Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
2401. Request: Revive Fix - in Feedback/Requests [original thread]
iliel wrote: . . OP POST . . Long ago there was a thread on which I tossed some ideas for better revival: https://forums.dust514.com/default.aspx?g=posts&m=783026#post783026 Especially: Quote: IDEA: Somewhere up was good idea abou...
- by KEROSIINI-TERO - at 2014.01.02 22:29:00
|
2402. The real problem about vehicles. - in Feedback/Requests [original thread]
Keri Starlight wrote: It's the vehicles to players ratio. 16 tanks out of 32 players is broken. It wasn't like that before, because tanks used to suck. Now they are fairly potent and a tank team will always win against an infantry team. Make ...
- by KEROSIINI-TERO - at 2014.01.02 20:42:00
|
2403. [BIG SUGGESTION:] To balance tank spam, add incremental delivery time(!) - in Feedback/Requests [original thread]
Munin-Frey wrote: I'm not sure this idea would work because once you have a lot of tanks on the field you don't tend to lose them very frequently so it won't really affect the spammers. Also, it doesn't matter how fast the losing team can bri...
- by KEROSIINI-TERO - at 2014.01.02 20:39:00
|
2404. Change the scan precision of the Duvolle Focused Active Scanner - in Feedback/Requests [original thread]
Bojo The Mighty wrote: KEROSIINI-TERO wrote: Oh, I wonder why some people see focused scanner as such a threat, it is rare on the field and when seen, it is brought on as a reaction after the highly damped player has already done some damage...
- by KEROSIINI-TERO - at 2014.01.02 11:23:00
|
2405. [FEEDBACK]: @DEVs/Marketing: purchasable tanks are handicapped compared to normal - in Feedback/Requests [original thread]
@Jaysyn, I am familiar with differences of Replace and Remove. While Replace is an option, Remove IS NOT in case of these prefitted ones. I wasn't the biggest fan of the removal of turret change, but as we are here now, the purchasable tanks hav...
- by KEROSIINI-TERO - at 2014.01.02 04:03:00
|
2406. Removing Mine detection from tanks. - in Feedback/Requests [original thread]
To be clear, I'm updating my previous stance: Removing the beeping isn't critical anymore. I'm close to neutral on it. However, if beep is removed I now see that as a trade-off the infantry scanner would have to be able to detect them (or later...
- by KEROSIINI-TERO - at 2014.01.02 03:59:00
|
2407. Change the scan precision of the Duvolle Focused Active Scanner - in Feedback/Requests [original thread]
Oh, I wonder why some people see focused scanner as such a threat, it is rare on the field and when seen, it is brought on as a reaction after the highly damped player has already done some damage. And btw I also wonder if these complainers have...
- by KEROSIINI-TERO - at 2014.01.02 03:55:00
|
2408. Change the scan precision of the Duvolle Focused Active Scanner - in Feedback/Requests [original thread]
The-Errorist wrote: The Duvolle Focused Active Scanner has a scan precision of 15; to hide from it, you would need raise profile dampening to Lv5, scout specialization to lv5, and have 4 low slots filled with Complex Profile Dampeners. I propo...
- by KEROSIINI-TERO - at 2014.01.02 03:51:00
|
2409. [FEEDBACK]: @DEVs/Marketing: purchasable tanks are handicapped compared to normal - in Feedback/Requests [original thread]
CCP marketing teams and vehicle balancing teams might be interested to have a second look on AUR HAVs and armoroured assault pack HAVs (eg 'Ai-102' Madrugar and Creodron Breach HAV). They are supposed to be on battlefield no better no worse than...
- by KEROSIINI-TERO - at 2014.01.02 00:38:00
|
2410. Making Dust a "AAA" Game Continued - in Feedback/Requests [original thread]
Excellent post, recommended reading for everyone. (the TAR part was a bit weird though, unless 1.7 changed something what I didn't spot using it)
- by KEROSIINI-TERO - at 2014.01.01 22:16:00
|
2411. Removing Mine detection from tanks. - in Feedback/Requests [original thread]
PS: I still think that infantry scanning for mines would be cool.
- by KEROSIINI-TERO - at 2014.01.01 16:46:00
|
2412. Removing Mine detection from tanks. - in Feedback/Requests [original thread]
Jason Pearson wrote: If you do not know, when a tank gets closer to mines, the pilot will hear a beeping noise getting louder the closer to the mines they are, now this has proven to be an issue for AVers as they are only useful against killing...
- by KEROSIINI-TERO - at 2014.01.01 16:45:00
|
2413. tanks imo - in General Discussions [original thread]
While I'm defending jihad jeeps right to exist, what Jaq is wishing for should not happen - kamikaze driving being automatical kill on impact no matter what. If correctly fit tanker sees/gets intel on jeep, uses his both hardeners and is alrea...
- by KEROSIINI-TERO - at 2014.01.01 16:04:00
|
2414. Passive armor tank on tanks is totally OP - in General Discussions [original thread]
Even though I agree that dual(trip) rep is powerful, I rate it as not op among my experience. On test environment it may be that other blaster tank just simply can beat full passive rep tank, but battlefield conditions are way different. What ...
- by KEROSIINI-TERO - at 2014.01.01 15:26:00
|
2415. Crappiest tank i've EVER stolen. - in General Discussions [original thread]
Reminds me of Armoured Assault Packs leet dezign Creodron Breach HAV. Default fit is all plates. =P
- by KEROSIINI-TERO - at 2014.01.01 08:39:00
|
2416. Railguns - in General Discussions [original thread]
Never mind Atiim up there. the distance does affect the result, you surely know the blaster falloff. I was about to put the blame to blasters' inability to break thru any hardener. But perhaps due to graphics bug the hardener effect didn't disp...
- by KEROSIINI-TERO - at 2014.01.01 08:02:00
|
2417. Did you know that swarms' biggest attribute is... - in General Discussions [original thread]
...The way they cause framerate drop on tanker when hit on front. It's true! All those explosion effects crackle on screen and the missile blast causes fps to fall to some 3-5 fps for duration on 1-2 seconds. =P Yeah minor thing. But still ...
- by KEROSIINI-TERO - at 2014.01.01 07:57:00
|
2418. has anybody wondered why rail weapons are mixed up? - in General Discussions [original thread]
Kasote Denzara wrote: Forge Guns are traditionally heralded as shield killers. It's been that way for a while. Why did you think FGers preferred killing Gunny over Maddy? On that time, FGs had about same effectiveness vs both tanks. It seem...
- by KEROSIINI-TERO - at 2014.01.01 07:53:00
|
2419. So... when is the scanner getting nerfed? - in General Discussions [original thread]
Son-Of A-Gun wrote: It is to powerful. All this game is now is just "find the red dot on your radar". Everyone pretty much always knows where everyone else is. It's boring. And the victory always goes to the the team with the fewest noobs on th...
- by KEROSIINI-TERO - at 2014.01.01 07:48:00
|
2420. Like Generator 3.1 - in General Discussions [original thread]
This is lame. -_-
- by KEROSIINI-TERO - at 2014.01.01 06:58:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |