Konohamaru Sarutobi
Ahrendee Mercenaries
104
|
Posted - 2013.04.08 16:42:00 -
[62] - Quote
Guys guys!! You don't need to be worried at all. If you don't like some weapon, just make some kind of "campaing" against it and start to cry and complaing so CCP Thor will come with his hammer of justice and he will nerf all the weapons again.
That's how it works since closed beta.
Cryed about missiles: BANG!! Nerf Hammer over them.
Cryed about AR: BOOM!! Nerf hammer over them.
Cryed about Proto Suits: SPLASH!!! Nerf hammer over them.
If you don't like, cry. If you won't cry, deal with it. End of the story.
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Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
334
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Posted - 2013.04.08 16:44:00 -
[63] - Quote
DUST Fiend wrote:lowratehitman wrote:You clearly have PERSONAL problems with the LR. You're right. I PERSONALLY have a problem with a weapon doing insane damage just by swiping past an enemy halfway across the field. I thought in a FPS one is required to aim
What exactly is the requirement to 'aim'? Aiming with an HMG, is different than a sniper, is different than a MD, is different than an AR and laser. Like i've said, it is sounding more and more like you just want AR wars. You say that this swiping isn't fair because it can kill someone in a split second. I doubt it could do that for more than 1-2 seconds. And that's generous. Like LRH said compare this to a blaster tank. Very few people complain about a blaster tank spamming splashy rounds that OHK people.
The other question that I wonder about is what does a laser hit 'feel' like. I know you can hear the normal gun sound and feel the rumble from an AR hit, but I wonder if a hidden disadvantage for the person getting lasered is that the sound isn't expected and I'm unsure of the rumble effect.
This is still a spawn problem... |
Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
269
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Posted - 2013.04.08 17:06:00 -
[64] - Quote
lowratehitman wrote:DUST Fiend wrote:All I have to say is that the laser is the ONLY weapon that rewards you for MISSING. Mull that one over. Im not going to argue over ones personal dislikes going from one "point" to another. War is about finding unfair advantages,and if it was easy and required no skill,than as I said,everyone would be using it.
No sense arguing with him.
He's not concerned with the balance of all weapons, just the ones that irritate him. Mind you, he 's a shotgun user and I'm sure he's just fine with a Militia shotgun one hitting a PROTO suit.
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DUST Fiend
OSG Planetary Operations Covert Intervention
2378
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Posted - 2013.04.08 17:16:00 -
[65] - Quote
Jaiden Longshot wrote:Militia shotgun one hitting a PROTO suit.
You've clearly never used a militia shotgun, either that, or you run the worst proto suits in DUST. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
269
|
Posted - 2013.04.08 17:25:00 -
[66] - Quote
DUST Fiend wrote:Jaiden Longshot wrote:Militia shotgun one hitting a PROTO suit.
You've clearly never used a militia shotgun, either that, or you run the worst proto suits in DUST. \
Yeah, My Vks are all inferior to yours but mine withstand a "milisecond" of LR DMG whereas apparently yours do not
You exaggerate everytime the LR is brought up but you are going to ignore the fact that any of the shottys will, in fact, one hit most suits in the game.
Pot meet Kettle
and I've been here long enough to try every weapon in Dust but continue to speculate about my knowledge and QQ about the LR. Your tears are most welcome.
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DUST Fiend
OSG Planetary Operations Covert Intervention
2378
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Posted - 2013.04.08 17:34:00 -
[67] - Quote
Jaiden Longshot wrote:Yeah, My Vks are all inferior to yours but mine withstand a "milisecond" of LR DMG whereas apparently yours do not You exaggerate everytime the LR is brought up but you are going to ignore the fact that any of the shottys will, in fact, one hit most suits in the game.
This is the second LR thread I've commented on in a month (the other thread being my own, in which I literally was only talking about what I'm talking about here). Kettle, meet pot.
