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81. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fox Gaden wrote: CCP Rattati wrote: DeathwindRising wrote: Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalti...
- by Jadd Hatchen - at 2014.11.24 20:14:00
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82. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Sgt Kirk wrote: Problem solved NO This screws with the scouts ability to be a sniper... Instead just remove the sidearm slot altogether. You can still fit a sidearm in a lightweapon slot so people that want knives or whatever can still d...
- by Jadd Hatchen - at 2014.11.21 18:45:00
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83. [REQUEST] Quality of Life Changes for Dust - in Feedback/Requests [original thread]
Piercing Serenity wrote: Hey CCP Rattati, I'm not sure if these ideas are on your radar or working list for Hotfix Echo, but I wanted to point out some of the low-hanging fruit the community would appreciate: Dropsuit Armor Repair HUD m...
- by Jadd Hatchen - at 2014.11.21 18:41:00
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84. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
postapo wastelander wrote: What about Matari AA weapon Damage - High Splash - High / cluster style Ammo - Small / per level Nuber of clusters - Medium / per level RoF - One shot / reload Reload - Sloow Move penalty - can't move when aim Style...
- by Jadd Hatchen - at 2014.11.21 18:38:00
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85. [REQUEST] Quality of Life Changes for Dust - in Feedback/Requests [original thread]
CCP Rattati wrote: Piercing Serenity wrote: Hey CCP Rattati, I'm not sure if these ideas are on your radar or working list for Hotfix Echo, but I wanted to point out some of the low-hanging fruit the community would appreciate: Drops...
- by Jadd Hatchen - at 2014.11.21 18:28:00
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86. No, extenders cannot change the hitbox size - in Feedback/Requests [original thread]
Breakin Stuff wrote: Quit asking. Hitboxes are not dynamic. changing them requires direct alteration of the wireframe mesh of the character model. They cannot be dynamic unless you make a different character model for every possible extender ...
- by Jadd Hatchen - at 2014.11.21 16:27:00
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87. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Jebus McKing wrote: Signature penalty for shield extenders: Noone except scouts would even care because noone but scouts care for EWAR apparently. And this would hit the min scout even harder than the cal scout. Bad proposal. Hitbox size incre...
- by Jadd Hatchen - at 2014.11.21 16:01:00
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88. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, we want to make skilling into and using high tier Equipment more rewarding. All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of t...
- by Jadd Hatchen - at 2014.11.20 17:44:00
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89. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
So just to sum up the reasons why doing this change to BOTH armor and shields is bad... 1 - If you give both armor and shields the same penalty, you take choices and options for emergent gamplay away from the players. 2 - If you give both armor...
- by Jadd Hatchen - at 2014.11.20 17:22:00
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90. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Vrain Matari wrote: This discussion is honestly reminding me of the multi-thread multi-page battles we had back in the Mordu's forums. I think one of the punchlines from those bone-crushing forum battles was realistic physics is nice but it me...
- by Jadd Hatchen - at 2014.11.20 16:47:00
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91. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Meeko Fent wrote: Can we stop applying EVELogic to DUST? Please? I'm sure the Army's strategy and gear it uses is different in use and philosophy then The navy. Infantry troops and tanks=/= Battleships. It's not an army versus navy thing...
- by Jadd Hatchen - at 2014.11.20 16:15:00
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92. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Kensai Dragon wrote: Shields should carry some kind of balancing penalty, not sure it should be speed though. The increased sig radius in eve, is that the equivalent to hit box or profile in Dust? It's more equivalent to hitbox because sig ...
- by Jadd Hatchen - at 2014.11.20 16:11:00
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93. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless? The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? Wi...
- by Jadd Hatchen - at 2014.11.20 16:00:00
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94. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
John Demonsbane wrote: LAVALLOIS Nash wrote: Almost all the gameplayI do is logi. And I think this change will impact me negatively. Please hear me out: I understand that there are concerns about "equipment spam". By this, im sure they mea...
- by Jadd Hatchen - at 2014.11.20 15:41:00
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95. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Xatha De'Agelle wrote: I love what you do Rattati! I like this with one addendum based on !!! the complaint about tank fighting further below !!!; if you do this where RE's are that difficult to deploy by scouts: Options: 1a) Set RE's at a B...
- by Jadd Hatchen - at 2014.11.20 15:36:00
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96. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
One Eyed King wrote: Imp Smash wrote: One Eyed King wrote: So I read through the thread and looked at the spreadsheet, and I don't know if I fully understand how this works. REs are set at 4, with a standard scout at 4. If I lay out one...
- by Jadd Hatchen - at 2014.11.20 15:23:00
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97. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Llast 326 wrote: Imp Smash wrote: One Eyed King wrote: So I read through the thread and looked at the spreadsheet, and I don't know if I fully understand how this works. REs are set at 4, with a standard scout at 4. If I lay out one RE,...
- by Jadd Hatchen - at 2014.11.20 15:20:00
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98. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
So the whole thing in this thread about people swapping roles after deploying equipment got me to thinking... If they make it so that the bandwidth of the currently equipped dropsuit is used for the max deployables possible, how will they actually...
- by Jadd Hatchen - at 2014.11.19 23:30:00
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99. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
John Demonsbane wrote: RedPencil wrote: Jadd Hatchen wrote: CCP Rattati wrote: This feature will allow proper Logistics to excel at their deployment role, while keeping Assaults & Commandos relatively useful and Scouts will be dimi...
- by Jadd Hatchen - at 2014.11.19 23:24:00
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100. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
RedPencil wrote: Jadd Hatchen wrote: CCP Rattati wrote: This feature will allow proper Logistics to excel at their deployment role, while keeping Assaults & Commandos relatively useful and Scouts will be diminished in capability as th...
- by Jadd Hatchen - at 2014.11.19 23:19:00
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