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Mode Torsen
ZionTCD Legacy Rising
11
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Posted - 2013.01.30 19:23:00 -
[61] - Quote
Don't know what to tell you.
I was hit with 1 round, my dropship turned to ash. The kill feed in the top right stated "militia forge gun"
I agree that it's too much damage for a militia forge gun to put out. |
pegasis prime
The Shadow Cavalry Mercenaries
81
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Posted - 2013.01.30 19:27:00 -
[62] - Quote
Mode Torsen wrote:Don't know what to tell you.
I was hit with 1 round, my dropship turned to ash. The kill feed in the top right stated "militia forge gun"
I agree that it's too much damage for a militia forge gun to put out.
it is entirly possible that more than one person was firing at you and he got the last lucky shot in , if your going to try and fly dropships dont fit malitia mods they dont really work get into the lvl 1 and 2 mods ass soon as poss, what ship were you flying viper or gorgon ? |
Mode Torsen
ZionTCD Legacy Rising
11
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Posted - 2013.01.30 21:34:00 -
[63] - Quote
Mode Torsen wrote:I agree with the eject passengers feature. also I wanted to give some feedback about milita forge gun damage. I was recently shot down by a single forge gun round. My fitting was was follows: Viper1) Milita Shield booster 1) Milita Shield Extenter 1) Milita Shield resistor With this fitting, in order to be turned to ash in a single shot the militia forge round did a minimum of 2,440 damage. little much in my opinion
This was my fitting.
I agree that militia fitting isn't an amazing tank. However, a militia forge gun should be equally un-amazing. It was a single round, I saw it streak in. I saw the kill log in the top right. |
Kesi Raae Kaae
Much Crying Old Experts
40
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Posted - 2013.01.30 21:49:00 -
[64] - Quote
Once I got used to Dropships being bricks with 4 rockets attached rather than actual planes the controls started to make a lot of sense.
Now LAV's having steering and acceleration tied to the same thumb stick makes no sense at all. |
Grendel Aurelius
Prototype Technology Corp.
13
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Posted - 2013.01.30 21:49:00 -
[65] - Quote
The OP requests would make the dropship too powerful, IMO
Right now I think it is mostly... ok. I like that the controls are difficult to master as it makes the time I spent learning them worthwhile. Not everyone is equipped to be a pilot so why should just anyone in the game be able to hop in and fly. I'm not a great shot with an AR, I'm not on here crying for the devs to make the hit zone larger.
I'm willing to see how this all plays out as the add more options (ships) for the pilots. I would like to see a navigation skill set added that allows you to skill up more agility and speed in all vehicles.
I agree completely that we need to have the ability to eject passengers from all vehicles, as well as have the collision mechanics for drop ships fixed.
Another thing that is bothering me about drop ships is the high/low slot division, and how the decision was made as to what modules can go where.
In drop suits damage mods go into the high slots, so you do not have to sacrifice damage in order to armor tank. In drop SHIPS you do have to make this sacrifice, which follows ship design in Eve but breaks from the way things work in Dust. |
Halador Osiris
Dead Six Initiative
47
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Posted - 2013.01.30 21:56:00 -
[66] - Quote
Grendel Aurelius wrote:Right now I think it is mostly... ok. I like that the controls are difficult to master as it makes the time I spent learning them worthwhile. Not everyone is equipped to be a pilot so why should just anyone in the game be able to hop in and fly. I love that dropships are difficult to fly. I don't think I've ever seen another pilot get their dropship to last through an entire match. My mom was really against shooting games when I was younger (my first ever was Starwars Battlefront when I was like 14, and that took LOTS of convincing), so I spent a lot of time with things like Microsoft Flight Simulator. I was really intrigued by the helicopters, and could barely get one off the ground. Once I figured it out, it was very easy. Now, I find that flying a dropship behaves very similar to that, and I picked it up once again like riding a bike. |
Mode Torsen
ZionTCD Legacy Rising
11
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Posted - 2013.01.31 04:12:00 -
[67] - Quote
Yeah the flight mechanics are pretty awesome if you take some time and really think through how it works.
