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181. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: I wasn't aware you were CCP's statistical analyst. classic!
- by Juno Tristan - at 2015.02.09 11:08:00
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182. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Juno Tristan wrote: Since this has now descended into an anti vehicle thread, why do you get 275+ wp for destroying my incubus when I only get 50? Should we be getting more wp for a heavy kill? What about damage points if ...
- by Juno Tristan - at 2015.02.09 10:17:00
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183. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Since this has now descended into an anti vehicle thread, why do you get 275+ wp for destroying my incubus when I only get 50? Should we be getting more wp for a heavy kill? What about damage points if they're getting repped?
- by Juno Tristan - at 2015.02.09 08:05:00
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184. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
I'm torn over this, on the one hand I think the pilot should go down with the ship but on the other it's just another thing to deter people from spawning on MCRUs I would prefer the current system with an exit timer for pilots
- by Juno Tristan - at 2015.02.09 02:23:00
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185. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
I would have to agree, the lack of active generation means they're stuck with a system that requires you to log on every other day just to beat the farmers. Another big part of the problem is that the timespan it takes to upgrade your warbarge do...
- by Juno Tristan - at 2015.02.08 06:18:00
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186. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Juno Tristan wrote: Godin Thekiller wrote: Juno Tristan wrote: Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role. Dropping off pass...
- by Juno Tristan - at 2015.02.04 03:18:00
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187. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Juno Tristan wrote: Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role. Dropping off passengers is for the normal DS, the ADS doesn't have...
- by Juno Tristan - at 2015.02.04 03:06:00
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188. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role. Dropping off passengers is for the normal DS, the ADS doesn't have enough tank. A tanks counter to an ADS if direc...
- by Juno Tristan - at 2015.02.04 02:49:00
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189. Question: Warbarge Damage Bonus - in Feedback/Requests [original thread]
no because vehicles are an afterthought
- by Juno Tristan - at 2015.02.02 13:26:00
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190. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
Rattati, why haven't you added my great ideas? [Suggestion] Change Swarm launcher operation [Suggestion] Change Installation Setup [Suggestion] Game Mode Ideas
- by Juno Tristan - at 2015.01.29 09:41:00
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191. Officer Dropsuit Event - in Feedback/Requests [original thread]
*Disclaimer - This will require the participation of the Dev team The idea is to spread out some Officer Dropsuits like a pleasant virus All Devs equip their respective officer dropsuits, participate in pubs Kill a Dev, get their suit in salv...
- by Juno Tristan - at 2015.01.28 10:58:00
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192. [Idea] mCRU always Active - in Feedback/Requests [original thread]
Also while we're on the subject of MCRUs, they should change the operation to give it an additional active mode that dramatically drops the spawn rate This gives people an incentive to use it, but also signifies that it's safe to spawn (unless th...
- by Juno Tristan - at 2015.01.28 07:47:00
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193. [Idea] mCRU always Active - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. No 2. Why should a random blueberry be allowed to hijack my vehicle that i put SP and ISK into? 3. I cant even lock my vehicle anyways if i wanted this I think I'm going to have to agree with lazer on the 2nd poi...
- by Juno Tristan - at 2015.01.28 07:43:00
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194. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Ok back to finishing the flaylock and NK stats. NK use the plasma profile, correct? We need to add the profiles to in-game information for the weapons going by the proficiency skill bonus they are netural
- by Juno Tristan - at 2015.01.25 15:02:00
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195. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: Hey Rattati full breakdowns of the AV capacity of the weapons is more or less done. I only have the nova knives and flaylock but after looking at the mass driver I'm going to go out on a limb and call...
- by Juno Tristan - at 2015.01.25 14:37:00
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196. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Zepod wrote: Unless you plan on increasing the damage to compensate only being able to launch Swarms 1 at a time, this idea is terrible and would make me feel sorry for those who specced into the Swarm Launcher. i think you've got the wrong ...
- by Juno Tristan - at 2015.01.24 00:12:00
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197. Heavy Swarm Launcher - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: give noobs a mlt starter forge gun suit. or a mlt starter commando suit. new starter fit: "militia commando with faction assault rifle and militia plasma cannon" being planned as of three days ago ...
- by Juno Tristan - at 2015.01.23 09:08:00
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198. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Pokey stuff Unlike the old days supply depots now repair vehicles as well, if they could only place them in accessible locations (and maybe add shield regen) I'd be happy Hopefully an increase in slots will make both st...
- by Juno Tristan - at 2015.01.22 23:49:00
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199. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Also one thing I would caution you on for the Anti Infantry HAVs. If you want to boost up the raw HP that's fine but excessively high raw HP means more time waiting around behind cover or in the redline, waiting for your r...
- by Juno Tristan - at 2015.01.22 22:59:00
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200. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Syeven Reed wrote: As an infantry player and as potential AV, please create a 3 second timer (similar to the hacking circle) to enter and exit all vehicles. only exit is needed, calling in a vehicle already leaves you vulnerable enough
- by Juno Tristan - at 2015.01.22 11:13:00
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