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201. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: I have been discussing this with Xel. One normal HAV with 3 manned turrets - "will" win a solo HAV, just due to extra fire power One normal HAV with only driver - will have exactly the same fitting pow...
- by Juno Tristan - at 2015.01.22 07:15:00
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202. AP turrets. - in Feedback/Requests [original thread]
Atiim wrote: I'd rather have the Large Variants be AV, while having the small variants be AP. Atiim, this is why I want tanks to be difficult to solo, because the significant threat to infantry would be via small turrets and therefore would ...
- by Juno Tristan - at 2015.01.21 22:24:00
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203. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
How about the in match bonuses only apply to PC matches, this would help alleviate the pub stomping concerns.
- by Juno Tristan - at 2015.01.21 04:41:00
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204. Calling in vehicles - in Feedback/Requests [original thread]
it'd still get delivered so you could kill them before they land! with the presence of BPO LAVs it may mean that people use them as mobile spawn pads, but calling in a vehicle is pretty noticeable so you would be taking a risk if it was an unsecu...
- by Juno Tristan - at 2015.01.20 21:09:00
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205. Calling in vehicles - in Feedback/Requests [original thread]
Since an RDV can drop a vehicle off anywhere on the map, can we add the functionality to call in vehicles from the spawn screen (and spawn in them) Rooftops would obviously have to be excluded it could also help to comeback from being redlined
- by Juno Tristan - at 2015.01.20 08:24:00
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206. Major Issues with Commandos. - in Feedback/Requests [original thread]
The assault eHP buff did eat into the commandos role a bit but I think the overall eHP is fine, the thing killing the role is the lack of recovery/repair that means you have to sit in cover after a fight, giving the enemy enough time to flank you
- by Juno Tristan - at 2015.01.19 07:42:00
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207. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Soraya Xel wrote: Swarms are a lot slower than forge gun blasts though, Kallas. Forge gun blasts are almost instant, they move very fast, so you do not have to lead by much. If swarm speed was kept the same, dumbfiring 400m away would be near i...
- by Juno Tristan - at 2015.01.16 07:25:00
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208. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Soraya Xel wrote: Swarms are a lot slower than forge gun blasts though, Kallas. Forge gun blasts are almost instant, they move very fast, so you do not have to lead by much. If swarm speed was kept the same, dumbfiring 400m away would be near i...
- by Juno Tristan - at 2015.01.16 07:21:00
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209. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
The main reason I would have to play FW is if there were proto level suits with the equivalent cpu/pg boost. Is this on the cards or are better quality dropsuits in the Experimental Laboratory category?
- by Juno Tristan - at 2015.01.16 03:20:00
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210. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Whilst hitting at the range limit would be difficult that's true for any gun, it would be effective though if the enemy was heading somewhere obvious, like a rooftop for example If vehicle pilots think they have a chance to evade they're more lik...
- by Juno Tristan - at 2015.01.15 23:49:00
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211. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Soraya Xel wrote: If they're dumbfire, do they kill infantry now too? Juno Tristan wrote: I want to maintain the damage/time balance but give the user more chance to miss and the vehicles more chance to evade We'd need to make them go fa...
- by Juno Tristan - at 2015.01.15 23:00:00
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212. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
There are plenty of discussions on the why in GD, I'd just like to focus on the proposal and get some feedback from swarmers. In regards to the 5m lock on installations it is to avoid vehicles sitting near one and never being targeted as the swar...
- by Juno Tristan - at 2015.01.15 22:22:00
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213. Game Mode Ideas - in Feedback/Requests [original thread]
GastunGÇÖs Last Stand GÇ£The legend Gastun has been sighted on the planet below, we have crafted a highly specialised jamming device that disrupt the clone transfer process (in the target only), he must be taken out at all costsGÇ¥ 1 player ...
- by Juno Tristan - at 2015.01.14 12:24:00
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214. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
The key to defeating the AFKers is to provide rewards (when scoring low sp) that would only benefit new players Such as: Skill books New isk starter fits (giving them no resale value & non transferable) Strongboxes (lol)
- by Juno Tristan - at 2015.01.14 03:46:00
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215. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
+1 for the vehicle attention I hope the extra content means players are more willing to look down the other side of the barrel
- by Juno Tristan - at 2014.12.15 13:03:00
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216. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Can we change the Hacking daily mission to include counter hacking, i find myself tempted to let the null cannons change just to complete my daily
- by Juno Tristan - at 2014.12.14 01:12:00
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217. [Suggestion] Change Installation Setup - in Feedback/Requests [original thread]
Terry Webber wrote: Interesting idea, Juno. What do you think about giving 3 nodes for a large socket, 2 for a medium, and 1 for a small at predetermined points? As for Finn, instead of being bought on the spot, they can be bought through the m...
- by Juno Tristan - at 2014.12.04 08:59:00
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218. [Suggestion] Change Installation Setup - in Feedback/Requests [original thread]
Finn Colman wrote: I'm assuming you mean to have people buy them in order to call them in right? Otherwise I don't really understand what good this would really do. Yes, they would have to be stocked like vehicles and would probably price th...
- by Juno Tristan - at 2014.12.04 08:52:00
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219. [Suggestion] Change Installation Setup - in Feedback/Requests [original thread]
Currently installations don't fit in the risk/reward balance Remove all installations, replace with hackable 'nodes' that are used to call them in at the current location Players can then call in the installations like vehicles and get in them...
- by Juno Tristan - at 2014.12.04 02:39:00
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220. [Request] Nanohive Adjustments - in Feedback/Requests [original thread]
They do need a change to the WP mechanic, per nanites would be good, as that would work like the rep tool Currently I can drop a garbage hive and get the same amount of WP as Proto, the rewards need to be scaled, especially since they've just don...
- by Juno Tristan - at 2014.12.03 08:36:00
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