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101. vote to whether HMG is op or not - in Feedback/Requests [original thread]
Personally, if I had to choose, I'd go with #1. If anything, I think the HMG needs to be improved some, but I don't trust people to make small tweaks. Quote: 3.) Simply reduce the accuracy on the minigun Please don't do that. They only jus...
- by Jotun Hiem - at 2013.01.27 07:09:00
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102. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
3/10 It took me a minute to catch on, but you're just being transparent now.
- by Jotun Hiem - at 2013.01.27 05:49:00
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103. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
lowratehitman wrote: ok dont pub stomp...do you even play ambush? or dust for that matter? Yeah. I'm not telling you not to pubstomp, I'm telling you why your logic sucks.
- by Jotun Hiem - at 2013.01.27 05:28:00
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104. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
lowratehitman wrote: Panoscape wrote: Pub stomp much? You where in a pub game with one opposing player at your level and the rest where newberries. Way to go. (golf clap) Clap... clap... Try it in a corp battle or against two squads of s...
- by Jotun Hiem - at 2013.01.27 05:24:00
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105. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
lowratehitman wrote: I have killed several "good" players with the build, in fact, was chicagocubsfan for life not subject to the hmg this round? taken for granted my grenade did a doozie, but yes...i have killed many better players with thi...
- by Jotun Hiem - at 2013.01.27 05:22:00
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106. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
lowratehitman wrote: Panoscape wrote: u mad bro? Here's a hint, aim for the head and heavy's drop like a stone. Take it from a heavy, their fine just the way they are. We are a slow moving turret, flank and kill. But, most likely CCP will...
- by Jotun Hiem - at 2013.01.27 05:15:00
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107. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
He never engages alone. Engages practically all militia geared people. Most of the people he kills don't even fire at him. Engages in the optimum range pretty much all the time with a weapon that is designed around being a room-clearer. The ...
- by Jotun Hiem - at 2013.01.27 04:30:00
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108. 101 Bullets Chromosome Edition. Update 13/2, @230 bullets collected - in Feedback/Requests [original thread]
This is a really small thing, but I wouldn't mind if the "Request Help" and "Respawn" buttons on the death screen were switched from right to left. They display the square and circle buttons opposite to what they are on the controller and I'll oft...
- by Jotun Hiem - at 2013.01.27 01:33:00
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109. MTAC idea - in Feedback/Requests [original thread]
Why would you limit a vehicle's ammo?
- by Jotun Hiem - at 2013.01.24 03:16:00
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110. Heavies drew the nerf straw - in Feedback/Requests [original thread]
semperfi1999 wrote: Your way off. They do 20 dmg per hit if I remember correctly but have a ROF of 2000 which is essentially like the AR doing 50 dmg per shot. Actually, the base HMG deals 16 damage per shot, with the Proto HMG bumbing that u...
- by Jotun Hiem - at 2013.01.19 18:19:00
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111. One Pro and One Con of Chromosome - in Feedback/Requests [original thread]
Pro: Really smooth gameplay so far. Con: I can't hear anyone in my corp chat because I don't have the cash to spare on a UVT. If I could hear them, then I wouldn't care, but I can't hear 'em.
- by Jotun Hiem - at 2012.12.19 02:09:00
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112. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
I propose moving this to the feedback/suggestions section.
- by Jotun Hiem - at 2012.12.17 03:51:00
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113. Can We Make the Hav's Stronger - in Feedback/Requests [original thread]
Paran Tadec wrote: FOr example the forge gun is good at everything, when it really should be a closer range high dmg weapon. Its too easy to use it to own infantry atm and snipe vehicles. Ha. You're funny.
- by Jotun Hiem - at 2012.11.27 22:25:00
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114. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
ugg reset wrote: It blows my mind that high end Tanks need to hide behind cover when good AV is on the field. In a large battle enemy infantry should be an after thought or at the very most a nuisance that left unchallenged could end up killing...
- by Jotun Hiem - at 2012.11.27 22:00:00
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115. A new idea for "Armor Love" - in Feedback/Requests [original thread]
Piercing Serenity wrote: * Now, maybe a heavy recovering its health in 12 seconds is too fast for some. ThatGÇÖs fine. We can double the time by cutting the repair rate in half. It would take 23 seconds for a militia heavy to restore health at...
- by Jotun Hiem - at 2012.11.27 06:45:00
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116. Ambush : Making it fun again - in Feedback/Requests [original thread]
80% of Ambush's problems can be solved by squadding up. Or at least that's how it works for me.
- by Jotun Hiem - at 2012.11.23 00:31:00
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117. CCP WTF - in Feedback/Requests [original thread]
Ted Nugget wrote: right im saying one man shouldnt do this to a tank not a unit... i agree a well organized squad should be able to handle a tank with ease... but one person come on thats a little over board.... and if you wanna talk about how...
- by Jotun Hiem - at 2012.11.22 06:22:00
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118. CCP WTF - in Feedback/Requests [original thread]
Ted Nugget wrote: the splash damage and splash radius is what was nerfed.... i dont care how much you all rag on me one infantry shouldnt be able to make a tank cower..... i will train up a different turrent and face **** you all again That's...
- by Jotun Hiem - at 2012.11.21 16:34:00
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119. LOLgistics?? - in Feedback/Requests [original thread]
I don't see why it doesn't count as a kill assist. That would certainly pad my triage buddy's pockets.
- by Jotun Hiem - at 2012.11.20 18:08:00
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120. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
Have you ever tried to bean someone with a Forge Gun? The last time I actually killed someone with a direct hit was when an unlucky LAV driver drove in front of me and exposed his side. It was funny as hell to watch his Baloch roll to a stop wit...
- by Jotun Hiem - at 2012.11.09 03:31:00
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