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DeadlyAztec11
Ostrakon Agency
6572
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Posted - 2014.12.25 08:10:00 -
[1] - Quote
The grenade slot is obviously needed as it is the only suit that lacks one.
EWAR, a commando is suppose to strike behind enemy lines with devastating fire power. I propose that the Commando receive EWAR that is better than the Assault but not better than the Scout.
The Commando's slow speed and hard to tamper with HP will help to ensure that it does not become a slayer fit.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5987
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Posted - 2014.12.25 08:41:00 -
[2] - Quote
If it's not roughly on par with the assault in terms of killing power/overall survivability what's the point again?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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TooMany Names AlreadyTaken
Going for the gold
473
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Posted - 2014.12.25 09:22:00 -
[3] - Quote
Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf.
I may not have a mic, but trust me, you NEED me in your squad if you want to win.
When I'm on a roll, I'm unstoppable.
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Francois Sanchez
Prima Gallicus
206
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Posted - 2014.12.25 13:04:00 -
[4] - Quote
Commandos don't need grenades, however they do need a better ewar than sentinels. I think the solution is to give them a base precision and profile of 50 and an extra slot so that putting a dampener or a precision enhancer doesn't screw your fitting. |
Aeon Amadi
Chimera Core
7604
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Posted - 2014.12.25 13:40:00 -
[5] - Quote
TooMany Names AlreadyTaken wrote:Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf.
So, essentially, now that armor plates give a strafe penalty... Scouts and Minnie Assault are supposed to strafe as fast as all the other assaults and Sentinels/commandos are supposed to.... strafe as fast as the other assaults?
Are we -trying- to make everyone the same?
Aeon's Links
I often sound negative because I ask questions no-one else will.
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Kierkegaard Soren
THE HANDS OF DEATH RUST415
606
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Posted - 2014.12.25 18:27:00 -
[6] - Quote
Grenades would round out the AV ability but I think I'd take the EWAR and slot buff over anything else these days. It's just needed if you want to survive.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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DeadlyAztec11
Ostrakon Agency
6581
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Posted - 2014.12.25 18:39:00 -
[7] - Quote
Aeon Amadi wrote:TooMany Names AlreadyTaken wrote:Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf. So, essentially, now that armor plates give a strafe penalty... Scouts and Minnie Assault are supposed to strafe as fast as all the other assaults and Sentinels/commandos are supposed to.... strafe as fast as the other assaults? Are we -trying- to make everyone the same? This game needs less strafe not more.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
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One Eyed King
Land of the BIind
6813
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Posted - 2014.12.25 21:41:00 -
[8] - Quote
DeadlyAztec11 wrote:Aeon Amadi wrote:TooMany Names AlreadyTaken wrote:Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf. So, essentially, now that armor plates give a strafe penalty... Scouts and Minnie Assault are supposed to strafe as fast as all the other assaults and Sentinels/commandos are supposed to.... strafe as fast as the other assaults? Are we -trying- to make everyone the same? This game needs less strafe not more. I think strafing should be inversely proportional to HP.
This becomes a problem for Commandos when dealing with Assaults that can out strafe them yet manage even more HP than they have.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1589
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Posted - 2014.12.25 22:19:00 -
[9] - Quote
Kierkegaard Soren wrote:Grenades would round out the AV ability but I think I'd take the EWAR and slot buff over anything else these days. It's just needed if you want to survive. That's why I say that they need grenades as well , hell this might be the suit that uses two grenades .... now wouldn't that be nice .?. but I can live without the extra slot because that would cause complaints of some form or another and I guess if Commandos had two grenade slots , that would as well but people are quick to complain about anything so it seems , I would rather have the e-war built in instead , somewhat like the scout bonuses .... certain percentage of visual / detection buff and signature decrease .
That would help the suit to stand out somewhat and might just increase their usage but I like the idea of two grenade slots .
Use to want them to have two eq slots but two grenades sound so much better .
That and better stamina and stamina reps along with e-war and grenades .
I AV as well and Commandos not having a grenade slot does somewhat hurt them .
Doubts are like flies and should be treated as such and crushed .
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Aeon Amadi
Chimera Core
7610
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Posted - 2014.12.26 00:14:00 -
[10] - Quote
DeadlyAztec11 wrote:Aeon Amadi wrote:TooMany Names AlreadyTaken wrote:Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf. So, essentially, now that armor plates give a strafe penalty... Scouts and Minnie Assault are supposed to strafe as fast as all the other assaults and Sentinels/commandos are supposed to.... strafe as fast as the other assaults? Are we -trying- to make everyone the same? This game needs less strafe not more.
Dust 514 =/= Battlefield, just so we have a clear distinction.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Aeon Amadi
Chimera Core
7610
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Posted - 2014.12.26 00:27:00 -
[11] - Quote
DeadlyAztec11 wrote:Aeon Amadi wrote:TooMany Names AlreadyTaken wrote:Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf. So, essentially, now that armor plates give a strafe penalty... Scouts and Minnie Assault are supposed to strafe as fast as all the other assaults and Sentinels/commandos are supposed to.... strafe as fast as the other assaults? Are we -trying- to make everyone the same? This game needs less strafe not more.
By the way, the grand majority of the community actually argued -for- higher strafe speeds after a bug in Uprising 1.3 caused everyone to be able to strafe crazy fast. It was reduced in Uprising 1.4 by 10% (if I'm not mistaken) because the community liked it so much but it was breaking the strafe animation. Proof: http://dust514.wikia.com/wiki/DUST_514_Version_History
So, saying that the game needs less strafe is going against what the majority of the community wanted to begin with. But yanno, cherry picked evidence, so what do I know.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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DeadlyAztec11
Ostrakon Agency
6585
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Posted - 2014.12.26 00:32:00 -
[12] - Quote
Aeon Amadi wrote:DeadlyAztec11 wrote:Aeon Amadi wrote:TooMany Names AlreadyTaken wrote:Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf. So, essentially, now that armor plates give a strafe penalty... Scouts and Minnie Assault are supposed to strafe as fast as all the other assaults and Sentinels/commandos are supposed to.... strafe as fast as the other assaults? Are we -trying- to make everyone the same? This game needs less strafe not more. By the way, the grand majority of the community actually argued -for- higher strafe speeds after a bug in Uprising 1.3 caused everyone to be able to strafe crazy fast. It was reduced in Uprising 1.4 by 10% (if I'm not mistaken) because the community liked it so much but it was breaking the strafe animation. Proof: http://dust514.wikia.com/wiki/DUST_514_Version_HistorySo, saying that the game needs less strafe is going against what the majority of the community wanted to begin with. But yanno, cherry picked evidence, so what do I know. The game and community of 1.3 is not the game oand community of 1.10.
Put your flags up in the sky.
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Show the world where you're from.
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
913
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Posted - 2014.12.26 00:40:00 -
[13] - Quote
No grenade slot please. We "sacrifice" it for the equipment slot. While yes, it would make sense for them to have it(more firepower) I don't feel it is necessary nor what they need as a buff atm. I would gladly take increased stamina, +10% EHP, and +1 slot per tier.
No one does it better than PIE
Lasers4life
"Jesus!"yelled the blues "No, my name is Forever" I replied
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1589
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Posted - 2014.12.26 01:57:00 -
[14] - Quote
I can agree with you somewhat Forever , I can compromise .
You kept that stamina and they DO need that indeed .
Only reasons I said no about the slots is because you know how the community likes to nerf roles and claim things are OP when there not .
One thing that Commandos don't need is a nerf of any sort .
Doubts are like flies and should be treated as such and crushed .
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Meee One
Amakakeru-Ryu-no-Hirameki
1421
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Posted - 2014.12.26 16:48:00 -
[15] - Quote
DeadlyAztec11 wrote:The grenade slot is obviously needed as it is the only suit that lacks one.
EWAR, a commando is suppose to strike behind enemy lines with devastating fire power. I propose that the Commando receive EWAR that is better than the Assault but not better than the Scout.
The Commando's slow speed and hard to tamper with HP will help to ensure that it does not become a slayer fit. "Commandos need logistics level eWAR,because yaknow in between assault and scout is where they currently are."
No,Commandos are heavies and are supposed to suck at eWAR. However their eWAR should be better than sentinels.
As for the grenade,i'd say yes. HMGs hold thousands of rounds and Commandos description says they sacrifice armor,not weaponry.