Shotguns require you to be up close and personal, right in the thick of things. You're vulnerable to focus fire at close range, grenades, mass drivers, HMGs, long range support, basically anything and everything since you have to stick your neck out to get kills.
Shotguns will only OHKO a badly fit lower tier suit unless you are literally right on top of a player. The only reason you can do this is because players using LRs and ARs tend to sit still and zoom, instead of watching their surroundings. A Proto suit takes 2 to 4 close range (close, but not literally on top of them) shots from a L4 shotgun (all I have atm), unless they're camping in a glass cannon fit.
I too have tested almost all weapons in my time with the beta (over a year). The main problem with the laser is how you can "charge it" and swing it around for kills. That's the problem. It takes little skill once you've maxed it because you can sweep past someone. If you had to keep the beam focused to achieve max damage, it would be alright. Instead, you can burn the ground, then swing past and bam, done.
I also find it comical how players seem to think if you provide feedback against a weapon, you have problems dealing with it....I'm a SHOTGUN SCOUT...the supposed counter to LR users, since I thrive where they're weakest. I know it's difficult to grasp, but it's actually possible to make ::gasp:: observations |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
289
|
Posted - 2013.04.08 17:39:00 -
[68] - Quote
ChribbaX wrote:My experience tell me that the bonus from that 4th is so little that most often you'd be better off switching it for an extender or other module.
/c
Does Chribba have knowledge that damage modiefier stacking is fixed?
So they don't multiply what's been multiplied before (yes I know even stacking penalised does that that bu you know what I mean)?
no of Damamods - damage: 0 - 1,00 1 - 1,10 2 - 1,21 3 - 1,331 4 - 1,4641
Source of fix? |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
334
|
Posted - 2013.04.08 17:42:00 -
[69] - Quote
DUST Fiend wrote:....I'm a SHOTGUN SCOUT...the supposed counter to LR users, since I thrive where they're weakest. I know it's difficult to grasp, but it's actually possible to make ::gasp:: observations
I would like to think that the MD is at least on par with the LR as far as counters go. The ones who can find good cover and assault from it against the LR can deal some hurt. A lot of times when I see LR users they aren't by themselves, which makes attacking them up close more difficult. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 17:45:00 -
[70] - Quote
Beren Hurin wrote:DUST Fiend wrote:....I'm a SHOTGUN SCOUT...the supposed counter to LR users, since I thrive where they're weakest. I know it's difficult to grasp, but it's actually possible to make ::gasp:: observations I would like to think that the MD is at least on par with the LR as far as counters go. The ones who can find good cover and assault from it against the LR can deal some hurt. A lot of times when I see LR users they aren't by themselves, which makes attacking them up close more difficult.
That's a valid point, I have the same issue against LR users in squads. I counter them by staying out of sight usually, though I take pride in how sneaky I can be (and I'm not even remotely focused with SP, it's literally all over the place. So freaking grateful for this SP respec, I've learned my lesson lol. It'll be nice to have Prototype gear for a change) |
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lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 17:47:00 -
[71] - Quote
DUST Fiend wrote:Jaiden Longshot wrote:Yeah, My Vks are all inferior to yours but mine withstand a "milisecond" of LR DMG whereas apparently yours do not You exaggerate everytime the LR is brought up but you are going to ignore the fact that any of the shottys will, in fact, one hit most suits in the game. This is the second LR thread I've commented on in a month (the other thread being my own, in which I literally was only talking about what I'm talking about here). Kettle, meet pot. Shotguns require you to be up close and personal, right in the thick of things. You're vulnerable to focus fire at close range, grenades, mass drivers, HMGs, long range support, basically anything and everything since you have to stick your neck out to get kills. Shotguns will only OHKO descent fit suits if you are literally right on top of the player. The only reason you can do this is