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481. Impressions of Matchmaking? - in General Discussions [original thread]
We can't choose our matches anymore, and I just got from a 4 vs 3 game. While it was hilarious killing the same 2 people pushing on an objective over and over again, it's going to get old fast.
- by Justin Tymes - at 2013.09.03 16:46:00
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482. AFK is now "fixed" - in General Discussions [original thread]
Yes let the spawn directly below the MCC so that they will get raped by the red-liners
- by Justin Tymes - at 2013.09.03 15:02:00
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483. Logic of ppl who are against respecs: - in General Discussions [original thread]
Meh. I'm fine without a respec but man if I had one, I would switch out of this garbage Gallente suit, and go straight into Min Logi. Speed > Armor shield > Armor, 5.0 > 4.7. I'm getting by right now with Basic Ferroscale plates.
- by Justin Tymes - at 2013.09.02 02:51:00
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484. skill vs not skill weapons - in General Discussions [original thread]
Burntface man112 wrote: Justin Tymes wrote: The Mass Driver is the epitome of the phrase " A minute to learn, a lifetime to master", because maining the MD requires you to always manage your optimal range. The MD is the most affected by elev...
- by Justin Tymes - at 2013.09.02 02:19:00
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485. Laser Rifles will be the next FOTM... - in General Discussions [original thread]
And by retuned you mean nerfed back to pre 1.2 levels where the Boundless Assault was barely the only viable MD weapon in competitive play.
- by Justin Tymes - at 2013.09.01 04:56:00
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486. Laser Rifles will be the next FOTM... - in General Discussions [original thread]
trollface dot jpg wrote: I'd honestly rather deal with the Viziams of old than the mass drivers of today. I don't think you were here in beta. The MDs of old were BETTER than the MDs of today, and the Viz Laser was way more OP then. One or t...
- by Justin Tymes - at 2013.09.01 00:04:00
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487. Why Improving Hit Detection Wont Fix Mass Drivers - in General Discussions [original thread]
You're complaining that the MD user is using cover to his advantage, and that as an AR user, you can't use the same tactic? It's weapon advantage, you gain the ability as an AR users to melt the bulkiest of Infantry in less than 2 seconds.
- by Justin Tymes - at 2013.08.31 23:58:00
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488. Why do people say the AR is OP? - in General Discussions [original thread]
Assault MD is fine, it's terrible outside of its optimal, so it better be good in its optimal
- by Justin Tymes - at 2013.08.31 23:49:00
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489. Question about proximity mines - in General Discussions [original thread]
Kalisi Marada wrote: If I get killed after I have laid out some proximity mines and before the get set off. Do they still function after I get killed? Yes they still work, but proximity mines are useless as of now against the main things you...
- by Justin Tymes - at 2013.08.31 15:28:00
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490. Which weapon needs a nerf? Buff? Or just a change? - in General Discussions [original thread]
MD is fine, this is the same thing as people complaining that they can't get pass Hadoken users. Nothing really needs a nerf except Forge Gun range so that they can't hit tanks and dropships from across the map, but there are weapons that need a b...
- by Justin Tymes - at 2013.08.31 07:45:00
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491. skill vs not skill weapons - in General Discussions [original thread]
The Mass Driver is the epitome of the phrase " A minute to learn, a lifetime to master", because maining the MD requires you to always manage your optimal range. The MD is the most affected by elevation; your weapon gets a hell of alot better, or ...
- by Justin Tymes - at 2013.08.31 07:28:00
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492. Grenade Spam [Feedback] - in Feedback/Requests [original thread]
So Contact Nades are even more useless than they are now?
- by Justin Tymes - at 2013.08.31 02:54:00
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493. AR Abuse - in General Discussions [original thread]
Hilarious that point and shoot ARs consistently go 40+ and people are screaming about the MD barely getting past 20 in some cases.
- by Justin Tymes - at 2013.08.31 02:45:00
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494. [Feedback] The problem with the Gallente assault - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Jathniel wrote: Ok. Good research done OP. You have a clear understanding of the numbers involved. Being fully skilled into Gallente suits, I have a clear understanding of those numbers in action on the field, s...
- by Justin Tymes - at 2013.08.30 15:17:00
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495. Respec Petition - in General Discussions [original thread]
Still regret going to Gallente Logi. While I don't need one, I would switch to a Min in a heartbeat if a respec happened.
- by Justin Tymes - at 2013.08.30 15:11:00
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496. CCP Mass drivers are ****. - in General Discussions [original thread]
DUST Fiend wrote: Niuvo wrote: Same goes for the FG that at 1m distance I get instakilled and the damn guy walks away safely. You just shot a heavy energetic round at your feet and you aren't hurt? FG splash is very tight, killing with a...
- by Justin Tymes - at 2013.08.30 15:00:00
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497. Wait, Caldari Logisuit has an additional low slot? - in General Discussions [original thread]
Gallente 3-5 Caldari 5-4 Somethings wrong here, especially since Shield > Armor. Shouldn't Gallnete have an additional high?
- by Justin Tymes - at 2013.08.25 06:15:00
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498. I do not understand the issue with scouts. - in General Discussions [original thread]
The problem is that the Assault is doing the exact same thing, and can tank stuff, with more CPU/PG, so there is no reason to use a scout.
- by Justin Tymes - at 2013.08.25 06:06:00
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499. Heavies. The new FOTM? Or perfectly balanced. - in General Discussions [original thread]
They still die to Boundless REs, even with the bugs hindering them.
- by Justin Tymes - at 2013.08.24 17:12:00
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500. This is a Warning - in General Discussions [original thread]
WIll not stop Forge Gun, Swarms, MD and RE qq, even with Aim Assist. If anything Scrambler Rifles might get some QQ headed their way.
- by Justin Tymes - at 2013.08.24 17:11:00
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