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Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
95
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Posted - 2013.01.27 05:39:00 -
[31] - Quote
OP or not? You decide
http://www.youtube.com/watch?v=d84r8gMGxFQ |
Tau5
Sebiestor Field Sappers Minmatar Republic
27
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Posted - 2013.01.27 06:08:00 -
[32] - Quote
If you actually believe HMG is overpowered it's because you're a scrub who needs to uninstall. |
Red Dot 24601-HA
S.e.V.e.N.
36
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Posted - 2013.01.27 06:18:00 -
[33] - Quote
#1
The fits the role it was built for. They are not invincible and they do not deal instant death. Leave them be. |
Darth Tyrannnus
Citadel Mercantile Exchange Amarr-Caldari Mercantile Exchange
26
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Posted - 2013.01.27 06:52:00 -
[34] - Quote
1
love the hmg heavy build as is, been nerfed enough times as is |
IRuby Heart
DIOS EX.
335
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Posted - 2013.01.27 06:54:00 -
[35] - Quote
A lot more so with #1 and a little bit of #2
I think you guys are being a little biased here, I don't hope to change your opinion on the subject and I'm not saying anyone's opinion here is wrong. Honestly, I could live quite happily if the HG was left alone but for arguments sake....
From my time with the game, the Heavy Gunner is not as OP as some people are exaggerating him to be. I'll admit at first I thought it was completely ridiculous that such a class existed but over time I got a better perspective of the whole picture as well as understand the game better. Heavy Gunners are not OP but they are definitely better than they should be, when a single class is dominating the game as often as HG's do, it would be logical to think something is not quite right.
I personally don't know what exactly to tweak(Not nerf) with the HG to have him still fulfill his role and not be such a dominant force on the battle field.
I've thought of a couple but I see flaws in them and would most likely fail in the end. I'll share them anyway though.
1.) Heavy Gunners have to kneel down in order to fire their minigun, if anyone has played gears of war they know what I'm referring to. If possible you could also have them emulate the take cover and fire mechanic that Gears of War has well. This would allow them to still defend or control certain hotspots and objectives but are now more prone to nades like they should be and cannot run around while spraying everyone down. Heavy's should be the type of character 2 or 3 guys follow for support, the Heavy Gunner Distracts and draws enemy fire while providing cover fire, the others flank, push the enemy back or capture objectives. Right now the Heavy just walks into enemy fire and isn't worried at all since he knows if he's going down he's taking 2 or 3 guys with him.
or
2.) Heavy Gunners should have a little symbol above their head indicating their an HG, as is, their presence is a dominant one, let that presence be known...
3.) Simply reduce the accuracy on the minigun
I am prepared for the incoming hate I've set myself up to receive but before you do post your negative and rude comments cursing me to the darkest depths of hell, ask yourself..."Who cares?" |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
413
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Posted - 2013.01.27 07:09:00 -
[36] - Quote
Personally, if I had to choose, I'd go with #1.
If anything, I think the HMG needs to be improved some, but I don't trust people to make small tweaks.
Quote:3.) Simply reduce the accuracy on the minigun Please don't do that. They only just out-damage ARs if all the bullets hit, and there's enough deviation at all stages of HMG fire to make it so that doesn't happen unless the target is right on top of you.
And this is coming from a logi player. |
addsta01
The Southern Legion
12
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Posted - 2013.01.27 07:53:00 -
[37] - Quote
1# btw if you think its OP get outa the way!!! |
pegasis prime
The Shadow Cavalry Mercenaries
81
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Posted - 2013.01.27 11:19:00 -
[38] - Quote
Y0UR NAME HERE wrote:So done with these posts. Wtf has our forums turned into? **** it Nerf the whole damn game. Nerf scrambler pistols, Nerf hmg, Nerf AR's, Nerf LR's, Nerf drop ships, Nerf mass drivers, Nerf tanks, Nerf tank turrets, Nerf grenades, Nerf shotguns, Nerf snipers, Nerf forge guns, Nerf missiles, Nerf smg.
Good now that everything is nerfed and plays exactly like it did before just less action packed and more ******, can we please move on?
Yea i know what you mean soon theyll all have us running round coverd in bubble wrap hitting each other with foam padded sticks in a safe and sound environment ill say it again as i have 100s of times THE WEPONS YES ALL OF THEM ARE FINE LEAVE THEM ALLONE AND DEALL WITH YOUR CRAP TACTICS !!!!!! |
blood mech
Doomheim
0
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Posted - 2013.02.03 19:52:00 -
[39] - Quote
i don't understand all these people calling for a nerff of the HMGs. have they even tryed playing as a heavy? do they understand that even with 4 ranks in range that we are sitting ducks when shooting at a distance? or even that to kill some one more that 60 yards away it takes more than a 1/3 of a clip and even moree so that farther out? as far as a distance shot a heavy vs a assault the assault has the advantage as long as there not stupid enough to sit there and try and burn a heavy. the longer a HMG fires the more accurate it becomes in till it starts to overheat. so ya if ur that noob that thinks hes just going to burn a heavy from a distance as the heavy is shooting back you would think it needed a nerff but that's just u being a tard.
heavy gunners have a **** load of weak spots that people just dont take advantage of.
#1. we are some slow ass mofo's!! the type 2 or type B suits make us a bit faster but not by much learn how to flank. even with are look sensitivity maxed we are most of the time not fast enough to turn around and kill u. if u think other wise lead you attack with a grenade .
#2 type 1 and type A suits consist of a weak ass shield and a lot of armor sure but armor dose not come back with out help for a low power mod or a healer and even a high power mod can only restore 10 armor a sec so if dude had 600 armor will be a minute befor hes full health, healer is a diff story kill him 1st . keeping constant pressure on this type of heavy will lead to his death. as well as being out ranged by most weapons in the hands of more skilled players.
#3 a type 2 or type B heavy is a balanced have with a large shield and a ok chunk of armor. this type is a hair faster than the type 1 and can regain a lil less then 1/2 there health by recharging there shield. these guys are strong but have a bad weakness to flux grenades, constant pressure, out ranged and they movement speed. they may befaster than a type 1 but there still slow as all hell.
#4 the biggest problem for a heavy is there mobility. when faced with a large amount of enemy fire ranged or close, tanks, trucks, grenades, lasers and the worst of all a sniper they do not have the mobility to find cover like other classes. 9 out of 10 times if you catch a heavy in a open area and you have even a slight amount of cover the gunner will die.
If you find your self playing a heavy that has avoided, over powered, out manuverd, and out ranged you than your looking at a heavy gunner with personal skill or you are not as good as you think. most heavy players know to stay where cover is in close range, team mates can cover his ass, and pick out the tards that just sit still and shoot at him. it would not bother me if the tweaked are range or are damage ( i find mt damage is only insane with dual complex damage mods so i see not point to mess with this) but do not mess with are armor or are resistances to damage. we are already a easy enough target to hit with out being easier to kill as well. |
Arron Rift
Commando Perkone Caldari State
73
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Posted - 2013.02.03 19:58:00 -
[40] - Quote
I vote #1. It's not overpowered, everything else is just underpowered atm :P |
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Hult Duz
Ahrendee Mercenaries Legacy Rising
8
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Posted - 2013.02.03 20:00:00 -
[41] - Quote
1 |
Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2013.02.03 20:07:00 -
[42] - Quote
1
The only thing OP about HMGs is is the willingness of every noob in a grey suit to walk right through their stream of fire expecting to live. |
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