because players using LRs and ARs tend to sit still and zoom, instead of watching their surroundings. A Proto suit takes 2 to 4 close range (close, but not literally on top of them) shots from a L4 shotgun (all I have atm), unless they're camping in a glass cannon fit. I too have tested almost all weapons in my time with the beta (over a year). The main problem with the laser is how you can "charge it" and swing it around for kills. That's the problem. It takes little skill once you've maxed it because you can sweep past someone. If you had to keep the beam focused to achieve max damage, it would be alright. Instead, you can burn the ground, then swing past and bam, done. I also find it comical how players seem to think if you provide feedback against a weapon, you have problems dealing with it....I'm a SHOTGUN SCOUT...the supposed counter to LR users, since I thrive where they're weakest. I know it's difficult to grasp, but it's actually possible to make ::gasp:: observations
Just warm it ip and swing it around....hmmmm ok. Going from one valid point to the next, and disregarding valid point once more much? |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
334
|
Posted - 2013.04.08 17:47:00 -
[72] - Quote
DUST Fiend wrote:
That's a valid point, I have the same issue against LR users in squads. I counter them by staying out of sight usually, though I take pride in how sneaky I can be (and I'm not even remotely focused with SP, it's literally all over the place. So freaking grateful for this SP respec, I've learned my lesson lol. It'll be nice to have Prototype gear for a change)
Yeah my guess too is that the LR user may not be the biggest threat up close, so they wouldn't be your first target. But I would really like to see a corp match on Youtube focused on a team that was primarily sensor-dampened just to see what the effect is. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 17:50:00 -
[73] - Quote
lowratehitman wrote:Just warm it ip and swing it around....hmmmm ok. Going from one valid point to the next, and disregarding valid point once more much?
Ok, can some other LR specialists speak up on this point?
I've been under the impression that LRs build up damage regardless of if they're on target or not. I thought that's why I see Proto Laser users shooting the ground and things around you before blasting you for max damage.
Does anyone know the math or specifics on this? If someone can prove me wrong on this, then I suppose I'll withdraw that part of my argument (basically my only argument) |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 17:51:00 -
[74] - Quote
DUST Fiend wrote:lowratehitman wrote:Just warm it ip and swing it around....hmmmm ok. Going from one valid point to the next, and disregarding valid point once more much? Ok, can some other LR specialists speak up on this point? I've been under the impression that LRs build up damage regardless of if they're on target or not. I thought that's why I see Proto Laser users shooting the ground and things around you before blasting you for max damage. Does anyone know the math or specifics on this? If someone can prove me wrong on this, then I suppose I'll withdraw that part of my argument (basically my only argument)
And actually the sniper is the counter to the LR...not the shot gun. |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 17:53:00 -
[75] - Quote
DUST Fiend wrote:lowratehitman wrote:Just warm it ip and swing it around....hmmmm ok. Going from one valid point to the next, and disregarding valid point once more much? Ok, can some other LR specialists speak up on this point? I've been under the impression that LRs build up damage regardless of if they're on target or not. I thought that's why I see Proto Laser users shooting the ground and things around you before blasting you for max damage. Does anyone know the math or specifics on this? If someone can prove me wrong on this, then I suppose I'll withdraw that part of my argument (basically my only argument)
No..you was trying to be a smart butt saying ..warm it up and just swing it around. There is more to it than that, and for being a 1 yr vetren,you would know this. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 17:55:00 -
[76] - Quote
lowratehitman wrote:.warm it up and just swing it around.
That's....precisely the point I'm trying to make....you can warm it up...then swing it around...(as in, swipe back and forth over an enemy, instead of keeping it trained on them the entire time).
