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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Boot Booter
Escrow Removal and Acquisition Dark Taboo
742
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Posted - 2014.07.18 19:40:00 -
[31] - Quote
DeathwindRising wrote:JRleo jr wrote:
Also acting like 450 hp is anything, besides you can't get 80 hp/s...
450 shield hp and 86.48 shield hp/s and a 3.07 seconds shield delay is possible with two complex energizers but only on the proto cal ass. i posted the fit earlier in this thread.
Killer wrote: And yet armor tankers get 2 complex reps, 2 complex plates and shield extenders...
Using the fit that death posted you will match the armor tanker in total hp repaired by 4 seconds and totally surpass them following.
Armor tanker with 550 hp @ 20 hp/s will take 28 seconds to fully repair. With only one energizer you could reach 540 hp with 50 hp/s and a 3 sec delay = 14 seconds full repair.
I don't think I need to say more about this.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
742
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Posted - 2014.07.18 19:43:00 -
[32] - Quote
Can someone please attempt a assault ak. 0 fit as well as a gk. 0 for comparison? I specifically worried about these two, namely that amarr will be more desirable.
I'm working on a minmatar at the moment.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Killer's Coys
Prima Gallicus
43
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Posted - 2014.07.18 19:45:00 -
[33] - Quote
Boot Booter wrote:
OK if you want to play that game, you also have a free complex shield extender worth 54 CPU and 11 PG.
I don't hate the Caldari I just don't think you deserve a huge CPU buff on top of the CPU buff that Rattati posted. I find it ridiculous that you think you should be able to put on 2 regulators, 2 energizer, and stack HP as well.
I don't wanna play any game, old bro Just say what I think be the best for Caldari Assault... My opinion is asked, I say my opinion. Don't become angry
Boot Booter wrote:
Killer wrote: And yet armor tankers get 2 complex reps, 2 complex plates and shield extenders...
Using the fit that death posted you will match the armor tanker in total hp repaired by 4 seconds and totally surpass them following.
Armor tanker with 550 hp @ 20 hp/s will take 28 seconds to fully repair. With only one energizer you could reach 540 hp with 50 hp/s and a 3 sec delay = 14 seconds full repair.
I don't think I need to say more about this.
I don't ever written this, unless you're talking about an other "Killer......." lol
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
742
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Posted - 2014.07.18 19:50:00 -
[34] - Quote
^ oops sorry about that
Not angry man, just trying to show you that you don't need more CPU. Caldari Assault fits are looking pretty impressive as is (at least at pro)
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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CeeJ Mantis
Mantodea MC
20
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Posted - 2014.07.18 19:54:00 -
[35] - Quote
As far as heavies and cap go, I propose an idea I've been mulling around for some time. Do what you did with cloak fields, but in reverse. Make heavy weapons have comparatively low fitting costs, (as they are large enough to have an external supplemental power supply), and give sentinels less cap accordingly. Then they will inherently have less fitting, and they can choose between higher tier weaponry than their suit, or higher tier tank. This also creates a solution t the "problem" of heavies carrying light weapons. Ultimately a dropsuit should have enough cap to run similar equipment to their tier. Ideally, if people want better weapons/mods than their dropsuit, they should put PG/CPU mods, or sacrifice other modules.
Longest plasma cannon kill: 236.45m
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JRleo jr
Xer Cloud Consortium
66
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Posted - 2014.07.18 19:55:00 -
[36] - Quote
Boot Booter wrote:DeathwindRising wrote:JRleo jr wrote:
Also acting like 450 hp is anything, besides you can't get 80 hp/s...
450 shield hp and 86.48 shield hp/s and a 3.07 seconds shield delay is possible with two complex energizers but only on the proto cal ass. i posted the fit earlier in this thread. Killer wrote: And yet armor tankers get 2 complex reps, 2 complex plates and shield extenders... Using the fit that death posted you will match the armor tanker in total hp repaired by 4 seconds and totally surpass them following. Armor tanker with 550 hp @ 20 hp/s will take 28 seconds to fully repair. With only one energizer you could reach 540 hp with 50 hp/s and a 3 sec delay = 14 seconds full repair. I don't think I need to say more about this. 14 seconds is quite alot because shields get insta melted And shields can't be repped by a rep tool
And where are you getting 550 hp from?
Max level brony.
My special magic is trolling.
