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441. Scanning scanning scanning scanning (you have been scanned.) - in General Discussions [original thread]
Vesta Opalus wrote: hold that wrote: Vesta Opalus wrote: punksnowmash wrote: One word. Dampeners. Pro tip, only scouts can avoid all scans. Like I said in the OP, everyone else can be permascanned, and it makes for boring matches. ...
- by Imp Smash - at 2015.02.05 00:27:00
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442. What role does the Assault play? - in General Discussions [original thread]
Well, hang on. Assaults are by far the most flexible suits in the game. They have the most slots so can be outfitted to the most situations. They can tank almost as good as a heavy. Move almost as fast as a scout. Damp like crazy. BE AV monste...
- by Imp Smash - at 2015.02.05 00:18:00
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443. Why do we still have mercenary quarters? - in General Discussions [original thread]
A clone has gotta sleep! What, you want to finish a fight and be under a bridge next to an old oil drum campfire? (Probably for matchmaking purposes)
- by Imp Smash - at 2015.02.05 00:15:00
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444. Accelerated MCC damage when all objectives held - in Feedback/Requests [original thread]
Happened last night. We got cloned with our MCC at 50% shields and theirs with 2 ticks of armor. There are comebacks sometimes.
- by Imp Smash - at 2015.02.05 00:03:00
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445. Issue still stands despite balance efforts and new stuff - in Feedback/Requests [original thread]
Well, considering the wealth of different opinions and reasoning besides such -- I am against smaller squads, but I must admit the only way to find out is to try it out. Reduce squad size and see how it goes. My only fear with that is that if mat...
- by Imp Smash - at 2015.02.04 23:14:00
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446. Inertia Dampener - in General Discussions [original thread]
Personally I think you should be asked a random basic math question which you must quickly answer before you can turn on your dampener every time. To be given during free fall. It would improve the quality of bluedots significantly.
- by Imp Smash - at 2015.02.04 07:22:00
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447. Has 1.10 killed off afk? - in General Discussions [original thread]
Nope. Multiple Doms and Skirms where my squad was the only one on the field.
- by Imp Smash - at 2015.02.04 07:19:00
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448. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: danthrax martin wrote: Landowners are who you want to initiate raids? BS. All I need is some guys and a clone pack to initiate PC. I'm fine with cp+isk+(clones?)(warbarge?) But the idea to require land makes me very confr...
- by Imp Smash - at 2015.02.04 07:03:00
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449. New/vet- give us feature that tells us. - in Feedback/Requests [original thread]
Yeah, I was against the concept of a minimum WP req for vets -- and I am old school UVT, Moving MCC, Camera Sight Guns closed beta vet. And I pulled 1 horrible 300 wp match and got paid about what I would expect. Maybe minimum WP req is super lo...
- by Imp Smash - at 2015.02.04 06:57:00
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450. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
EDIT: Redacted. I don't have enough knowledge on HAVs and ADS's to make a reasonable statement.
- by Imp Smash - at 2015.02.04 06:25:00
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451. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
CCP Rattati wrote: We are discussing this internally. This new idea, as in Faction BPO's in Strongboxes, that was supposed to be fun and for everyone is being viewed, unfairly in my opinion, as being "locked behind a paywall". If it were a bett...
- by Imp Smash - at 2015.02.04 06:17:00
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452. [Feedback] Warlords 1.0 (6/10) - in Feedback/Requests [original thread]
I agree with the large majority of the OP. Like the OP, especially happy with how the warbarge is NOT always in your face demanding money -- but allows for easy purchase if you have spare AUR laying around and want to spend it. Also -- claim conc...
- by Imp Smash - at 2015.02.04 06:14:00
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453. Issue still stands despite balance efforts and new stuff - in Feedback/Requests [original thread]
Disagree. Smaller squads will not fix matchmaking imo. And I say 'opinion' very humbly simply because we HAD 4 man squads for a bit over a year back in the day and pub stomping was just as prevalent then as now. When the squad size went up to 6 ...
- by Imp Smash - at 2015.02.04 06:11:00
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454. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Being a CQC only bbuild that can be casually circled and ganked like a turtle on its back is beyond frustrating to a degree none of you can contemplate. The removal of that made the HMG viable. Id rather drop to 17.9...
- by Imp Smash - at 2015.02.03 07:31:00
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455. Why make APEXs have flavor if you get no SP for flavor in Warlord 1.... - in General Discussions [original thread]
Arkena Wyrnspire wrote: I see no reason to complain as long as the WP limits are reasonable. If I end up having a dull match and only score like 600 WP and discover that the minimum threshold is above that, I'll be annoyed though. What if t...
- by Imp Smash - at 2015.02.03 07:16:00
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456. what song plays in your head when you kill clones? - in General Discussions [original thread]
This. But to be fair, that is playing through my head 90% of my day.
- by Imp Smash - at 2015.02.03 07:08:00
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457. Why make APEXs have flavor if you get no SP for flavor in Warlord 1.... - in General Discussions [original thread]
I agree that there should be no minimum WP req.
- by Imp Smash - at 2015.02.03 07:05:00
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458. Payout System is unfair. - in General Discussions [original thread]
I agree with the OP. As it stands, the VAST MAJORITY of ISK gained in a match is based on WP. Some jobs are low WP. Hell, when I'm in my Cal Sent and defending an obj -- see 6-8 guys the whole match -- guess what my payout is <.< Being a te...
- by Imp Smash - at 2015.02.03 06:32:00
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459. [idea] Sniping Sucks for the Sniper and the Sniped (long rant) - in Feedback/Requests [original thread]
I hate snipers and sniping. But hell you get a like and a bump from me. Good reasoning, fair requests.
- by Imp Smash - at 2015.02.03 06:27:00
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460. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
The class isn't broken. It is easily killable. Easier to kill than any other class. It's just that is untrue inside buildings or around lots of cover. Then it is super hard to kill. Outside of that, though, it has severe easily exploitable weakne...
- by Imp Smash - at 2015.02.03 05:24:00
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