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Beeeees
KILL-EM-QUICK RISE of LEGION
176
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Posted - 2013.09.07 08:25:00 -
[61] - Quote
Mobius Kaethis wrote:The issue here isn't the AR. The are is still fine.
The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim.
CCP just turn off the aim assist, it makes this game far too easy.
Actually, the issue is the AR.
The AR is how it is in order to counter bad hit detection and lag. Now that hit detection works, its de facto DPS is 700+. |
2-Ton Twenty-One
Ancient Exiles
908
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Posted - 2013.09.07 09:11:00 -
[62] - Quote
So much unfounded QQ, and that video proved nothing. I can wreak people today as much as a could in 1.3. If your having problems, its you. Aim assist is fine.
I can play aggressively and win
If you have skill in 1.3 you have it now
It does punish SP hoarders who cant fight their way out of a paper bag though.
the Aimbot does fit with the economy of the game. IE clones are EXPENDABLE. Your not supposed to run PRO gear every game. its supposed to be KIT you pull out to throw down for important high teir matches and when you have to win. Your supposed to run cheap gear for grinding.
Unless your among the best of the best then you can still run high positives with it if your careful and good. I still run 20-1 games solo all the time, and if I played more, I only play 3-5 hours a week nowadays I could easily pull much higher numbers.
AA does mean you have to change your play style a bit as aiming is better. But that video was lag filled and utter Filth. and from before the fixes to 1.4.
All the new aiming does does it punish SP hoarders and people who don't know how to not ADD run at every group of enemies head on.
Its the Mindset that is the reason vets are dying, they are so stubborn to changing how they play, but in a month you will see them give in and adjust how they fight. |
Tek Hound
Death In Xcess Corporation
60
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Posted - 2013.09.07 13:04:00 -
[63] - Quote
If your using a weapon without AA big disadvantage. Its not a true aimbot but its close.Even if you fix the Ar what about smg.In cqc I just switch hold down trigger and ever shot hits.The only ones who like the AA are the one benefiting from it. Played two games of ambush yesterday got destroyed. Nothing but Ars proto ,militia, you can't dodge homing shots |
lithkul devant
Legions of Infinite Dominion
54
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Posted - 2013.09.07 14:05:00 -
[64] - Quote
Alright....I'm going to put my 2 cents into this topic, I do play nearly all the light weapons in the game at some time or another, except for the shotgun and I've been killed by every weapon type in the game and nearly every single type of AR gun, I have 7mil sp, little under that and my KD ratio is not a 2 it's more like a .90 meaning I can get stomped I die a lot in either version of the game.
1.4 though is honestly horrible, the smg is now way more powerful then the hmg at close range combat, since the smg has more power per bullet, when I was in 1.3 I could compensate a lot for this with skill, now since players do not miss...well that damage difference becomes truly noticable. As a heavy my hit box is huge people are making the 49m-50m shots with the ARs and basically not missing more then 60% of the bullets, which means with an HMG unless it is a pure close quarters match I am screwed, getting to the point I might as well forge snipping like most other heavies do.
While I am playing a advanced gallente assault suit, which I play with either an AR or scrambler rifle I have noticed one truth, no matter who I fight and typically how I engage them I will loose at least 50% of my health unless they do not see me at all. My gun isn't an instant killer like some people's, however, this makes it so that I have to hide after every engagement, not exactly the most fun, in a way the game is feeling like 1.2 where the guns all had different ranges and if you were out of range of someone you were sol that's how much fun the aimbot has drained out of the game.
The 1.4 patch it seems the devs did not test at all, major issues are forming with everything that they worked on, things that should have been caughter with even the most basic of testing with more then 5 people. My current picks of FOTM for OPness currently are, the AR and the SMG, the two most aimbot assisted guns. |
Piraten Hovnoret
BIG BAD W0LVES
51
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Posted - 2013.09.07 15:16:00 -
[65] - Quote
lithkul devant wrote:Alright....I'm going to put my 2 cents into this topic, I do play nearly all the light weapons in the game at some time or another, except for the shotgun and I've been killed by every weapon type in the game and nearly every single type of AR gun, I have 7mil sp, little under that and my KD ratio is not a 2 it's more like a .90 meaning I can get stomped I die a lot in either version of the game.
1.4 though is honestly horrible, the smg is now way more powerful then the hmg at close range combat, since the smg has more power per bullet, when I was in 1.3 I could compensate a lot for this with skill, now since players do not miss...well that damage difference becomes truly noticable. As a heavy my hit box is huge people are making the 49m-50m shots with the ARs and basically not missing more then 60% of the bullets, which means with an HMG unless it is a pure close quarters match I am screwed, getting to the point I might as well forge snipping like most other heavies do.
While I am playing a advanced gallente assault suit, which I play with either an AR or scrambler rifle I have noticed one truth, no matter who I fight and typically how I engage them I will loose at least 50% of my health unless they do not see me at all. My gun isn't an instant killer like some people's, however, this makes it so that I have to hide after every engagement, not exactly the most fun, in a way the game is feeling like 1.2 where the guns all had different ranges and if you were out of range of someone you were sol that's how much fun the aimbot has drained out of the game.
The 1.4 patch it seems the devs did not test at all, major issues are forming with everything that they worked on, things that should have been caught with even the most basic of testing with more then 5 people. My current picks of FOTM for OPness currently are, the AR and the SMG, the two most aimbot assisted guns. The guns were fine before, just the aiming assist on them now makes them way to powerful for what they are. Also, my test method for guns is by using them and dying by them.
Bro you so right on target. 2v1 is nearly inposibull now ( for the lone guy) evn if he is a proto vs 2 militia.