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Killer's Coys
Prima Gallicus
43
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Posted - 2014.07.18 19:57:00 -
[37] - Quote
Boot Booter wrote:^ oops sorry about that Not angry man, just trying to show you that you don't need more CPU. Caldari Assault fits are looking pretty impressive as is (at least at pro)
I don't need more and more CPU absolutely Just it could be easier to fit complex mods
But, whatever happens, all assault need more stamina and stamina regen, I hope you not to reject that
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DeathwindRising
ROGUE RELICS
478
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Posted - 2014.07.18 19:58:00 -
[38] - Quote
Boot Booter wrote:DeathwindRising wrote:JRleo jr wrote:
Also acting like 450 hp is anything, besides you can't get 80 hp/s...
450 shield hp and 86.48 shield hp/s and a 3.07 seconds shield delay is possible with two complex energizers but only on the proto cal ass. i posted the fit earlier in this thread. Killer wrote: And yet armor tankers get 2 complex reps, 2 complex plates and shield extenders... Using the fit that death posted you will match the armor tanker in total hp repaired by 4 seconds and totally surpass them following. Armor tanker with 550 hp @ 20 hp/s will take 28 seconds to fully repair. With only one energizer you could reach 540 hp with 50 hp/s and a 3 sec delay = 14 seconds full repair. I don't think I need to say more about this.
a very useful fit for those expecting a lot of 1v1 fights or cqc. i like it |
Killer's Coys
Prima Gallicus
44
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Posted - 2014.07.18 20:19:00 -
[39] - Quote
Ok that's a bit cheat lol - 3 shield extenders - 2 basic shield energizer - light weapon proto - sidearm weapon basic - m1 - nanohive - 2 enhanced shield regulator
=> shield regen : 53,4hp/sec => (if CCP gives +120hp shield) (210 + 120)x1.25 + 3x72.2 = 629.1hp shield => shield delay regen : 2.75sec => shield spent delay regen : 4.56sec
Hoooo yeah
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Jadd Hatchen
Kinda New here
632
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Posted - 2014.07.18 20:27:00 -
[40] - Quote
CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little EDIT: Please do not factor in the theoretical new layout. Use current slot layouts for theory crafting as those are familiar to you. Combining the two discussions will result in inconclusive data for us.
YES!!! Finally! A "real" look at what matters in balancing the dropsuit roles! Please continue to look at corpsuit copacity in this manner and you will find that brick-tanking and how the players will abuse things for the wrong purposes will become spotted more easily.
Keep up this kinda work please!
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Cody Sietz
SVER True Blood Dark Taboo
3625
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Posted - 2014.07.18 20:31:00 -
[41] - Quote
I think the Amarr PG buff is not needed since they already got a big buff and still have the most CPU/PG.
Also, I would have liked to see CPU buffed for the Gallente and Caldari suits.
Other then that, it looks great.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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JRleo jr
Xer Cloud Consortium
66
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Posted - 2014.07.18 20:31:00 -
[42] - Quote
Killer's Coys wrote:Ok that's a bit cheat lol - 3 shield extenders - 2 basic shield energizer - light weapon proto - sidearm weapon basic - m1 - nanohive - 2 enhanced shield regulator => shield regen : 53,4hp/sec => (if CCP gives +120hp shield) (210 + 120)x1.25 + 3x72.2 = 629.1hp shield => shield delay regen : 2.75sec => shield spent delay regen : 4.56sec Hoooo yeah 53 hp/s? Lol, barely anything for shield suits since armor rep buff.
Max level brony.
My special magic is trolling.
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Cody Sietz
SVER True Blood Dark Taboo
3625
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Posted - 2014.07.18 20:34:00 -
[43] - Quote
JRleo jr wrote:Killer's Coys wrote:Ok that's a bit cheat lol - 3 shield extenders - 2 basic shield energizer - light weapon proto - sidearm weapon basic - m1 - nanohive - 2 enhanced shield regulator => shield regen : 53,4hp/sec => (if CCP gives +120hp shield) (210 + 120)x1.25 + 3x72.2 = 629.1hp shield => shield delay regen : 2.75sec => shield spent delay regen : 4.56sec Hoooo yeah 53 hp/s? Lol, barely anything for shield suits since armor rep buff. Uhhhhh, have you tried reps?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Killer's Coys
Prima Gallicus
44
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Posted - 2014.07.18 20:41:00 -
[44] - Quote
Cody Sietz wrote:JRleo jr wrote:Killer's Coys wrote:Ok that's a bit cheat lol - 3 shield extenders - 2 basic shield energizer - light weapon proto - sidearm weapon basic - m1 - nanohive - 2 enhanced shield regulator => shield regen : 53,4hp/sec => (if CCP gives +120hp shield) (210 + 120)x1.25 + 3x72.2 = 629.1hp shield => shield delay regen : 2.75sec => shield spent delay regen : 4.56sec Hoooo yeah 53 hp/s? Lol, barely anything for shield suits since armor rep buff. Uhhhhh, have you tried reps?
