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161. Equipment notifications - in Feedback/Requests [original thread]
Vyzion Eyri wrote: When we deploy equipment, a little icon should pop up somewhere on our screen to indicate that it's still active. When it is destroyed, the icon disappears. For a logibro with prototype equipment, this would mean I know my h...
- by Jadd Hatchen - at 2014.07.08 18:03:00
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162. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Echo 1991 wrote: Scouts should have had 2 side arm slots. It would be nice to try it out but a lot of scouts would lose it if that happened. I don't agree with that as a scout should have the option for a sniper rifle.
- by Jadd Hatchen - at 2014.06.19 20:37:00
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163. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
iKILLu osborne wrote: lol scouts before 1.8 were USELESS besides somy very skilled players such as lightning xvx , and what your suggesting is too nerf what almost everybody has skilled into can you imagine the backlash the community would give...
- by Jadd Hatchen - at 2014.06.19 20:36:00
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164. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
taxi bastard wrote: i play mini scout and whenever i see a tank i go hunting. RE check swarms check AV grenenades check burst scrambler pistol ....you know so i can defend myself.....check but you want it taken away because why? nerf the...
- by Jadd Hatchen - at 2014.06.17 18:25:00
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165. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Didn't realize Scouts were still overperforming. I'm seeing alot more Heavies than Scouts. Well then your matches must be more interesting than mine. But this topic isn't about how many scouts are out there, but how to ma...
- by Jadd Hatchen - at 2014.06.17 18:21:00
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166. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: I'd say the best way to nerf scouts... is... wait for it.... Making assault suits worth speccing into. I agree that assault suits are lame also, but this is about the scouts.
- by Jadd Hatchen - at 2014.06.17 18:20:00
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167. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Kelc Ct'elpem wrote: So you find my Nova Knife Flaylock combo to be OPGǪ mmkay No, I actually think that all suits should have a regular melee knife for free. And then the nova one would jsut use a slot (high, mid, or equipment) to make th...
- by Jadd Hatchen - at 2014.06.17 18:19:00
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168. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
One Eyed King wrote: Part of the problem is that the modules like codebreakers and kincats that a scout could fit that would not make them OP cost too much, while dampening is no longer as effective, and armor plates still offer the most benefi...
- by Jadd Hatchen - at 2014.06.17 18:17:00
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169. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Honestly where CCP screwed up with the weapons available to scouts was two fold. One they should only be able to carry one weapon system that is not based on equipment. Two they should be limited by PG and CPU in what they put into that one weapon...
- by Jadd Hatchen - at 2014.06.16 18:35:00
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170. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
Godin Thekiller wrote: 5: Making the cloak a actual scout tool, not a tool for combat. I have to agree here. Right now I don't use a cloaking device on my scout only. I use it on my Commando, on my Assault, and on my Logi suits all the damne...
- by Jadd Hatchen - at 2014.06.12 23:00:00
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171. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
medomai grey wrote: Still having problems adding a delay for firing after de-cloaking? Obviously they don't want it as there sure as **** is a GODDAMNED delay of epic proportions after using the damned repair tool!!! Just add that code to th...
- by Jadd Hatchen - at 2014.06.12 22:02:00
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172. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Changes to Original Proposal Changes - Tweaked RE's for progression and buffed PRO Changes - Vehicle Sig profiles can not be tweaked so infantry notices them easier on the minimap Delays Delay - Swarm launcher changes -...
- by Jadd Hatchen - at 2014.06.12 21:59:00
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173. Hotfix Bravo - Closed for Feedback... WTF? - in Feedback/Requests [original thread]
So what happened to the original thread? I have links that go nowhere now and cannot reference any of the good discussion points made there. But more importantly (and this is directed at you, CCP Rattati) it appears as if you IGNORED half the fe...
- by Jadd Hatchen - at 2014.06.12 16:43:00
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174. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Adipem Nothi wrote: Fox Gaden wrote: I thought the whole GǣFrisbee RemotesGǥ was an exaggeration as I had never seen a remote thrown more than a few metres unless thrown from an elevated position. But then I saw a scout throw a remote clo...
- by Jadd Hatchen - at 2014.06.11 22:09:00
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175. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Fox Gaden wrote: CCP Rattati wrote: michal freelander wrote: Please for the love of all things Dust, make Tanks and Dropships show up on the tacnet more! Nothing frustrates me more than sneaking around in a scout suit only to be snuck up ...
- by Jadd Hatchen - at 2014.06.11 18:58:00
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176. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Lucifalic wrote: Hello my name is Lucifalic and I'm an re user. With regards to re's being throw, something that is much exaggerated by re haters, it is absolutely essential for anti tank purposes. As it stands it generally takes 3 re's plus ...
- by Jadd Hatchen - at 2014.06.11 18:52:00
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177. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Doyle Reese wrote: Jadd Hatchen wrote: Doyle Reese wrote: the problem with REs isn't the fact that they can be thrown, it's that they can be armed so quickly after you throw them Good point, so they need two changes then. 3 seconds bef...
- by Jadd Hatchen - at 2014.06.09 18:50:00
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178. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Doyle Reese wrote: the problem with REs isn't the fact that they can be thrown, it's that they can be armed so quickly after you throw them Good point, so they need two changes then. 3 seconds before they can be armed, AND stop throwing the ...
- by Jadd Hatchen - at 2014.06.09 17:57:00
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179. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Theresa Rohk wrote: Hybrid tanking will never stop until you introduce low slot modules that are worth taking the risk away from Armor plates. Shield regulators simply aren't going to do it. With armor tanking you have a decent number of true o...
- by Jadd Hatchen - at 2014.06.09 17:56:00
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180. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Continued from previous. 8 - You need to remove one of the equipment slots from all the Scout suits. Why do scouts get TWO? They should have to choose between being able to cloak and being able to do other things. Right now they are better than A...
- by Jadd Hatchen - at 2014.06.09 14:25:00
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