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2421. [bug-by design] FW one-sided - in Technical Support/Bugs [original thread]
Most likely people are going for 'easy mode' as it's most profitable there. Less losses and lots of LP rewards.
- by KEROSIINI-TERO - at 2014.01.01 06:28:00
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2422. [Bug] Large Missile Turret 'Jammed' - in Technical Support/Bugs [original thread]
Have had the same effect often with blasters. Most often just prior to engaging a red tank (fits with active module activation) and on many occasions the red tank was on sligthly higher elevation, like uphill road. Weird. On one instance the red...
- by KEROSIINI-TERO - at 2014.01.01 06:26:00
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2423. [BUG] Gallente tank turret's range of motion compared to Caldari tanks - in Technical Support/Bugs [original thread]
The-Errorist wrote: The Missile, Rail Gun, Blaster turrets on Gallente tanks are able to aim down much lower than Caldari tanks, giving them a clear advantage to bend their turret closer to the tank's ground. I am sure most tankers know this ad...
- by KEROSIINI-TERO - at 2014.01.01 06:23:00
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2424. [Request] Dust Equivalent to Compare Items in Game - in Feedback/Requests [original thread]
Read the title and instant +1.
- by KEROSIINI-TERO - at 2014.01.01 06:17:00
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2425. (Request) Nanohive Effects need to change or be disabled at range - in Feedback/Requests [original thread]
Yo CCP please give notice to request above. The shiny blingy bubble effect is totally unnecessary and hogs your precious PS3 resources which you could be using for other actually great things!
- by KEROSIINI-TERO - at 2014.01.01 06:04:00
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2426. [SUGGESTION:] An OMS improvement - in Feedback/Requests [original thread]
Thurak1 wrote: I dont like this idea there are already so many things that give the winning team an edge this would simply make it so the loosing team gets redlined and perma red lined faster. Don't understand your points. Redlined in OMS ...
- by KEROSIINI-TERO - at 2013.12.31 01:40:00
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2427. [SUGGESTION:] An OMS improvement - in Feedback/Requests [original thread]
Currently all Off-map support installations (notably the turrets) are neutral when they arrive. [SUGGESTION:] New OMS installations belong to the losing side of the match, instead of being neutral (The definition of losing side is left vag...
- by KEROSIINI-TERO - at 2013.12.31 00:31:00
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2428. CCP I have a fix for jihard keeps - in Feedback/Requests [original thread]
Psychotic Shooter wrote: CCP what you need to do is make re's stick to enemy vehicles and wall make them so they can't be planted on friendly vehicles there jihard jeeps fix I see no problem. It's an interesting tactic which should be allo...
- by KEROSIINI-TERO - at 2013.12.30 23:09:00
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2429. [feedback] Jihad Jeeps are inventive and a critical part of setting DUST 514 apart - in Feedback/Requests [original thread]
Teeee Bone wrote: I love the ingenuity of dust 514. It's awesome... There's so many ways to fight!!! Don't take everything out that is unconventional. That's the appeal of this game.. Besides... It's funny blowing up a jihad jeep with an ar.. L...
- by KEROSIINI-TERO - at 2013.12.30 20:57:00
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2430. [suggestion] to stop the endless respec whining - in Feedback/Requests [original thread]
Teeee Bone wrote: Offer a one-time respec to everyone. Once used you can't have any more!!! and you can use it when you please.. I think that would stomp the endless respec requests!!! The moment that respec has been used, they will start cr...
- by KEROSIINI-TERO - at 2013.12.30 20:55:00
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2431. [BIG SUGGESTION:] To balance tank spam, add incremental delivery time(!) - in Feedback/Requests [original thread]
V1RONXSS wrote: Tanks are fine, they come and go easy, if u dont like tanks, dont play with/vs them. Like I was banning them. Sure.
- by KEROSIINI-TERO - at 2013.12.30 14:14:00
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2432. [Feedback] I thought that we were done with dropships crushing people - in Feedback/Requests [original thread]
Mobius Kaethis wrote: This was an issue back in closed beta and CCP dealt with it by making impacts between dropships and anything highly destructive. Bouncing dropships are becoming an issue again. This is a totally bullshit tactic since an i...
- by KEROSIINI-TERO - at 2013.12.30 04:08:00
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2433. Armoured Personnel Carrier When? - in Feedback/Requests [original thread]
I use that free Soma for such (well anything under 100k is free anyways...)
- by KEROSIINI-TERO - at 2013.12.30 04:06:00
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2434. Tank costs - in Feedback/Requests [original thread]
While price is not the way to balance combat, tanks are still unnecessarily cheap. i use them as lol transport and also get lots of cheap kills.
- by KEROSIINI-TERO - at 2013.12.30 03:59:00
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2435. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
I would so like passengers be able to shoot - but the power it would have, so hard to do. It's hard to imagine possible ways to balance it. But here's an idea. Even though I'm against artificial constraints, this could work: - Let passen...
- by KEROSIINI-TERO - at 2013.12.30 02:40:00
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2436. [BIG SUGGESTION:] To balance tank spam, add incremental delivery time(!) - in Feedback/Requests [original thread]
Artificer Ghost wrote: Shadow Archeus wrote: Does the war barge that we are in before the match show up in eve? Where do rdvs come from the MCC or the war barge? How long does it actually take for the rdv to fly back and forth? Can eve pilot...
- by KEROSIINI-TERO - at 2013.12.30 01:25:00
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2437. [BIG SUGGESTION:] To balance tank spam, add incremental delivery time(!) - in Feedback/Requests [original thread]
ladwar wrote: stuff Like a sign from above, I just went to a match where there were good players on both sides, tank players. Our side won the initial clash within two minutes, maybe less. After that I controlled one hemisphere of map, b...
- by KEROSIINI-TERO - at 2013.12.30 01:20:00
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2438. Blaster tanks are horribly unbalanced and the chief source of Infantry frustration. - in General Discussions [original thread]
Our Deepest Regret wrote: The current level of tank sustainability is, in my opinion, perfectly fine. You can now fit your tank to be a fragile, but powerful glass cannon or a highly defense-oriented mobile fortress designed to resist damage an...
- by KEROSIINI-TERO - at 2013.12.30 00:37:00
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2439. [Request] Fix Railgun Damage Profiles - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Railguns are based off of the same technology as blasters. So they deal thermal damage. In Eve, they use the same ammunition as blasters do. That said, the Dust lore talks about how railguns shoot a projectile at 7,000m...
- by KEROSIINI-TERO - at 2013.12.30 00:32:00
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2440. Dropsuit Names - in Feedback/Requests [original thread]
I too think that even while there is virtually unlimited amount of names, the pool of good descriptive/thematic names is shorter and it would become quite a task inventing more. And additional reason would be that it's even harder for junior play...
- by KEROSIINI-TERO - at 2013.12.30 00:30:00
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