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HYENAKILLER X
Condotta Rouvenor Gallente Federation
36
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Posted - 2013.07.12 13:45:00 -
[91] - Quote
Tanks always hide. |
Takahiro Kashuken
Red Star. EoN.
649
|
Posted - 2013.07.12 13:52:00 -
[92] - Quote
Terra Thesis wrote:Takahiro Kashuken wrote: Thanks
I was king back in the early days with proto dropsuits and ARs but no complained because AR514
oh, are you saying you could not be killed with std weapons in your pro suit? which game was this?
Yea pretty much
Could take on a bunch of ppl, you had to be in proto to get me down |
Justin Tymes
Raymond James Corp
202
|
Posted - 2013.07.12 13:54:00 -
[93] - Quote
Spkr4theDead wrote:Xero The Mishima wrote:CharCharOdell wrote:Dusters, we have tried finding a middle ground with tanks but it just doesn't work. Right now, they are too expensive to specialize in and make money, but a very, very tiny pocket of the community still calls them in and rapes faces. Nobody is happy, this way. The infantry get stomped by a few special tankers and the other tankers are poor. We need to stop trying to make the middle ground work, and try going to the extremes.
My question is: what should the role of a tank in Dust be:
1) A win-button that is so prohibitively expensive SP (20 mil SP to reach god mode) and ISK wise (20 mil/tank) that they would only be seen in the biggest, most important battles, piloted by the most elite tankers against the most elite tankers, fighting for the richest corporations in New Eden. a. these would be almost unkillable by anything short of a full squad of proto AV or another tank of the same calibre- im talking 18,000 HP, cannons that do ~4000 damage/second, and reppers that heal 1000 HP/s for thirty seconds, with the ability to have 70% resistance modules on for a minute straight...WITH ONE MODULE. b. these would be the most expensive things anyone can buy short of a clone pack or an MCC. They would cost more than 2 cruisers in EVE. They would be so expensive that if one was brought into a pub and got destroyed by another tanker or a FULL squad of AV, that mercenary would have to play 80 games to earn it back. c. there would be no room for specializing in anything else to use these tanks. They would take 20 million SP to use to their full potential, so there could realistically be less than 5 people in the game with these, anytime soon, as of now.
OR
2) Squishy, throwaways that are so cheap, that one can be lost every match and still have a profit made. Yes, it would mean tank spam. Loads of tank spam- but these tanks would be the tanks non-tankers have asked for, forever. Sure, they could still go 20:0, but no easier than someone with an AR could, and often do. a. 10% squishier than they are right now, as theyre pretty squishy as is. b. The price for a maddy with meta3-5 modules and a proto turret would be 500k c. SP requirements would stay as is d. their role in PC would likely be battering ram mode, as they still have enough power to scare people away, but not enough that they can handle 2 people with proto AV grenades in an elevated position. Tanks are godmode. /thread Tanks are God mode against people that have little to no AV capability. It really isn't our fault if people decide to only use the free AV suit to try to take out our tanks. Have you been in a Madrugar when a PRO swarm volley hits? If not, you have no idea how your mind starts to race when you see at least a third of your armor melt away from one volley. If you don't have ADV swarms and/or AV grenades, and can't be bothered to put the SP into CBR7 and EX-0 grenades, then yes, you should be destroyed by all decent pilots, and so should everyone else that cannot bother to invest what's basically a pittance into ADV level AV.
Lolno this entire game is based around standard gear being effective against anything, so skill > SP. Just because you SP sink into something does not give you the right to be invincible to standard gear. |
CharCharOdell
Shining Flame Amarr Empire
462
|
Posted - 2013.07.12 14:13:00 -
[94] - Quote
KalOfTheRathi wrote:Xocoyol Zaraoul wrote:I don't like either choice, to be honest, as you offer extremes. He specializes in extremes. That is his nature. Neither are correct. Current Tank equation: Make some cash playing Ambush, drop Tanks when conditions are good, lose a few now and then. Learn to drive better, get more SP, get better gear. Rinse and repeat. Not that different than any other role in DUST. Dust and its forums are filled with those like the OP that wants the game to change so They are happy. Given his two extreme viewpoints nothing will make OP happy anyway. Just ignore it.
I offer extremes so we have a scale to base our ideas on. You are encouraged to offer your own views as long as you say exactly how powerful a tank should be, as well as the ISK and SP requirement to do so, and then justify your reason as I, and every other good tanker do. You infantry scrubs (not all of you- just scrubs) give an opinion with no reason to back it up other than 'i dont like being killed by tanks'. You need to give statistics to back up your ideas or your point has no value to it.
