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561. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
I was told that commandos have the worst locating Ewar in the game. Blinder than heavies. Is this true? If so it would seem that that is a major obstacle to their ability to fight.
- by Imp Smash - at 2015.01.19 02:32:00
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562. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Like + Bump.
- by Imp Smash - at 2015.01.19 02:26:00
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563. Why isn't the AR better than the ACR at CQC? - in General Discussions [original thread]
Jack McReady wrote: Imp Smash wrote: Well, I'm not sure it is irrelevant. I mean, so Lets say: Gun X: Has 1500 damage in the clip. Gun Y: Has 1900 damage in the clip. Then you'd say that gun X isn't as good as Gun Y by that alone. Now Say...
- by Imp Smash - at 2015.01.19 02:22:00
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564. How do you guy do it? - in General Discussions [original thread]
Crimson ShieId wrote: Jack McReady wrote: Imp Smash wrote: Because people who disagree with you have to be clueless and wrong. this has nothing to do with disagreeing but with numbers and that CR has burst delay which brings it way be...
- by Imp Smash - at 2015.01.19 01:59:00
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565. Strafing - in General Discussions [original thread]
So, to sum up this thread, the OP is postulating that netcode/hit detection errors in the game cause dropped damage which makes even basic movement occasionally game breaking enough that one may confuse said netcode/hit detection with basic moveme...
- by Imp Smash - at 2015.01.19 01:54:00
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566. not really a suprise - in General Discussions [original thread]
I would assume a fair bit of the CPM time would be spent reading the forums and dealing with Players/CCP. No surprise that playtime has gone down. It's good to be optimistic about these things I think. Edit note: Also at LEAST you know the CPM me...
- by Imp Smash - at 2015.01.19 01:49:00
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567. Why isn't the AR better than the ACR at CQC? - in General Discussions [original thread]
Fizzer XCIV wrote: Imp Smash wrote: Well, I'm not sure it is irrelevant. I mean, so Lets say: Gun X: Has 1500 damage in the clip. Gun Y: Has 1900 damage in the clip. Then you'd say that gun X isn't as good as Gun Y by that alone. Now Say ...
- by Imp Smash - at 2015.01.19 01:43:00
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568. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
SirManBoy wrote: Tesfa Alem wrote: SirManBoy wrote: Kain Spero wrote: As far as I know at this point the CPM is no longer split on the issue of 4 man squads in pubs provided it enables 8 and 16 man squads in FW and PC. I feel that t...
- by Imp Smash - at 2015.01.19 00:27:00
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569. Why isn't the AR better than the ACR at CQC? - in General Discussions [original thread]
Well, I'm not sure it is irrelevant. I mean, so Lets say: Gun X: Has 1500 damage in the clip. Gun Y: Has 1900 damage in the clip. Then you'd say that gun X isn't as good as Gun Y by that alone. Now Say that Gun X can empty that 1500 damage in 1...
- by Imp Smash - at 2015.01.19 00:20:00
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570. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
DRT 99 wrote: The 'stuttering' movement wasnt really intentional. simply how my proposal would (granted, unintentionally) affect the burst HMG. I thought about this briefly, and I came up with a revision id like peoples thoughts on: Burst HMG ...
- by Imp Smash - at 2015.01.19 00:17:00
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571. How do you guy do it? - in General Discussions [original thread]
Jack McReady wrote: fun fact, you have no clue. I am not going into detail why and how to properly calculate the dps, just accept that you dont know it and you safe yourself from making yourself look stupid. Because people who disagree wit...
- by Imp Smash - at 2015.01.19 00:12:00
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572. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
The reason I ask about redlines is because the whole proposal here creates a 'land acquisition' scenario. But Fox was asking about raiding MCCs. So I was thinking, scrolling maps. Using the redline to indicate movement and territory gained/lost wh...
- by Imp Smash - at 2015.01.19 00:04:00
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573. Keeping hacked vehicles? - in Feedback/Requests [original thread]
Well, technically, they could consider the vehicle destroyed when it gets hacked. Then you could get it as Salvage at the end of the match (maybe minus modules)
- by Imp Smash - at 2015.01.18 23:56:00
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574. region lock - in General Discussions [original thread]
Yes. Obviously THEIR internet connections are crappy which gives THEM an advantage. It couldn't POSSIBLY be that latency is high all around, network code isn't all that great, and it's a crapshoot for everyone involved. Absolutely I am the one dis...
- by Imp Smash - at 2015.01.18 23:51:00
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575. SP Dilemma - in General Discussions [original thread]
The Scrambler Pistol has a ridiculous headshot damage bonus. Like 450% or something like that. If you land one you will instant pop many suits. the scrambler rifle does not have this bonus.
- by Imp Smash - at 2015.01.18 23:48:00
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576. Strafing - in General Discussions [original thread]
KILL3R H3LLH0UND wrote: Nano Vyper wrote: KILL3R H3LLH0UND wrote: LUGMOS wrote: Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most thin...
- by Imp Smash - at 2015.01.18 23:35:00
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577. How do you guy do it? - in General Discussions [original thread]
Jack McReady wrote: [quote=Funkmaster Whale]Only way you'll ever kill armor-tanked suits somewhat efficiently with something like an ScR is by stacking at least 2-3 complex damage mods. fun fact, SCR deals more dps to armor than CR and RR de...
- by Imp Smash - at 2015.01.18 23:25:00
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578. [Suggestion]Let us adjust each weapon's sensitivity individually - in Feedback/Requests [original thread]
I definitely wouldn't mind this.
- by Imp Smash - at 2015.01.18 02:23:00
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579. Top arguments that someone should try dust? - in General Discussions [original thread]
I squaded with a random guy the other night. He is at a couple million SP at 25 days played. He is buying boosters hand over fist. I asked him, "well, you are new. Why dust?" And he said that he found the concept appealing. He is tired of fights ...
- by Imp Smash - at 2015.01.18 00:32:00
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580. Why isn't the AR better than the ACR at CQC? - in General Discussions [original thread]
I can't comment on whether the ACR is better than the AR or not. But I notice people pulling out damage per mag equations. Yet no one took the time to point out how much time it takes to empty an ACR clip or how much time it takes to empty an AR c...
- by Imp Smash - at 2015.01.18 00:21:00
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