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61. 3rd person veiw - in Feedback/Requests [original thread]
Third person offers a FOV advantage over first person. So no.
- by Jotun Hiem - at 2013.02.17 05:16:00
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62. Balance issues ( The Story So Far / Episode 1 ) - in Feedback/Requests [original thread]
Panther Alpha wrote: I disagree, SP makes a huge difference. Seems the 190,000 SP a week, cap implementation, i been investing SP on improving my shields and armor "Core" skills, and i already seen a big difference. My durability in battle is m...
- by Jotun Hiem - at 2013.02.16 18:05:00
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63. Balance issues ( The Story So Far / Episode 1 ) - in Feedback/Requests [original thread]
Panther Alpha wrote: After 2 weeks playing Dust 514, here are my recommendations for better balance : Heavies / HMG 1- Mobility : Heavies are build like a tank with legs, they should move as such. They shouldn't be allow to run, or jump. Th...
- by Jotun Hiem - at 2013.02.16 18:02:00
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64. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: But yeah, it's apparently coming to pass. The CCP executive producer for Dust talked about that (plus a graphics overhaul which will bring vegetation to Dust, plus a 6-man squad limit up from 4 currently, plus the 48-p...
- by Jotun Hiem - at 2013.02.16 02:24:00
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65. Nanite Injectors, Death - in Feedback/Requests [original thread]
Eris Ernaga wrote: Saying that KDR is pointless is a complete egotistic way to look at things and an opinion not a fact so don't go blaring your horns like your are the masters of KDR and you command it. Revives should take the death away I thi...
- by Jotun Hiem - at 2013.02.16 01:44:00
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66. [Request] Orbital Strike Notification - in Feedback/Requests [original thread]
They ought to restore the notification to the old yellow box. I don't know why they changed it.
- by Jotun Hiem - at 2013.02.15 17:44:00
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67. request Rp section on the forum - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I've already trolled an RP thread....for the better....twice. They liked it so much they absorbed it into the story. https://forums.dust514.com/default.aspx?g=posts&m=533523#post533523 Bahaha. That's spectacular.
- by Jotun Hiem - at 2013.02.14 22:59:00
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68. request Rp section on the forum - in Feedback/Requests [original thread]
gbghg wrote: Oh don't misunderstand me I've got nothing against rp and I think they should have their own section, it actually surprised me that they didn't when I first came onto the forums, but I've got the feeling every now and then a troll ...
- by Jotun Hiem - at 2013.02.14 21:26:00
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69. request Rp section on the forum - in Feedback/Requests [original thread]
gbghg wrote: Your realise that an rp section would just be a magnet for trolls? Forums are a magnet for trolls. Nothing would change.
- by Jotun Hiem - at 2013.02.14 18:19:00
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70. request Rp section on the forum - in Feedback/Requests [original thread]
I'd be totally on board with this.
- by Jotun Hiem - at 2013.02.14 17:50:00
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71. Ambush Gameplay Issues - in Feedback/Requests [original thread]
CRUs provide excellent defensive positions, provided your team is competent. Vehicles are an integral part of DUST and should be in every play mode. If you don't like vehicles, get an AV fit and get good. As CCP likes to say, HTFU .
- by Jotun Hiem - at 2013.02.14 04:56:00
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72. [Feedback] Shield tanks are like glass - in Feedback/Requests [original thread]
Ted Nugget wrote: Either way man you shouldn't rub a building with a drop ship and die. As well I have lost a tank to the map from a bump. It is bad I dunno. Rubbing a building with a helicopter usually ends up pretty bad, and I don't even ...
- by Jotun Hiem - at 2013.02.14 03:08:00
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73. Choose who to join in skirmish battles! - in Feedback/Requests [original thread]
CCP has confirmed that they're working on it. Like everything else, gotta be patient.
- by Jotun Hiem - at 2013.02.14 02:44:00
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74. Limit tanks to Ambush OMS and Skirmish - in Feedback/Requests [original thread]
Get an AV fit.
- by Jotun Hiem - at 2013.02.14 02:12:00
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75. Frontlines style game mode? - in Feedback/Requests [original thread]
Devlin Hawke wrote: Sometimes you get a team of defenders that are too good and the attackers make no progress. It's no fun for the attackers. Spawning only to be greeted by a wall of bullets can get really frustrating, especially if the defend...
- by Jotun Hiem - at 2013.02.14 02:11:00
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76. Frontlines style game mode? - in Feedback/Requests [original thread]
Why do you consider a dug in defender to be a bad thing?
- by Jotun Hiem - at 2013.02.14 00:55:00
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77. Swarm launcher change - in Feedback/Requests [original thread]
I like the idea. The only think I'd change is the lock on time for armor. It's very high . 7.5 seconds is just shy of the HMGs reload time. That's a long time to track a target as small and as fast as an LAV. They'd be behind cover as soon as y...
- by Jotun Hiem - at 2013.02.13 23:00:00
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78. Dust Killmails - in Feedback/Requests [original thread]
It'd be a nice feature to have in the future, but I'd personally prefer that CCP focus more on the mechanics and items than the points system right now.
- by Jotun Hiem - at 2013.02.13 22:53:00
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79. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
BMSTUBBY wrote: HMG is not OP but the heavy class needs to be tweaked and more balanced. For starters they are way to fast, movement speed should be reduced. There should be no sprint at all. I'm... I'm not sure if you're being serious. The...
- by Jotun Hiem - at 2013.02.13 20:49:00
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80. Hear me out - in Feedback/Requests [original thread]
Tmills6 wrote: o boy someone posted the base damage of the highest damage forge gun I think you would want to know that the highest damage railgun turret does a base of 1749.00 damage :D yeah those OP turrets yeah dem forges are more powerful :...
- by Jotun Hiem - at 2013.02.13 20:45:00
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