| Pages: 1 [2]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Bradric Banewolf
 D3ATH CARD
 
 400
 
 
      | Posted - 2014.10.10 14:09:00 -
          [31] - Quote 
 
 G Felix wrote:I am of the opinion that it is the combination of strafe speed and superior ewar that leads to dominant scouts. I don't think assaults need more ehp, or that scouts need to be squishier. TTK is in a pretty good place, not unlike chromosome. I think an ewar buff for assaults and a slight agility nerf for scouts would go a long way without creating unintended consequences. Just my 0.2 isk. 
 Makes sense..... won't happen for exactly that reason?!
 
 "Anybody order chaos?" | 
      
      
        |  Nirwanda Vaughns
 
 804
 
 
      | Posted - 2014.10.10 15:57:00 -
          [32] - Quote 
 easy, lower slots and increase base HPs same as the commando's were. with a proto gal acout with only 2 lowslots and say 200 armour hp there is only a max amount of tank it can get whereas currently i've seen some gal scouts with 1000ehp
 
 Never argue with an idiot. they bring you down to their level and beat you through experience proud C-II bpo owner | 
      
      
        |  Luna McDuffing
 COALICION LATINA
 Top Men.
 
 60
 
 
      | Posted - 2014.10.10 17:24:00 -
          [33] - Quote 
 Maybe we can have a new equipment. A detection drop module that you can lay on the ground like a drop link or a nanohive. Anything that passes withing its field gets shown on the tacnet of the squad.
 | 
      
      
        |  Commander Shepard III
 Pure Evil.
 
 19
 
 
      | Posted - 2014.10.10 20:00:00 -
          [34] - Quote 
 
 xavier zor wrote:Hello, xavier here. I have ran my scout suit for a long time, and half the time i have been tanking it...experimenting with it. Yes, the gallante scout is basically an assault suit with ridiculous eWar, and the caldari scout has some hitbox issues. BUT this doesn't exclude the problem of tanked scouts to just these races. Here is the problem:
 Caldari assault- 210 shield 120 armor
 Caldari scout-180 shield 78 armor
 
 Now based on just these 2 facts, we can clearly see that the assault would win...but there is more stats such as STRAFING speed! The asasult suits cannot strafe any better than a heavy (logically they can), and they are no match for a scout in close-quarters combat.
 
 The assault user has no trouble shooting a scout in the open. But the assault user has to be unseen by the scout, and the scout has to be standing in the open uncloaked! THis is impossible, so most scout encounters are CQC...Now if you have ever winced upon the mighty scout in CQC as a scout and won, then 10/10 you will win against an assault suit in CQC, or a heavy in CQC.
 
 This leads to more and more people using scout suits, which leads to focused complaints about how the scouts are OP, and how they are 'scrubs'
 
 Now, if we change the assault suits stats to: 310 shield 210 armor then the first 10-20 shots that the assault user fires at the scout and misses will be compensated by extra HP, and the scout will lose his advantage of surprise...since everyone that faces a scout in CQC panics, misses theie first few shots then re-aims and nails them.
 
 So, without further ado (or however it is spelt) hotfix echo should implement the fix to tanked armor scouts:
 
 DOUBLE all suits shield and increase armor by 150%, depending on racial suit (gallante increase shield by 150%, double armor
 Lol this is wrong. Go ahead and tell all those scouts I always kill in PCs with my Min assault that scouts always beat assault suits
 
 Property of John ShepardIII | 
      
      
        |  Nirwanda Vaughns
 
 804
 
 
      | Posted - 2014.10.10 20:02:00 -
          [35] - Quote 
 
 Luna McDuffing wrote:Maybe we can have a new equipment. A detection drop module that you can lay on the ground like a drop link or a nanohive. Anything that passes withing its field gets shown on the tacnet of the squad.  
 prox sensor type equipment has been brought up several times before. then we just got fed up of asking cos nowt got done lol
 
 Never argue with an idiot. they bring you down to their level and beat you through experience proud C-II bpo owner | 
      
      
        |  D4GG3R
 Opus Arcana
 Covert Intervention
 
 461
 
 
      | Posted - 2014.10.10 21:52:00 -
          [36] - Quote 
 
 Commander Shepard III wrote:xavier zor wrote:Hello, xavier here. I have ran my scout suit for a long time, and half the time i have been tanking it...experimenting with it. Yes, the gallante scout is basically an assault suit with ridiculous eWar, and the caldari scout has some hitbox issues. BUT this doesn't exclude the problem of tanked scouts to just these races. Here is the problem:
 Caldari assault- 210 shield 120 armor
 Caldari scout-180 shield 78 armor
 
 Now based on just these 2 facts, we can clearly see that the assault would win...but there is more stats such as STRAFING speed! The asasult suits cannot strafe any better than a heavy (logically they can), and they are no match for a scout in close-quarters combat.
 