Yes lol ! With 2 complexe armor repair = 20,... hp/sec (with gallente assault) I could have 53hp/s + 2.53 sec (or 4.56) If you have 620 hp (I imagine) Gallente with 20hp/s : 31sec Caldari with 53hp/sec and 2.53sec : 2.53 + 12sec = 14.53sec Caldari with 53hp/sec and spent shield (4.56sec) = 4.56 + 12sec = 16,56sec
Hooo god... Thanks to have created Rattati |
JRleo jr
Xer Cloud Consortium
66
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Posted - 2014.07.18 20:54:00 -
[45] - Quote
Cody Sietz wrote:JRleo jr wrote:Killer's Coys wrote:Ok that's a bit cheat lol - 3 shield extenders - 2 basic shield energizer - light weapon proto - sidearm weapon basic - m1 - nanohive - 2 enhanced shield regulator => shield regen : 53,4hp/sec => (if CCP gives +120hp shield) (210 + 120)x1.25 + 3x72.2 = 629.1hp shield => shield delay regen : 2.75sec => shield spent delay regen : 4.56sec Hoooo yeah 53 hp/s? Lol, barely anything for shield suits since armor rep buff. Uhhhhh, have you tried reps? Yes 20 hp/s no delsy, more hp, logis can rep you, in pc you never need to wait for s logi because it's pc.
Max level brony.
My special magic is trolling.
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DeathwindRising
ROGUE RELICS
479
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Posted - 2014.07.18 21:07:00 -
[46] - Quote
Disregarding the new slot layout:
Pro cal assault:
2 complex extenders
2 complex energizers
1 complex CPU mod
2 complex regulators
377 shield hp
86.48 shield hp/s
~2 second shield delay
~8 second depleted shield delay
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Killer's Coys
Prima Gallicus
44
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Posted - 2014.07.18 21:08:00 -
[47] - Quote
JRleo jr wrote:Cody Sietz wrote:JRleo jr wrote:Killer's Coys wrote:Ok that's a bit cheat lol - 3 shield extenders - 2 basic shield energizer - light weapon proto - sidearm weapon basic - m1 - nanohive - 2 enhanced shield regulator => shield regen : 53,4hp/sec => (if CCP gives +120hp shield) (210 + 120)x1.25 + 3x72.2 = 629.1hp shield => shield delay regen : 2.75sec => shield spent delay regen : 4.56sec Hoooo yeah 53 hp/s? Lol, barely anything for shield suits since armor rep buff. Uhhhhh, have you tried reps? Yes 20 hp/s no delsy, more hp, logis can rep you, in pc you never need to wait for s logi because it's pc.
First, it must be assaults on BC In BC now, there are only scout, heavy, logi... Assault ? loooool ! Joke ! hahahaha
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Cody Sietz
SVER True Blood Dark Taboo
3629
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Posted - 2014.07.18 21:08:00 -
[48] - Quote
JRleo jr wrote:Cody Sietz wrote:JRleo jr wrote:Killer's Coys wrote:Ok that's a bit cheat lol - 3 shield extenders - 2 basic shield energizer - light weapon proto - sidearm weapon basic - m1 - nanohive - 2 enhanced shield regulator => shield regen : 53,4hp/sec => (if CCP gives +120hp shield) (210 + 120)x1.25 + 3x72.2 = 629.1hp shield => shield delay regen : 2.75sec => shield spent delay regen : 4.56sec Hoooo yeah 53 hp/s? Lol, barely anything for shield suits since armor rep buff. Uhhhhh, have you tried reps? Yes 20 hp/s no delsy, more hp, logis can rep you, in pc you never need to wait for s logi because it's pc. And the fitting cost, and slower speed from plates and the fact that any armour based suit can't get near the shield regain a shield suit has but any shield based suit can get the armour repair of armour suits.
Not to mention you are comparing complex reps on a Gallente assault to enhanced mods.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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JRleo jr
Xer Cloud Consortium
66
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Posted - 2014.07.18 21:09:00 -
[49] - Quote
DeathwindRising wrote:Disregarding the new slot layout:
Pro cal assault:
2 complex extenders
2 complex energizers
1 complex CPU mod
2 complex regulators
377 shield hp
86.48 shield hp/s
~3/3.5 second shield delay
~8 second depleted shield delay
Fixed
And shield hp is pathetic no matter the recharge rate.
Enjoy dying in 5 shots from a scr...
Max level brony.
My special magic is trolling.
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JRleo jr
Xer Cloud Consortium
66
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Posted - 2014.07.18 21:11:00 -
[50] - Quote
Cody Sietz wrote:JRleo jr wrote:Cody Sietz wrote:JRleo jr wrote:Killer's Coys wrote:Ok that's a bit cheat lol - 3 shield extenders - 2 basic shield energizer - light weapon proto - sidearm weapon basic - m1 - nanohive - 2 enhanced shield regulator => shield regen : 53,4hp/sec => (if CCP gives +120hp shield) (210 + 120)x1.25 + 3x72.2 = 629.1hp shield => shield delay regen : 2.75sec => shield spent delay regen : 4.56sec Hoooo yeah 53 hp/s? Lol, barely anything for shield suits since armor rep buff. Uhhhhh, have you tried reps? Yes 20 hp/s no delsy, more hp, logis can rep you, in pc you never need to wait for s logi because it's pc. And the fitting cost, and slower speed from plates and the fact that any armour based suit can't get near the shield regain a shield suit has but any shield based suit can get the armour repair of armour suits. Not to mention you are comparing complex reps on a Gallente assault to enhanced mods. Hmm? In a competitive environment armor always trumps shields, they always rep faster because of the reps, so shields need less time to reach full hp without having 350 hp or so shield hp.
Cal vs gal commando
Gal wins regen because base recharge rate is bad
Did I mention armor suits get shield and it reps making armor far superior in regen and hp?
Max level brony.
My special magic is trolling.
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DeathwindRising
ROGUE RELICS
479
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Posted - 2014.07.18 21:39:00 -
[51] - Quote
JRleo jr wrote:DeathwindRising wrote:Disregarding the new slot layout:
Pro cal assault:
2 complex extenders
2 complex energizers
1 complex CPU mod
2 complex regulators
377 shield hp
86.48 shield hp/s
~3/3.5 second shield delay
~8 second depleted shield delay
Fixed And shield hp is pathetic no matter the recharge rate. Enjoy dying in 5 shots from a scr...
Or two charge shots. But running max hp only helps in 1v1 and no matter what we do, armor tankers will have more hp. And even 553 shield hp with 4 complex extenders won't save you from a scr or LR. I actually die faster that way as the regen is so low you can't recover fast enough to either fight back or run away |
JRleo jr
Xer Cloud Consortium
66
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Posted - 2014.07.18 21:41:00 -
[52] - Quote
DeathwindRising wrote:JRleo jr wrote:DeathwindRising wrote:Disregarding the new slot layout:
Pro cal assault:
2 complex extenders
2 complex energizers
1 complex CPU mod
2 complex regulators
377 shield hp
86.48 shield hp/s
~3/3.5 second shield delay
~8 second depleted shield delay
Fixed And shield hp is pathetic no matter the recharge rate. Enjoy dying in 5 shots from a scr... Or two charge shots. But running max hp only helps in 1v1 and no matter what we do, armor tankers will have more hp. And even 553 shield hp with 4 complex extenders won't save you from a scr or LR. I actually die faster that way as the regen is so low you can't recover fast enough to either fight back or run away Exept you can strafe, more hp really helps.
Max level brony.
My special magic is trolling.
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Killer's Coys
Prima Gallicus
44
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Posted - 2014.07.18 21:43:00 -
[53] - Quote
JRleo jr wrote: 53 hp/s? Lol, barely anything for shield suits since armor rep buff.
Uhhhhh, have you tried reps?[/quote] Yes 20 hp/s no delsy, more hp, logis can rep you, in pc you never need to wait for s logi because it's pc.[/quote] And the fitting cost, and slower speed from plates and the fact that any armour based suit can't get near the shield regain a shield suit has but any shield based suit can get the armour repair of armour suits.
Not to mention you are comparing complex reps on a Gallente assault to enhanced mods.[/quote] Hmm? In a competitive environment armor always trumps shields, they always rep faster because of the reps, so shields need less time to reach full hp without having 350 hp or so shield hp.
Cal vs gal commando
Gal wins regen because base recharge rate is bad
Did I mention armor suits get shield and it reps making armor far superior in regen and hp?[/quote]
Heu... You are saying Caldari or Gallente are the best suit... That's not the question... Caldari or Gallente = different gameplay.. Any suit is better than the other... For example : I prefer playing with Caldari suit because I love playing shield... So I think Caldari is the best suit... But someone else who prefer playing with Gallente suit thinks Gallente is better...
