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RedPencil
Abandoned Privilege Top Men.
97
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Posted - 2014.10.15 00:34:00 -
[61] - Quote
Just don't allow people to pick the side during the event. Then let us select the bonus faction reward at the end of the event.
Beware Paper cut M[;..;]M
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postapo wastelander
Wasteland Desert Rangers
220
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Posted - 2014.10.15 00:36:00 -
[62] - Quote
Sorry i was mostly Blood Angels boyo or maybe some Tzench chaotic matee
"Ultimate Loggi since 2012 and Pirmatar Yaaaaaargh."
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Apothecary Za'ki
Biomass Positive
1079
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Posted - 2014.10.15 00:36:00 -
[63] - Quote
True Adamance wrote:Please have a decent lore aspect to this event.
I mean hell I can write a dozen examples off of the top of my head.
1.) Articio Kor-Azor (current Chamberlain) has uncovered the remains of an ancient heirloom located on Auga that directly leads to the credibility of his Houses claims in a minor territorial dispute with a lesser Holder Family. 2.) The Theological Council have opted to raise a long dead martyr to the title of a Saint, as such they wish to recover the remains from his crypt on Ammamake to consecrate. 3.) Long held Amarrian system Eggelende is suffering from severe and wide spread guerilla attacks by TLF elements, bent on liberating the lawfully taken slaves of the Amarr Empire and hindering system wide operations. 4.) The Amarr have word that one of the Defiants/Bloody Hands of Matar is hidng out on a habitable world in Eyrtjegard, a strike team is readied to bring the man back to the Empire for sentencing and Justice. 5.) The Tash Murkon Household has been expanding it business contracts throughout the cluster, establishing offices in the Republic and State alike, a particular transport carrying sensitive product has been damaged by pirate forces and has crashed planet-side in Huola, the Amarr send a team to reclaim the Heirs lost product. 6.) In an attempt to stem the rising civilian casualties that have recently been reported due to Cloned Soldier intervention Imperial Guard Command has requested its operatives engage in defensive contracts to allow for successful evacuation of civilians after a long campaign in the Bleaklands.
7.) A routine TLF patrol has suddenly escalated into a full blown planetary conflict with the discovery of a former Imperial Research Outpost in Saidosairos, the Amarr seem intent on destroying the evidence of their activities and must be prevented from doing so. 8.) Refugees and Escapee's have broadcast a signal from an Amarrian Stronghold. A daring Raid is undertaken to secure the free peoples of the Republic. 9.) After a mission gone wrong operatives of the TLF are left stranded planet side making a desperate last stand defending against superior Amarrian number's. Victory would crush the Amarrian propaganda machine in this region. Failure could mean the loss of the system. 10.) The TLF is looking at capturing a Speaker of Truth investigating claims of Amarrian atrocities in the regions, in order to get a truthful verdict of the Speaker he must be secured and his findings made public. 11.) In the wake of the "Burn Huola Campaign" Matari forces on the ground have been trying to rebuild and repopulate their worlds, and are being subject to opportunistic attacks by Amarrian forces still able to deploy from hidden positions. Their most recent attack cost the Republic many lives. 12.) The Amarr are using a forward base in Raa to develop HAV. They must be stopped and True Adamance's hopes and dreams dashed to pieces.
maybe keep it simple.. with an influx of new blood amongst the ranks of the warring factions morale is at an all time high causeing more bloodier and violent battleing throughout all of contested space.. They battle for Glory.. for power.. for freedom..for ideals.. many die.. and still they fight!
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Apothecary Za'ki
Biomass Positive
1079
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Posted - 2014.10.15 00:45:00 -
[64] - Quote
postapo wastelander wrote:Sorry i was mostly Blood Angels boyo or maybe some Tzench chaotic matee "Knowledge is power, guard it well." ;)
also liked me some World Eaters.. BLOOD FOR THE BLOOD GOD!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13543
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Posted - 2014.10.15 00:46:00 -
[65] - Quote
Apothecary Za'ki wrote:True Adamance wrote:Please have a decent lore aspect to this event.
I mean hell I can write a dozen examples off of the top of my head.