I'd say Commandos need: +1 grenade +high stamina +maybe a second equipment (seeing as they sacrifice thousands of rounds)
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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DeadlyAztec11
Ostrakon Agency
6593
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Posted - 2014.12.26 18:21:00 -
[16] - Quote
Meee One wrote:DeadlyAztec11 wrote:The grenade slot is obviously needed as it is the only suit that lacks one.
EWAR, a commando is suppose to strike behind enemy lines with devastating fire power. I propose that the Commando receive EWAR that is better than the Assault but not better than the Scout.
The Commando's slow speed and hard to tamper with HP will help to ensure that it does not become a slayer fit. "Commandos need logistics level eWAR,because yaknow in between assault and scout is where they currently are." No,Commandos are heavies and are supposed to suck at eWAR. However their eWAR should be better than sentinels. As for the grenade,i'd say yes. HMGs hold thousands of rounds and Commandos description says they sacrifice armor,not weaponry. I'd say Commandos need: +1 grenade +high stamina +maybe a second equipment (seeing as they sacrifice thousands of rounds) You do know the only reason that commandos are heavies is because they needed a second class for heavies and didn't want to give scouts a third class since scouts are suppose to have pilot suits.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Spkr4theDead
Red Star. EoN.
2622
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Posted - 2014.12.26 18:30:00 -
[17] - Quote
No, because video game.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Meee One
Amakakeru-Ryu-no-Hirameki
1422
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Posted - 2014.12.27 00:18:00 -
[18] - Quote
DeadlyAztec11 wrote:Meee One wrote:DeadlyAztec11 wrote:The grenade slot is obviously needed as it is the only suit that lacks one.
EWAR, a commando is suppose to strike behind enemy lines with devastating fire power. I propose that the Commando receive EWAR that is better than the Assault but not better than the Scout.
The Commando's slow speed and hard to tamper with HP will help to ensure that it does not become a slayer fit. "Commandos need logistics level eWAR,because yaknow in between assault and scout is where they currently are." No,Commandos are heavies and are supposed to suck at eWAR. However their eWAR should be better than sentinels. As for the grenade,i'd say yes. HMGs hold thousands of rounds and Commandos description says they sacrifice armor,not weaponry. I'd say Commandos need: +1 grenade +high stamina +maybe a second equipment (seeing as they sacrifice thousands of rounds) You do know the only reason that commandos are heavies is because they needed a second class for heavies and didn't want to give scouts a third class since scouts are suppose to have pilot suits. Then make them mediums with assault base stats but lower slots.
Then i'll agree.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Her Chosen
Grade No.2
175
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Posted - 2014.12.27 00:40:00 -
[19] - Quote
Commandos seem to be only effective as roof top warriors. Range fighting. Their giant hit box without resistance makes them easy kills around objectives. Their larger amount of HP doesn't seem to help them at all, combined with there lack of mobility.
Would an EWAR buff help them? Probably not. Even if they saw their enemies coming, they still don't have the tools to stand up to assaults, HMGs, and slayer scouts. I really don't see a use for them, they were a bad idea to begin with. Combining an assault and heavy role is something I assumed was thought up by people on drugs.
Keep them at range, and keep them on the rooftops. That's where their role is, and really they are one of the better suits to do it. I would suggest give them better regen. They should have the highest passive armor reps, and shortest shield recharge delay.
STRONG BOX ROLE CALL
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The Eristic
Dust 90210
665
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Posted - 2014.12.27 02:26:00 -
[20] - Quote
Better regen, largest scan radius and workable precision. Given that they're generally most effective at ranged suppression and are neither particularly mobile nor tankable, it seems fitting that they'd be able to scan more of the battlefield than they currently can to compensate. They're typically little more than fat, blind lumps of shotgun bait at the moment.
Reality is the original Rorschach.
Verily! So much for all that.
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DeadlyAztec11
Ostrakon Agency
6601
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Posted - 2014.12.27 02:39:00 -
[21] - Quote
Many have commented that commandos aren't highly mobile. I'll disagree. They are more mobile than Sentinels and in my opinion they will get you where you want to go as long as you use Cardiac Regulators on the Amarr Commando and make sure to use a Kinetic Catalyzer on the Gallente Commando in accordance with armor plates.
