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141. The Swarm Can of Worms: Ideas for improvement. - in Feedback/Requests [original thread]
How about the missiles use extra fuel to turn Increase the theoretical flight distance to 450m in a straight line (to deter mindless AB) but loses x metres for every y degrees turn Swarmers are happy to have the same firing mechanics, pilots ar...
- by Juno Tristan - at 2015.03.10 07:35:00
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142. The Swarm Can of Worms: Ideas for improvement. - in Feedback/Requests [original thread]
Remove DS knockback so I can line up a shot Increase turning circle so I can make sharp turns/use cover (might actually help fight tanks) Replace 4 shot batch with continuous fire, but requires a longer lock on time (to equal current time to fi...
- by Juno Tristan - at 2015.03.10 06:42:00
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143. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Breakin Stuff wrote: why is this a thing? I mean if you're going to make it an AV weapon making it so it cannot beat the shield recharge is counter-intuitive. But it's a short range (av) weapon so would work well pairing it with grenades, s...
- by Juno Tristan - at 2015.03.10 04:57:00
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144. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Exactly. Some pilots just keep hammering this topic in an effort to win some forum points. Nobody is listening to this particular rhetoric at CCP. Then where are my goddamn forum points! but seriously, we do offer solu...
- by Juno Tristan - at 2015.03.09 09:30:00
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145. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: Rattati stuff You grin and bare the suboptimal position, or pair your av grenades with the opposite profile. Light av is for getting close!
- by Juno Tristan - at 2015.03.05 07:52:00
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146. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Pokey Dravon wrote: Pokey stuff Agreed, the problem is not "this game is complex", it's that none of this complexity is explained in game
- by Juno Tristan - at 2015.03.05 07:49:00
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147. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Other people have mentioned this but are they able to be toggled and can this be activated by players? Because if so I'd like the portals hidden across the map, able to be activated for a short time with an active scanner like device (no solo hea...
- by Juno Tristan - at 2015.03.04 12:43:00
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148. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
I don't think get this spreadsheet Is the first column total kills using the specific suit Third Column specific weapon 5th Column the combination of kills with that suit and that weapon If so, then why has the python got 353,884 kills but there...
- by Juno Tristan - at 2015.03.03 12:56:00
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149. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Hey Rattati, a couple of questions do you exclude logis when running rifle K/S stats? is there a noticeable difference between shield vs armour suit performance? (plus don't forget logi + heavy will affect the HMG performance)
- by Juno Tristan - at 2015.03.03 12:26:00
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150. enable Sentinel diversity - in Feedback/Requests [original thread]
Its because of the rep tool, not the bonuses, that affects the usage
- by Juno Tristan - at 2015.03.03 11:13:00
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151. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: What would be more intersesting is PC deaths. If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the blindingly obvious. Heavies...
- by Juno Tristan - at 2015.03.03 10:02:00
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152. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Cat Merc wrote: CCP Rattati wrote: well, there is no way in this kind of hyper-competitive and complex end-game could be balanced so that every combination has a place. The best of the best migrate to "best", sometimes actually on orders, no...
- by Juno Tristan - at 2015.03.03 05:09:00
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153. [Spreadsheet] Broken Map Rotation - in Feedback/Requests [original thread]
is it possible to track how many people leave the battle at the start of the match? The map rotation could be generated as normal but if everyone is leaving the match after finding out its Boulder Ridge, cycling in more players, then it will effe...
- by Juno Tristan - at 2015.03.01 20:16:00
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154. [Suggestion] Pub Match Payout - in Feedback/Requests [original thread]
Nothing Certain wrote: No, because results are not the same as effort. We need to quit punishing players who get stomped, go 1-12 but never quit. If you're coming 12the on the losing side chances are you're a new player and will be benefitin...
- by Juno Tristan - at 2015.02.26 23:20:00
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155. [Suggestion] Pub Match Payout - in Feedback/Requests [original thread]
The problem with the current payout system is that it offers little incentive to push back when your team is losing. In Domination if you lose the point early and half your team decides that sniping will help get it back you know you've already lo...
- by Juno Tristan - at 2015.02.26 14:14:00
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156. Incentive to win Dom - in Feedback/Requests [original thread]
It's hard to offer incentives to win (and therefore penalties to losing) when new players are put into the same battles as vets. But that said, I would go for the winning teams payout is fairly evenly split across the team with maybe the top perf...
- by Juno Tristan - at 2015.02.26 02:38:00
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157. So I may have trolled the general discussion forum... - in Feedback/Requests [original thread]
it's been suggested
- by Juno Tristan - at 2015.02.24 01:35:00
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158. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: Juno Tristan wrote: Godin Thekiller wrote: And you still could say the same thing about Gunships. But they're super effective against tanks! As is a Railgun or Rocket launcher on a HAV, or AV from infantry. ...
- by Juno Tristan - at 2015.02.22 02:27:00
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159. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: And you still could say the same thing about Gunships. But they're super effective against tanks!
- by Juno Tristan - at 2015.02.21 23:54:00
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160. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: Juno Tristan wrote: Godin, there is no need for your ADS in this game as it is, this is why it is a gunship and why CCP kept it in the game Ambush - not needed Domination - not needed (except getting to the point in t...
- by Juno Tristan - at 2015.02.21 21:50:00
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