1.) Articio Kor-Azor (current Chamberlain) has uncovered the remains of an ancient heirloom located on Auga that directly leads to the credibility of his Houses claims in a minor territorial dispute with a lesser Holder Family. 2.) The Theological Council have opted to raise a long dead martyr to the title of a Saint, as such they wish to recover the remains from his crypt on Ammamake to consecrate. 3.) Long held Amarrian system Eggelende is suffering from severe and wide spread guerilla attacks by TLF elements, bent on liberating the lawfully taken slaves of the Amarr Empire and hindering system wide operations. 4.) The Amarr have word that one of the Defiants/Bloody Hands of Matar is hidng out on a habitable world in Eyrtjegard, a strike team is readied to bring the man back to the Empire for sentencing and Justice. 5.) The Tash Murkon Household has been expanding it business contracts throughout the cluster, establishing offices in the Republic and State alike, a particular transport carrying sensitive product has been damaged by pirate forces and has crashed planet-side in Huola, the Amarr send a team to reclaim the Heirs lost product. 6.) In an attempt to stem the rising civilian casualties that have recently been reported due to Cloned Soldier intervention Imperial Guard Command has requested its operatives engage in defensive contracts to allow for successful evacuation of civilians after a long campaign in the Bleaklands.
7.) A routine TLF patrol has suddenly escalated into a full blown planetary conflict with the discovery of a former Imperial Research Outpost in Saidosairos, the Amarr seem intent on destroying the evidence of their activities and must be prevented from doing so. 8.) Refugees and Escapee's have broadcast a signal from an Amarrian Stronghold. A daring Raid is undertaken to secure the free peoples of the Republic. 9.) After a mission gone wrong operatives of the TLF are left stranded planet side making a desperate last stand defending against superior Amarrian number's. Victory would crush the Amarrian propaganda machine in this region. Failure could mean the loss of the system. 10.) The TLF is looking at capturing a Speaker of Truth investigating claims of Amarrian atrocities in the regions, in order to get a truthful verdict of the Speaker he must be secured and his findings made public. 11.) In the wake of the "Burn Huola Campaign" Matari forces on the ground have been trying to rebuild and repopulate their worlds, and are being subject to opportunistic attacks by Amarrian forces still able to deploy from hidden positions. Their most recent attack cost the Republic many lives. 12.) The Amarr are using a forward base in Raa to develop HAV. They must be stopped and True Adamance's hopes and dreams dashed to pieces.
maybe keep it simple.. with an influx of new blood amongst the ranks of the warring factions morale is at an all time high causeing more bloodier and violent battleing throughout all of contested space.. They battle for Glory.. for power.. for freedom..for ideals.. many die.. and still they fight!
...Sometimes I wonder if people even care or want this game to be attached to EVE and New Eden..... in many respects I understand why EVE players are so unwilling to put meaningful FW conflict in our hands.... if players cannot keep up with my incredibly simplistic synopses of singular events how would they handle actually flipping districts?
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Apothecary Za'ki
Biomass Positive
1079
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Posted - 2014.10.15 00:50:00 -
[66] - Quote
True Adamance wrote:Apothecary Za'ki wrote:True Adamance wrote:Please have a decent lore aspect to this event.
I mean hell I can write a dozen examples off of the top of my head.
1.) Articio Kor-Azor (current Chamberlain) has uncovered the remains of an ancient heirloom located on Auga that directly leads to the credibility of his Houses claims in a minor territorial dispute with a lesser Holder Family. 2.) The Theological Council have opted to raise a long dead martyr to the title of a Saint, as such they wish to recover the remains from his crypt on Ammamake to consecrate. 3.) Long held Amarrian system Eggelende is suffering from severe and wide spread guerilla attacks by TLF elements, bent on liberating the lawfully taken slaves of the Amarr Empire and hindering system wide operations. 4.) The Amarr have word that one of the Defiants/Bloody Hands of Matar is hidng out on a habitable world in Eyrtjegard, a strike team is readied to bring the man back to the Empire for sentencing and Justice. 5.) The Tash Murkon Household has been expanding it business contracts throughout the cluster, establishing offices in the Republic and State alike, a particular transport carrying sensitive product has been damaged by pirate forces and has crashed planet-side in Huola, the Amarr send a team to reclaim the Heirs lost product. 6.) In an attempt to stem the rising civilian casualties that have recently been reported due to Cloned Soldier intervention Imperial Guard Command has requested its operatives engage in defensive contracts to allow for successful evacuation of civilians after a long campaign in the Bleaklands.
