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Savage Mangler
Molon Labe. General Tso's Alliance
282
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Posted - 2015.02.04 20:43:00 -
[31] - Quote
Aeon Amadi wrote:
That much armor you might as well just run Commando though...
Except commando's get hit by everything. Even stray bullets aimed at their allies. We're bullet magnets and no 33 reps a second is going to make up for that. Moar armor you say? Great now the bullets veer even more towards us. Calmando? Drops like a housefly if inside anyone's optimal but their own. Minmando? Not too bad from what I hear but it's the the weapons doing 70% of the work. Galmando? Too damn slow for the cqc brawling it's meant for. I've watched Proto Minlogis eat a breach shotgun blast at 7m and shrug it off. Ammandos should be the gods of overwatch with that LR of theirs but get stuck with either a secondary rifle that overheat's too quickly or doesn't do enough damage, while being outclassed by the Amarr Assault in every way that matters.
Free your mind, break your shackles.....
In other words....stop being a gorram metasheeple.
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diablo gamekeeper
Forty-Nine Fedayeen Minmatar Republic
4
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Posted - 2015.02.04 20:47:00 -
[32] - Quote
It role is to pub stomp. Fun suit during public matches or FW, but in PC useless. |
Alena Ventrallis
Intara Direct Action Caldari State
2539
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Posted - 2015.02.04 21:29:00 -
[33] - Quote
To locate, close with, and destroy the enemy by fire and maneuver.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Raiden246
State of Purgatory General Tso's Alliance
6
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Posted - 2015.02.04 21:31:00 -
[34] - Quote
Freccia di Lybra wrote:Aeon Amadi wrote:Legit question, I want to hear what your thoughts are. Dying to heavies.
There's this thing called strafing... |
xavier zor
Rogue Instincts
528
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Posted - 2015.02.04 21:40:00 -
[35] - Quote
Jack McReady wrote:Zene Ren wrote:or slayer scout sadly, IMO ofc... I have yet to see a slayer scout that can run around with 800 hp along with complex damage mods and 20 armor repair or 40 shield regen per second along with proto weapons.
cal scout is a mini-slayer.
IMO the only good assaults are the minmitar assault for solo gameplay, and the amarr assault.
I have 1001 eHp on my minmitar assault, with 14 rep/second at 500 armor. Run fast and spit out unlimited bullets/clip. I have 970 eHp on my slow amarr asault, 20 rep/second at 720 armor. 108 damage/shot to shields is insane, and i can have a logi rep me.
They are the slayers when a scout can't do the job
looking for PC corporation
also looking for lonely heavies to knife >:)
heavies looking for me
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Louis Domi
Knights Of Ender RISE of LEGION
819
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Posted - 2015.02.04 21:45:00 -
[36] - Quote
Jack McReady wrote:Zene Ren wrote:or slayer scout sadly, IMO ofc... I have yet to see a slayer scout that can run around with 800 hp along with complex damage mods and 20 armor repair or 40 shield regen per second along with proto weapons.
Saw a scout yesterday with like 600+ armor and i think 150 or more shields with proto shotty, don't know about that armor rep though |
Aeon Amadi
Chimera Core
8405
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Posted - 2015.02.04 21:56:00 -
[37] - Quote
Louis Domi wrote:Jack McReady wrote:Zene Ren wrote:or slayer scout sadly, IMO ofc... I have yet to see a slayer scout that can run around with 800 hp along with complex damage mods and 20 armor repair or 40 shield regen per second along with proto weapons. Saw a scout yesterday with like 600+ armor and i think 150 or more shields with proto shotty, don't know about that armor rep though
Would still be faster and have better EWAR. Not to mention the ability to actually fit a cloaking device as well as one other piece of equipment.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Heimdallr69
Imperfects Negative-Feedback
4557
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Posted - 2015.02.04 22:04:00 -
[38] - Quote
diablo gamekeeper wrote:It role is to pub stomp. Fun suit during public matches or FW, but in PC useless. All I run is assaults and that includes pc.
Removed inappropriate content - CCP Logibro
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Varoth Drac
State of Purgatory General Tso's Alliance
567
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Posted - 2015.02.04 23:47:00 -
[39] - Quote
Aeon Amadi wrote:Louis Domi wrote:Jack McReady wrote:Zene Ren wrote:or slayer scout sadly, IMO ofc... I have yet to see a slayer scout that can run around with 800 hp along with complex damage mods and 20 armor repair or 40 shield regen per second along with proto weapons. Saw a scout yesterday with like 600+ armor and i think 150 or more shields with proto shotty, don't know about that armor rep though Would still be faster and have better EWAR. Not to mention the ability to actually fit a cloaking device as well as one other piece of equipment. The just checked on protofits, comparing a 600 armour scout against my Gal assault fit posted earlier. The scout is a fair amount slower, has slightly less hp and armour regen, equal passive scanning and slightly lower profile.