You want this game to be balanced around pub matches because one good tanker can stomp an entire team of militia infantry- no ****. This sounds like a matchmaking issue to me. It isn't our fault that we're put against terrible teams, and because we are balanced around that, when we are against good teams we stand no chance without railsniping because we have standard gear against proto gear; guess who wins that fight.
Right now, tanks require 6 games to earn back if one is lost (250k payouts). This means we either need a price reduction or tanks that can easily last 6 games. If you disagree with one or both, you have to say why and provide statistics. The last thing we need is CCP listening to whiners- which is what you are; I am not whining. I am making 2 polar proposals and collecting votes on each.
Now, answer my question: Would you rather see very few, but very powerful tanks, or very man, spam tanks and why would you choose whatever option you prefer? |
CharCharOdell
Shining Flame Amarr Empire
462
|
Posted - 2013.07.12 14:17:00 -
[95] - Quote
Takahiro Kashuken wrote:Terra Thesis wrote:Takahiro Kashuken wrote: Thanks
I was king back in the early days with proto dropsuits and ARs but no complained because AR514
oh, are you saying you could not be killed with std weapons in your pro suit? which game was this? Yea pretty much Could take on a bunch of ppl, you had to be in proto to get me down
When I was in PFBHz (RIP), we had this guy, James, who would go 45:0 with an AR in almost every match I played with him. That was called skill. If I did that in a tank, it was because tanks were OP. Explain how that works and give me a very good reason why it makes sense.
If that was indeed skill, then the AR was perfectly balanced and therefore, tanks were perfectly balanced. If that is not true, then the AR is the best gun because of its effectiveness when compared to its cost.
The best AR users have hundreds of millions of ISK and never struggle; the best tankers are considered the best if they break even. Explain how that makes sense and provide data to support your opinion. |
Terra Thesis
HDYLTA Defiant Legacy
341
|
Posted - 2013.07.12 14:27:00 -
[96] - Quote
Takahiro Kashuken wrote:Yea pretty much
Could take on a bunch of ppl, you had to be in proto to get me down
LOL... you're so distracted by an uncontrollable compulsion to brag about how elite you are, you don't realize you just proved my point.
if you have any skill, you have nothing to worry about. you don't need to use sp as a crutch. we crush bad players with our exiles all day. PRO doesn't change anything. |
Killar-12
Greatness Achieved Through Training EoN.
127
|
Posted - 2013.07.12 14:32:00 -
[97] - Quote
fix PG and turret prices and then go from there. but that should do the trick. |
CharCharOdell
Shining Flame Amarr Empire
462
|
Posted - 2013.07.12 14:36:00 -
[98] - Quote
Terra Thesis wrote:Takahiro Kashuken wrote:Yea pretty much
Could take on a bunch of ppl, you had to be in proto to get me down LOL... you're so distracted by an uncontrollable compulsion to brag about how elite you are, you don't realize you just proved my point. if you have any skill, you have nothing to worry about. you don't need to use sp as a crutch. we crush bad players with our exiles all day. PRO doesn't change anything.
So how come when an exile goes 25:0 it's skill, but when a tanker does it, he's OP? |
Takahiro Kashuken
Red Star. EoN.
650
|
Posted - 2013.07.12 14:37:00 -
[99] - Quote
Terra Thesis wrote:Takahiro Kashuken wrote:Yea pretty much
Could take on a bunch of ppl, you had to be in proto to get me down LOL... you're so distracted by an uncontrollable compulsion to brag about how elite you are, you don't realize you just proved my point. if you have any skill, you have nothing to worry about. you don't need to use sp as a crutch. we crush bad players with our exiles all day. PRO doesn't change anything.
No matter how much skill i have or the setup i use proto AV can 2-3 shot the fit i am using
Noskillsswarms can avoid my cover and be invisible and deal minimum 2k damage
FG stronger than my vehicle mounted railgun and fire faster deals minimum 2k damage
Hence why im the hills
Its not skill its SP, i can skill into proto AV and kill things all day because its basic vehicles im killing
If we get advanced/proto that would stop and all these solo proto AV would be screwed
|
Terra Thesis
HDYLTA Defiant Legacy
343
|
Posted - 2013.07.12 18:11:00 -
[100] - Quote
Takahiro Kashuken wrote:If we get advanced/proto that would stop and all these solo proto AV would be screwed I'm not sure why we are arguing about, because i agree. |
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Aythadis Smith
The Generals EoN.