I am with you on the "wait and see" mentality. I think some of the new ships that are coming soon will change a lot of the current game play with dropships.
hurry up CCP. I want my full version of Dust 514... and I want aviators. |
SickJ
French unchained corporation
48
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Posted - 2013.01.31 07:26:00 -
[68] - Quote
Regarding militia forge guns, I think they could do with a big clip reduction. |
Shadow'Games
The Arrow Project
0
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Posted - 2013.01.31 08:10:00 -
[69] - Quote
I have a bit of experience with the drop ships now. I don't know if i agree with a lot of the recommendations, but I will say that any point that a person can stand on, IE, top of a building or mountain, needs to be accessible by the drop ships. I was just in a match where 3 snipers were on the top of a building wrecking the entire other team. Me and my squad got into a drop ship to go up and clear them out. We could not get high enough elevation to get to them. Anywhere people are able to stand, the ceiling for drop ships should be at least 50-100m above that. Just my opinion. |
Irish Syn
Chernova Industries
123
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Posted - 2013.01.31 09:22:00 -
[70] - Quote
Once the daily cap resets again I'll finally be able to get my own dropships kicking (would of had them today if I didn't misread "Caldari Dropsuit" as "Caldari Dropship", doh ). I have had the opportunity to fly the dropship a few times before though since the owner either baled or wanted to man the turrets. From my limited experience I definitely agree with the higher flight ceiling, lower collision damage, and more points for pilots.
Really though I can't wait until we get 48 players and bigger maps plus some of those maps that are impossible to get from point to point on land. I don't care if the dropship doesn't get a gun for the pilot or not, I'm perfectly fine dedicating myself to a air taxi driver. Just wish there was more player awareness, if we don't have many spawn points I try to land near the drop zone of the MCC but no one wants to get in. |
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Mode Torsen
ZionTCD Legacy Rising
11
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Posted - 2013.02.05 05:51:00 -
[71] - Quote
Is it just me, or does the Dropship seem slightly more responsive? |
Jack McReady
A.C.M.E Corp
71
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Posted - 2013.02.05 09:31:00 -
[72] - Quote
beside all the stuff already mentioned...
how about letting the passengers use their own weapons? a heavy with a forge gun would be a much better "turret" than the pathetic small turret.
the "turret" seats, would be open seats with a small shield to protect the guy shooting out and the pilot would get small turret instead.
how do you like this idea? |
Alastair Peacemaker
Mannar Focused Warfare Gallente Federation
2
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Posted - 2013.02.05 17:31:00 -
[73] - Quote
The higher ceiling, lower collision damage and points for dropping people off is a must.
It would also be nice to act less like a whale in the sky and have some kind of missile lock on signal for FG, SL and turrets. |
Brush Master
HavoK Core
163
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Posted - 2013.02.05 18:21:00 -
[74] - Quote
Caeli SineDeo wrote:1. Increase to flight ceiling. 2. Codex collision damage. Return to game right now collision damage is insane 3. Precursor flight mechanics. 4. Militant forge taken out of game. 5. Bonus to repair modules 15% passive would do wonders. 6. Proto dropships need more cpu and pg. They should be the same as standard counterparts. 7. Points for doing there job. 8. Passive ability that give hybrid turrets 50% more range. Note on precursor flight mechanics Caeli SineDeo wrote:Additional comment on precursor controls. In ways precursor was very simular to codex and this build. How it differed was how responsive the controls where in precursor. They where very high in responsivity. Meaning little harder but also once mastered you could turn faster and correct your directions very quick. You where alot more in control of your dropship once you got the hang of them. Also the mechanics in precursor made nano fibers viable on a dropship. Meaning you moved faster and got faster response out of it. In a all around way flying felt more lively and you could be more unpredictable.
Needed. The last couple builds have been nothing but nerfs to dropship pilots. |
Bojo The Mighty
Bojo's School of the Trades
433
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Posted - 2013.02.05 18:27:00 -
[75] - Quote
My experience from Militia Forges hitting me:
I had no idea what was hitting me. It was doing damage, but not like a normal forge would. It was really confusing.
So what we need to do about the Militia forge?
Add weapon mass. Yes.
Militia weapons are supposedly "bulkier" so the Militia forge needs to have a significant mobility penalty.
That's just part 1 |
Skihids
Tritan-Industries Legacy Rising
970
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Posted - 2013.02.05 19:29:00 -
[76] - Quote
The logistical versions also need a large improvement. As it stands there is no reason to pay more for a hull that gives you fewer options. HAV's have additional slots as you move up, but the DS adds a CRU at the cost of a lot of PG and CPU.
I already have a dozen in loot but zero interest in skilling up to use them. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.02.10 17:45:00 -
[77] - Quote
bump |
Ganton Kable
Reaper Galactic
2
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Posted - 2013.02.10 18:38:00 -
[78] - Quote
I love the idea of pilots getting WP for doing their jobs. Something where pilots get points for people capturing "flags" as well as installations. Would add a good purpose to having a cru in the ship. |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
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Posted - 2013.02.10 18:54:00 -
[79] - Quote
Remove 4 and 8 and i can follow this.