You are right that Gal assaults need help to be on par with Min and Am assaults, maybe improving the bonus, but you don't have to worry about scouts being superior assaults anymore. No need to feel bad. |
gustavo acosta
Capital Acquisitions LLC Bad Intention
866
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Posted - 2015.02.05 00:06:00 -
[40] - Quote
Aeon Amadi wrote:Louis Domi wrote:
Saw a scout yesterday with like 600+ armor and i think 150 or more shields with proto shotty, don't know about that armor rep though
Would still be faster and have better EWAR. Not to mention the ability to actually fit a cloaking device as well as one other piece of equipment. Good thing E-war is crap...
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Imp Smash
Molon Labe. General Tso's Alliance
620
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Posted - 2015.02.05 00:18:00 -
[41] - Quote
Well, hang on. Assaults are by far the most flexible suits in the game. They have the most slots so can be outfitted to the most situations.
They can tank almost as good as a heavy.
Move almost as fast as a scout.
Damp like crazy.
BE AV monsters.
And anything in between. This is, again, simply due to the fact that they have the most module slots.
Just like Logis can farm the most WP (most equipment)
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TritusX
PH4NT0M5
219
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Posted - 2015.02.05 00:19:00 -
[42] - Quote
Being the current FoTM
Forced Death
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PLAYSTTION
Corrosive Synergy
479
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Posted - 2015.02.05 00:28:00 -
[43] - Quote
All around slayers. Go into a room, kill everything (with strategy, unlike heavy) take objective and move on. They should be the most common suit on the battlefield and kill each other a lot.
Scouts slay the lone wolves and stupid mercs, they flank alone, set up traps and 'scout' objectives. They assist the assaults and take out obstacles. Perfect for sniping and relocating.
Heavies are the ultimate close range slayers. there only purpose is to take and deal damage.
Logis are all around support for all roles and should engage in long range supporting fire.
Gassault Calogi and more.
- Open Beta Vet - 35mil sp -
- Director of Corrosive Synergy -
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Aeon Amadi
Chimera Core
8429
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Posted - 2015.02.05 04:52:00 -
[44] - Quote
Imp Smash wrote:Well, hang on. Assaults are by far the most flexible suits in the game. They have the most slots so can be outfitted to the most situations.
They can tank almost as good as a heavy.
Move almost as fast as a scout.
Damp like crazy.
BE AV monsters.
And anything in between. This is, again, simply due to the fact that they have the most module slots.
Just like Logis can farm the most WP (most equipment)
Assaults will never come close to the tanking capability of a Sentinel because Sentinels can achieve 1000+ EHP without even trying as well as having resistances across the board. Commandos, maybe, but not Sentinels.
Almost move as fast as a scout, but a Scout can get similar EHP while still moving faster in extreme fits.
Damp like crazy, but still not nearly as good as a Scout (who can do that without having to sacrifice fitting).
AV Monsters... Depends. Commandos are good as well (Swarm MinMando especially) but if you like AV Grenades, it's a plus. Only downside is by doing that you pretty much lose against other infantry.
And they do -not- have the most equipment because Scouts still take the cake there with two equipment slots, albeit one is usually dedicated toward a cloaking device.
"Versatility" isn't a role. It's a perk. Being able to be anything while not necessarily the best isn't a functional battlefield role that sets it apart from anything else.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2473
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Posted - 2015.02.05 04:54:00 -
[45] - Quote
Role of the Assault? They allow me to keep my uplinks running.
And it's a good suit to die in while defending the point against the six-pack of heavies and the cloaked SG scout.
PSN: RationalSpark
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Tonka Legacy
Molon Labe. General Tso's Alliance
136
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Posted - 2015.02.05 05:23:00 -
[46] - Quote
suicide for a kill or 2
Sentinel: I am heavy weapons guy...
Commando: I got a RR and a CR, Im so good.
Logi: In it 4 the points and points only.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
869
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Posted - 2015.02.05 05:32:00 -
[47] - Quote
Aeon Amadi wrote: Assaults will never come close to the tanking capability of a Sentinel because Sentinels can achieve 1000+ EHP without even trying as well as having resistances across the board. Commandos, maybe, but not Sentinels.
Almost move as fast as a scout, but a Scout can get similar EHP while still moving faster in extreme fits.
Damp like crazy, but still not nearly as good as a Scout (who can do that without having to sacrifice fitting).
AV Monsters... Depends. Commandos are good as well (Swarm MinMando especially) but if you like AV Grenades, it's a plus. Only downside is by doing that you pretty much lose against other infantry.
And they do -not- have the most equipment because Scouts still take the cake there with two equipment slots, albeit one is usually dedicated toward a cloaking device.
"Versatility" isn't a role. It's a perk. Being able to be anything while not necessarily the best isn't a functional battlefield role that sets it apart from anything else.
Assaults can do the same with a faster movement and sprint speed.