67
|
Posted - 2013.07.12 21:49:00 -
[101] - Quote
Terra Thesis wrote:Takahiro Kashuken wrote:If we get advanced/proto that would stop and all these solo proto AV would be screwed I'm not sure why we are arguing about, because i agree. People already showed their "concern" that they don't want them stronger NOR cheaper.
Us drivers ( which I've given up on), it is too expensive, too much of an SP sink, and too fragile. Half the time the indicator lies at where I'm being hit. I have to PHYSICALLY see the shot to have a valid indicator.
Tanks are a war machine. If we ever get these promise gargantuan maps, still worthless because of invisible shots. AV does it's job, and does it well. Our only counter is our ability to drive and our team. Sadly, the latter is out of our control.
Off topic ish, but it feels shields survives infantry longer then armor. But armor survives the fight VS shields.
On topic. Either AV needs pulled back, tanks need to be cheaper, or made ungodly sinks in both sides, and make them giant war machines. With them in the middle only makes AV happy, while most tanks sit in the red line because they cant compete with it.
How many times have you been in a tank, and was getting forged from the sky, and you cant aim up. So running as fast as you can away from said forge, only to get popped while trying to hide.
So, cheap with little SP sink and made of glass, or we get some god like war machine but costs so damn much that most would be afraid of loosing it that only the most important battles, they would be seen.
|
Aythadis Smith
The Generals EoN.
67
|
Posted - 2013.07.12 21:55:00 -
[102] - Quote
Speaking with CORP and randoms, most of them feel that if a tank can solo a crowd, then a solo can take it out.
I personally disagree but... if that is what the majority wants, give them these glass tanks, remove the high skill required to use them and give me my SP back. No one wants to switch to an AV class, and those that have the AV, are too darn good at it. So... make it that MLT can destroy every thing, and i want to spec out of this. Maybe I'll get my proto scout and be extra LULz
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CharCharOdell
Shining Flame Amarr Empire
466
|
Posted - 2013.07.12 23:35:00 -
[103] - Quote
CuuCH Crusher wrote:I created an alt a few days ago and decided to spec into Gallente HAVs. I transfer 5 million isk from my main to get started.
At first I thought tanking was a piece of cake (I was farming kills at the academy), then reality set in after I got int a real match where people could actually kill me. I didn't have a problem with being blown up because I am new at it . I had a problem with not being about to turn a profit. The price of tanks is super high. I now see why tankers complain about being blown up. If you get blown up 2 times, that's a 1 million Isk loss. People earn about 240,000 per game which means you need to play 4 games to make it up.
I never new how much I was costing tankers when I blew up their tanks. This experience has made me feel sorry for tankers.
I absolutely don't support nerfing AV (I'm a forge gunner), but CCP should lower the price of vehicles. This would help both AV players and tankers.
AV players will have more targets to take out, and tankers will be able to turn a profit.
My fit for anyone interested was:
80GJ Compressed Blaster 20GJ Scattered Blaster x2 Militia Active Heat Sink Militia Powergrid Expansion Unit x3 Heavy IG-L Polarized Armor Regenerator 180mm Reinforced Steel Plates.
Some tips on how best to fit my tank would be appreciated.
|
CharCharOdell
Shining Flame Amarr Empire
469
|
Posted - 2013.07.13 05:37:00 -
[104] - Quote
Aythadis Smith wrote:Speaking with CORP and randoms, most of them feel that if a tank can solo a crowd, then a solo can take it out.
I personally disagree but... if that is what the majority wants, give them these glass tanks, remove the high skill required to use them and give me my SP back. No one wants to switch to an AV class, and those that have the AV, are too darn good at it. So... make it that MLT can destroy every thing, and i want to spec out of this. Maybe I'll get my proto scout and be extra LULz
I'd rather they fix tanks...:/ |
gbt555
Mannar Focused Warfare Gallente Federation
1
|
Posted - 2013.07.13 05:39:00 -
[105] - Quote
Xocoyol Zaraoul wrote:I don't like either choice, to be honest, as you offer extremes.
I would like current prices with the old Marauders, that would be perfect.
Be your own Judge. What game looks like more fun to you? Dust.........Or these other F2P games coming this year.........
Planetside 2 (19 GOTY Awards)
Coming to PS4 this year...
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CharCharOdell
Shining Flame Amarr Empire
470
|
Posted - 2013.07.13 05:40:00 -
[106] - Quote
gbt555 wrote:Xocoyol Zaraoul wrote:I don't like either choice, to be honest, as you offer extremes.
I would like current prices with the old Marauders, that would be perfect. Be your own Judge. What game looks like more fun to you? Dust.........Or these other F2P games coming this year......... Planetside 2 (19 GOTY Awards)
Coming to PS4 this year...
was wondering when you would show up, but thanks for the bump. |
CharCharOdell
Shining Flame Amarr Empire
471
|
Posted - 2013.07.13 06:11:00 -
[107] - Quote
DJINN Mr Lipton wrote:To begin, I am not a tanker, nor have I ever been. Why were tanks even nerfed for uprising? They were fine in Chromosome. Tanks were extremely powerful in the build after the E3 (Precursor maybe?) but after that they seemed to be very balanced, the only time that they were "indestructible" to infantry was while they were red line rail sniping, and nothing has changed there. The changes only really effect the tanks that were playing their roles as intended (on the ground, raising hell).
One of my favorite things in this game used to be epic battles against tanks, and it makes me sad inside that these don't happen anymore. Tanks are squishy, anyone who says otherwise is wrong. I think that tanks need to be restored to what they were before uprising. Sure, some tanks could go 30-50/0 in a pub match, but this wasn't the case for every tanker. These were tankers who were very good at what they did, and had infantry support or, as I rarely witnessed, they were spider tanking. The best infantry players in the game do this still, I see it almost everyday. Aspects of this game should not be nerfed based on the fact that some people know what they are doing with them. Most tanks that I saw in Chromosome still got their mud pushed in shortly after being called in. Tanks in Chromosome did not incite the majority of the player base to spec heavily into AV as LAVs have done in Uprising. Does anyone else see something wrong here?
What was the point in buffing LAVs, there was nothing wrong with them before. So what your free LAV got OHK by a packed AV grenade, you should not have been trying to play this game by mowing people down in a militia vehicle, they are for cheap transport. A good saga in Chromosome good take grenades and forge gun rounds and survive to get you where you were going. The only thing was that if you called one out in that build you had to either take a loss on it, or stay with the thing until the end of the game. So most people didn't bother wasting the isk (mine cost 100k+) so more often than not all I saw (or drove) were the death trap starter LAVs, but now we can recall those expensive vehicles that are only needed momentarily. I think that LAVs need to be returned to where they were before uprising. LLAVs were very powerful in Chromosome also, they were just much more SP intensive and so they were rarely seen. If built properly they could tank 3 proto FG shots then, now I most LLAVs can take 4 direct hits with a proto FG and drive off into the sunset to heal up for round 2, most tanks wont even take 4 shots as they are now. This is completely backwards.
In my opinion ground vehicles should be returned to what they were in Chromosome, when it was much more balanced. It was a poor choice if the reason Vehicles were "balanced" in uprising was for the things to come (racial variants, proto tanks, and so forth) if we don't even have them. Who knows I could be wrong, maybe I missed something super OP about tanks in the previous build, but I doubt it. I want there to be tanks about that can make it on the field long enough to turn a LLAVs sunny day gray. I want to stop hoping for every map to be CQC, so I don't have to run forge the entire match so that my team won't get completely decimated by f***ing cars. Whats wrong with that? I am not a developer and do not know how any of this crap works beyond what I experience myself, but that is my opinion of what could be done.
TL;DR was better before, cud be agin
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Terra Thesis
HDYLTA Defiant Legacy
344
|
Posted - 2013.07.13 12:10:00 -
[108] - Quote
CharCharOdell wrote:So how come when an exile goes 25:0 it's skill, but when a tanker does it, he's OP?
first of all, the majority of the targets out there are ARs, so if one of them gets 25/0 with an exile, he's either skilled or extremely lucky. it's not like he blew up 25 tanks.
secondly, i didn't say tanks are op. imho they are either a little UP or possibly just plain old P. but i don't think we will know until PRO tanks are released. right now STD tanks are falling to ADV and PRO AV and it's distorting everyone's perceptions of the tank balance.
priority 1: release PRO marauders, then reevaluate. |
CharCharOdell
Shining Flame Amarr Empire
472
|
Posted - 2013.07.13 14:20:00 -
[109] - Quote
Terra Thesis wrote:CharCharOdell wrote:So how come when an exile goes 25:0 it's skill, but when a tanker does it, he's OP? first of all, the majority of the targets out there are ARs, so if one of them gets 25/0 with an exile, he's either skilled or extremely lucky. it's not like he blew up 25 tanks. secondly, i didn't say tanks are op. imho they are either a little UP or possibly just plain old P. but i don't think we will know until PRO tanks are released. right now STD tanks are falling to ADV and PRO AV and it's distorting everyone's perceptions of the tank balance. priority 1: release PRO marauders, then reevaluate.
