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461. AV Grenades do >10,000 DMG - in General Discussions [original thread]
Heathen Bastard wrote: KAGEHOSHI Horned Wolf wrote: CharCharOdell wrote: https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg Now, please tell me again how they are balanced? Because it req...
- by Justin Tymes - at 2013.09.13 16:18:00
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462. Heavy suits should resist small arms fire and low grade explosives - in General Discussions [original thread]
Sana Rayya wrote: Heavies need something. It's called squad support. A heavy is much harder to kill when it has a logi and other squad mates behind it. A heavy with uberbuffed HP and a core focused repair tool locked on it while it stands on...
- by Justin Tymes - at 2013.09.12 14:50:00
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463. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
AR out DPSing Lasers in 40+ meters. That's ridiculous, and I doubt kick will do anything, because the Aim Assist bot will promptly put your cursor right back on your target. There needs to be a DPS nerf, especially now with hit detection and AA ma...
- by Justin Tymes - at 2013.09.10 14:41:00
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464. The Uselessness of the Proximity Mine - in Feedback/Requests [original thread]
ladwar wrote: Justin Tymes wrote: Killar-12 wrote: Justin Tymes wrote: ladwar wrote: the reason to go proto is to drop 6 more(at advanced you can drop 9(4+5)) so not really. and it is a drop and forgot so you can change suits that d...
- by Justin Tymes - at 2013.09.10 05:38:00
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465. The Uselessness of the Proximity Mine - in Feedback/Requests [original thread]
Killar-12 wrote: Justin Tymes wrote: ladwar wrote: the reason to go proto is to drop 6 more(at advanced you can drop 9(4+5)) so not really. and it is a drop and forgot so you can change suits that doesn't have them and they still work til...
- by Justin Tymes - at 2013.09.10 04:22:00
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466. The Uselessness of the Proximity Mine - in Feedback/Requests [original thread]
ladwar wrote: the reason to go proto is to drop 6 more(at advanced you can drop 9(4+5)) so not really. and it is a drop and forgot so you can change suits that doesn't have them and they still work till they are destroyed. This still doesn't...
- by Justin Tymes - at 2013.09.10 04:06:00
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467. The Uselessness of the Proximity Mine - in Feedback/Requests [original thread]
ladwar wrote: in using proxy its numbers over type. the only reason to go proto is so you can drop 15 proxy and limit large areas to vehicles. you are doing it wrong, it not the equipment's fault. it is user fault right there. Wouldn't that ...
- by Justin Tymes - at 2013.09.10 03:46:00
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468. The Uselessness of the Proximity Mine - in Feedback/Requests [original thread]
Just got back from a Domination match and 4 well fit tankers dominated the match. We managed to blow up 1 but 3 is just too much when they're covering each other for a single squad. This isn't about that though, this is about my role in the match....
- by Justin Tymes - at 2013.09.10 03:35:00
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469. Regarding Proto Stomping - in General Discussions [original thread]
I don't have Militia. ADV suits cost roughly 60-70k and they are my cheap suits.
- by Justin Tymes - at 2013.09.07 22:05:00
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470. Triage Hives > Repair Tool - in General Discussions [original thread]
Arkena Wyrnspire wrote: Except they're stationary and ammo-limited. And this is a problem? If you're repping with the Repair Tool in battle you're doing it, and being stationary is god-send since you can sometimes rep while in battle, withou...
- by Justin Tymes - at 2013.09.07 20:54:00
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471. Triage Hives > Repair Tool - in General Discussions [original thread]
Now more than ever, the Triage Hives shows its superiority over the Repair Tool. More SP gain, usable for the user, and now you cant even see Hp bars anymore, and Triage Hives ensures that you won't miss any blue that needs healing + it's flat out...
- by Justin Tymes - at 2013.09.07 20:35:00
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472. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Mobius Kaethis wrote: The issue here isn't the AR. The are is still fine. The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim. CCP ju...
- by Justin Tymes - at 2013.09.07 18:54:00
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473. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
ARs out-DPS turrets, have a range of 40 meters before the weapon gets any effectiveness nerf, and they lose absolutely nothing in any situation within that range. At least the standard weapon should not have Aim Assist, there should be a cost to h...
- by Justin Tymes - at 2013.09.06 19:41:00
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474. Petition: To bring back health bars when using reppers - in General Discussions [original thread]
I've stopped using the Rep Tool. I just carry Proto Needle With Triage Hives so that even if I don't see the HP Bar, someone might still be able to heal if they are paying attention.
- by Justin Tymes - at 2013.09.06 15:59:00
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475. (Petition) Ban people who complain about aim assist - in General Discussions [original thread]
Don't have a problem with Aim Assist just remove ARs from being able to use it. The AR outshines every other weapon with AA, since they lose nothing in 35-40 meters in any situation, and still maintain their ridiculously high DPS.
- by Justin Tymes - at 2013.09.04 16:54:00
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476. Mass Drivers are still OP! NERF PLEASE!! - in General Discussions [original thread]
At least you have to manage your optimal at all times, with point and shoot Aim Assisted ARs, you don't even have to do that.
- by Justin Tymes - at 2013.09.04 07:05:00
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477. Aim Assisted ARs will be the new FotM? - in General Discussions [original thread]
Is anyone really complaining about Aim Assisted anything other than the AR? Every other weapon that is Aim Assisted has drawbacks within 40 meters, the AR loses nothing in any situation within 35-40 meters, and now all you have to do is REALLY poi...
- by Justin Tymes - at 2013.09.04 06:55:00
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478. Final Fantasy XIV " A Realm Reborn" - in General Discussions [original thread]
Too late, still won't even think about getting this game until PS4 release. If it's still buggy then, will not be paying for a Sub.
- by Justin Tymes - at 2013.09.04 06:48:00
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479. To MD users, I have food for thought for you. - in General Discussions [original thread]
Point and shoot, Aim Assisted, ARs that don't take an effectiveness nerf in any situation inside 35 meters takes skill? LOL The QQ is old especially, with Armor buff, detection buff and lolAA. You need to get better.
- by Justin Tymes - at 2013.09.03 23:37:00
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480. Aim Assist: An end to the 1 - 2 Step? - in General Discussions [original thread]
Lol ARs outrange most weapons, good in almost any situation with no drawbacks, can take down Heavies in less than 2 seconds, and with Aim Assist you don't have to Aim it anymore. GG Scouts lolMDQQ lolFGQQ
- by Justin Tymes - at 2013.09.03 17:02:00
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