7.) A routine TLF patrol has suddenly escalated into a full blown planetary conflict with the discovery of a former Imperial Research Outpost in Saidosairos, the Amarr seem intent on destroying the evidence of their activities and must be prevented from doing so. 8.) Refugees and Escapee's have broadcast a signal from an Amarrian Stronghold. A daring Raid is undertaken to secure the free peoples of the Republic. 9.) After a mission gone wrong operatives of the TLF are left stranded planet side making a desperate last stand defending against superior Amarrian number's. Victory would crush the Amarrian propaganda machine in this region. Failure could mean the loss of the system. 10.) The TLF is looking at capturing a Speaker of Truth investigating claims of Amarrian atrocities in the regions, in order to get a truthful verdict of the Speaker he must be secured and his findings made public. 11.) In the wake of the "Burn Huola Campaign" Matari forces on the ground have been trying to rebuild and repopulate their worlds, and are being subject to opportunistic attacks by Amarrian forces still able to deploy from hidden positions. Their most recent attack cost the Republic many lives. 12.) The Amarr are using a forward base in Raa to develop HAV. They must be stopped and True Adamance's hopes and dreams dashed to pieces.
maybe keep it simple.. with an influx of new blood amongst the ranks of the warring factions morale is at an all time high causeing more bloodier and violent battleing throughout all of contested space.. They battle for Glory.. for power.. for freedom..for ideals.. many die.. and still they fight! ...Sometimes I wonder if people even care or want this game to be attached to EVE and New Eden..... in many respects I understand why EVE players are so unwilling to put meaningful FW conflict in our hands.... if players cannot keep up with my incredibly simplistic synopses of singular events how would they handle actually flipping districts? i dont know much but every one succomes to greed.. hence flipping and yes i play eve too but not recently
but im just trying to work on the guts and mechanics side.. you could paste over most what ever story you want to but sadly i doubt many people will ever know/care or apresheate the story/lore behind the/an event
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Apothecary Za'ki
Biomass Positive
1084
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Posted - 2014.10.15 05:16:00 -
[67] - Quote
sly little bump to get visibility and hopefully get more feedback from the night-shift players ;p so i can see if i can get this event fleshed out and balanced so our lord and savior CCP Rattati can help us get FW running again
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Imp Smash
Molon Labe. General Tso's Alliance
251
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Posted - 2014.10.15 07:51:00 -
[68] - Quote
CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas?
Get lumped into the faction on a side automatically. Matchmaking considers the value of your fit (using meta level) and whichever faction you use the most gear meta level from you fight for. Cannot change suit loadouts to a loadout heavy in another faction mid match.
Each piece if rated by meta level. That number is already in game.
Example: if you have 3 meta 8 items for Caldari on your fit, and 5 meta 3 items for gallente on your fit.
Caldari meta level = 24 Gallente meta level = 15
You fight Caldari. You cannot change to a non Caldari meta fit mid game.
Or maybe make it you can fight with allies (Gal/Min) vs (Cal/Ama).
Only one playlist. You select faction war and go in automatically based on your fitting.
Could be fun. Would force number splits between the sides. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3639
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Posted - 2014.10.15 10:38:00 -
[69] - Quote
CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas?
put a multiplier on the rewards.
first battle adds a 1.5 multiplier to rewards (like SP rewards) second battle adds 1.6, third battle adds 1.7 all the way up to a 4-5x multiplier. rewards are given at the end of the event.
If you change factions your multiplier resets to 1.0 and you have to start over. |
Apothecary Za'ki
Biomass Positive
1085
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Posted - 2014.10.15 15:40:00 -
[70] - Quote
Breakin Stuff wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? put a multiplier on the rewards. first battle adds a 1.5 multiplier to rewards (like SP rewards) second battle adds 1.6, third battle adds 1.7 all the way up to a 4-5x multiplier. rewards are given at the end of the event. If you change factions your multiplier resets to 1.0 and you have to start over. not sure if thats "simple" and "do-able" with just server side changes
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Apothecary Za'ki
Biomass Positive
1085
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Posted - 2014.10.15 15:42:00 -
[71] - Quote
Imp Smash wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Get lumped into the faction on a side automatically. Matchmaking considers the value of your fit (using meta level) and whichever faction you use the most gear meta level from you fight for. Cannot change suit loadouts to a loadout heavy in another faction mid match. Each piece if rated by meta level. That number is already in game. Example: if you have 3 meta 8 items for Caldari on your fit, and 5 meta 3 items for gallente on your fit. Caldari meta level = 24 Gallente meta level = 15 You fight Caldari. You cannot change to a non Caldari meta fit mid game. Or maybe make it you can fight with allies (Gal/Min) vs (Cal/Ama). Only one playlist. You select faction war and go in automatically based on your fitting. Could be fun. Would force number splits between the sides. that wouldnt work with how meny players use caldari scout because of how obsurdly powerful it is
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LAVALLOIS Nash
QcGOLD
270
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Posted - 2014.10.15 16:08:00 -
[72] - Quote
CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas?
Tier the prize system according to contribution:
(Best prizes): Top 100 players in each faction
(good prizes): Top 1,000 players in each faction
(participation/token prizes): Everyone else
(Overall win prize): Nothing too amazing, awarded to all participants of the winning faction.
That way, good players will spread out. Instead of all joining one faction, some will say "Well those guys are going to be the top in Gallente, so if we go Minimatar we got a better chance at the top prizes". At the same time, it encourages a bit of flexibility. I might want to play Caldari all event, but if I got jump into a few Amarr games, ill qualify for the token Amarr prize. ill also bank a bit of boosted Amarr LP pay for the few games i divert.
Of course, the numbers can be adjusted so that its competitive. Measure contribution by total amount of faction standing accumulated during the event. (Factional standing, not LP)
The problem with "locking" someone to only one faction is that in the off peak hours they might not have much games. A better way would be to combine my suggested prize system with a incentives system. Factions with slow momentum could get supply drops to all their members along with a encouragement note (Minimatar is doing a push today! Here are 10 mass drivers and 10 repair tools). Could also receive a extra LP bonus ontop of the other one for certain periods. "This weekend is the Amarr offensive! The Empire is paying mercenaries 15% extra LP today to fight for it!" ect ,ect.
I guess you could run the event over the course of a month. |
Apothecary Za'ki
Biomass Positive
1088
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Posted - 2014.10.15 16:11:00 -
[73] - Quote
LAVALLOIS Nash wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Tier the prize system according to contribution: (Best prizes): Top 100 players in each faction (good prizes): Top 1,000 players in each faction (participation/token prizes): Everyone else (Overall win prize): Nothing too amazing, awarded to all participants of the winning faction. That way, good players will spread out. Instead of all joining one faction, some will say "Well those guys are going to be the top in Gallente, so if we go Minimatar we got a better chance at the top prizes". At the same time, it encourages a bit of flexibility. I might want to play Caldari all event, but if I got jump into a few Amarr games, ill qualify for the token Amarr prize. ill also bank a bit of boosted Amarr LP pay for the few games i divert. Of course, the numbers can be adjusted so that its competitive. Measure contribution by total amount of faction standing accumulated during the event. (Factional standing, not LP) The problem with "locking" someone to only one faction is that in the off peak hours they might not have much games. A better way would be to combine my suggested prize system with a incentives system. Factions with slow momentum could get supply drops to all their members along with a encouragement note (Minimatar is doing a push today! Here are 10 mass drivers and 10 repair tools). Could also receive a extra LP bonus ontop of the other one for certain periods. "This weekend is the Amarr offensive! The Empire is paying mercenaries 15% extra LP today to fight for it!" ect ,ect. I guess you could run the event over the course of a month. the top/good people would simply be the proto stompers or players useing glitches and OP or heavly powerful suits.. basically itlly just be scouts and heavys in the top scrub corps who get the goods while the rest of us get pooped on.. i rather give every one somethign for actually fighing for their chosen faction.. and some extras like LP and SP on top
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iKILLu osborne
ripley's believe it or die
405
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Posted - 2014.10.15 16:35:00 -
[74] - Quote
Breakin Stuff wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? put a multiplier on the rewards. first battle adds a 1.5 multiplier to rewards (like SP rewards) second battle adds 1.6, third battle adds 1.7 all the way up to a 4-5x multiplier. rewards are given at the end of the event. If you change factions your multiplier resets to 1.0 and you have to start over. hmm you like to steal ideas do you? for shame
lp cal scout i demand it
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Apothecary Za'ki
Biomass Positive
1089
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Posted - 2014.10.15 16:38:00 -
[75] - Quote
i prefer flat bonus points per match as it is more incentive then just grinding matches to raise a multipler because no one wants to grind for multipliers unless they are the faction with the best win % (gallente) of which then it would be really unfair and bias.
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Apothecary Za'ki
Biomass Positive
1089
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Posted - 2014.10.15 16:39:00 -
[76] - Quote
iKILLu osborne wrote:Breakin Stuff wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? put a multiplier on the rewards. first battle adds a 1.5 multiplier to rewards (like SP rewards) second battle adds 1.6, third battle adds 1.7 all the way up to a 4-5x multiplier. rewards are given at the end of the event. If you change factions your multiplier resets to 1.0 and you have to start over. hmm you like to steal ideas do you? for shame hes a goon, they like to steal things ;p
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LAVALLOIS Nash
QcGOLD
270
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Posted - 2014.10.15 16:47:00 -
[77] - Quote
Apothecary Za'ki wrote: the top/good people would simply be the proto stompers or players useing glitches and OP or heavly powerful suits.. basically itlly just be scouts and heavys in the top scrub corps who get the goods while the rest of us get pooped on.. i rather give every one somethign for actually fighing for their chosen faction.. and some extras like LP and SP on top
Well under the prize system I suggested, 400 people would be eligible for prizes 1,2 and 3, and 4,000 people would be eligible for prizes 2 and 3. Thats plenty of room to get a good reward. Also, by using factional standing as the metric, proto stompers couldn't switch factions, because they would lose standing in the faction they had just been playing for. It ensures the top players will stick to their factions, and most medium players will too, but casuals and low tier players can move around here and there and will still get rewarded for participating.
Its only a question of prizes as incentives. If you make Prize 1 a package of officer weapons, most average players wont care too much on missing out on it, but most top tier players will aim for it. Then you make prize 2 a nice package of factional themed items. Prize 3 could just be a few random basic things, like modules, sidearms, equipment, ect.
Also, dont forget, we are mercenaries. We can prop up pan-galatic empires for ideological reasons if we want, but we can also turn on them for ISK reasons if we choose to. That factor should never be written out of the equation. We aren't conscripts with a pledge of allegiance; We are soldiers of fortune. |
Apothecary Za'ki
Biomass Positive
1089
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Posted - 2014.10.15 17:07:00 -
[78] - Quote
LAVALLOIS Nash wrote:Apothecary Za'ki wrote: the top/good people would simply be the proto stompers or players useing glitches and OP or heavly powerful suits.. basically itlly just be scouts and heavys in the top scrub corps who get the goods while the rest of us get pooped on.. i rather give every one somethign for actually fighing for their chosen faction.. and some extras like LP and SP on top
Well under the prize system I suggested, 400 people would be eligible for prizes 1,2 and 3, and 4,000 people would be eligible for prizes 2 and 3. Thats plenty of room to get a good reward. Also, by using factional standing as the metric, proto stompers couldn't switch factions, because they would lose standing in the faction they had just been playing for. It ensures the top players will stick to their factions, and most medium players will too, but casuals and low tier players can move around here and there and will still get rewarded for participating. Its only a question of prizes as incentives. If you make Prize 1 a package of officer weapons, most average players wont care too much on missing out on it, but most top tier players will aim for it. Then you make prize 2 a nice package of factional themed items. Prize 3 could just be a few random basic things, like modules, sidearms, equipment, ect. Also, dont forget, we are mercenaries. We can prop up pan-galatic empires for ideological reasons if we want, but we can also turn on them for ISK reasons if we choose to. That factor should never be written out of the equation. We aren't conscripts with a pledge of allegiance; We are soldiers of fortune. the 4000-5000 is average number of dustbunnies online, that jumps higher during scrambling events like MCC... but i am still looking for ideas for the Prize for the faction with the most wins during the event.. in the case of gallente or caldari it could be a "Black eagle" suit or a "mordus legion" suit but not sure how ccp could get those in with out client side updates
