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301. Tiericide pros/cons. Discussion, not a call to arms. - in Feedback/Requests [original thread]
Tiericide for suits is okay - not necessarily needed - but okay. Because: Higher tier dropsuits have zero battlefield cost, user gives up nothing to gain more power. (Note that isk is NOT a factor in balancing the battlefield , ie. what is hap...
- by KEROSIINI-TERO - at 2014.12.29 14:30:00
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302. [HUD request] Bandwidth meter/deployed equipment icons. - in Feedback/Requests [original thread]
+1. This is needed. Even though the original designers of dust wanted to minimise hud clutter, that is one thing that needs to be visible. IDEA: as it may not be needed nonstop, maybe onto neocom/cortex/whatever? when you look at your wr...
- by KEROSIINI-TERO - at 2014.12.29 04:22:00
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303. [Request] Fix random spawns - in Feedback/Requests [original thread]
so much +1's as possible. Hear this message!
- by KEROSIINI-TERO - at 2014.12.29 04:13:00
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304. [Concept] Basic War Barge Mechanics ver. 0.01 - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Nice take on it, Pokey. My only concern is the way you've structured the activity based bonuses. Basically you reward the no-life and potentially punish those that couldn't particiapte for some reason. Don't get me wrong...
- by KEROSIINI-TERO - at 2014.12.28 19:25:00
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305. Remove Missions that Require AUR. - in Feedback/Requests [original thread]
Missions are optional, and on top of that, just a minor optional bonus . Those few instant boost missions are acceptable.
- by KEROSIINI-TERO - at 2014.12.28 14:02:00
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306. The Commando needs a grenade slot and EWAR - in Feedback/Requests [original thread]
With nade (AV) commando suits would compete for the Ultimate Antivehicle fit. Maybe slightly winning the traditional Forger because of versatility and self-defencecapability. (Probably winning because it can self-hive as well)
- by KEROSIINI-TERO - at 2014.12.27 17:20:00
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307. Select Ambush mode bring back ;) - in Feedback/Requests [original thread]
NO. Reasons: - I don't want the queue times to be any longer than they are - Matchmaking and Team Balancing are barely managing to create evenish matches, I don't want that to be any more difficult to them Because the more split the curr...
- by KEROSIINI-TERO - at 2014.12.27 17:18:00
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308. Request: please remove auto inertia dampeners - in Feedback/Requests [original thread]
Agreed 100%. Totally unnecessary, AND totaly unasked for! There was no complaints about having to hit x to activate. After this change, there has been nothing but complaints. I haven't seen A SINGLE post defending the autointertial dampener! And...
- by KEROSIINI-TERO - at 2014.12.27 02:34:00
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309. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Quick glance did not show a simple one: Kill a vehicle. Kill an HAV.
- by KEROSIINI-TERO - at 2014.12.25 18:14:00
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310. how to fix dust - in Feedback/Requests [original thread]
I'm gonna tackle this troll the unexpected way: please post 1 feedback/suggestion = 1 thread
- by KEROSIINI-TERO - at 2014.12.24 18:05:00
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311. Return swarm missile count? - in Feedback/Requests [original thread]
DarthJT5 wrote: Could we make it back to where each tier of swarms had different missile counts? As a tanker and DS pilot, I liked knowing when I was dealing with proto swarms when I could see 6 missiles in the air (when they rendered). Keep da...
- by KEROSIINI-TERO - at 2014.12.24 18:01:00
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312. SP booster variant - SP speed up - in Feedback/Requests [original thread]
Sequal's Back wrote: I think, as the cap remains at 750k per week, that boosters should change into the way you say it. This way people who play a lot would not need to buy boosters to reach the cap, but those (the majority) who don't have the ...
- by KEROSIINI-TERO - at 2014.12.24 17:43:00
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313. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
True Adamance wrote: Actually ISK balancing would be fantastic balancing. The more useful something is, with the correct components the more valuable the components are the high the cost to field those items, thus reducing the access play...
- by KEROSIINI-TERO - at 2014.12.24 10:28:00
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314. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
I gotta say I like jihad jeeps, from both angles. Even the tankers'. There are a few reasons why they are okay. JLAVs are not that powerful as people with one sided experience would think. Easy to counter and even without using those counters the...
- by KEROSIINI-TERO - at 2014.12.24 07:50:00
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315. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
Godin Thekiller wrote: Why. Why the hell does these things still exists. EDIT: Since some people thinks it's perfectly fine, a question to them: Would you say that DS crushing should be brung back to the game? It's quite literally on the same ...
- by KEROSIINI-TERO - at 2014.12.23 15:32:00
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316. [Request] A Fix for Vehicles! - in Feedback/Requests [original thread]
+1 Bump Boost Like Thumbs up. This has been needed for 2,5 YEARS now. The need is true. OP suggestion has good details how it could be done. Rattati, show some mercy, give players vehicle locks!
- by KEROSIINI-TERO - at 2014.12.23 14:57:00
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317. What if we had two types of running? - in Feedback/Requests [original thread]
Not saying that having three (four if you count crouch) movement modes is bad, but the current default move mode IS running , and the alternative is sprint. Dust soldiers won't resort to just walk.
- by KEROSIINI-TERO - at 2014.12.21 11:00:00
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318. No Death Until Clone Termination - in Feedback/Requests [original thread]
Incapping counts as a kill for most statistical purposes. Being down is a logical opposite to that. BTW I too agree that finishing a bleeder should grant some minimal WP.
- by KEROSIINI-TERO - at 2014.12.20 01:15:00
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319. No Death Until Clone Termination - in Feedback/Requests [original thread]
Yes, for if you get downed you earn a D. Note that there will be no clone loss for the team, of course.
- by KEROSIINI-TERO - at 2014.12.20 01:11:00
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320. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Proposals of having a certain type of utility vehicle (like logistic or anti-mcc or anti-air to counter high position links) has merit. I'd like to see both of those, and that in turn would really create purpose for AV-tanks.
- by KEROSIINI-TERO - at 2014.12.17 04:13:00
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