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101. Seriously? - in General Discussions [original thread]
Diablo Gamekeeper wrote: All suits are going to have proto slot layout? That is pretty gay. you are still limited by CPU/PG determined by the power core
- by Jack McReady - at 2015.07.06 11:29:00
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102. @CCP re: 1.2 and slot Layouts - in General Discussions [original thread]
I-Shayz-I wrote: CCP Rattati wrote: AN APEX pg/cpu update has been added to dev blog In that table for logistics: -Caldari has 210 CPU compared to Min/Gal which have 234 -Amarr has 43 PG compared to Min/Gal which have 47 One step at a ti...
- by Jack McReady - at 2015.07.06 11:27:00
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103. People Who Have Quit the Game - in General Discussions [original thread]
they keep visiting the forum to see the latest development, then are disappointed that it is still in bad shape. obviously not everyone is a scrub as you with such low standards
- by Jack McReady - at 2015.07.03 15:33:00
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104. Rifle Balance and Quality Changes discussion - in General Discussions [original thread]
Aeon Amadi wrote: Single-fire Rifles and Modded Controllers: - Potential solution that I've found to modded controllers is to increase the recoil on the weapons to make them unmanageable with rapid fire. This would unnecessarily punish players...
- by Jack McReady - at 2015.07.03 15:27:00
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105. (a+ç -á° -ƒ+ä-£ -í°)a+ç FALCON PUNCH! 615hp Damage on MinScout - in General Discussions [original thread]
you still need knifes if you dont want the heavy to turn kill you after your first punch, just saying.
- by Jack McReady - at 2015.06.30 11:23:00
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106. Plasma Canon IS a heavy weapon 2k vs 1.5k FG - in General Discussions [original thread]
Raven-747 wrote: Jadek Manaheim wrote: Valid points, but it's also a little trickier to snipe people and vehicles at range with a plasma cannon. But it is pretty good at close range which is all luck for FG. you can jump+sidestep a PLC...
- by Jack McReady - at 2015.06.29 07:44:00
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107. How to increase Framerate - in General Discussions [original thread]
postapo wastelander wrote: Kevall Longstride wrote: The 24hz is blu-ray playback related and has precisely zero to do with frame rates in games. The other two are HDMI hardware settings, not related to software in anyway. Keep the PS3 du...
- by Jack McReady - at 2015.06.29 07:41:00
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108. Nerf to movement. - in General Discussions [original thread]
dust dance revolution, where can I get this game? dont you want my money?
- by Jack McReady - at 2015.06.26 11:23:00
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109. Plasma Canon IS a heavy weapon 2k vs 1.5k FG - in General Discussions [original thread]
PLC requires more skill imho and has alot less range where it can be used effectively and as such is rewarded with more damage.
- by Jack McReady - at 2015.06.26 11:20:00
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110. remove decimals from modules base fitting requirements - in Feedback/Requests [original thread]
deezy dabest wrote: I think the better fix would be to add 1 decimal point in fittings and stuff then round all numbers down to that. Changing how skills work to minimize the number of decimals left over would require a refactoring of most of...
- by Jack McReady - at 2015.06.26 11:17:00
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111. The ARR on Gallente - in General Discussions [original thread]
TAR is better imho it is the Mk 14 Mod 0 of dust and is better suited for hit hard in the face and recover playstyle. and the gallente assault bonus is actually useful with the TAR. Nocturnal Soul wrote: Isn't there a gallente ship in EvE tha...
- by Jack McReady - at 2015.06.25 14:05:00
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112. Nerf to movement. - in General Discussions [original thread]
Ripley Riley wrote: Dust Dance Revolution sounds like a cool game, when is this going to be released?
- by Jack McReady - at 2015.06.25 08:37:00
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113. Turbo controller absolutely negates - in General Discussions [original thread]
Jalame La Bola wrote: Assault rail rifle kick. Here is a video for proof. https://m.youtube.com/watch?v=vTIIMJ9tUc8 is this the new "rick roll"?
- by Jack McReady - at 2015.06.25 08:35:00
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114. [Update] Warlords 1.1.3 - in General Discussions [original thread]
demonkiller 12 wrote: IAmDuncanIdaho II wrote: demonkiller 12 wrote: IAmDuncanIdaho II wrote: Varoth Drac wrote: Sad to see the Minmatar scout getting nerfed, but I understand why. You do?...can you explain? because the *****...
- by Jack McReady - at 2015.06.24 13:22:00
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115. EWAR and Biotics make the Gallente Assault Formidable - in General Discussions [original thread]
Daddrobit wrote: Favoring "MOAR HEALTH!!!" and totally shutting out other playstyles/combinations because it cuts into the HP&DAMAGE>ALL ELSE mindset is perplexing to me. It seems to me that the game would get super stale really quickly...
- by Jack McReady - at 2015.06.24 13:20:00
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116. EWAR and Biotics make the Gallente Assault Formidable - in General Discussions [original thread]
DeadlyAztec11 wrote: Jack McReady wrote: kincats offer little use in combat for an assault, outside combat use a LAV. note that gallente being as slow as caldari is not from lore, it is completely made up by CCP shanghai. Kinetic Catalyz...
- by Jack McReady - at 2015.06.24 10:56:00
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117. EWAR and Biotics make the Gallente Assault Formidable - in General Discussions [original thread]
I would only use the TAR on the gallente assault, it makes best use of its skill bonus and its the longest ranged variant from all the assault rifles add double rep, tripple ferros and damage mods. simply pop out of cover, deliver pain and then ...
- by Jack McReady - at 2015.06.24 10:35:00
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118. [Update] Warlords 1.1.3 - in General Discussions [original thread]
CCP Rattati wrote: Jack McReady wrote: CCP Rattati wrote: The number is low to begin with, because this is a very dangerous variable, too high and shields become invincible, so we went with 6 . We will monitor this change very careful...
- by Jack McReady - at 2015.06.24 08:55:00
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119. Tactics and crutches: An open discusion - in General Discussions [original thread]
Mejt0 wrote: Good posts. - both scr and tac ar should have very noticeable recoil and dispresion when hip firing this guy never used the TAR. the TAR already has alot of recoil and kick unless gallente assault is involved.
- by Jack McReady - at 2015.06.24 08:52:00
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120. [Update] Warlords 1.1.3 - in General Discussions [original thread]
CCP Rattati wrote: The number is low to begin with, because this is a very dangerous variable, too high and shields become invincible, so we went with 6 . We will monitor this change very carefully over the next weeks. 6 damage? with such...
- by Jack McReady - at 2015.06.24 08:47:00
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