Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. Update the daily missions - in Feedback/Requests [original thread]
Why would you not want the same type on the same day? it makes it so much harder to complete them all
- by Juno Tristan - at 2015.03.30 10:16:00
|
102. Easy Weapon Damage Profile Fix - in Feedback/Requests [original thread]
Pokey Dravon wrote: Juno Tristan wrote: Pokey Dravon wrote: Won't this just further encourage hybrid tanking since it will effectively push all weapons to near neutral damage on the off-type? You will literally never be significantly resi...
- by Juno Tristan - at 2015.03.30 08:41:00
|
103. Easy Weapon Damage Profile Fix - in Feedback/Requests [original thread]
Pokey Dravon wrote: Won't this just further encourage hybrid tanking since it will effectively push all weapons to near neutral damage on the off-type? You will literally never be significantly resistant to any damage type, but still weak to ce...
- by Juno Tristan - at 2015.03.30 07:59:00
|
104. Easy Weapon Damage Profile Fix - in Feedback/Requests [original thread]
Switch proficiency to the offside stat, suddenly you're not trying to balance 135%+ damage scrambler rifles and swarm launchers
- by Juno Tristan - at 2015.03.30 00:50:00
|
105. Assault Scrambler Rifle vs Assault Rifle - in Feedback/Requests [original thread]
Pokey Dravon wrote: Juno Tristan wrote: I think the reason it performs poorly is that it doesn't work as well paired with the Amarr Assault, which is too slow for CQC (and the PG cost of the AScR means you can't fit kin cats) The high HP bu...
- by Juno Tristan - at 2015.03.29 14:20:00
|
106. Scrambler Rifle Fitting Costs - in Feedback/Requests [original thread]
If we're doing a balance pass of the rifles again (or at least tweaking the ScR), can we balance the fitting costs? Amarr Assault with the CR might end up being a good fit Viziam SCR - CPU 92, PG 20 Kaalakiota RR - CPU 84, PG 17 Duvolle AR - CPU...
- by Juno Tristan - at 2015.03.29 03:21:00
|
107. Assault Scrambler Rifle vs Assault Rifle - in Feedback/Requests [original thread]
I think the reason it performs poorly is that it doesn't work as well paired with the Amarr Assault, which is too slow for CQC (and the PG cost of the AScR means you can't fit kin cats) The high HP buffer/low repair works well with the standard S...
- by Juno Tristan - at 2015.03.29 03:12:00
|
108. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: quite perfectly actually. Now to buff Burst AR and TACAR more, and nerf scrambler a bit. More numbers later. if so, can we get a fitting reduction on the scrambler to bring it in line with the other rifles
- by Juno Tristan - at 2015.03.28 18:32:00
|
109. SHAV's will be useless even with a fix - in Feedback/Requests [original thread]
The bugged turrets are militia blasters not basic railguns And if you're a true solo tanker then surely you'll have no points in small turrets to be able to fit basic
- by Juno Tristan - at 2015.03.27 20:33:00
|
110. Armor Tanks are OP. - in Feedback/Requests [original thread]
If they are to be nerfed I would prefer a stacking penalty increase rather than reducing effectiveness/increasing fitting
- by Juno Tristan - at 2015.03.25 02:57:00
|
111. Armor Tanks are OP. - in Feedback/Requests [original thread]
Sir Dukey wrote: Juno Tristan wrote: It may require a more tactical approach, anyone running that fit will turn the hardeners on as soon as they take any damage, take pot shots to keep them running to the redline, get them frustrated so they...
- by Juno Tristan - at 2015.03.25 02:54:00
|
112. Armor Tanks are OP. - in Feedback/Requests [original thread]
TheEnd762 wrote: Juno Tristan wrote: If we follow the waves of opportunity idea then it's working as intended, because as soon as the hardeners drop you're dead Hardeners don't drop until after they've retreated deep into the redline. ...
- by Juno Tristan - at 2015.03.25 02:46:00
|
113. Armor Tanks are OP. - in Feedback/Requests [original thread]
It may require a more tactical approach, anyone running that fit will turn the hardeners on as soon as they take any damage, take pot shots to keep them running to the redline, get them frustrated so they don't run back and crush them when they're...
- by Juno Tristan - at 2015.03.25 02:37:00
|
114. Armor Tanks are OP. - in Feedback/Requests [original thread]
DarthJT5 wrote: Juno Tristan wrote: If we follow the waves of opportunity idea then it's working as intended, because as soon as the hardeners drop you're dead Then where is the over half a minute COMPLETE invulnerability for the Gunnlogi?...
- by Juno Tristan - at 2015.03.25 00:49:00
|
115. Armor Tanks are OP. - in Feedback/Requests [original thread]
If we follow the waves of opportunity idea then it's working as intended, because as soon as the hardeners drop you're dead
- by Juno Tristan - at 2015.03.24 22:49:00
|
116. More cooperation between infantry and tanks - in Feedback/Requests [original thread]
+1 I'm all for new module ideas, the current armour hardener situation allows you to push an objective with infantry support (so long as you can get it done before they go on cooldown) FYI The MCRU is a currently passive mod so is always on (un...
- by Juno Tristan - at 2015.03.24 12:01:00
|
117. Simple FW Proposal - in Feedback/Requests [original thread]
Bump
- by Juno Tristan - at 2015.03.23 02:29:00
|
118. Solo tanks are useless - in Feedback/Requests [original thread]
Fizzer XCIV wrote: I don't like the very concept of Solo HAVs, really. Idiotic things. It is essentially just rewarding players for not being part of a team. "Oh! You want to play solo? Here take a buff!" I demand a CPU/PG buff CCP! I play sol...
- by Juno Tristan - at 2015.03.20 05:01:00
|
119. Simple FW Proposal - in Feedback/Requests [original thread]
A place for corps that are too serious/stompy for pubs and not serious enough for PC Requirements Corps aligned to a single faction, gain LP Rank same as players.
Can change alignment but at the loss of total LP Rank and slower initial gain...
- by Juno Tristan - at 2015.03.20 02:43:00
|
120. Logi Buff proposal - in Feedback/Requests [original thread]
el OPERATOR wrote: Adipem Nothi wrote: el OPERATOR wrote: Adipem Nothi wrote: Lightning35 Delta514 wrote: Gallente- 5% more range, scan, and profile when using any of the ewar mods Community: "Wallhacks are bad" "EWAR Scouts ar...
- by Juno Tristan - at 2015.03.20 00:57:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |