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721. Flaylocks, Massdrivers, And OP Med Shield tanked suits. - in General Discussions [original thread]
MD QQ predicted.
- by Justin Tymes - at 2013.07.13 01:06:00
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722. Should tanks be win-buttons or cheap throw-aways - in General Discussions [original thread]
Spkr4theDead wrote: Xero The Mishima wrote: CharCharOdell wrote: Dusters, we have tried finding a middle ground with tanks but it just doesn't work. Right now, they are too expensive to specialize in and make money, but a very, very tiny ...
- by Justin Tymes - at 2013.07.12 13:54:00
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723. Remote explosives need to be fixed. - in General Discussions [original thread]
QQing about proto REs? If anything they're nerfed from Chrome, which was nerfed from Closed Beta
- by Justin Tymes - at 2013.07.11 03:07:00
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724. Power vs. versatility - in Feedback/Requests [original thread]
Lynn Beck wrote: "Wahh i can't kill proto with militia gear" Fyi all you need to do is run and shoot, giving militia gear thestrength of a proto would once again bring out guys running 25/0 with MILITIA Implying the proto user can't also run...
- by Justin Tymes - at 2013.07.11 01:32:00
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725. So everyone hates Forge Guns now, huh? - in General Discussions [original thread]
It's not the fact that it's sniping Infantry from above, it's the fact that it's sniping Dropships and tanks from above too, meaning you wont be removing that Heavy if he has half of a brain without an orbital. It's annoying since the best thing y...
- by Justin Tymes - at 2013.07.11 01:15:00
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726. The people who die by LAV are the ones who already suck. - in General Discussions [original thread]
Lol Heavies and Armor tanking Logis "side-stepping" LAVs.
- by Justin Tymes - at 2013.07.11 01:01:00
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727. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
I'd say it's a tie between the Assault Forge Gun and the Assault MD when you have the high ground. Honestly, I don't have a problem with it, since like the Assault MD, it becomes painfully weak up close unless the heavy pulls out flaylocks, which ...
- by Justin Tymes - at 2013.07.10 01:01:00
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728. Run forest run. - in General Discussions [original thread]
Invisible Infantry.
- by Justin Tymes - at 2013.07.09 23:18:00
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729. LAV Scan profile is too low. - in Feedback/Requests [original thread]
Exactly. All I do is hear them, and as a Gallente Logi with Armor plates, I have no chance in dodging them in full speed.
- by Justin Tymes - at 2013.07.08 23:19:00
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730. Supply Depot In Every Ambush Map - in Feedback/Requests [original thread]
People bring in LAV/Tank/Dropship which is nearly immune to almost all Infantry weapons, and the weapons that are effective against them are mediocre to garbage against Infantry. You're flat-out being punished for bringing AV into Ambush, while ve...
- by Justin Tymes - at 2013.07.08 21:50:00
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731. 5 Minutes out in the open - in General Discussions [original thread]
Get out of here, Assault Mass Driver with Allotek Flux would have blasted your ass to the spawn screen.
- by Justin Tymes - at 2013.07.08 16:50:00
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732. Repair Nanohive - in General Discussions [original thread]
Do people even know they exist? Every time I try to put on down, blues with next to no health run right past them. I skilled into proto to get them, wasted a EQ slot just for them. I mean of course I'm going to use them myself because I armor tank...
- by Justin Tymes - at 2013.07.08 06:29:00
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733. Nerf LAV's already - in Feedback/Requests [original thread]
These LAVs are ridiculous. Some of them are eating my proto packed AV nades like its popcorn, and as soon as they get in the red they zoom away to recover, and nothing but swarms can stop them from doing so.
- by Justin Tymes - at 2013.07.07 20:46:00
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734. Vechile need to be remove from Ambush. - in General Discussions [original thread]
CharCharOdell wrote: Justin Tymes wrote: Someone said it before, the main problem with Vehicles in Ambush is the fact that you're stuck with it, meaning you're ineffective against Infantry with a brain, while vehicle users have no problem hu...
- by Justin Tymes - at 2013.07.07 02:10:00
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735. [FEEDBACK] New armor plates are useless. - in Feedback/Requests [original thread]
Magpie Raven wrote: The best thing CCP could do is replace the speed penalty with a stamina penalty. Why should armor have a penalty at all? Even without it, it's still largely outclassed by Shield.
- by Justin Tymes - at 2013.07.07 01:42:00
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736. Vechile need to be remove from Ambush. - in General Discussions [original thread]
Someone said it before, the main problem with Vehicles in Ambush is the fact that you're stuck with it, meaning you're ineffective against Infantry with a brain, while vehicle users have no problem hurting anything in Ambush so they don't need a S...
- by Justin Tymes - at 2013.07.06 07:31:00
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737. Vote for or against Contact grenades - in General Discussions [original thread]
-1. As a Logibro with an Assault MD, I need Thunkers to handle the people my radar can't pick up right away or I'm ******.
- by Justin Tymes - at 2013.07.05 00:59:00
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738. Mass Drivers - Back to their former Glory - in General Discussions [original thread]
I won't say it's better than ever, since overall shielding has increased in Uprising from Chrome, but it is nice to have it viable again. There was no reason to use any MD other than Boundless Assault before this fix.
- by Justin Tymes - at 2013.07.04 01:09:00
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739. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Daedric Lothar wrote: Cross Atu wrote: Seriously though the idea that the triple stacked damage mods trump any other option is a bit silly. Is It? The role of the Assault is like the DPS role in any other MMO. It's to apply Damage and...
- by Justin Tymes - at 2013.07.03 14:27:00
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740. proximity mines do 750 damage? - in General Discussions [original thread]
Only 750? To a tank that's the equivalent of a person stepping on a needle. It'll hurt, but it's not going to kill you.
- by Justin Tymes - at 2013.07.02 23:43:00
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