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121. Assault Riflers are ruining the game - in Feedback/Requests [original thread]
The only thing I would change would be the recoil. It's almost non-existent at the moment. With zero points into the Assault Rifle category, the sight barely flinches even after I put a whole magazine down range. Other than that, they measure ...
- by Jotun Hiem - at 2012.11.07 02:17:00
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122. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
I'm sensing a distinct lack of Forge Guns.
- by Jotun Hiem - at 2012.10.28 04:35:00
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123. [Feedback] Things Some People Don't Understand About Development - in Feedback/Requests [original thread]
Plus one and bumped, good sir. May your gun be accurate and your wallet fat.
- by Jotun Hiem - at 2012.10.28 03:58:00
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124. Broke the thukker - in Feedback/Requests [original thread]
Thukker radius got cut down by a whole lot. I think it's something like a quarter of what it used to be. You practically have to hit them with it. Which is probably for the best.
- by Jotun Hiem - at 2012.10.24 00:18:00
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125. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
Roll with some infantry buddies, I guess. That's how real tank crews do it.
- by Jotun Hiem - at 2012.10.22 04:28:00
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126. ORBITAL STRIKES - in Feedback/Requests [original thread]
What you're seeing is not an example of Orbital Bombardment, what you are seeing is a Precision Strike. They are not the same thing. That being said, I'd like to see some of the games where people claim to have seven to nine PS's rain from the...
- by Jotun Hiem - at 2012.10.10 01:56:00
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127. WP for counter hacking - in Feedback/Requests [original thread]
Yes. This needs to happen. It's frustrating that letting the point cap will actually end up benefiting an individual more than actually holding onto the thing.
- by Jotun Hiem - at 2012.10.09 04:41:00
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128. REQUEST: Shield deployment - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Shields as weapons : Shields could be light weapons that can be held while advancing (or even running) for more mobile defense.
Team members advancing with you, and being protected behind your shield as it ta...
- by Jotun Hiem - at 2012.10.09 01:55:00
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129. Isk needs to be increased - in Feedback/Requests [original thread]
What equipment are you using?
- by Jotun Hiem - at 2012.10.04 03:56:00
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130. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
Raiko Sai wrote: Avenger 245 wrote: Assault rilfes arnt OP just extremely useful and versitle, and the same things that make them so accuact at range is avalible for other weapons but who trains side arm skills? why do sidearms exist in th...
- by Jotun Hiem - at 2012.10.04 00:08:00
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131. [request]chemical warfare..? - in Feedback/Requests [original thread]
I'm not really sure that chemical warfare would be very viable on the DUST battlefield. The dropsuits themselves are designed specifically for combat in extremely hostile environments, such as planets with intense heat or inhospitable atmospheres....
- by Jotun Hiem - at 2012.09.28 04:42:00
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132. Dropship turrets - in Feedback/Requests [original thread]
D3LTA NORMANDY wrote: Because dropships are supposed to be transport and support vehicles they should have no turret in the final version or at least when more aerial vehicles are introduced. Since we can open the doors it would be better to l...
- by Jotun Hiem - at 2012.09.25 05:44:00
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133. YES!!! I agree to everything listed - for the MILLIONTH time. - in Feedback/Requests [original thread]
Ubuu de Reide wrote: Can we have a "do not ask me again" option for playing Dust, because it sucks to have to "X" through all that stuff and it sucks even more when I have to "X" through it after quitting the game due to some bug. tl;dr - no...
- by Jotun Hiem - at 2012.09.24 05:08:00
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134. [EXPLOIT] Defend order on motionless LAV - in Feedback/Requests [original thread]
Timothy Reaper wrote: Why put an LAV near a supply depot when you can set the order on the supply depot itself?
- by Jotun Hiem - at 2012.09.23 20:41:00
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135. Dropships, LAVs and Nerfing - in Feedback/Requests [original thread]
I don't really have a lot of experience when it comes to the Drop Ship, but I will say that turret tracking needs to be fixed pronto. Half the time in my last Drop Ship was spent trying to get the cross-hair off the engine while the driver made a ...
- by Jotun Hiem - at 2012.09.17 11:42:00
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136. Free-for-all AKA Deathmatch mode!!! - in Feedback/Requests [original thread]
con-+de-+scend-+ingGÇé[kon-duh-sen-ding] adjective showing or implying a usually patronizing descent from dignity or superiority Straight from dictionary.com
- by Jotun Hiem - at 2012.09.17 09:38:00
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137. I Am "Mass"-iveley Pissed Off - in Feedback/Requests [original thread]
A lot of explosive projectile weapons are having issues. I've had the same problem with missile turrets and even swarm launchers to some extent (not quite as bad, but it happens). I think this might be a latency issue in general, or the project...
- by Jotun Hiem - at 2012.09.17 05:58:00
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138. revive call radius - in Feedback/Requests [original thread]
Just take a quick glance at your minimap. If they're outside the inner ring then they're too far away.
- by Jotun Hiem - at 2012.09.17 05:55:00
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139. Not op my *** - in Feedback/Requests [original thread]
The problem with snipers at the moment is that in many cases their targets simply can't engage the sniper. I primarily play as Logistics. Even if I see a sniper, there isn't much I can really do because I move too slow to close the open ground...
- by Jotun Hiem - at 2012.09.17 00:35:00
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140. [Suggestion] Remove Merc Quarters - in Feedback/Requests [original thread]
I rather like my Amarr merc quarters, thank you.
- by Jotun Hiem - at 2012.09.13 06:40:00
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