It wont happen until the infantry have very racial variant of every weapon and dropsuit which is why we need a temporary fix NOW |
Operative 1174 Uuali
D3LTA ACADEMY Inver Brass
26
|
Posted - 2013.07.13 14:43:00 -
[110] - Quote
DJINN leukoplast wrote:Void Echo wrote:
...HAHAHAHAHAHAHAHA are you serious, that's your argument? "tankers don't realize that running av means that player is really only effective against vehicles"? no **** Sherlock that's why its called "AV" (ANTI VEHICLE), and yes we understand what you go through, I personally do because I was an av for a week, but still dude, your argument has absolutely 0 points giving to your side of the argument.
tanks are MEANT to be killing machines that are NOT paper thin like you want, I they were then they wouldn't be used... EVER. tanks are meant to dominate the battle field with and without team support (team support pretty much makes the tank unkillable).
and as I stated before, they are in no way op. how would you react if you went 20-5 in a match with whatever your specialized in and your enemies you killed claimed your weapon is "OP" and wanted it nerfed?
Exactly, tanks are p2w noobery. Nuff said. You just proved yourself wrong, appreciate it, saved me the time
Lol, a Helstorm player says tanks are noobery. Spam more grenades and then say that. |
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Aythadis Smith
The Generals EoN.
70
|
Posted - 2013.07.13 20:35:00 -
[111] - Quote
Operative 1174 Uuali wrote:DJINN leukoplast wrote:Void Echo wrote:
...HAHAHAHAHAHAHAHA are you serious, that's your argument? "tankers don't realize that running av means that player is really only effective against vehicles"? no **** Sherlock that's why its called "AV" (ANTI VEHICLE), and yes we understand what you go through, I personally do because I was an av for a week, but still dude, your argument has absolutely 0 points giving to your side of the argument.
tanks are MEANT to be killing machines that are NOT paper thin like you want, I they were then they wouldn't be used... EVER. tanks are meant to dominate the battle field with and without team support (team support pretty much makes the tank unkillable).
and as I stated before, they are in no way op. how would you react if you went 20-5 in a match with whatever your specialized in and your enemies you killed claimed your weapon is "OP" and wanted it nerfed?
Exactly, tanks are p2w noobery. Nuff said. You just proved yourself wrong, appreciate it, saved me the time Lol, a Helstorm player says tanks are noobery. Spam more grenades and then say that. I know this has been said before but, I know of Sniper, Shotgunners, AR, to even Flaylock users to have passed the 30-0 mark. THE MOMENT a tank does it...QQ OP OP.....nerf nerf nerf nerf.
I have honestly been yelled at ( the beginning of the build) for whipping out a tank and 20-0. I'm so sorry I went as a killing machine that is meant to strike fear into my enemies. Next respect, I'll put my points into a nice pretty pink pony. |
Aythadis Smith
The Generals EoN.
70
|
Posted - 2013.07.13 20:41:00 -
[112] - Quote
CharCharOdell wrote:Aythadis Smith wrote:Speaking with CORP and randoms, most of them feel that if a tank can solo a crowd, then a solo can take it out.
I personally disagree but... if that is what the majority wants, give them these glass tanks, remove the high skill required to use them and give me my SP back. No one wants to switch to an AV class, and those that have the AV, are too darn good at it. So... make it that MLT can destroy every thing, and i want to spec out of this. Maybe I'll get my proto scout and be extra LULz
I'd rather they fix tanks...:/ I want tanks to be some gory, scary, nearly unstoppable machines of war. Striking fear into the hearts of my enemies, I want to hide and having to bounce from structure to structure having to find safe ways behind enemy lines to escape this war machine. Just for an objective cap, or to get a supply depo just to hit this tank with what ever, get him distracted on me.
Having like real tactics to pop these things, or at least push them to the redline for reps while we stage a trap for this tank.