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iKILLu osborne
ripley's believe it or die
407
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Posted - 2014.10.15 17:46:00 -
[79] - Quote
Apothecary Za'ki wrote:i prefer flat bonus points per match as it is more incentive then just grinding matches to raise a multipler because no one wants to grind for multipliers unless they are the faction with the best win % (gallente) of which then it would be really unfair and bias. thats the reason i suggested adding the bonus to the losing side as well and lets say the event lasts one week and i play 5 factionals a day that means starting at 1000 sp the multiplier would give me 35,000 on my 35th match and if you add all the matches in between(1000+2000+3000+4000 etc.) it would be a total of 630,000 sp just for playing 5 matches a day for 7 days and a match is only 20m so you would only have to play for 1 hr 40m a day assuming your on the winning side.
If your on losing side (500+1000+1500+2000) you would have to play 50 matches to get 637,500sp meaning 7 matches a day for each week . 2hrs 20m per day
so its not a grind for either the winning or losing side
lp cal scout i demand it
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Apothecary Za'ki
Biomass Positive
1094
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Posted - 2014.10.15 17:51:00 -
[80] - Quote
iKILLu osborne wrote:Apothecary Za'ki wrote:i prefer flat bonus points per match as it is more incentive then just grinding matches to raise a multipler because no one wants to grind for multipliers unless they are the faction with the best win % (gallente) of which then it would be really unfair and bias. thats the reason i suggested adding the bonus to the losing side as well and lets say the event lasts one week and i play 5 factionals a day that means starting at 1000 sp the multiplier would give me 35,000 on my 35th match and if you add all the matches in between(1000+2000+3000+4000 etc.) it would be a total of 630,000 sp just for playing 5 matches a day for 7 days and a match is only 20m so you would only have to play for 1 hr 40m a day assuming your on the winning side. If your on losing side (500+1000+1500+2000) you would have to play 50 matches to get 637,500sp meaning 7 matches a day for the week . 2hrs 20m per day so its not a grind for either the winning or losing side i was just going to say +10k sp per match played up to 1million sp upper limit.. that way there is incentive to play even for the loseing side or winning side.. and every one who does 10 matches gets a bpo or a stack of the standard FW assault or logi suit.. as for the winning team i was thinking a EVE related suit.. like Modus legion for cal, black eagles for gal, Thukker for winmatar or who ever the amarr one is for amarr
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iKILLu osborne
ripley's believe it or die
407
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Posted - 2014.10.15 18:45:00 -
[81] - Quote
fw gives a crappy lp payout if you lose ,if the same sp reward was given to either side for participating everybody would switch to the winning side for the better lp payout. There needs to be something in place to dissentize changing factions, thus why I suggested a stacking multiplier that restarts if you change factions.
and 10k per match (up to 1m) would be 100 matches, a bit of a grind for 1 week, now if it was over a two week period it would be completely reasonable.
I would rather it be a bpo than a stack of standard suits(something that i'll never use and would just take up more space in my gear list) but set the bar higher than just 10 matches for the bpo.
would this (modus/black eagle) bpo be awarded to everyone who fought for the winning faction(s) (if so everbody would jump ship to the winning side) or would it be something just made available for purchase on psn?
lp cal scout i demand it
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Apothecary Za'ki
Biomass Positive
1097
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Posted - 2014.10.15 22:04:00 -
[82] - Quote
iKILLu osborne wrote:fw gives a crappy lp payout if you lose ,if the same sp reward was given to either side for participating everybody would switch to the winning side for the better lp payout. There needs to be something in place to dissentize changing factions, thus why I suggested a stacking multiplier that restarts if you change factions.
and 10k per match (up to 1m) would be 100 matches, a bit of a grind for 1 week, now if it was over a two week period it would be completely reasonable.
I would rather it be a bpo than a stack of standard suits(something that i'll never use and would just take up more space in my gear list) but set the bar higher than just 10 matches for the bpo.
would this (modus/black eagle) bpo be awarded to everyone who fought for the winning faction(s) (if so everbody would jump ship to the winning side) or would it be something just made available for purchase on psn? i know that is why a block amount if you join, win or lose.. could work.. as i dont think a large % boost to the loser side could be implimented
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Apothecary Za'ki
Biomass Positive
1152
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Posted - 2014.10.17 01:26:00 -
[83] - Quote
bump
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Ivy Zalinto
Bobbit's Hangmen
373
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Posted - 2014.10.17 03:14:00 -
[84] - Quote
CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Lock factions after a certain amount of turncoating potentially...
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler pistols are still lethal.
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Apothecary Za'ki
Biomass Positive
1155
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Posted - 2014.10.17 03:17:00 -
[85] - Quote
Ivy Zalinto wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? Lock factions after a certain amount of turncoating potentially... in eve you are free to turncoat.. it just takes time to change your standings.
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Flint Beastgood III
Carbon 7 Iron Oxide.
593
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Posted - 2014.10.17 12:26:00 -
[86] - Quote
Jadek Menaheim wrote:CCP Rattati wrote:I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side.
Any smart simple ideas? How about something akin to a loyalty bonus? Fight a certain number of battles exclusively for a faction and your levels go up 2 tiers. Jump ship during the event and you don't receive as high of a tier increase.
And/or jumping ship (to a non-ally faction) drops your standing down (x levels) for previous faction.
If possible, what would be better is if we could pick a faction and get locked in for the duration of the event, and have a dedicated chat channel for each Faction where everyone participating is included.
EDIT: Picking a faction does not have to mean you can only fight for that faction, but that you can only claim the reward from that faction.
Yep
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Flint Beastgood III
Carbon 7 Iron Oxide.
593
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Posted - 2014.10.17 12:54:00 -
[87] - Quote
RedPencil wrote:Just don't allow people to pick the side during the event. Then let us select the bonus faction reward at the end of the event.
K, this is also kind of a good idea.
But I'd prefer....
If the rewards are say, 3 tiers (with a certain reward each tier) plus whatever SP/LP/ISK bonuses are given.
ie. (just for illustration) 25 Games Played = x amount of proto (faction) light & sidearm weapons 50 Games Played = x amount of proto (faction) dropsuits (all roles included) 100 Games Played = std (faction) dropsuit BPO
with the rewards simply being for the faction that you fought for MOST. Win or loss shouldn't mean anything, this is an idea to get people into FW right?
As to the bonuses, I'd say ISK+LP (not SP). This could draw in the players who don't participate in FW due to a lack of ISK payouts.
SP+LP if you must, but if the idea is to get people playing FW I don't see why we need to attach SP to it. I say more SP for noobs, less SP for vets.
Yep
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Flint Beastgood III
Carbon 7 Iron Oxide.
593
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Posted - 2014.10.17 13:04:00 -
[88] - Quote
SIDENOTE:
Personally (although how possible it would be I have no clue) I believe that the events in general should cater to vets and noobs differently. For instance in these SP events noobs and vets should be rewarded differently, with vets* having a lower cap but gaining a bonus vanity item for their dedication to the game (there is much demand for these items I am seeing). This would really help the new players whilst not really penalizing the vets (do we really need MORE SP?) but instead recognizing them for what they are - the lifeblood of this game.
*lifetime SP to be considered (I'd say 35mil+)
Yep
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Spectral Clone
Dust2Dust.
2910
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Posted - 2014.10.17 13:21:00 -
[89] - Quote
I guess the best would be to have some function where you can assign your faction pre-event, and then you calculate a "loyalty" score some how after the event is completed.
"The DUST 514 Dev Team is not reduced or affected by the restructuring at CCP."
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