Edit: 5 and 3 also as soon as they get the pg/cpu buff they need. |
Rainn Ender
Serenity Prime Kraken.
1
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Posted - 2013.02.10 21:31:00 -
[80] - Quote
controls wise the precursor stuff sounds great.
two things i would like to see on the control aspect:
1) the option to use SIXAXIS for dropship pitch would not necessarily be easier but would be more fun and immersive.
2) if twitchier controls are implemented i would like to hold the L3 stick in for an auto-level like in the GTA controls for helicopters, it's fine to level out a ship now but if the controls get more responsive i worry about over compensating. |
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Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2013.02.10 22:19:00 -
[81] - Quote
Give us some way to flip the dropship back over. I felt really stupid after finally filling my dropship, then it tips over on the hill. At least I never lost it, went 0-0, and had 140,000 ISK of pure profit that battle. |
Bojo The Mighty
Bojo's School of the Trades
433
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Posted - 2013.02.10 22:22:00 -
[82] - Quote
[Off Topic] I wonder how many of these replies are actually from experienced Pilots
[On Topic] Some form of landing skis like a helicopter has. The problem with landing is the imbalance caused by having it's belly for landing because of interference caused by minor bumps on the ground that tilt your nose up. |
Mode Torsen
ZionTCD Legacy Rising
11
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Posted - 2013.02.11 01:01:00 -
[83] - Quote
I've noticed a definite change in the collision damage.
Thanks CCP |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.02.11 03:20:00 -
[84] - Quote
Pvt Numnutz wrote:Hello CCP, hello all. I am mainly directing this towards CCP Blam! as he is the vehicle designer of Dust 514.
ok so, Dropships, i love dropships, infact the only thing that i wanted to do in Dust was to fly. I was met with great frustration at first, however now i can fly 5 feet off the ground hauling nuts. This was no easy feat, and required many hours of grinding through ambush games so i could fly a dropship for that sweet 10 min before it was shot down. As most of you know, pilots are probably the most underpaid workforce in Dust currently. Though i don't really mind that, even if i don't get paid for my job i still love to do it. Anyway, as i have flown and crashed at LEAST 50 DS i thought i would come here to share my thoughts with CCP and the community about some minor changes to DS that I think would make it 100x better.
1.) A red and green light that would be inside the dropship next to the seats at the forward section of the ship and one or two at the aft section. The light would be on red normally, however when the pilot pushes say 'X' the light switches to green and a noise is made to signal the troops inside to GTFO! (i cant tell you how annoying it is when im trying to do my job and teammates wont get out when i want them to) this would really REALLY help dropship pilots communicate with the smurfs in the dropship that they would normally not be able to tell GTFO (Also for passangers that would look really cool!!!)
2.) I hear that it is already planned, but i would like to put it down anyway. FLARES! if anyone can run a starter swarm launcher kit then why cant i have atleast some way to defend my 428,000 isk investment? Please, i feel so helpless when i Afterburn away from swarms and feel like a badass only to have them 180 and slam into me regardless! (and maybe a noise when im getting locked?)
3.) For those who want a more....aggressive dropship. Some kind of missle pods that the pilot controls and not the gunners. make it highslot 4 missles and a long cooldowntime? sacrificing that tank for offensive capabilities?
4.) Its odd that dropships have to be deployed by other dropships. I read in the uprising article that the guristas deployed dropships form a freighter in orbit to extract people. so why cant i start in my dropship when i call it in? Balancing? i have lost a few dropships to those horrible...horrible heavy lifter dropships. Thats the worst way to lose your dropship. crashed before you could even fly :(
5.) JUST as an idea. Very costly to fit cloak gen for the dropship? would make getting around those pesky anti air turrets alot more efficient. However i wouldnt want to have my cloak run out infront of a turret, cause i has no shield tank! but thats balancing for you!
6.) really the last thing that i would say could really help the dropship is a large map with lots of players that will want to catch a ride instead of walking. im sure that your already working on said maps. It just really needs to be said, big maps so we underpaid flyboys can really take to the sky's!
CCP Blam! i watched your videos on Playstation store and really enjoyed them, and i got pretty excited to hear your favorite vehicle thus far is the dropship. Us pilots are hurting, and we could really use the first two suggestions right now, I still dont even care about getting paid, I just want to do my job better and have a fighting chance to bring that dropship home.
CCP i want to thank you for taking the time to listen to these gripes, i cant tell you how proud i am of your teams! I hope you get the time to listen to this humble underpaid pilots thoughts on how you can help us out. Again Thank You!!!!!!!!
https://forums.dust514.com/default.aspx?g=posts&t=57803 |
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