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741. [Request] Minmatar Heavy and Assaults in general. - in Feedback/Requests [original thread]
From what I understand, jump height is related to movement speed -- not sprint speed. So a kincat won't affect it -- but an armor plate (which nerfs both) will.
- by Imp Smash - at 2014.11.22 03:39:00
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742. Where is the MinScout? - in Feedback/Requests [original thread]
Many weaknesses as others have stated. However has best strafing speed allowing it to dodge more bullets than any other suit.
- by Imp Smash - at 2014.11.22 03:12:00
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743. [Request] Minmatar Heavy and Assaults in general. - in Feedback/Requests [original thread]
Yes hitbox does matter. And sidestepping causing bullets that hit you to not damage you is another feature of the Min Assault. The heavy not so much because of its slow strafe speed. Fun fact: Heavies take more damage than any other suit from in...
- by Imp Smash - at 2014.11.22 02:49:00
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744. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
So you want a long range, explosive pellet shotgun with huge area coverage vertically and horizontally.....
- by Imp Smash - at 2014.11.22 00:29:00
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745. I am so sick of remote explosives. - in General Discussions [original thread]
Love or hate REs, everyone in this thread DOES have to admit, REs Can be thrown pretty far laterally as well as vertically (mostly by scouts due to movement speed translating to throw distance but not exclusively to scouts) SOMETIMES make a sound...
- by Imp Smash - at 2014.11.21 23:50:00
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746. fix heavy + lav - in General Discussions [original thread]
Apothecary Za'ki wrote: Imp Smash wrote: Ya, but heavies should have limited mobility. Making it so that ONLY 1 heavy can ride in a LAV and only in the passenger seat would force teamwork -- or less heavies roaming the map. Both of which wou...
- by Imp Smash - at 2014.11.21 07:46:00
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747. Doooooooom! - in General Discussions [original thread]
PS2 is also a free to play game with unlimited PvP like Dust. Unliked Destiny, it will be more directly competitive in Dust's niche. I'll still pay Dust though. Love me some spreadsheets and graphs!
- by Imp Smash - at 2014.11.21 07:44:00
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748. [Suggestion] Extra Points For Defending - in Feedback/Requests [original thread]
The squad defend order is for the whole squad though and rewards the SL as well. It also virtually never stays at a capped point (unless it is Dom and even then rarely.) I like the idea op. +1 from me +like from me. But I am biased because I am ...
- by Imp Smash - at 2014.11.21 07:35:00
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749. What ps4 has but pc dont - in General Discussions [original thread]
Well, it makes sense to develop for PC because constantly updated hardware plus no need to go through Sony QA. But it ALSO makes sense to develop for PS4 because of hardware/software streamlining, a different demographic from which funds can roll...
- by Imp Smash - at 2014.11.21 07:14:00
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750. fix heavy + lav - in General Discussions [original thread]
Ya, but heavies should have limited mobility. Making it so that ONLY 1 heavy can ride in a LAV and only in the passenger seat would force teamwork -- or less heavies roaming the map. Both of which would be cool.
- by Imp Smash - at 2014.11.21 07:10:00
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751. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Echo 1991 wrote: Zatara Rought wrote: If the kick is going to be lowered then the range needs to be brought down to other CQC intended rifles. 60 meter optimal range on a cqc intended weapon is insane. Like the ACR? Does the ACR op...
- by Imp Smash - at 2014.11.21 04:09:00
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752. Why the hmg hate? - in General Discussions [original thread]
Heavies were crap for many MANY iterations of Dust. Many 1.x's saw heavies as the least used suit because they died to everything. Guess what: they still do. Worst strafing and largest hitbox (seriously, you have to be TRYING to miss a heavy's h...
- by Imp Smash - at 2014.11.21 03:07:00
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753. Any Nerfs For Bolt Pistol On The Horizon? - in General Discussions [original thread]
Not even close to OP. Skill ceiling is high, bad in CQC, and its intended range is OPPOSITE of its damage profile. I use one on my heavy alt. As a heavy I have little option when it comes to range and at a severe disadvantage at more than 25 mete...
- by Imp Smash - at 2014.11.21 02:32:00
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754. Sidearm to compliment the scrambler rifle? - in General Discussions [original thread]
xavier zor wrote: What sidearm do you use when you are using a weapon with -15% damage to armor (correct me here :P) I have tried the bolt pistol, SMG and nova knives the bolt pistol seems to do it better than any other armor-damaging sidearm...
- by Imp Smash - at 2014.11.21 02:23:00
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755. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Solution is simple. Revert RR charge up time. Minimum range (like the laser rifle.)
- by Imp Smash - at 2014.11.21 00:38:00
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756. Brainstorming CR Mechanics - in Feedback/Requests [original thread]
Blueprint For Murder wrote: Imp you should check out this link https://forums.dust514.com/default.aspx?g=posts&m=2402432#post2402432 it will explain why. Roger. I'll check it out now.
- by Imp Smash - at 2014.11.20 06:24:00
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757. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
It's impractical to apply every feature to a FPS that you have in a point and click MMO. We are going to have to break tradition a LITTLE or the game will be impossible. TLDR (because that may be too long to read); Apply lore when you can. Ignore...
- by Imp Smash - at 2014.11.20 06:22:00
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758. <---Changing races - in General Discussions [original thread]
Taskanoss wrote: Immortal John Ripper wrote: Traitor to the empire! Are you ready to lose everything by this declaration of defection? You will pay the ultimate price! Seems kinda lenient for dishonoring the Empress doesn't it? We...
- by Imp Smash - at 2014.11.20 04:57:00
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759. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
Aiming has nothing to do with bullets affecting (or not as the usual case) minmatar suits as it is..... (that being said I also don't think that shields should have a strafe penalty.) EDIT note: A bit early for thread don't you think?
- by Imp Smash - at 2014.11.20 04:54:00
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760. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Yeah, like most other commenters I have to say shields should have no strafing penalty -- this coming from an Amarr Assault armor tanker. I still don't get the thing about Heavies and strafing though. They can't strafe as it is. Giant hit boxes. ...
- by Imp Smash - at 2014.11.20 04:21:00
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