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DeathwindRising
ROGUE RELICS
479
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Posted - 2014.07.18 21:44:00 -
[54] - Quote
Scouts |
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CCP Rattati
C C P C C P Alliance
4503
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Posted - 2014.07.18 22:42:00 -
[55] - Quote
Fox Gaden wrote:Stefan Stahl wrote:First thought: You shouldn't think of capacity as "CPU+PG" because PG is dramatically more valuable than CPU is.
Try balancing it around "Capacity = CPU + 5 * PG" and then apply racial CPU/PG balance. E.g. armor tankers have have 100 capacity as 44 CPU and 11 PG and shield tankers have the same capacity as 9 PG for every 55 CPU (numbers rounded to the nearest decimal).
Otherwise you may end up dishing out too much PG. That is a good point.
They are balanced separately, displayed together for the sake of simplicity. No worries.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4503
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Posted - 2014.07.18 22:45:00 -
[56] - Quote
The dark cloud wrote:You shouldnt nerfed the caldari and minmatarr sentinels. They allready have the lowest amount of HP and are overshadowed by gallente and amarr cause they can be repaired which encourages plate stacking.
We are applying a consistent method to PG/CPU calculations and balancing. We, therefore, need to make shield tanking more viable to make these suits competitive or give them better bonuses.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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JRleo jr
Xer Cloud Consortium
66
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Posted - 2014.07.18 22:46:00 -
[57] - Quote
Killer's Coys wrote:JRleo jr wrote: 53 hp/s? Lol, barely anything for shield suits since armor rep buff.
Uhhhhh, have you tried reps? Yes 20 hp/s no delsy, more hp, logis can rep you, in pc you never need to wait for s logi because it's pc.[/quote] And the fitting cost, and slower speed from plates and the fact that any armour based suit can't get near the shield regain a shield suit has but any shield based suit can get the armour repair of armour suits.
Not to mention you are comparing complex reps on a Gallente assault to enhanced mods.[/quote] Hmm? In a competitive environment armor always trumps shields, they always rep faster because of the reps, so shields need less time to reach full hp without having 350 hp or so shield hp.
Cal vs gal commando
Gal wins regen because base recharge rate is bad
Did I mention armor suits get shield and it reps making armor far superior in regen and hp?[/quote]
Heu... You are saying Caldari or Gallente are the best suit... That's not the question... Caldari or Gallente = different gameplay.. Any suit is better than the other... For example : I prefer playing with Caldari suit because I love playing shield... So I think Caldari is the best suit... But someone else who prefer playing with Gallente suit thinks Gallente is better... [/quote] I don't think you understand, what's your lifetime sp just for curiosity? And gallente is just superior in terms of the cal play style since they're are alot of logis in a competitive environment.
Max level brony.
My special magic is trolling.
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JRleo jr
Xer Cloud Consortium
66
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Posted - 2014.07.18 22:47:00 -
[58] - Quote
CCP Rattati wrote:The dark cloud wrote:You shouldnt nerfed the caldari and minmatarr sentinels. They allready have the lowest amount of HP and are overshadowed by gallente and amarr cause they can be repaired which encourages plate stacking. We are applying a consistent method to PG/CPU calculations and balancing. We, therefore, need to make shield tanking more viable to make these suits competitive or give them better bonuses. For starters, more base speed for shield heavies, at least to the speed of regular heavy frames.
Max level brony.
My special magic is trolling.
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CCP Rattati
C C P C C P Alliance
4504
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Posted - 2014.07.18 22:49:00 -
[59] - Quote
Please, when theorycrafting, whether to prove the Sentinels are now broken or still OP, or the vice versa for Assault, provide links to protofits. We will not be able to keep up testing them.
Much appreciated
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Killer's Coys
Prima Gallicus
44
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Posted - 2014.07.18 22:55:00 -
[60] - Quote
JRleo jr wrote: I don't think you understand, what's your lifetime sp just for curiosity? And gallente is just superior in terms of the cal play style since they're are alot of logis in a competitive environment.
My SP ? 33.3M
Yes, if you have logi with you in your squad, Gallente is better I've said : different gameplay I enjoy playing yes, in a squad) but not depending of a logi... Shield is better when you are alone... The problem of Caldari is that any equipment is for shield-tanker... Any shield reper tool.. |
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