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Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
269
|
Posted - 2013.04.08 17:56:00 -
[77] - Quote
DUST Fiend wrote:Jaiden Longshot wrote:Yeah, My Vks are all inferior to yours but mine withstand a "milisecond" of LR DMG whereas apparently yours do not You exaggerate everytime the LR is brought up but you are going to ignore the fact that any of the shottys will, in fact, one hit most suits in the game. This is the second LR thread I've commented on in a month (the other thread being my own, in which I literally was only talking about what I'm talking about here). Kettle, meet pot. Shotguns require you to be up close and personal, right in the thick of things. You're vulnerable to focus fire at close range, grenades, mass drivers, HMGs, long range support, basically anything and everything since you have to stick your neck out to get kills. Shotguns will only OHKO a badly fit lower tier suit unless you are literally right on top of a player. The only reason you can do this is because players using LRs and ARs tend to sit still and zoom, instead of watching their surroundings. A Proto suit takes 2 to 4 close range (close, but not literally on top of them) shots from a L4 shotgun (all I have atm), unless they're camping in a glass cannon fit. I too have tested almost all weapons in my time with the beta (over a year). The main problem with the laser is how you can "charge it" and swing it around for kills. That's the problem. It takes little skill once you've maxed it because you can sweep past someone. If you had to keep the beam focused to achieve max damage, it would be alright. Instead, you can burn the ground, then swing past and bam, done.
It's working as intended and as others have attempted to point out to you, it has plently of weaknesses and it's also not the super all powerful weapon you describe. If only because you simply cannot use it in every situation. Where the shotty is gimped on Manus, The LR excels. The opposite can be said for Skim Junction.
If you happen to be exposed for the 1-2 seconds the Laser is at optimal heat build up then the result will probably not go your way but a good Duvolle user inside his optimal can easily put down an LR before it ever heats up enough to do that kind of damage.
The LR is also completely useless inside of 20m much like the Shotty is outside of its optimal. To me, this is fairly well balanced. Both weapons are very situational whereas an AR like the Duvolle excels in almost every situation. Throw 3 damage mods on a Duvolle or Balac and the result is the same as the modded LR except it actually puts people down faster unless the LR is heated up which only lasts for 1-2 seconds (at best) and if you stay on it...it seizes.
One other note....there is no damage buff with LR Op proficiency either....unlike most other weapons.
The video illustrates a problem in the spawning and map design much more so than a problem with the weapon. |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 18:00:00 -
[78] - Quote
DUST Fiend wrote:lowratehitman wrote:.warm it up and just swing it around. That's....precisely the point I'm trying to make....you can warm it up...then swing it around...(as in, swipe back and forth over an enemy, instead of keeping it trained on them the entire time).
You have went from one thing to the next, get skilled and proficient with the LR and not on the recieving end, than any points you make will be valid, this is how it works. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 18:03:00 -
[79] - Quote
lowratehitman wrote:[You have went from one thing to the next, get skilled and proficient with the LR and not on the recieving end, than any points you make will be valid, this is how it works.
I've stuck with my main point all the way through, that you can get to max damage by hitting the ground, and then swiping past an opponent. At one point I mention some of the LRs strengths such as its lack of recoil, noticeable heat build up (same issue with HMG), and it's extreme lethal range, but that was me just knee jerk reacting.
I've moved my question to a different thread in the hopes of receiving detailed answers, since I literally only have this ONE issue with LRs, as I continuously attempt to tell you |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
253
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Posted - 2013.04.08 18:05:00 -
[80] - Quote
KEROSIINI-TERO wrote:ChribbaX wrote:My experience tell me that the bonus from that 4th is so little that most often you'd be better off switching it for an extender or other module.
