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Grease Spillett
Bloodline Rebellion Capital Punishment.
587
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Posted - 2014.11.18 14:16:00 -
[91] - Quote
Bethhy wrote:Grease Spillett wrote:Zatara Rought wrote:DarthPlagueis TheWise wrote:it's really ridiculous. heavies are such easy, slow targets that people should be ashamed of themselves for thinking they're OP now that the burst problem is gone.
just get a ******* breach AR and mow them down LMAO...50 mill says you come use an assault or logi suit and you'll go negative. I'll pull 15 FA in and you vs KEQ and watch you get spammed until you ragequit and only pride prevents you from recanting this asburd assertion. in pc absolutely LOL but outside... the gal assault will go positive as long as that heavy is logi less. Zatara does know pc very well and in the city yes your assault suit will go negative. And this is pretty silly. Heavies have always held the points and ran defense on points since the beginning of PC. they where built to fulfill that role. If your going to try and push a point as a logi... versus a well defended point that has assigned players and tactics around it? Yah ofcourse your gonna get negative results. You know this as well as anyone these days in the PC game. Assault suits will again ofcourse struggle to stand toe to toe with heavy frame suits while trying to make ground towards an enclosed point, But that has always been the dynamics of a PC match... And part of the tactics to Whom you send to assault points and HOW you build your PC team. We have largely established the pushes through Scouts. Even in the Hayday's of Logi slayers ruling DUST, The Heavy still held the point in PC. Even in the height of Assaults from the launch of Uprising... Heavies still held the point. EVEN when heavies where nerfed into the ground... Heavies still held the point. By Nerfing the HMG your trying to change what exactly? If the HMG was out performing In Medium range engagements versus a Rifle? Sure nerf that. If the Burst HMG is out performing the shotgun as quick burst kills? Sure nerf that. But Nerfing the HMG because it performs to well at it's intended role is again the one of the STUPIDEST reasons to nerf anything in this game....
I love you.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
588
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Posted - 2014.11.18 14:21:00 -
[92] - Quote
Breakin Stuff wrote:Up until 1.8, well after the enclosure meta the rule of the day was assault/logi.
Sentinels were rare.
It was the simultaneous nerfing of rifles and assigning resistance to sentinels that caused the meta to change.
Snipers were merely annoying because they thought they were more important than they actually were.
So no.
Snipers being removed from the objectives didn't cause sentinel spam. Considering the fact that sentinels could soak sniper fire like champs before recent changes if snipers were that big of a problem rather than a nonstop irritation everyone would have run sentinels before then.
Don't assign importance where there is none.
I stand corrected sniping is as ever useless and unimportant! It was something I used to do however and it slows that ninja hack down or negates it on outside points. It was important in that sense. But that's it. being ineffective at a role is no fun and that's why I brought it up.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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GLOBAL fils'de RAGE
Consolidated Dust
47
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Posted - 2014.11.19 16:32:00 -
[93] - Quote
Leadfoot10 wrote:Zatara Rought wrote:The point is this.
You can talk all about how HMG should be the best weapon in CQC.
If you give a suit 1.5-2x the ehp of the next highest EHP suit...and then also give him a weapon that does the best CQC damage by a not insignificant amount...
and make MOST Skirmish maps have objectives that require CQC fighting (name a skirm map that doesn't have > 40% of objectives in a CQC enclosed space...and have uplinks that can be spammed near said objective that mitigates the heavies slow speed by putting them RIGHT on the objective (let alone the fact you can SPAWN on objectives -_-)
To say nothing of the passive scans negating first shot opportunities for any other class except the scout...
yeah..you're gonna have the PC population realize it's best to just spam the **** out of heavies. They become the best at assaulting points AND defending points from a blob assault (scouts do better if you're leaving just one or 2 people on point defense until the enemy commits to zerging the point with 4+) when you're facing a blob...scouts have to count on RE's because they aren't going to last if the blob has anywhere near decent awareness/communication.
Doesn't help also that assaults and logi's suck compared to heavies at killing shotty/re cloaky scouts....the other most broken **** in PC. ^^^ gets the problem. What's the solution? Make Heavies easier to remove from their enclosed areas? But how? IMO, it is somehow making the Assault class a more viable counter. The answer is not in Scouts, which have an imbalance of their own.
solution:nerf the rail rifle more? |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4997
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Posted - 2014.11.19 16:33:00 -
[94] - Quote
Thumb Green wrote:Like a lot of QQ on the forum it boils down to "it's not my preferred weapon / playstyle and I'm too lazy to properly counter it".
You are officially the second smartest person on the forum now.
Congratulations.
It's my fault FA exists. Direct your rage to me.
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Thumb Green
Raymond James Corp
1800
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Posted - 2014.11.19 16:46:00 -
[95] - Quote
Himiko Kuronaga wrote:Thumb Green wrote:Like a lot of QQ on the forum it boils down to "it's not my preferred weapon / playstyle and I'm too lazy to properly counter it". You are officially the second smartest person on the forum now. Congratulations. I have my moments but that's still like being the 2nd smartest kid in special ed (most of us say some pretty fcking stupid sh!t from time to time; lord knows I've said more than my fair share of asinine bs). I should be insulted.... but I'm not.
Kills:21, Deaths:5, KDR: time for a smoke.
Join us in our Pumpkin Crushing
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maluble
Art.of.Death VP Gaming Alliance
177
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Posted - 2014.11.21 02:04:00 -
[96] - Quote
Grease Spillett wrote:Ripley Riley wrote:Grease Spillett wrote:Grenades into a breaching motion. If sentinels didn't get an innate resistance to splash damage this might be more viable. Slight nade buff should be ******* high on CCP to do list. They are nowhere near what they should be and I think everyone would agree.
Nope not goin back to the days where people sat on hives spamming core locus. |
maluble
Art.of.Death VP Gaming Alliance
177
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Posted - 2014.11.21 02:08:00 -
[97] - Quote
Hmg needs a spool up time and the suit needs a turn speed nerf like it was before. |
VikingKong iBUN
T.H.I.R.D R.O.C.K
230
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Posted - 2014.11.21 02:36:00 -
[98] - Quote
Grease Spillett wrote:Jacques Cayton II wrote:I love the hmg but its beimg spammed so it will receive a nerf and thats why if it should receive ome just the heat build up should increase nothing else I have to blame map design for this. If you have a bunch of maps conducive to close quarters then duh your going to have hmg's and shotguns everywhere. This. And the fact that HMG damage is also just too high. Often you are dead before you can possibly have time to react, as if it's a high alpha weapon like a shotgun, when it's meant to be a high DPS weapon. |
Imp Smash
Molon Labe. General Tso's Alliance
420
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Posted - 2014.11.21 03:07:00 -
[99] - Quote
Heavies were crap for many MANY iterations of Dust. Many 1.x's saw heavies as the least used suit because they died to everything.
Guess what: they still do. Worst strafing and largest hitbox (seriously, you have to be TRYING to miss a heavy's head) You know what the biggest buff heavies ever got was? Dispersion. The HMG used to shoot like a laser rifle. It LOOKED like a cone -- but in fact fired a single line. Which made them even weaker in CQC. And of course with shorter range than anyone they couldn't go out of CQC. So they gave them dispersion. All of a sudden you could hit stuff at 5 meters out with more than 2 bullets per strafe.
So why are heavies so great right now? It isn't the ridiculous DPS numbers people give them. Their theoretical damage and actual damage differ significantly. This is what happens when you take numbers out of context (practical application.) Sometimes a heavy will get lucky and all the bullets will hit target that they are aiming at and yes things will drop at 2x the rate everything else. Sometimes (and so many people refuse to admit or remember this) so many of the bullets will go around the target not due to hit detectoin (a seperate issue) but due to dispersion. However dispersion pretty much averages out these two situations so that they are the exception over the rule.
THEN you add in Logi reps effectively giving a heavy X times hp. Or the fact that they can survive 2 cloaked shotgun scout shots so they have a chance to return fire. And you got heavy spam. You don't see shield heavies raping like you do armor heavies that's for sure. Why is that do you suppose?
Sometimes when I'm on my heavy alt I will HMG someone and they will instant pop. Like WOW instant pop. Never outside of 20 meters but that's another thing.
And Sometimes Ill fire until overheat on a stationary target and not even get down 1/4 of their shields.
All of the above is anecdotal evidence so it is not indesputable data by any means, but it certainly has been following that pattern for a while.
So here you go: When I heavy up and defend a point I will tell you how to kill me without scout shotgun, grenades, or remotes
Example 1: Open point. Solution: Shoot me from anywhere not close by.
Example 2: Semi open point with reasonable cover for the heavy Solution: Get two guys to shoot from 2 different directions not close by
Example 3: Closed point - moderate CQC. Solution: Fire in Waves. Target the logi (if there is one) Expansive explanation:
-- Heavies have a few flaws. In CQC (especially if backed by a logi) the scanning flaw and the inability to move flaw are mitigated. Range is a non--issue. However, heavies have an overheat mechanic and a very long reload (even with the reload speed.) Quite simply, make them shoot. Poke around the corner, take a couple of shots, and pull back. Rinse repeat. If you have a buddy helping it'll go even faster. Even if the heavy is judicious about fire you will be able to force an overheat or a reload. That is, in fact, one thing that kills me often that I never complain about. If I'm in a location and 3 assaults hit me, I won't kill even 1 usually. They will burn me down, or barring that, dodge enough that I overheat or go out of ammo. If I rush you pull back (you move faster than me) and fire again. If I have a logi (I never do, but if the heavy does) shoot HIM first.
Example 4: Heavily Entrenched point. Multiple Heavies. Multiple logis. Nothing but CQC if you enter. Solution: Artillery. Mass Drivers are great and forcing me to move or killing my logi friends. Plasma Cannon similarly does high damage if you miss (it's CQC so you WILL get a high percentage of splash damage shots) and is a full on instant pop if you land it (which is actually pretty easy in CQC, heavy has no where to go to avoid.) plus no rezz.
Appendium: i think heavies should have a spawn timer penalty. Being able to spawn in 3 sec as a heavy is ridiculous. Their lack of mobility should be more of a penalty than it is :/
Understand though -- with the Slot buff on assaults you can brick tank an assault for more HP than a commando. Even if heavies become unicorns in their non usage (ignoring the fact that it is the benefits of armor in combo with logi that is a large underlooked part of the problem -- shield heavies are good but don't perform as well as armor heavies) you will still have the same problem you do now. Assaults with ridiculous HP and pretty much no movement due to plate penalty, whatever CQC rifle does the most damage at the time, and a logi at their back.
Then people will complain about it and said armor assaults (amarr and to a lesser extent gallente) will be the target of the next round of bandwagon nerfing. |
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