ANY THING BUT...lol grenade spam. |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2236
|
Posted - 2013.07.13 21:03:00 -
[113] - Quote
option 3 (price reduction) is the only way to go.
Option 2 (massive buff) is just stupid, and the amount of votes for it says a lot about the tankers in our community- they just want to be godmode. I played during the days when the only thing that could take down a tank was another tank. It was only fun for tankers.
The reason I chose 3 is because it will increase the number of HAVs, allowing drivers a solo option, while not ruining the game for the infantry, and also making AV a viable role. It also will make the game the way it should, where the space between objectives is dominated by tank battles. |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2236
|
Posted - 2013.07.13 21:14:00 -
[114] - Quote
Aythadis Smith wrote:Terra Thesis wrote:Takahiro Kashuken wrote:If we get advanced/proto that would stop and all these solo proto AV would be screwed I'm not sure why we are arguing about, because i agree. People already showed their "concern" that they don't want them stronger NOR cheaper. Us drivers ( which I've given up on), it is too expensive, too much of an SP sink, and too fragile. Half the time the indicator lies at where I'm being hit. I have to PHYSICALLY see the shot to have a valid indicator. Tanks are a war machine. If we ever get these promise gargantuan maps, still worthless because of invisible shots. AV does it's job, and does it well. Our only counter is our ability to drive and our team. Sadly, the latter is out of our control. Off topic ish, but it feels shields survives infantry longer then armor. But armor survives the fight VS shields. On topic. Either AV needs pulled back, tanks need to be cheaper, or made ungodly sinks in both sides, and make them giant war machines. With them in the middle only makes AV happy, while most tanks sit in the red line because they cant compete with it. How many times have you been in a tank, and was getting forged from the sky, and you cant aim up. So running as fast as you can away from said forge, only to get popped while trying to hide. So, cheap with little SP sink and made of glass, or we get some god like war machine but costs so damn much that most would be afraid of loosing it that only the most important battles, they would be seen. Even AV isn't happy in the middle- I know because I've ran AV (I've done literally everything) Right now, 1 of 2 things happens
- Tankers lose 1 HAV to AV, the AV gets points for killing it, but the tanker doesn't call in another HAV because of price reasons, and AVers have no source of WP
- A tanker who put everything in their tank (nothing wrong with that) comes out, and the AV can't kill them quickly enough. It then turns into a game of the AVer/s following the HAV around the map, while getting deaths instead of points in the process
What AVers need is more HAVs- and that comes with cheap, squishy ones. |
hooc order
Deep Space Republic Top Men.
611
|
Posted - 2013.07.13 21:22:00 -
[115] - Quote
D. ALL of the above!!!
Tanks should be a cheap throw away win button!!!
Seriously "Tank War Dust 514" would be way more fun then "flaylock war dust 514" |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2236
|
Posted - 2013.07.13 21:44:00 -
[116] - Quote
hooc order wrote:D. ALL of the above!!!
Tanks should be a cheap throw away win button!!!
Seriously "Tank War Dust 514" would be way more fun then "flaylock war dust 514" Come to think of it, wouldn't having an LAV moving with your squad be an easy way to kill flaylocks? I mean, they can't get a direct hit on you worth a damn, so the gunner would be fine. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
739
|
Posted - 2013.07.13 21:52:00 -
[117] - Quote
The splash would likely take out the driver if the driver was not careful or not wearing a fatsuit.
As a bit of a tangent, that's my problem with the LLAVs, if you use them for their intended roles they are sitting ducks. |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2238
|
Posted - 2013.07.13 22:09:00 -
[118] - Quote
Xocoyol Zaraoul wrote:The splash would likely take out the driver if the driver was not careful or not wearing a fatsuit.
As a bit of a tangent, that's my problem with the LLAVs, if you use them for their intended roles they (the drivers) are sitting ducks. A few days ago, I actually saw an enemy LLAV repping over a very long range (from one side of the bridge to the other on spine crescent). Unfortunately, as soon as any of the people it was repping went on the other side of anything, the repair beam would break |
Azura Sakura
Militaires-Sans-Frontieres
285
|
Posted - 2013.07.13 22:14:00 -
[119] - Quote
Anyone know why CCP add ADV-PRO AV against like STD and MLT vehicles? |
Aythadis Smith
The Generals EoN.
70
|
Posted - 2013.07.13 23:30:00 -
[120] - Quote
At the rate we are going with tanks
MEET THE NEW PROTO TANKS!
100% MORE BOUNCY!!!! |
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