No, a scout cannot do that.
Scouts, at least half of them, get a role bonus to dampening and have way less slots for it. That's like a sentinel complaining that their heavy weapon fits too well compared to their rail rifle.
The assault is meant to be good at
CCP Rattati wrote:Killing dudes Simple as that.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Aeon Amadi
Chimera Core
8429
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Posted - 2015.02.05 05:34:00 -
[48] - Quote
gustavo acosta wrote:Aeon Amadi wrote: Assaults will never come close to the tanking capability of a Sentinel because Sentinels can achieve 1000+ EHP without even trying as well as having resistances across the board. Commandos, maybe, but not Sentinels.
Almost move as fast as a scout, but a Scout can get similar EHP while still moving faster in extreme fits.
Damp like crazy, but still not nearly as good as a Scout (who can do that without having to sacrifice fitting).
AV Monsters... Depends. Commandos are good as well (Swarm MinMando especially) but if you like AV Grenades, it's a plus. Only downside is by doing that you pretty much lose against other infantry.
And they do -not- have the most equipment because Scouts still take the cake there with two equipment slots, albeit one is usually dedicated toward a cloaking device.
"Versatility" isn't a role. It's a perk. Being able to be anything while not necessarily the best isn't a functional battlefield role that sets it apart from anything else.
Assaults can do the same with a faster movement and sprint speed. No, a scout cannot do that. Scouts, at least half of them, get a role bonus to dampening and have way less slots for it. That's like a sentinel complaining that their heavy weapon fits too well compared to their rail rifle. The assault is meant to be good at CCP Rattati wrote:Killing dudes Simple as that.
And what's the average KDR of Assault suits compared to other suits in like tiers, one wonders
Have a suggestion for the Planetary Services Department?
Founder of AIV
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gustavo acosta
Capital Acquisitions LLC Bad Intention
869
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Posted - 2015.02.05 05:39:00 -
[49] - Quote
Aeon Amadi wrote:
And what's the average KDR of Assault suits compared to other suits in like tiers, one wonders
I'm pretty sure KDR doesn't have anything to do with it, not to mention the suit itself cannot kill anything, it is the player. If you're bad at your role your role, your bad at your role.
How would one calculate that, would snipers in assault suits be included is said statistic ?
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Archduke Ferd1nand
Nos Nothi
43
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Posted - 2015.02.05 05:46:00 -
[50] - Quote
Min Assault: most versatile assault either beastly macro scout, or a scrubby dual tanked monster Cal Assault: if shields are your thing, theres nothing better, tho LOLSCRAMBLERINSTAGIBWTFBBQQ Gal Assault: best overall assault IMHO, most underrated bonus, can use the strongest LW in the game to its fullest (DuvTAR), great armor rep which outperforms its shield counter part in PC Am Assault: best slayer assault, has best damage at range, and can fire scrambler rifle for days, weeks, and years.
Killed by Gavr1lo Pr1nc1p on June 28 1914.
Last words: "Nova Knives and a Flaylock Pistol? I might just die laughing!"
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Imp Smash
Molon Labe. General Tso's Alliance
638
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Posted - 2015.02.06 03:15:00 -
[51] - Quote
Aeon Amadi wrote:Imp Smash wrote:Well, hang on. Assaults are by far the most flexible suits in the game. They have the most slots so can be outfitted to the most situations.
They can tank almost as good as a heavy.
Move almost as fast as a scout.
Damp like crazy.
BE AV monsters.
And anything in between. This is, again, simply due to the fact that they have the most module slots.
Just like Logis can farm the most WP (most equipment)
Assaults will never come close to the tanking capability of a Sentinel because Sentinels can achieve 1000+ EHP without even trying as well as having resistances across the board. Commandos, maybe, but not Sentinels. Almost move as fast as a scout, but a Scout can get similar EHP while still moving faster in extreme fits. Damp like crazy, but still not nearly as good as a Scout (who can do that without having to sacrifice fitting). AV Monsters... Depends. Commandos are good as well (Swarm MinMando especially) but if you like AV Grenades, it's a plus. Only downside is by doing that you pretty much lose against other infantry. And they do -not- have the most equipment because Scouts still take the cake there with two equipment slots, albeit one is usually dedicated toward a cloaking device. "Versatility" isn't a role. It's a perk. Being able to be anything while not necessarily the best isn't a functional battlefield role that sets it apart from anything else.
I disagree, I find that Assaults can do ANY 1 role as well as any other suit if they focus purely on it. Because no, an Assault can have the same speed as a scout and better HP, or the same HP as a scout and better speed.
Also, assaults can tank as well as sentinels -- better hitbox and movement speed means (for the same reasons scouts are going toe to toe with assaults) less incoming damage from fire. Sentinels take more damage from incoming fire even with their resistances included.
The only thing an assault can't do as well as scouts is Ewar, and Triage vs logis. This is all just my opinion though. |
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