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41. [FEEDBACK] This is not the EVE Universe - in Feedback/Requests [original thread]
I would like ADV and Proto gear to start actually feeling like they were important. I'm hoping the new suits that they're introducing widen the margin a little more. That being said, in EvE you can easily slap together a dirt cheap ship and go...
- by Jotun Hiem - at 2013.02.20 04:38:00
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42. The 'Unofficial' official DS3 layout ideas thread @CCP Wolfman - in Feedback/Requests [original thread]
Using R2 for the primary fire button on the DS3s would be pretty odd, seeing as how it takes more time/force to fully press than the R1 button.
- by Jotun Hiem - at 2013.02.20 01:11:00
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43. TITAN dropsuit-How to make it stand out, be badass and fit the name. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Your looking for the MTAC, because if you read the books, you will find out that they can fit inside dropships, along with other personal. Anyways, propel would just camp with dual FG's on top of a building, making AV eve...
- by Jotun Hiem - at 2013.02.20 00:35:00
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44. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
usrevenge2 wrote: HMG is not fine it needs more bullet spread and a spool up time with reduced range, it will still be awesome anti infantry weapon without being the easypeasy instakill machine that it is. You're delusional. Adding a fire del...
- by Jotun Hiem - at 2013.02.19 19:13:00
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45. MORE SENSITIVITY PLEASE - in Feedback/Requests [original thread]
Hm. The Assault has the second highest turning speed. Dunno what to tell you.
- by Jotun Hiem - at 2013.02.19 03:38:00
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46. MORE SENSITIVITY PLEASE - in Feedback/Requests [original thread]
Different suits have different max turning speeds, what suit do you normally run?
- by Jotun Hiem - at 2013.02.19 02:57:00
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47. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
BLACKST4R wrote: I believe the problem with range is that bullets do not "jump" out of the crosshair at certain ranges, I can hip fire fairly well at long ranges as long as I am not moving. HMGs do not receive an accuracy bonus for aiming dow...
- by Jotun Hiem - at 2013.02.19 02:55:00
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48. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
Meeko Fent wrote: Well, considering i was using Militia Junk, this statement may have been what I meant. One day in a beautifully destroyed DUST Battle, I had me a tank, and then a Heavy rounded the corner and Blew me up in one shot. How much...
- by Jotun Hiem - at 2013.02.19 01:23:00
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49. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
Meeko Fent wrote: One thing that I do feel is not quite even is the Forge Gun. One- Shotting a Tank? Killing a tank In 2 shots seems more balanced, and to even it again, make the charging time on the Forge quicker. Hold on a sec. Where's th...
- by Jotun Hiem - at 2013.02.18 23:57:00
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50. Notification Icon Color - in Feedback/Requests [original thread]
EDIT: Wrong thread. My bad.
- by Jotun Hiem - at 2013.02.18 21:27:00
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51. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
Half the damage of the default? Do you have any idea how terrible that would be? How absolutely useless? You might as well give the Heavy a pair of Nova Knives. Slap some hardeners on that death machine of yours and man up.
- by Jotun Hiem - at 2013.02.18 21:24:00
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52. [ Request ] I want to feel like an "Experienced" FPS player. - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: It's the RPG elements thrown into the game that CCP has been misusing. Unlike a normal competitive shooter, your performance isn't based off of real skill but rather by the equipment you use and the amount of skill poin...
- by Jotun Hiem - at 2013.02.18 18:12:00
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53. Dear CCP, a growing concern from a "bitter beta vet" - in Feedback/Requests [original thread]
Nova Knife wrote: Do you know what we had last December (2012)? A better version of Skirmish (Dubbed Skirmish 1.0, think of it like rush in battlefield but at the end is the hacking objectives we have now) Two less guns, slightly different ...
- by Jotun Hiem - at 2013.02.18 18:04:00
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54. [Request/Feedback] Now that the devs are back... - in Feedback/Requests [original thread]
Devs aren't back until the 20th/21st.
- by Jotun Hiem - at 2013.02.18 17:59:00
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55. Headshots - in Feedback/Requests [original thread]
What's it matter as long as the other guy dies?
- by Jotun Hiem - at 2013.02.18 06:38:00
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56. Martial Arts in Dust - in Feedback/Requests [original thread]
Zat Earthshatter wrote: In quite a few threads, it's been pointed out that our clone soldiers lack some of the abilities and equipment that are considered standard-issue to real-life armed forces, and there are good reasons that they are standa...
- by Jotun Hiem - at 2013.02.18 06:35:00
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57. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
Valto Hynton 2100453693 wrote: .It's also true i'm not as inform as the rest of you and i admit that ,but even for me it's easy to see the undeniable advantage heavy's have over other suits and no realistic way to counter them on certain maps. ...
- by Jotun Hiem - at 2013.02.18 04:13:00
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58. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
Just because you have issues taking down Heavies does not make them over powered. Get a sniper rifle, engage from cover, grab a tank, hit them from the longer ranges with an AR. Do something other than try to hug the HMG.
- by Jotun Hiem - at 2013.02.18 02:46:00
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59. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
CCP has already made it clear that they don't want a class based shooter. Weapon restrictions are meant to be as light as possible.
- by Jotun Hiem - at 2013.02.17 23:52:00
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60. MORE HEAVY GUNS! - in Feedback/Requests [original thread]
Barnabas Wrex wrote: What about an SMG but larger? That's the HMG.
- by Jotun Hiem - at 2013.02.17 05:17:00
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