 The assault user has no trouble shooting a scout in the open. But the assault user has to be unseen by the scout, and the scout has to be standing in the open uncloaked! THis is impossible, so most scout encounters are CQC...Now if you have ever winced upon the mighty scout in CQC as a scout and won, then 10/10 you will win against an assault suit in CQC, or a heavy in CQC.
 
 This leads to more and more people using scout suits, which leads to focused complaints about how the scouts are OP, and how they are 'scrubs'
 
 Now, if we change the assault suits stats to: 310 shield 210 armor then the first 10-20 shots that the assault user fires at the scout and misses will be compensated by extra HP, and the scout will lose his advantage of surprise...since everyone that faces a scout in CQC panics, misses theie first few shots then re-aims and nails them.
 
 So, without further ado (or however it is spelt) hotfix echo should implement the fix to tanked armor scouts:
 
 DOUBLE all suits shield and increase armor by 150%, depending on racial suit (gallante increase shield by 150%, double armor
 Lol this is wrong. Go ahead and tell all those scouts I always kill in PCs with my Min assault that scouts always beat assault suits 
 We have to remember, not all assault suits are being controlled by you shepard, you are more skilled than your average joe. and most scouts are stupid too.....
 
 I'm pretty plain. I watch anime for the boobs | 
      
      
        |  Commander Shepard III
 Pure Evil.
 
 19
 
 
      | Posted - 2014.10.10 23:13:00 -
          [37] - Quote 
 
 D4GG3R wrote:I like this guy he's a genius :DCommander Shepard III wrote:xavier zor wrote:Hello, xavier here. I have ran my scout suit for a long time, and half the time i have been tanking it...experimenting with it. Yes, the gallante scout is basically an assault suit with ridiculous eWar, and the caldari scout has some hitbox issues. BUT this doesn't exclude the problem of tanked scouts to just these races. Here is the problem:
 Caldari assault- 210 shield 120 armor
 Caldari scout-180 shield 78 armor
 
 Now based on just these 2 facts, we can clearly see that the assault would win...but there is more stats such as STRAFING speed! The asasult suits cannot strafe any better than a heavy (logically they can), and they are no match for a scout in close-quarters combat.
 
 The assault user has no trouble shooting a scout in the open. But the assault user has to be unseen by the scout, and the scout has to be standing in the open uncloaked! THis is impossible, so most scout encounters are CQC...Now if you have ever winced upon the mighty scout in CQC as a scout and won, then 10/10 you will win against an assault suit in CQC, or a heavy in CQC.
 
 This leads to more and more people using scout suits, which leads to focused complaints about how the scouts are OP, and how they are 'scrubs'
 
 Now, if we change the assault suits stats to: 310 shield 210 armor then the first 10-20 shots that the assault user fires at the scout and misses will be compensated by extra HP, and the scout will lose his advantage of surprise...since everyone that faces a scout in CQC panics, misses theie first few shots then re-aims and nails them.
 
 So, without further ado (or however it is spelt) hotfix echo should implement the fix to tanked armor scouts:
 
 DOUBLE all suits shield and increase armor by 150%, depending on racial suit (gallante increase shield by 150%, double armor
 Lol this is wrong. Go ahead and tell all those scouts I always kill in PCs with my Min assault that scouts always beat assault suits We have to remember, not all assault suits are being controlled by you shepard, you are more skilled than your average joe. and most scouts are stupid too..... 
 
 Property of John ShepardIII | 
      
      
        |  Imp Smash
 Molon Labe.
 General Tso's Alliance
 
 248
 
 
      | Posted - 2014.10.11 03:14:00 -
          [38] - Quote 
 
 G Felix wrote:I am of the opinion that it is the combination of strafe speed and superior ewar that leads to dominant scouts. I don't think assaults need more ehp, or that scouts need to be squishier. TTK is in a pretty good place, not unlike chromosome. I think an ewar buff for assaults and a slight agility nerf for scouts would go a long way without creating unintended consequences. Just my 0.2 isk. 
 It is very much the strafe speed. Scouts matrix through a large percentage of shots no matter how good your aim due to their tiny hitboxes and amazing strafe speeds.
 | 
      
        |  |  | 
      
      
        | Pages: 1 [2]  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |