Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2013.02.04 08:27:00 -
[31] - Quote
I immediately went **** no.
The, after some reconsideration I've come to the conclusion we should have personal solid rocket boosters, with enough force to send a merc flying from one side of the map to the other. Fast. And with no controls. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.02.04 08:53:00 -
[32] - Quote
Jetpacks is a bad bad idea. It turns any game into a cheap looking gameplay.. With every one floating around and all that crap. Snipers already are a pain in the ass and jetpacks will allow them to just reach whatever place they want without even needing a dropship.
It's a "go lone wolf" tool that doesnt belong in dust imo. |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2013.02.04 09:30:00 -
[33] - Quote
jetpacks worked well the way they did in Killzone 3.
you had a certain amount of thrust, which could lift you a few meters high and it allowed you to move forward faster. the thrust regenerates slowly and you can only use a machine pistol sidearm with horrible accuracy during the flight. the jetpacks also increased your hitbox thus you were alot easier to take down. |
Django Quik
R.I.f.t
220
|
Posted - 2013.02.04 09:34:00 -
[34] - Quote
I don't hugely disagree with jetpacks but the only way they should be implemented is as equipment and without the ability to shoot whilst jetting. Seriously, how could you control a jetpack without using both your hands? |
madd greazy
OSG Planetary Operations Covert Intervention
27
|
Posted - 2013.02.11 08:28:00 -
[35] - Quote
bumpitty bump |
Rachoi
HavoK Core
17
|
Posted - 2013.02.11 08:36:00 -
[36] - Quote
DeathStalker Synchro wrote:I automatically thought NO JETPACKS!!! But after reading the rest of the OP I guess its not such a bad idea. They just have to be balanced appropriately. And have a great deal of requirements. Oh and the must ultimately have to and I mean HAVE TO explode when I shoot the person down. Nothing makes killing a jetpacker more fun than seeing him go boom in the air. no Jets, Inertial Jump Packs make more snese.. old posts on thsoe are rampant |
Your Absolut End
SVER True Blood Unclaimed.
11
|
Posted - 2013.02.11 13:26:00 -
[37] - Quote
I'm not totally against jetpacks, maybe they should make a dropsuit out of it, something between a scout and an assault dropsuit, so like a light flying vehicle, which can be effectively used by skilled players, but is useless to those who just want a quick kill.
I really am not amused putting jetpacks and every dropsuit, for what reason should a logi be flying? I don't get it. And a flying heavy? Are you f**** serious? They are pretty hard to kill on the ground, (I'm not saying they are OP) but this things flying around and using there HMG which has an really long range from the skies? WTF?!
Really, I'm not againts them in general, but I'm against a flying killer machine with his logi hiding even more above and healing the sh*t out of the beast. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.11 14:05:00 -
[38] - Quote
No. this will create even more unbalance problems.
I may agree to the idea, if it was a specialist class, like ;
- [ Jet-trooper ] Light armor like the Scout, weak shields, and the option to use Heavy weapons and Sniper rifles "Completely " remove from the skills tree ( For this class only ). Also the skill book to use "Jetpacks" only available for this class, and this class only.
Then it may be a good idea.
Edit: I changed Stormtrooper for Jet-trooper. Sorry for the Star Wars comparison, was not intentional. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.11 15:33:00 -
[39] - Quote
Being able to fly is a huuuuge advantage in certain situations. Even in just regular combat, being able to fly over people and shoot down at them is a major asset. Anyone who plays Planetside 2 knows what I'm talking about. That said, I'm not against jet packs as such, but rather I find the threads asking that they be a high power module, or an equipment piece, have no idea what they're on about. You give someone an AR, or a mass driver, or any other L or even H weapon, plus the ability to fly, and nobody will ever use non-flying fittings again. So it's not that jet packs are a bad idea, it's that people have terrible, awful ideas about how they should be added to the game. The only way to make jet packs work is if there is a serious trade-off involved. Not sacrificing an equipment slot or something dumb like that. Look at how much scouts give up to simply run faster/longer.
However, the broader issue is that Dust isn't a vertical game by its very design. You have rooftops and... that's more-or-less it. The maps are not designed around having people able to fly around in them. So jetpacks wouldn't have too many areas where they have the ability to shine at all without CCP changing the way their maps work, for the most part. Not an impossible thing, but it is asking a lot.
Personally, I hope they add jet packs and make them balanced and add everything else people want. The more options the better. But they clearly shouldn't be taking their cues from the forums on how to balance this stuff. |
Bigglesworth McQueen
On The Brink
43
|
Posted - 2013.02.11 15:40:00 -
[40] - Quote
Section 8 was a good game for me, both the first and second one. Dust is already extremely similar in terms of maps & gameplay (besides the customisation of course).
A jetpack would turn this game into Section 8.3 |
|
iLLMaTiC619
KiLo.
19
|
Posted - 2013.02.11 18:24:00 -
[41] - Quote
Mobius Wyvern wrote:Tribes is a good game. This game does not need to be Tribes. If there are ever jetpacks of any type, no matter how hard CCP might try to balance them, they will eventually become required to compete and break the entire game. Better to just never even try.
agreed +1 |
Val'herik Dorn
CrimeWave Syndicate
264
|
Posted - 2013.02.11 20:05:00 -
[42] - Quote
Fivetimes Infinity wrote:Being able to fly is a huuuuge advantage in certain situations. Even in just regular combat, being able to fly over people and shoot down at them is a major asset. Anyone who plays Planetside 2 knows what I'm talking about. That said, I'm not against jet packs as such, but rather I find the threads asking that they be a high power module, or an equipment piece, have no idea what they're on about. You give someone an AR, or a mass driver, or any other L or even H weapon, plus the ability to fly, and nobody will ever use non-flying fittings again. So it's not that jet packs are a bad idea, it's that people have terrible, awful ideas about how they should be added to the game. The only way to make jet packs work is if there is a serious trade-off involved. Not sacrificing an equipment slot or something dumb like that. Look at how much scouts give up to simply run faster/longer.
However, the broader issue is that Dust isn't a vertical game by its very design. You have rooftops and... that's more-or-less it. The maps are not designed around having people able to fly around in them. So jetpacks wouldn't have too many areas where they have the ability to shine at all without CCP changing the way their maps work, for the most part. Not an impossible thing, but it is asking a lot.
Personally, I hope they add jet packs and make them balanced and add everything else people want. The more options the better. But they clearly shouldn't be taking their cues from the forums on how to balance this stuff.
actually Dust is vertical horizontal and everything in between.
We will have fighters (stated fact) we already have dropships and eventually will have some kind of OMFG flying tank thing called gunships.
so it is a game meant to be thought of in 3-D not just 2-D. |
CPL Bloodstone
SVER True Blood Unclaimed.
13
|
Posted - 2013.02.11 20:07:00 -
[43] - Quote
I like the idea of jetpacks, though my thought keeps going back to one word "PULL" |
SickJ
French unchained corporation
48
|
Posted - 2013.02.11 21:14:00 -
[44] - Quote
A bunch of ideas from this thread that I like:
- Jetpack should go in the equipment slot, so you have to select and activate it manually (this would keep people from having gunfights midair).
- Dropship style controls, but less stable
- should take up enough PG/CPU that it weakens you in every other area - advantage in mobility, disadvantage everywhere else.
- Explode when you die - It's an expensive piece of equipment that keeps you from being revived if you go down, still want it?
Does that still sound OP to anyone? |
Divine Nyx
Doomheim
0
|
Posted - 2013.02.11 21:27:00 -
[45] - Quote
jet pack ruin the ability to use drop ships. unless it give the user a foot more then normal distance. like a double jump? |
M3DIC 2U
RED COLONIAL MARINES Covert Intervention
13
|
Posted - 2013.02.11 21:44:00 -
[46] - Quote
Why not just make increased jumping/strength something to tie into the myofibril stimulant booster. That way no need for jetpacks and it makes things interesting based of a skill tree in existence already. It would also make them a bit more desireable to purchase beyond smacking someone a little harder when you luck upon a melee strike. |
SickJ
French unchained corporation
48
|
Posted - 2013.02.11 21:46:00 -
[47] - Quote
Divine Nyx wrote:jet pack ruin the ability to use drop ships. unless it give the user a foot more then normal distance. like a double jump? Dropships still have CRUs. Mostly. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.11 22:12:00 -
[48] - Quote
I'm a long time supporter of adding jetpacks. Here is my idea for them: https://forums.dust514.com/default.aspx?g=posts&t=37504&find=unread
KAGEHOSHI Horned Wolf wrote:Read Before expressing your hatred of this idea.
Jetpacks can be balanced, can be useful, and are inherently fun.
[HOW THEY SHOULD WORK]
Jetpacks should take 5 or 6 seconds to activate: this will prevent people from using them to cower out of gun battles.
Guns cannot be used while jetpack is active: This will keep them from being overpowered.
Jetpacks should have very limited climb: This will prevent people from being able to fly up high on top of towers to camp. EDIT: The climb is limited, but still high enough to get on a small building.
Jetpacks flight should be limited by regenerating power system similar to infantry stamina (maybe 15-20 seconds of continuous flight): This will prevent people from being in the air for too long.
Players with active jetpacks should be susceptible to swarm launcher lock-on and fire.
EDIT: It is to be a vehicle, not a module, or equipment.
[USEFULNESS] Jetpacks would be very useful, especially for the logistics dropsuits. It could be used for flying past enemies to plant drop uplinks for his team to spawn, or flying to downed players to revive.
Jetpacks would be considerably useful for scouts to get on top of buildings to spot and call out enemy locations for their team, and provide covering fire.
Jetpacks would be useful for general travel on large battlefields if a player needs to travel alone in which extra seats aren't needed. Some might think lone travelers imply lack of teamwork, or lone-wolves, but travelling alone can be useful for the team if the player is acting as a distraction, or sneaking behind enemies to hunt them down (which prevents them from getting to objectives), or to call out their positions.
Jetpacks would NOT REPLACE DROPSHIPS, nor render them obsolete. Jetpacks would occupy a very different niche. Dropships would remain vital because of all the things they can do or have that jetpacks don't; dropships would have much higher climb, much more armor and shields, turrets, and slots to customize (like adding a CRU).
* Jetpacks don't have to look or even fly like anything like conventional jetpacks. It could even look like a more horizontal version of the inertia dampener animation with a different color effect or something.
EDIT: They don't have to be as "nerfed" as I present them in the OP, but It would be good for them to start that way, then gradually balanced into just the right amount of power. Otherwise, they might start out too strong, and cause a massive uproar, then get overnerfed to uselessness. Despite all the proposed limitations (which are totally subject to change), I still think they will be quite useful because of the boost of personal speed. The low-flying nature of jetpacks would make them harder for swarm launcher users to spot them, so they're not all that vulnerable.
EDIT 2: Being unable to use guns, and having to wait 5+ seconds just to activate jetpacks may make it not fun, so those proposed limitations can be dropped.
EDIT 3: Though I use logistics as an example, it should not be limited for only one suit.
Ok... you may unleash your hate now. |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.11 22:23:00 -
[49] - Quote
I'm Tired of this heavy discrimination, talk about whiners.
If implemented it should without a doubt be available on all suits. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.11 23:09:00 -
[50] - Quote
Vermaak 'Fatal' Kuvakei wrote:I'm Tired of this heavy discrimination, talk about whiners. If implemented it should without a doubt be available on all suits.
A bumble bee with an autocannon raining hell from above ? NO THANKS
You guys get enough kills already, don't be greedy. |
|
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.11 23:15:00 -
[51] - Quote
Panther Alpha wrote:Vermaak 'Fatal' Kuvakei wrote:I'm Tired of this heavy discrimination, talk about whiners. If implemented it should without a doubt be available on all suits. A bumble bee with an autocannon raining hell from above ? NO THANKS You guys get enough kills already, don't be greedy. I don't play heavies anymore scrub. |
Sete Clifton
PSU GHOST SYNDICATE
67
|
Posted - 2013.02.11 23:27:00 -
[52] - Quote
If they worked like they do in Halo, where you can only make very small changes of direction once you're in the air, then I don't see a problem with them. Having a slow take off speed (the thrusters have to build up power) would also go a long way to keeping them in check. Plus, I assume they'd have a large CPU/PG requirement, so you might have to drop some modules. |
SickJ
French unchained corporation
48
|
Posted - 2013.02.12 02:29:00 -
[53] - Quote
Vermaak 'Fatal' Kuvakei wrote:I'm Tired of this heavy discrimination, talk about whiners. If implemented it should without a doubt be available on all suits.
Heavies can just grab an HMG and turn all those flying targets to salsa. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2013.02.12 03:19:00 -
[54] - Quote
I love this idea |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |