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261. Tank Talk - in General Discussions [original thread]
Drifter MAGGOT wrote: Atiim wrote: AV is also supposed to be a threat to vehicles. And no, they aren't supposed to be that fast. If tanks were easy to be taken out they wouldn't be "tanks". Not just tanks. Lolswarms are useless agains...
- by Justin Tymes - at 2013.12.11 19:07:00
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262. Make the swarm launcher a sidearm - in General Discussions [original thread]
Cosgar wrote: Cody Sietz wrote: Cosgar wrote: Cody Sietz wrote: Cosgar wrote: You know, tanks are actually paper thin once their modules are in cooldown. If they moved slower, then that would be fine. Cause the tanker would have ...
- by Justin Tymes - at 2013.12.11 17:53:00
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263. To fix Swarms we must... educate them - in General Discussions [original thread]
crazy space 1 wrote: Seriously, has anyone killed a dropship since 1.7 with swarms? nope.avi
- by Justin Tymes - at 2013.12.11 07:17:00
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264. To fix Swarms we must... educate them - in General Discussions [original thread]
Faunher wrote: Fix tank speed, leave AV how it is. It is time for AV to learn how to leave their comfort zone, and play the hard role for once. It's not about comfort, it's about effectiveness. No one is going to use mediocre at best AV opti...
- by Justin Tymes - at 2013.12.11 07:09:00
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265. Why does the AR have the worst variants? - in General Discussions [original thread]
Lol people complaining about the worst AR.
- by Justin Tymes - at 2013.12.11 07:05:00
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266. As a vehicle player - in General Discussions [original thread]
Lol Swarms Lol AV Nades Forge Guns are fine All hail Murder Taxi: AV mode.
- by Justin Tymes - at 2013.12.11 06:55:00
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267. The only way to kill tanks - in General Discussions [original thread]
Murder Taxi is the way to go. I wish I would see a tank anywhere in pubs, prepare to lose 72+ ISK while I gain 200+ SP.
- by Justin Tymes - at 2013.12.11 06:44:00
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268. My vehicle explodes, but I get kicked for friendly fire? - in General Discussions [original thread]
Ain't this a *****. Just when I was testing out the kamikaze jeep too.
- by Justin Tymes - at 2013.12.10 21:52:00
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269. Uh oh (SocksFour has a surprise for us) - in General Discussions [original thread]
Ah, so no AR damage nerf by 20%...
- by Justin Tymes - at 2013.12.09 20:24:00
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270. The CCP logic - in General Discussions [original thread]
I've been using Gal Logi since the Uprising respec, when it was bad because Armor plates were bad. It's not Gal Logi it's the meta. TTK is so high that speed doesn't matter, HP values do. -Increase Complex Shields to 75HP -Decrease AR and SR dama...
- by Justin Tymes - at 2013.12.07 04:39:00
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271. Request. Get rid of aim assist. - in Feedback/Requests [original thread]
Maken Tosch wrote: I'm not sure about the aim assist anymore. Perhaps remove the 10% damage bonus they previously got in closed beta. That might help. You do know that 10% buff hurts everything hard but the AR?
- by Justin Tymes - at 2013.12.07 01:49:00
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272. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
Any suit using more than 3 damage mods is a bad suit.
- by Justin Tymes - at 2013.12.07 01:32:00
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273. Will the AR really be OP after the Rail Rifle is released? - in General Discussions [original thread]
It's already AR514, so the new Rifles won't be changing anything.
- by Justin Tymes - at 2013.12.07 01:24:00
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274. Reminder to the Community - in General Discussions [original thread]
Always save 1 Mill SP for cases that CCP changes content that nerfs or completely invalidates your playstyle through no fault of your own, and won't refund your time playing this mediocre game.
- by Justin Tymes - at 2013.12.07 01:23:00
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275. Why Nerf the Breach FG? - in General Discussions [original thread]
Luna Angelo wrote: Justin Tymes wrote: Pvt Numnutz wrote: Yeah totally, one shoting my python because I can't see you or your charging forge gun was balanced. Yeah, totally..... They charge for 6 seconds and are immobile and are shinin...
- by Justin Tymes - at 2013.12.06 21:32:00
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276. Why Nerf the Breach FG? - in General Discussions [original thread]
Pvt Numnutz wrote: Yeah totally, one shoting my python because I can't see you or your charging forge gun was balanced. Yeah, totally..... They charge for 6 seconds and are immobile and are shining while doing so, and are limited to a bad su...
- by Justin Tymes - at 2013.12.06 20:53:00
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277. What makes scouts broken? - in General Discussions [original thread]
Scouts desperately need a second EQ slot without sacrificing the side-arm. Obviously more CPU/PG to fit it. They need to be the ones using scanners the best, not Logis.
- by Justin Tymes - at 2013.12.05 23:50:00
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278. 1.7: The Rise of the Plasma Cannon - in General Discussions [original thread]
I'd sooner use the Freedom Mass Driver.
- by Justin Tymes - at 2013.12.05 23:47:00
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279. why limit the respec? - in General Discussions [original thread]
low genius wrote: Fuzzy McTickles wrote: Ok, now that I understand all that, why is this practically the only game with a skill tree and no option to respec for a price? because other games restrict what you can skill into, and dust does...
- by Justin Tymes - at 2013.12.05 20:30:00
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280. If I'm sniping in FW... - in General Discussions [original thread]
Lol if you're sniping you aren't taking anyone down if they're close. Enjoy dying to random blues, and eating REs from vets who don't care about being kicked.
- by Justin Tymes - at 2013.12.05 07:04:00
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