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2561. Dear Snipers, Are your Shots Registering or Is it Failing alot? - in Technical Support/Bugs [original thread]
btw, this is not a sniper issue only. often I sneak up to someone that is NOT MOVING, I line up my SMG/Scrambler and start to shoot him and half of the hits are not registering... this happens too often.
- by Jack McReady - at 2013.02.07 08:34:00
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2562. So whose a cheap bastard here? - in General Discussions [original thread]
I run a standard logi suit with assault SMG, rest is militia stuff only. sux to engage a proto dude, the moment I manage to get the shields down is the moment he kills me but I dont care that much about KDR as logibro anyway.
- by Jack McReady - at 2013.02.07 08:30:00
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2563. Voting:Removing < 1k kills from KDR leaderboard - in Feedback/Requests [original thread]
no one cares about KDR in a objective based game. no one cares about KDR because it will vary depending on what kind of role you play on the field. leaderboards should be removed anyway, it only distract from the main objectives.
- by Jack McReady - at 2013.02.06 12:24:00
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2564. ARE YOU MISSING SP? THEN POST HERE. RESOLUTION ANNOUNCED. - in Technical Support/Bugs [original thread]
CCP Eterne wrote: Just an update guys, since I don't have a firm answer on this today. The GMs are reviewing the information on the bug and the situation. I can't be sure when I'll be able to have any further information for you, but I will kee...
- by Jack McReady - at 2013.02.06 10:26:00
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2565. I'd fly a dropsship if... - in Feedback/Requests [original thread]
imho the turrets should be removed and the seats should get some sort of shield/armor to protect the passenger instead. the passenger can use his own weapon to shoot e.g. a heavy with a forge gun/HMG or assault with swarm launcher would be very ef...
- by Jack McReady - at 2013.02.05 16:25:00
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2566. What's something you like about eve that you want in Dust514? - in General Discussions [original thread]
ammo types with different damage stats similiar to eve for Minmatar weapons.
- by Jack McReady - at 2013.02.05 15:15:00
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2567. Dropsuits and compatible equipment - in General Discussions [original thread]
iceyburnz wrote: Use a breach SMG and train sidearms sharpshooting. You get better range that way. Hug terrain and force your attackers to come to you. horrible advice is horrible. first, when you "force" someone to come to you, why do you n...
- by Jack McReady - at 2013.02.05 11:39:00
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2568. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
beside all the stuff already mentioned... how about letting the passengers use their own weapons? a heavy with a forge gun would be a much better "turret" than the pathetic small turret. the "turret" seats, would be open seats with a small shiel...
- by Jack McReady - at 2013.02.05 09:31:00
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2569. *UPDATE FOR DEV'S* Sound Glitches (What causes them) - in Technical Support/Bugs [original thread]
the improvement was quite low for me. AR and HMG can be slightly heard sometimes but everything else is like a ninja.
- by Jack McReady - at 2013.02.04 20:38:00
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2570. Damage Escalation Theory and 'Overpowered' Weapons - in General Discussions [original thread]
iceyburnz wrote: B) Scrambler pistols do more headshot damage because of the "lore" of the weapon. They scramble neurons. because getting some explosive SMG rounds into the face is less devasting than some "neuron scrambling"
- by Jack McReady - at 2013.02.04 13:10:00
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2571. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
the irony. the Imperfects, who are usually running around against some new militia equipped dudes in random matches are crying because some heavies countered their Call of Duty Assault Rifle gameplay at close range and they were not able to stomp...
- by Jack McReady - at 2013.02.04 10:08:00
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2572. [BUG] Logistics Type-II dropsuit stats incorrect? - in Technical Support/Bugs [original thread]
the point is to give a player focusing into logistic some options. the regular logi is meant to be true support. the regular suit is perfect to support a heavy with repairs, ammo, revives and the speed matches perfectly to the heavies speed. the...
- by Jack McReady - at 2013.02.04 09:43:00
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2573. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
jetpacks worked well the way they did in Killzone 3. you had a certain amount of thrust, which could lift you a few meters high and it allowed you to move forward faster. the thrust regenerates slowly and you can only use a machine pistol sidearm...
- by Jack McReady - at 2013.02.04 09:30:00
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2574. ARE YOU MISSING SP? THEN POST HERE. RESOLUTION ANNOUNCED. - in Technical Support/Bugs [original thread]
I am missing the passive SP since the last wipe and have not even realized it. I opened a ticket and really hope I get it back cause that is quite alot of SP.
- by Jack McReady - at 2013.02.03 06:21:00
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2575. Breach AR Makeover - in General Discussions [original thread]
Baal Omniscient wrote: The breach used to be massively OP because hit detection with the higher ROF weapons was horrible. They nerfed it so heavily that it's become almost entirely unusable. It's currently only good for killing scout suits, an...
- by Jack McReady - at 2013.02.02 08:08:00
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2576. if u ask for a nerf you should leave game. wa wa wa - in General Discussions [original thread]
FIRECRACKER your moma wrote: if u think something needs nerft this is not for you . so sick of would be gamers wa wa wa . you make me sick. your like little babies. If you cant stop your wa wa wa , grow up and get your mouth off the tit. i like...
- by Jack McReady - at 2013.02.01 14:02:00
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2577. Forge gun splash damage radius increase? - in General Discussions [original thread]
because we need to be able to two shot scouts by aiming at their feets oh wait, we already had this in the early stages of the closed beta and it was nerfed.
- by Jack McReady - at 2013.01.31 16:37:00
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2578. SMG range - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I know I said I wouldn't bother replying, but you've actually moved on from your idiocy before. Good job! Mid-rnge is where most Shotguns stop dealing enough damage to be worth firing. And a Shotgun takes a LOT longer t...
- by Jack McReady - at 2013.01.31 16:30:00
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2579. SMG range - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Mid-range SMG fire kills Shotgunners with minimal (if any) damage in return. Which leads me to.... this is again wrong. shotguns can still kill you in a single "clip" at mid range, additionally some of the shotguns ha...
- by Jack McReady - at 2013.01.31 15:59:00
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2580. SMG range - in Feedback/Requests [original thread]
Knarf Black wrote: Chill, folks. Blacknova is referring to the fact that the un-upgraded SMG is essentially a slow motion shotgun. Unleashing a clip will have a similar spread to a shotgun blast, only with the bullets going out one at a time in...
- by Jack McReady - at 2013.01.31 15:18:00
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