Pages: 1 2 3 4 5 6 7 8 9 10 |
221. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
So with all the EWAR changes are we finally getting scan precision/range/dampening as part of the suit statistics? as keeping track of all the inter-dependent factors will be a nightmare apologies if this has already been covered but 20 pages lo...
- by Juno Tristan - at 2014.12.02 04:03:00
|
222. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
FYI the proto "Allotek Nanohive (R) - Armour repair and ammo resupply." is given a BW of 4 whereas the advanced "K17/D Nanohive (R) - Armour repair and ammo resupply." has a higher value of 6
- by Juno Tristan - at 2014.12.01 11:40:00
|
223. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Fox Gaden wrote: It might work, but the image which came to my mind was off all my missiles deciding to lock on nearby Supply Depots, Turrets, and CRUGÇÖs. Or all the missiles deciding to lock on different targets. Could be frustrating. Tha...
- by Juno Tristan - at 2014.11.29 10:13:00
|
224. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Atiim wrote: I like the idea. However, I don't like that last part. SLs have a re-fire delay along with only 68HP of splash damage so it's not neccesary. Plus, without that last part you'd be able to kill Infantry if you're a good shot (like t...
- by Juno Tristan - at 2014.11.29 10:09:00
|
225. Just a heads up to CCP Rattati about the strafe speed changes - in Feedback/Requests [original thread]
VikingKong iBUN wrote: What makes you think there will be less magically bullet dodging scouts if they do this to extenders? Cal and Min scouts would be effected, but Gal and Amr would not. I'm happy to wait til another major update if that me...
- by Juno Tristan - at 2014.11.27 12:08:00
|
226. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
So to add more detail, you wouldn't need to keep the target locked, they'd be fire and forget as they currently are, but would only track targets once inside the certain range A 'cool down' or something would need to be added so that the interv...
- by Juno Tristan - at 2014.11.27 11:59:00
|
227. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
How about dumbfire missiles that auto lock once they are 50m within of the target It would require skill to lead the target Greater range, operational to 400m without the DS having to be 175m to get a lock Missiles don't explode unless they get...
- by Juno Tristan - at 2014.11.25 02:38:00
|
228. Whipped back and forth - An issue you might know - in Feedback/Requests [original thread]
I like the idea If possible the delay for Dropships should apply to the pilot but not passengers
- by Juno Tristan - at 2014.11.22 00:48:00
|
229. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
I've now had chance to look at the spreadsheet and Rattati!!! These figures are way too low! Can we halve the bw requirement or double the suit capacity and see how it goes? This seems like a massive swing in the other direction ala team scans a...
- by Juno Tristan - at 2014.11.20 12:29:00
|
230. Turrets - in Feedback/Requests [original thread]
Why do unmanned turrets still kick the **** out of my dropship?
- by Juno Tristan - at 2014.11.19 10:22:00
|
231. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Doshneil Antaro wrote: RedPencil wrote: RE and Prox BW are too high. - Low down the RE BW to 2 - Low down Prox BW to 1 I agree with proxis to 1, but reducing REs is a bad idea. The point to BW is to reduce equipment spam and RE's is a p...
- by Juno Tristan - at 2014.11.19 06:13:00
|
232. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Scouts have a lot of advantages at the moment so I would advocate a lower bandwidth than all other suits on the condition a new scoutly uplink is created that has a low bandwidth/spawn count/scan profile/timer to establish forward positions that l...
- by Juno Tristan - at 2014.11.19 02:40:00
|
233. [Suggestion] Supply Depot Risk/Reward Fix - in Feedback/Requests [original thread]
Currently you can swap suits without any kind of penalty. This causes everyone to swap out the moment they see any vehicles, which means vehicles have incentive to destroy the supply depot. What I would like to propose is that changing suits at ...
- by Juno Tristan - at 2014.11.07 22:18:00
|
234. [Request] Nerf Scouts - in Feedback/Requests [original thread]
GD is for complaining Feedback and Ideas is for when you have a proposal that will actually deal with what you're complaining about
- by Juno Tristan - at 2014.11.07 09:42:00
|
235. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
I'm a bit late to the party but... Remove the directional indicator! It's a substantial bonus to scouts because you can choose exactly to engage, 2 enemies on radar, one is about to turn a corner in front and the other is behind facing away. You...
- by Juno Tristan - at 2014.11.07 09:28:00
|
236. Remove Orange Notificatiion Circle From Menu - in Feedback/Requests [original thread]
It's been temperamental on my account, all I know is I hate it so much!
- by Juno Tristan - at 2014.11.06 02:38:00
|
237. [Data Request] Swarm Launchers - in Feedback/Requests [original thread]
Cat Merc wrote: Stuff514.com All the data you want is there. thanks, I'll check it out
- by Juno Tristan - at 2014.11.05 13:12:00
|
238. [Data Request] Swarm Launchers - in Feedback/Requests [original thread]
I'm looking for data on Swarm Launchers and Dropships (max speed, distance, damage, etc) does anyone have a spreadsheet already set up? I've checked the Development Discussion Archives but couldn't find the base data just some graphs
- by Juno Tristan - at 2014.11.05 11:34:00
|
239. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Remove the direction indicator, sure you can see everyone but you don't know exactly what they're doing
- by Juno Tristan - at 2014.11.05 02:42:00
|
240. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Meee One wrote: CCP Rattati wrote: A common definition of Pay-to-Win is "items of greater quality can only be bought for real money". This scenario does not violate that principle. On the ISK generation, I believe that the community has ask...
- by Juno Tristan - at 2014.11.03 11:40:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |