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241. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well yeah Aeon, the lack of a complete LP store is extremely problematic. I know its a big workload, but especially with 1.9, we need it more than ever. I would quote EVE (And forgive me if I"m totally off base here) but I ...
- by Jadek Menaheim - at 2014.11.03 23:30:00
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242. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Leither Yiltron wrote: The thing is nobody does those tactics because they're discouraged. So the overall effect of clone count on competitive battles is to give another edge to the team with higher gun skill, an edge which is independent of ta...
- by Jadek Menaheim - at 2014.11.03 23:25:00
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243. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Breakin Stuff wrote: If every DUST ISK got dropped into EVE's economy TODAY, and I mean EVERY SINGLE ISK all at the same moment. We'd notice a minor economic bump that settled out back to normal within three hours. I don't think you comprehen...
- by Jadek Menaheim - at 2014.11.03 23:11:00
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244. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Pokey Dravon wrote: Aeon Amadi wrote: Pokey Dravon wrote: Also a fair point in that it's not perfectly closed, but to that I ask....to what degree does this actually affect things? I guess I find it interesting that people are very up in...
- by Jadek Menaheim - at 2014.11.03 23:09:00
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245. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Pokey Dravon wrote: Also a fair point in that it's not perfectly closed, but to that I ask....to what degree does this actually affect things? I guess I find it interesting that people are very up in arms about the Agent, yet so few were upset...
- by Jadek Menaheim - at 2014.11.03 23:08:00
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246. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Pokey Dravon wrote: For the record I'm not really a fan of the triple stacking boosters for FW for the purpose of it providing too much LP gain. I just don't think the LP to ISK conversion is problematic because it's not particularly efficient....
- by Jadek Menaheim - at 2014.11.03 22:49:00
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247. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Pokey Dravon wrote: True but why would you sell it if you can just use the items you buy with the LP? I mean you say 'whatever reason' but the only thing ISK is good for is either buying suits/weapons or launching PC attacks. The first doesnt m...
- by Jadek Menaheim - at 2014.11.03 22:47:00
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248. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Aeon Amadi wrote: EDIT: This isn't like Eve's Plex system where I give CCP money for an in-game card that I can then sell to another player and receive ISK. ISK is being generated from thin air at a rate higher for a player who pays as opposed ...
- by Jadek Menaheim - at 2014.11.03 22:40:00
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249. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Pokey Dravon wrote: Jadek Menaheim wrote: Update: Alright, we've established this isn't particularly pay to win, but increasing ISK returns through booster use should cause concern for teams that coordinate opposing FW deploys in order t...
- by Jadek Menaheim - at 2014.11.03 22:35:00
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250. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Breakin Stuff wrote: Jadek Menaheim wrote: A suicide or player fell and died limit check is only going to get you so far. Teams that coordinate deploys can just as easily meat grind each other by placing uplinks next to each other. You c...
- by Jadek Menaheim - at 2014.11.03 22:22:00
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251. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
A suicide or player fell and died limit check is only going to get you so far. Teams that coordinate deploys can just as easily meat grind each other by placing uplinks next to each other.
- by Jadek Menaheim - at 2014.11.03 22:12:00
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252. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Update: Alright, we've established this isn't particularly pay to win, but increasing ISK returns through booster use should cause concern for teams that coordinate opposing FW deploys in order to boost ISK via ending matches fast with suicide...
- by Jadek Menaheim - at 2014.11.03 22:05:00
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253. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Spectral Clone wrote: I just love the concept of blapping the enemy MCC. Still don't like the concept of orbitals being WP based, it should require team play to set up a strike. Crazy idea: Create a special drop uplink used only for orbital s...
- by Jadek Menaheim - at 2014.11.03 08:25:00
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254. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Sgt Kirk wrote: "Man this New Patrol Finder is so nice, I can get into Faction Warfares in no time because of it" Nice call!
- by Jadek Menaheim - at 2014.11.03 07:41:00
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255. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Oh Rattati, I love that stealth change to the topic tittle. That's wonderful!
- by Jadek Menaheim - at 2014.11.03 07:01:00
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256. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
CCP Rattati wrote: The only way to have team deploy is to have an either or system Create 16 man squad (can only exist in FW) Join FW queue, q-sync if you want to try and fight another specific 16 man team If no other 16 man squad is queuing, ...
- by Jadek Menaheim - at 2014.11.03 07:00:00
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257. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Oooohhh, those flux strike animations are really pretty. This sounds cool.
- by Jadek Menaheim - at 2014.11.03 06:48:00
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258. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Now add a team deploy Maken, and you have corp battles whenever you like.
- by Jadek Menaheim - at 2014.11.03 06:42:00
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259. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Fair enough Rattati, I could see this encouraging stronger fights. I'm looking at Cat Merc's math and with boosters, high level players are looking at LP payouts above 3000. This roughly equates to +1.2 million per match--equivalent to planetary...
- by Jadek Menaheim - at 2014.11.03 06:37:00
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260. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
VikingKong iBUN wrote: Jadek Menaheim wrote: VikingKong iBUN wrote: Wait a minute, we're gona need to buy a "Market Agent" with AUR in order to sell stuff for ISK? No, but it increases you sales rate by 15%. This is a one time purchase ...
- by Jadek Menaheim - at 2014.11.03 05:57:00
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