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181. Those Massive Drivers -_- - in General Discussions [original thread]
Henchmen21 wrote: Jack McReady wrote: translation: this guy is annoyed that he cant revive people killed by explosives that require no aim to hit a massive area Trust me when I drop that round at your feet from across the map it wasn't l...
- by Jack McReady - at 2015.03.19 10:41:00
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182. In depth chart explaining why Scrambler is OP - in General Discussions [original thread]
Vyzion Eyri wrote: As someone who gets killed a metric kitten-ton by Scrambler Rifles since majority of my playtime goes to MinFW, and decided to spec into advanced ScRs to try them out, I have only respect for people who master the mechanics f...
- by Jack McReady - at 2015.03.19 10:38:00
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183. Those Massive Drivers -_- - in General Discussions [original thread]
translation: this guy is annoyed that he cant revive people killed by explosives that require no aim to hit a massive area
- by Jack McReady - at 2015.03.18 15:10:00
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184. The problem with Shield suits and Laser weapons - in General Discussions [original thread]
duster 35000 wrote: Lol, a damage mod instead of a extender? Why don't you use an armor suit for damage mods? Shield suits are for regen, not armor, and shield suits ARE weak, to non scrubs who use laser tech. because I am not a scrub and a...
- by Jack McReady - at 2015.03.11 09:29:00
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185. The problem with Shield suits and Laser weapons - in General Discussions [original thread]
I suggest trying the following fit cause it works very well if used properly Assault ck.0 Complex Light Damage Modifier Complex Shield Extender Complex Shield Extender Complex Shield Extender Complex Shield Energizer Complex Shield Regulator Comp...
- by Jack McReady - at 2015.03.11 09:23:00
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186. Cloak Balance - in The Council's Chamber [original thread]
medomai grey wrote: First off, we need to address the abuse of macros with cloaks. For those of you who don't know, controllers or keyboards with macro functions can input a customized set of commands at inhuman speeds. input delay UI delay...
- by Jack McReady - at 2015.02.11 11:50:00
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187. Minja series 1 Episode 1. (video) - in General Discussions [original thread]
myofibirl dont increase nova knife damage, they are only for the melee punch. nova knife is classified as sidearm, only sidearm damage mod will increase the damage.
- by Jack McReady - at 2015.02.07 20:55:00
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188. So, that Arr and Cr.. - in General Discussions [original thread]
Ripley Riley wrote: The post you linked pertains to the burst HMG, which does not feature the same firing mechanic as the CR. Do you have anything that relates to the weapon we are discussing? You still haven't given any validity to your "The...
- by Jack McReady - at 2015.02.05 16:08:00
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189. So, that Arr and Cr.. - in General Discussions [original thread]
Ripley Riley wrote: These are not facts, these are words on a forum. Facts involve evidence proving your point. burst length x fire interval + burst interval = total interval for each burst 60 / total interval for each burst * burst length =...
- by Jack McReady - at 2015.02.05 15:27:00
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190. So, the scrambler rifle - in General Discussions [original thread]
All Gucci wrote: Jack McReady wrote: the SCR isnt bad on amarr commando either, it actually is suprisingly good despite the downsides of the commando suit. if you go double SCR on it you can fire 60 rounds without overheating if you switch t...
- by Jack McReady - at 2015.02.05 15:20:00
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191. So, that Arr and Cr.. - in General Discussions [original thread]
Ripley Riley wrote: ^ This is what people do when they have no argument to speak of. All Gucci wrote: this a troll post case closed. Ripley Riley wrote: Well, to properly troll the troll, we could have a spirited debate about t...
- by Jack McReady - at 2015.02.05 15:08:00
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192. So, the scrambler rifle - in General Discussions [original thread]
the SCR isnt bad on amarr commando either, it actually is suprisingly good despite the downsides of the commando suit. if you go double SCR on it you can fire 60 rounds without overheating if you switch to the second SCR.
- by Jack McReady - at 2015.02.05 11:18:00
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193. The Last Playstation 3 - in General Discussions [original thread]
Pvt Numnutz wrote: Ghosts Chance wrote: that 10 year plan of CCPs is REALLY screwed now Well unless ps4 eh? Eeeeeehhhhhh? LASER FOCUSED!
- by Jack McReady - at 2015.02.05 11:08:00
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194. Replace KDR with WPDR - in General Discussions [original thread]
replace KDR AND WP with rainbows!
- by Jack McReady - at 2015.02.05 08:48:00
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195. Ohhhhh snap! Changes, they are a coming! - in General Discussions [original thread]
wrong forum dude, sparkle thunder is that way =>
- by Jack McReady - at 2015.02.04 15:39:00
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196. What role does the Assault play? - in General Discussions [original thread]
Zene Ren wrote: or slayer scout sadly, IMO ofc... I have yet to see a slayer scout that can run around with 800 hp along with complex damage mods and 20 armor repair or 40 shield regen per second
- by Jack McReady - at 2015.02.04 15:35:00
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197. Welcome to Commandolords 1.0 - in General Discussions [original thread]
Atiim wrote: Boundless CR DPS (Commando V): 654 HP Boundless CR DPS (Warbarge + Commando V): 683 HP. If you believe that the additional 29 DPS makes the Commando overpowered (or a difference), than I'm truly at a loss of words for the stupidit...
- by Jack McReady - at 2015.02.04 15:21:00
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198. Why isn't my Warbarge - in General Discussions [original thread]
visual upgrade for AUR confirmed (SOON)
- by Jack McReady - at 2015.02.04 15:06:00
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199. So, the scrambler rifle - in General Discussions [original thread]
it has the highest base DPS along with the TAR highest dps against shields as much DPS to armor as the CR very good range accurate charged shot against scrubs as bonus downsides: heat and damage per clip (both are a nonissue, aiming skill takes c...
- by Jack McReady - at 2015.02.04 15:03:00
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200. How do you resond to a stomp? - in General Discussions [original thread]
proto stompers suffer from tunnelvision because they do not expect any resistance or clever play. take a cheap suit, lay out RE traps, run away and lure them into the traps... boom, enemy just lost 200k isk.
- by Jack McReady - at 2015.02.04 14:58:00
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