/c Does Chribba have knowledge that damage modiefier stacking is fixed? So they don't multiply what's been multiplied before (yes I know even stacking penalised does that that bu you know what I mean)? no of Damamods - damage: 0 - 1,00 1 - 1,10 2 - 1,21 3 - 1,331 4 - 1,4641 Source of fix? afaik it has always worked - however the display on fitting has always been bugged
I think this was confirmed by a dev on irc a while ago that it was only the fitting ui being bugged in displaying while actual damage mod output was always correct in the way it's supposed to stack
/c |
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lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 18:05:00 -
[81] - Quote
DUST Fiend wrote:lowratehitman wrote:[You have went from one thing to the next, get skilled and proficient with the LR and not on the recieving end, than any points you make will be valid, this is how it works. I've stuck with my main point all the way through, that you can get to max damage by hitting the ground, and then swiping past an opponent. At one point I mention some of the LRs strengths such as its lack of recoil, noticeable heat build up (same issue with HMG), and it's extreme lethal range, but that was me just knee jerk reacting. I've moved my question to a different thread in the hopes of receiving detailed answers, since I literally only have this ONE issue with LRs, as I continuously attempt to tell you
Really? You went from skill to easy to dmg to what now? Warm up time. Please go back through the thread and read, and to add it seems like a weak attempt at trolling. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
270
|
Posted - 2013.04.08 18:07:00 -
[82] - Quote
DUST Fiend wrote:lowratehitman wrote:Just warm it ip and swing it around....hmmmm ok. Going from one valid point to the next, and disregarding valid point once more much? Ok, can some other LR specialists speak up on this point? I've been under the impression that LRs build up damage regardless of if they're on target or not. I thought that's why I see Proto Laser users shooting the ground and things around you before blasting you for max damage. Does anyone know the math or specifics on this? If someone can prove me wrong on this, then I suppose I'll withdraw that part of my argument (basically my only argument)
The reason you see "swinging" is sometimes intended but it's not b/c of the lack of skill.
If I take an LR, sight you up, and fire.....you'll have plently of time to get behind cover before it does more than strip your shieds.
The reason for "skillless swinging" you described is in hope that the target is unaware of the laser heating near him or maybe he's letting you think he can't aim until it heats up and you are out in the open full of confidence in the LR users lack of ability.
Pro tip.... If you engage a laser that is firing on someone else and you don't have cover....Be prepared to insta melt because a good LR user will leave the current target who is probably pooping himself trying to grab cover and then train that heated LR on your suit |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 18:15:00 -
[83] - Quote
I think it the simple solution is to just ask...GM,DEV....is this how the LR was intended to be used? Is it broken? And I do understand my aim is not the best in the video. I jyst had stomach surgery and I have to play laying on my back while under the influence of narcotic pain medicene. Your input would be much appreciated, thanks! |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 18:15:00 -
[84] - Quote
lowratehitman wrote:Really? You went from skill to easy to dmg to what now? Warm up time. Please go back through the thread and read, and to add it seems like a weak attempt at trolling.
DUST Fiend wrote:I really hope they fix the LR in Uprising so that it requires skill to use
Just me trolling a little, anyone who's played this game knows that all things take a degree of skill to use. When we say a weapon requires no skill, it really means that we think something is too easy about the weapon. A sweeping statement that I made in response to how I feel about laser heat build up.
DUST Fiend wrote:All I see from "top" players these days is Viziams with stacked damage mods. Seriously, it's a laser show every game I go into that has a squad of halfway descent people. Lasers are quickly becoming the staple weapon over ARs because of their ease of use and extreme efficiency at range.
I mention damage mods because it amplifies the issues of lasers building up damage by shooting the ground. Ease of use refers to sweeping back and forth
DUST Fiend wrote:All I have to say is that the laser is the ONLY weapon that rewards you for MISSING.
Lasers shooting the ground
DUST Fiend wrote:I'm almost positive that the LR builds up heat damage if you shoot the ground. That's why you see people camping on top of nano hives, never burst firing, because the DPS builds to maximum and they just swipe back and forth cutting everything in half.
Lasers shooting the ground
[Me]Lmfao. You justify it that way, have a blast. A weapon with extreme range, no recoil, barely non existent overheat, and insanely high DPS at range....yea.....have fun with that.[/me]
Knee jerk reaction showcasing the LRs strengths, made with the presumption of heat build up off target.
[me]]You're right. I PERSONALLY have a problem with a weapon doing insane damage just by swiping past an enemy halfway across the field. I thought in a FPS one is required to aim [/me]
Lasers shooting the ground |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 18:19:00 -
[85] - Quote
I see you did not read where I spent almost 2 million sp to have that range, or that I spent another what..million sp to have the viziam..or the how much to get weponary 5 ..and how much sp for a proto suit, or the 240k isk per death? You ignore all my points, you just have it set in your heart you are right just by "observing". Get skilled than debate..k? |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
|
Posted - 2013.04.08 18:21:00 -
[86] - Quote
lowratehitman wrote:I see you did not read where I spent almost 2 million sp to have that range, or that I spent another what..million sp to have the viziam..or the how much to get weponary 5 ..and how much sp for a proto suit, or the 240k isk per death? You ignore all my points, you just have it set in your heart you are right just by "observing". Get skilled than debate..k?
And you seem to be missing the point that spending SP shouldn't justify a weapon doing the damage that the LR does at the range it does when building up damage off target. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
336
|
Posted - 2013.04.08 18:25:00 -
[87] - Quote
Jaiden Longshot wrote:
BLAH..BLAH..more constructive stuff...BLAH BLAH
[...what i want to respond to...] The video illustrates a problem in the spawning and map design much more so than a problem with the weapon.
What we have to keep in mind is that the game is designed by teams also, who are doing the best to integrate all of their mechanics. While there might be one team working on the spawn algorithm, there is another working on map sockets/design/LOS issues, another on weapon playability, another on general gameplay mechanics.
When all of these teams try to integrate, they cannot control what we as players do as much as they can try to mitigate it. Like you seem to agree with me here Jaiden, what we don't like about what the LR is doing here is that it is 'farming the current spawn mechanic'. I'm hesitant to say that the 'spawn system is broken', or that the 'map system is broken' there.
Where I think some development issues will still exist in the game, is at the edges various development teams' systems collide. It is up to CCP to figure out how they want to resolve these things, but use recognizing accurately what our problem is is key.
So these are the things that we may (or may not) agree are not 'feeling' right:
1) Spawn seeds don't account for local deaths-leading to camping by long-range weapons. 2) Spawn movement delay means you can be killed before moving.
Then we have the secondary issues that are more contested, and a little less about design and more about player response and organisation.
1) The ADS technique of a LR feels more forgiving than that of an AR. 2) There is an extreme damage window of a LR that few other weapons have. 3) The ability to respond to an LR by an AR player is extremely weak. While many weapons can at least have some counter fire by AR. It is hard for an LR to be bothered by an AR player in the LR user's optimals. |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 18:25:00 -
[88] - Quote
DUST Fiend wrote:lowratehitman wrote:I see you did not read where I spent almost 2 million sp to have that range, or that I spent another what..million sp to have the viziam..or the how much to get weponary 5 ..and how much sp for a proto suit, or the 240k isk per death? You ignore all my points, you just have it set in your heart you are right just by "observing". Get skilled than debate..k? And you seem to be missing the point that spending SP shouldn't justify a weapon doing the damage that the LR does at the range it does when building up damage off target.
You would understand if you was actually skilled in it,it is trash up close. |
lowratehitman
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.04.08 18:27:00 -
[89] - Quote
lowratehitman wrote:I think the simple solution is to just ask...GM,DEV....is this how the LR was intended to be used? Is it broken? And I do understand my aim is not the best in the video. I jyst had stomach surgery and I have to play laying on my back while under the influence of narcotic pain medicene. Your input would be much appreciated, thanks!
Please lets end this sillyness over the LR, please shed light DEV or GM |
DUST Fiend
OSG Planetary Operations Covert Intervention
2379
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Posted - 2013.04.08 18:28:00 -
[90] - Quote
lowratehitman wrote:You would understand if you was actually skilled in it,it is trash up close.
I know it's trash up close, but when you camp at range with it, with squad support, you eliminate its only weakness and greatly amplify its extreme strength.
I don't need to eat hagus to know that it looks and sounds fugly |
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