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101. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Ok, so I've been reading through all the arguments for this thread and I've come to the conclusion that CCP's original idea for fixing strafing will not work unless something is also done about shield penalties... Meaning the following: !) For BO...
- by Jadd Hatchen - at 2014.11.19 23:00:00
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102. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Piercing Serenity wrote: I am always surprised when I read post like this - one that reflects so little reading comprehension that I am truly baffled. Here is the current EHP layout by class, the combination of armor and shield strength, from...
- by Jadd Hatchen - at 2014.11.19 22:46:00
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103. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
CCP Rattati wrote: This feature will allow proper Logistics to excel at their deployment role, while keeping Assaults & Commandos relatively useful and Scouts will be diminished in capability as they were never meant to be a king of deploya...
- by Jadd Hatchen - at 2014.11.19 17:08:00
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104. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: P.S. Medium speeds may get shaken up in light of the Assault HP boost , Logistics may get a speed boost, Commandos as well, Assault speed reduction, all very small. Okay first you state the issue and then you come up with ...
- by Jadd Hatchen - at 2014.11.19 16:58:00
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105. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gamepl...
- by Jadd Hatchen - at 2014.11.19 16:53:00
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106. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, the final numbers have gone into QA testing and eventual deployment. As per usual, a Devblog will be posted after the hotfix has been successfully deployed. You can find them here: Hotfix Charlie - Final Nu...
- by Jadd Hatchen - at 2014.08.08 19:15:00
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107. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
OK WTF!!!! I made a posting that had some really good ideas in it and even received several likes and now it's not there anymore!!! WTF CCP? Did I give away some kinda trade secrets? Did I point out something that was wrong? What is your problem...
- by Jadd Hatchen - at 2014.08.04 17:26:00
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108. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
IgniteableAura wrote: Eve time is in UTC It has to be in some time now doesn't it? Here's the definition: Quote: UTC Coordinated Universal Time UTC is the time standard commonly used across the world since 1972. It is used to synchro...
- by Jadd Hatchen - at 2014.08.01 19:05:00
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109. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Community I would like to request your assistance in coming up with tips/hints that could ease our new players journey into DUST 514. Not just for brand new players, but also simple "aha, moments" Our intent is to the...
- by Jadd Hatchen - at 2014.07.31 15:41:00
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110. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
Monkey MAC wrote: Gonna make flying a hell of a lot more interesting! I would however suggest you make an RE variant specifically for destroying the Installations, perhaps a damge bonus when stuck directly to it? Certain Installations are more...
- by Jadd Hatchen - at 2014.07.28 14:57:00
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111. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Kevall Longstride wrote: Swarms are and will continue to pretty much useless untill one thing is sorted. Speed. I've no problem with Dropships outmaneuvering a missile or using cover to protect themselves. That requires some skill from the p...
- by Jadd Hatchen - at 2014.07.24 20:20:00
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112. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too littl...
- by Jadd Hatchen - at 2014.07.18 20:27:00
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113. Rattati, please remove ScR turbo controller exploit in Charlie - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: The rate of fire on the ScR is 705.9RPM. This is beyond human limitations and only achievable using a turbo controller or mouse macros. See video here for demonstration (credit to Boba's Fett of Dead Man's Game). Turbo...
- by Jadd Hatchen - at 2014.07.16 20:41:00
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114. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
One Eyed King wrote: Jadd Hatchen wrote: Ghost Kaisar wrote: Seymour KrelbornX wrote: what are you going to do about how far they can toss remotes? keep in mind with how hard they are to see already and how high they can jump and how ...
- by Jadd Hatchen - at 2014.07.16 20:26:00
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115. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
HowDidThatTaste wrote: Are we still ignoring that shots can be fired from cloak? This was supposed to be fixed in alpha I believe? So much effort and time spent on scouts and we can't fix this one broken mechanic that was already discussed in ...
- by Jadd Hatchen - at 2014.07.16 20:14:00
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116. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
bogeyman m wrote: Ghost Kaisar wrote: SAIRAX SIS wrote: i agree... Cal Scout is already best Assaulting scout. (High-Shield Recharge, No movement penalty by Shield Tanking, Small Hitbox) In addition, it's that offset by new bonus, (wea...
- by Jadd Hatchen - at 2014.07.16 20:02:00
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117. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
bogeyman m wrote: Seymour KrelbornX wrote: what are you going to do about how far they can toss remotes? keep in mind with how hard they are to see already and how high they can jump and how fast they are, tossing remotes 10 meters almost u...
- by Jadd Hatchen - at 2014.07.16 19:58:00
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118. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Seymour KrelbornX wrote: what are you going to do about how far they can toss remotes? keep in mind with how hard they are to see already and how high they can jump and how fast they are, tossing remotes 10 meters almost...
- by Jadd Hatchen - at 2014.07.16 19:54:00
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119. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Boot Booter wrote: Y-BLOCK wrote: Changing the slot layout is all good & well when u r doing it w/transparency & with player input as u r; however, this would definately call for a dropsuit command respec. No. This mentality is si...
- by Jadd Hatchen - at 2014.07.16 19:04:00
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120. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys wrote: CCP Rattati wrote: Caldari highest number of high slots Minmatar equal number of highs and lows, preferring highs No... Why do you want to do that ?? Ok, Caldari has the "most-shield-tanking-fit", but it doesN'T NEE...
- by Jadd Hatchen - at 2014.07.16 18:57:00
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