EWAR would allow them to increase their awareness and also allow them to get in position for ambushes behind enemy lines.
Put your flags up in the sky.
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Show the world where you're from.
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Talos Vagheitan
Ancient Exiles.
717
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Posted - 2014.12.27 05:06:00 -
[22] - Quote
At the minimum I feel Commandos need grenades.
+1
Who cares what some sniper has to say
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Bojo The Mighty
Condor Squad
5356
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Posted - 2014.12.27 06:42:00 -
[23] - Quote
No, you can't justify that much health, weapon versatility, equipment, and radar **** in one package. It would defeat the point in the lack of modules if you hand it to them on silver platter.
Bojo For CPM
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DeadlyAztec11
Ostrakon Agency
6603
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Posted - 2014.12.27 15:55:00 -
[24] - Quote
Bojo The Mighty wrote:No, you can't justify that much health, weapon versatility, equipment, and radar **** in one package. It would defeat the point in the lack of modules if you hand it to them on silver platter. Giving them better EWAR would barely help them. The Assaults already have farely good base EWAR though still need to give up most of their slots to be formidable. The lack of modules was meant to keep them from having unnecessary augmentations to their health.
Put your flags up in the sky.
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Show the world where you're from.
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KEROSIINI-TERO
The Rainbow Effect
1644
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Posted - 2014.12.27 17:20:00 -
[25] - Quote
With nade (AV) commando suits would compete for the Ultimate Antivehicle fit. Maybe slightly winning the traditional Forger because of versatility and self-defencecapability. (Probably winning because it can self-hive as well)
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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DeadlyAztec11
Ostrakon Agency
6604
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Posted - 2014.12.27 17:22:00 -
[26] - Quote
KEROSIINI-TERO wrote:With nade (AV) commando suits would compete for the Ultimate Antivehicle fit. Maybe slightly winning the traditional Forger because of versatility and self-defencecapability. (Probably winning because it can self-hive as well) Forge guns will always be superior because of how devastating they are to long range units and the quickness with which they dispatch their enemies.
Put your flags up in the sky.
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Show the world where you're from.
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Banjo Robertson
Random Gunz RISE of LEGION
382
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Posted - 2014.12.29 03:12:00 -
[27] - Quote
Commando suits need more module slots than Sentinels, but less than Assaults. They don't need Grenades, but I would advocate for a boost to their natural EWAR stats, particularly in scan range (30 or even 40 meters base), and scan precision (35db base) |
DeadlyAztec11
Ostrakon Agency
6628
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Posted - 2014.12.29 03:14:00 -
[28] - Quote
Banjo Robertson wrote:Commando suits need more module slots than Sentinels, but less than Assaults. They don't need Grenades, but I would advocate for a boost to their natural EWAR stats, particularly in scan range (30 or even 40 meters base), and scan precision (35db base) More modules means more health and the Commando doesn't need that. It needs to fulfill a more tactical role. That is what adding EWAR will achieve.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Banjo Robertson
Random Gunz RISE of LEGION
382
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Posted - 2014.12.29 03:16:00 -
[29] - Quote
DeadlyAztec11 wrote:Banjo Robertson wrote:Commando suits need more module slots than Sentinels, but less than Assaults. They don't need Grenades, but I would advocate for a boost to their natural EWAR stats, particularly in scan range (30 or even 40 meters base), and scan precision (35db base) More modules means more health and the Commando doesn't need that. It needs to fulfill a more tactical role. That is what adding EWAR will achieve.
More modules doesnt always mean more health, it just means more options. 4 module slots right now at proto is horrible for options. |
Heimdallr69
Imperfects Negative-Feedback
4066
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Posted - 2014.12.29 03:45:00 -
[30] - Quote
Aeon Amadi wrote:TooMany Names AlreadyTaken wrote:Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf. So, essentially, now that armor plates give a strafe penalty... Scouts and Minnie Assault are supposed to strafe as fast as all the other assaults and Sentinels/commandos are supposed to.... strafe as fast as the other assaults? Are we -trying- to make everyone the same? It's cuz most people tank the min ass which people don't realize actually ruins the suit. For my playstyle anyways
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