Proto stomping is a problem, however if you bring out a 300 000+ isk suit you SHOULD dominate free starter fits ALWAYS. The AA is NOT the solution to the proto stomp problem. |
KING CHECKMATE
TEAM SATISFACTION
890
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Posted - 2013.09.07 16:00:00 -
[66] - Quote
i feel like the only weapon that needs aim assist is the laser rifle. At long distances...
Besides this , aim assist is bull ..... |
Dominus Fatali
Nox Aeterna Security
127
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Posted - 2013.09.07 16:42:00 -
[67] - Quote
Someone actually testing. It's in Russian. He turns on the Aim Assist at around 1:30. There seems to be a large difference, though it may be him tracking manually. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
374
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Posted - 2013.09.07 18:54:00 -
[68] - Quote
Mobius Kaethis wrote:The issue here isn't the AR. The are is still fine.
The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim.
CCP just turn off the aim assist, it makes this game far too easy.
Except it is an AR problem when no other weapon in the game is pulling out the DPS and range of the AR without losing anything. What other weapon is problematic with AA?
|
lithkul devant
Legions of Infinite Dominion
56
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Posted - 2013.09.07 21:35:00 -
[69] - Quote
Justin Tymes wrote:Mobius Kaethis wrote:The issue here isn't the AR. The are is still fine.
The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim.
CCP just turn off the aim assist, it makes this game far too easy. Except it is an AR problem when no other weapon in the game is pulling out the DPS and range of the AR without losing anything. What other weapon is problematic with AA?
The SMG |
Dominus Fatali
Nox Aeterna Security
168
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Posted - 2013.09.07 23:41:00 -
[70] - Quote
lithkul devant wrote:Justin Tymes wrote:Mobius Kaethis wrote:The issue here isn't the AR. The are is still fine.
The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim.
CCP just turn off the aim assist, it makes this game far too easy. Except it is an AR problem when no other weapon in the game is pulling out the DPS and range of the AR without losing anything. What other weapon is problematic with AA? The SMG I am an avid SMG user, and I find it much easier to kill now. There is also little to no incentive to ADS, as the tradeoff between accuracy and tracking speed is less apparent. |
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Mobius Kaethis
Molon Labe. RISE of LEGION
704
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Posted - 2013.09.07 23:57:00 -
[71] - Quote
Justin Tymes wrote:Mobius Kaethis wrote:The issue here isn't the AR. The are is still fine.
The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim.
CCP just turn off the aim assist, it makes this game far too easy. Except it is an AR problem when no other weapon in the game is pulling out the DPS and range of the AR without losing anything. What other weapon is problematic with AA?
Every weapon is problematic with aim assist with the exception of the flaylock, and mass driver. Use them, you'll see. |
Dominus Fatali
Nox Aeterna Security
187
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Posted - 2013.09.08 02:48:00 -
[72] - Quote
I think the problem is in the magnetism (automatic tracking) of the Aim Assist. The friction (slowing down of reticule while passing over an opponent) is fine, and in fact a good thing, as it makes aiming feel smoother. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
270
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Posted - 2013.09.08 05:09:00 -
[73] - Quote
I'm not here to debate the finer points of weapon balance, however I can say with certainty that, as a scout with comparatively low health, speed no longer does what it once did. Once an enemy locks on to you you die. Militia rifles from crazy ranges have precision accuracy and wipe me out in what feels like milliseconds. Its like I was tore up by a prototype HMG from point blank range back in an older build.
My point is I I think most can agree the autoaim feature needs a little work.
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Draco Cerberus
Hellstorm Inc League of Infamy
301
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Posted - 2013.09.08 06:30:00 -
[74] - Quote
Dominus Fatali wrote:Someone actually testing. It's in Russian. He turns on the Aim Assist at around 1:30. There seems to be a large difference, though it may be him tracking manually. This appears to be him tracking manually, tried it today and it was nowhere near as strong as what it appears to be in the video. He could be using a mouse though as we don't actually see a controller in his hand as he is playing. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
413
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Posted - 2013.09.08 09:55:00 -
[75] - Quote
Spot on! |
Dominus Fatali
Nox Aeterna Security
193
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Posted - 2013.09.08 15:03:00 -
[76] - Quote
We are aware of the numerous complaints about the current aim assist, and it is something we will be looking at.
CCP Logibro |
BIind Shot
Neanderthal Nation Public Disorder.
54
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Posted - 2013.09.08 15:20:00 -
[77] - Quote
I've been taking on 2-3+. I call it selective cover. Find cover for the majority while taking down one or two. Then change positions rinse and repeat. This is a tactical shooter. You're not supposed to run in on 5 guys shoot em in the face while doing the dougi. I bet you're a KBM player. Yeah they're all bitching about dying more. |
zibathy numbertwo
Nox Aeterna Security
141
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Posted - 2013.09.08 18:05:00 -
[78] - Quote
Mobius Kaethis wrote:The issue here isn't the AR. The ar is still fine.
The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim.
CCP just turn off the aim assist, it makes this game far too easy.
/thread
+1 |
zibathy numbertwo
Nox Aeterna Security
141
|
Posted - 2013.09.08 18:14:00 -
[79] - Quote
BIind Shot wrote:I've been taking on 2-3+. I call it selective cover. Find cover for the majority while taking down one or two. Then change positions rinse and repeat. This is a tactical shooter. You're not supposed to run in on 5 guys shoot em in the face while doing the dougi. I bet you're a KBM player. Yeah they're all bitching about dying more.
There it is with the typical assumptions. I've never used KB/M. And I don't run in rambo style, I simply lose 50% of my health every engagement unless their back is turned, due to the aimbot aim assist, which means I can only kill one at a time. That is extremely resticting to my effectiveness in battle. |
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